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Thread: Fae WW II.V: Fae-liure to Plan
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2013-05-06, 02:11 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Fae WW II.V: Fae-liure to Plan
Two years ago, the Hunters led an attack on the Tree of Swords and Jewels, shattering the wardings on it. The demoralized Fae, unable to tell friend from foe due to a strange side-effect of the magical discharge, namely that everyone in the area was cloaked in illusions, were quickly defeated.
Still, the Hunters did not escape unscathed. The more radical elements, including their leader, Kaed, were purged by a splinter group led by a Guardian named Ramsus, allowing him and several others who were willing to work with the Fae to take over.
The compromise they came to has worked rather well, at least until now. But as it turns out, certain consequences of the invasion have come back to haunt them...
Rules (With thanks to the wonderful Fox for help with balancing them):
Spoiler
Days will last for 48 RL hours, nights for 24 (or until all players with night actions, team votes, etc., have sent them in/voted, if that happens first). A bit shorter than the times used in most variants, but I've found that it tends to keep the game from bogging down.
Since paring the game down to two teams had made there be only seven roles for the starting teams (not counting the Midday Moon/Midnight Sun, and assuming two Slayers), almost half of which are wolves, leading to a very unbalanced game, not everyone is going to be getting a power role.
If two or more people scry the same person in the same phase, they all get (different) randomly determined results.
All players, save Wolves and the Midday Moon/Midnight Sun begin blind.
If you don't post, or at least use your night actions, for three days without letting me know beforehand, or having quite a good reason afterward, you'll be removed from the game.
Items can be transferred to any player not restricted from accepting them, and will arrive in the phase after they are sent.
The game, unlike most, will begin at night in order to allow at least a bit of information gathering before people start deciding who to lynch.
All Wolf teams get a team vote for a night kill. (I know this is normally assumed, but I figured that I should specify it, since there are plenty of NKing roles, and it wasn't the case in the last one).
The role (but not identity) of the person who killed someone is shown in the summary of that night's narration, unless one of the people with a kill/kill vote specifically requests that it not be. For example 'Lex-Kat was killed by the Mage. She was the Guardian, a Usurper baner.'.
Players may make requests about how their powers are shown in the narrations, but those requests will not always be used (usually if they would throw undue suspicion on another player, though subtle trickery is encouraged).
Clues as to the identity of killers, baners, etc., will be provided in the narrations, regardless of if any are requested; thus, careful reading is useful.
Deceased players will become ghosts, and may vote in green to block votes, whether for lynches or team kills; a ghost voting for another ghost renders the voiding void. Ghosts may still post in QTs, send PMs, and talk in-thread.
Roles:
SpoilerThe Werekin (First Wolves):
Win Condition:
SpoilerReduce the numbers of Usurpers to match the number of Werekin and Turned. Kill or enslave all Turned.
Roles:
SpoilerThe Familiar: Before the game begins, you may pick which players are on your team, and their roles. After the game starts, you may choose once a night between killing, scrying, or turning one person.
The Deft: Once a day/night, you may choose to set a trap on one person, which will void the next person to use a power on them, and reveal the effect of one of the powers of the person voided, or for someone, which has the same effect, but voids the person it was used on when next they use a power.
The Vengeful (Beast): If you die by lynching, you kill two people who voted for you. If you die from a night kill, you either kill two people who voted for you, or the person who targeted you and one random player, depending on whether it was from a team vote or a power.
The Diviner: Skilled at reading the future in entrails, each night that the Familiar kills someone, you learn the target of a power in the next phase that one is used.
The Turned (Second Wolves):
Win Condition:
SpoilerReduce the numbers of Usurpers to match the number of Werekin and Turned. Kill or enslave all Werekin.
Roles:
Spoiler
(Further roles will be made as necessary.)
Duilliath, Keeper of Dun Gol: The first time the Keeper of the March is turned, they gain power over the dead and dying; once every three phases they may convert a ghost to their team.
Every other phase, they may make all ghost votes count for purposes of the lynch/give them a team-kill, or prevent one of the players who would die that phase from doing so (for which purpose they will receive a list of those who, after the effects of all powers have been determined, will die without intervention).
The Virulent: The first Usurper to be turned, you were made in such a way that you can spread your curse; each night, you may bite one player, adding them to the Turned, with all effects attendant upon such a conversion.
The Mirror: If the Guardian is turned, they gain the following powers: Once every other day they may choose to redirect a lynch onto the first person to vote for someone, or once every other night they can choose to redirect any night actions other than scries and banes against one player back onto the person who performed them (For team votes, this works the same way as it would with any other vote; the first person to vote for someone becomes the target).
The Thief: If the Deft is turned, they may attempt to remove a collar from one player each day, and choose to steal one player's powers during the night phase.
The Usurpers (First Town):
Win Condition:
SpoilerKill or enslave all Werekin or Turned.
Roles:
Spoiler
The Forger: Once a night you can choose to create an iron sword, which grants the wielder a night kill, a suit of armor, which protects against any night kills, or an iron collar, which allows the owner to attempt to enslave a player once per night until successful.
Slayer(s): You start with an iron sword, which allows you to kill one player each night.
Tracker (Seer): Once each night, you may choose to scry one player.
