Results 1 to 9 of 9
Thread: [Race] Haukea
-
2006-09-28, 02:26 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
[Race] Haukea
Haukea
Haukea are humanoids who come from the cold southern reaches. They appear as slightly shorter humans with a distinguishing characteristic--a third eye. Haukea have a natural predilection towards both skilled trades and magic.
Alignment: Most Haukea tend towards lawful neutral, due to the strict requirements of their subarctic lifestyle. Adventuring Haukea are more chaotic than normal Haukea, sometimes moving so far as to be chaotic neutral.
Lands: Haukea prefer colder climates and have evolved to handle extremely cold temperatures.
Religion: Most Haukea prefer to worship deities related to heat and cold, such as deities of the sun, of winter, of snow, or of fire.
Language: Haukea speak common as well as their own language, Haukean.
Player Character Haukea[*]Strength -2, Dexterity +2, Wisdom -2, Charisma +2[*]Haukea are medium sized.[*]A Haukea's base land speed is 30 feet.[*]Humanoid: Haukea are humanoids with the (Kolumaka) subtype.[*]Third Eye: A Haukea's third eye is not a vestigal organ and provides the following benefits:
Trinocular Vision: A Haukea receives a +2 racial bonus to Spot checks and a +1 racial bonus on ranged attack rolls due to their unique depth perception.
See The Unseen: A Haukea's third eye allows them to see invisible or ethereal creatures and objects within their normal range of vision as if they were not invisible or ethereal. This ability can be used for a total time of five minutes per day, divided however you choose, with each usage taking up a minimum of one minute. In addition, during the use of this ability, the Haukea loses their racial bonus to Spot checks and ranged attack rolls.
Low-Light Vision: A Haukea's third eye also grants them low-light vision.[*]Stoic Endurance: A Haukea suffers no harm from being in an extremely cold environment as long as they are clothed. They can exist comfortably in temperatures above -30 degrees Farenheit without having to make Fortitude saves. This does not provide any protection against cold damage, nor does it protect against other environmental hazards.[*]Frigid Adaptation: A Haukea adds +1 to the save DCs of all spells they cast with the (Cold) descriptor.[*]Automatic languages: Common, Haukean[*]Bonus Languages: Aquan, Draconic, Dwarven, Halfling, Ignan[*]Favored Class: Spellthief
Haukea are