Guardian (Baner): You may choose to protect one player each day/night from night kill or lynch.
The Keeper of the March (Killer/Day-baner: Once a night you may choose to kill one player, or protect them from lynching the next day by keeping them in your home. However, any player so protected is forbidden from voting the next day, or the protection is rendered void.
Enchanter (Vortexer): Once a day or night you can choose one person and redirect their vote or action to the target of your choice. This includes night kills. However, you cannot use this again until the next phase has passed. So, for example, if you choose to redirect a vote, you couldn't use your ability again until the next night passed.
Unaffiliated (Either):
Spoiler
The Midday Moon/Midnight Sun: So long as your counterpart is alive, you cannot be killed save by lynching, though you will gain any additional abilities you might have from doing so, including team votes. However, if your counterpart dies, so do you. If your counterpart is on another team, neither of you need to die, be enslaved, or be turned, for purposes of either team's win condition. You and your counterpart start knowing each other.
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2013-05-06, 08:04 PM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Let's get this going, The young one has been burning to play this one again.
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2013-05-06, 09:57 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: Fae WW II.V: Fae-liure to Plan
*Bounces in, signs self up, bounces out*
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2013-05-07, 12:30 AM (ISO 8601)
- Join Date
- Sep 2011
- Location
- An Abyssal Tower
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Naturally, I shall sign up. Hopefully everything works out this time.
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Dragons!
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2013-05-07, 01:30 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Portland, Oregon
- Gender
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2013-05-07, 03:23 PM (ISO 8601)
- Join Date
- May 2012
- Location
- The Algol System
- Gender
Re: Fae WW II.V: Fae-liure to Plan
I think I missed II last time, so... I'll play.
Avatar by FinnLassie
A few odds and ends.
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2013-05-08, 06:09 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Fae WW II.V: Fae-liure to Plan
This seems interesting, though I find some of the role powers confusing. I'll join.
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2013-05-08, 05:29 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Prime Material Plane
Re: Fae WW II.V: Fae-liure to Plan
I'd like to join.
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2013-05-08, 06:47 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Last edited by Lady Serpentine; 2013-05-08 at 06:47 PM.
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2013-05-12, 12:15 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2013-05-13, 09:42 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
We have, at present, eight people.
This needs to increase for the game to be at all playable...
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2013-05-20, 04:09 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
Re: Fae WW II.V: Fae-liure to Plan
In like a LLAMA.
Xykon's not Evil. He just get bored really easily. And he doesn't have constructive hobbies.
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HUGS FOR ALL!
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2013-05-20, 04:38 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Recruitment extended. Nine people is barely enough to run a normal game with. Though if I can't get enough people, I'm just going to kill the series this time, I think, instead of dragging it out for a month-and-a-half...
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2013-05-20, 08:09 AM (ISO 8601)
- Join Date
- Apr 2011
- Gender
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2013-05-20, 12:08 PM (ISO 8601)Count DingdongGuest in the Playground
Re: Fae WW II.V: Fae-liure to Plan
Sign me up again
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2013-05-21, 12:12 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Fae WW II.V: Fae-liure to Plan
I'll join.
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2013-05-21, 12:24 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- In the Pokeball
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Funny, this one didn't show up on the structured games page for me...
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2013-05-21, 04:36 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
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2013-05-21, 05:07 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
It would be extraordinarily fast-paced, but at the moment, we ought to have enough to run it.
Recruitment is still open until the 23rd or we get 25 people, though.
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2013-05-21, 06:40 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: Fae WW II.V: Fae-liure to Plan
I will play
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2013-05-22, 05:40 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Porto Alegre, Brazil
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Why not? In.
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2013-05-24, 02:42 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- New York, New York
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Why not?
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2013-05-24, 04:04 PM (ISO 8601)
- Join Date
- Dec 2012
- Gender
Re: Fae WW II.V: Fae-liure to Plan
You can count me in.
Thanks to Dirtytabs for the Avatar!
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2013-05-25, 01:12 AM (ISO 8601)
- Join Date
- Mar 2013
Re: Fae WW II.V: Fae-liure to Plan
I'm afraid I will have to redact my signature.
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2013-05-25, 03:57 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2013-05-26, 05:36 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Recruitment closed. Roles are being sent out, and the starting narration should go up later today.
Edit: Or rather, the Familiar has been chosen. Other roles will be sent out once they've picked their team.Last edited by Lady Serpentine; 2013-05-26 at 05:42 AM.
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2013-05-30, 06:57 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2013-05-30, 07:28 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
It's not the Familiar's fault. Between the forum downtime and having random power fluctuations, I've not been able to to do this properly. Roles will be sent out by tonight, though, I promise.
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2013-06-10, 04:41 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
- Gender
Re: Fae WW II.V: Fae-liure to Plan
So we got our roles. Is this going to start now?
"Trust bladescape, Shadow of Doubt,"
My almighty and all knowing extended Signature lies HERE! Now includes awesome quotes!
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2013-06-10, 05:00 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Avatar by Kasanip
- Gender
Re: Fae WW II.V: Fae-liure to Plan
Er. Sorry. Meant to post a notice saying it would start as soon as everyone has posted in their QTs. Apparently that didn't happen.
Last edited by Lady Serpentine; 2013-06-10 at 05:01 AM.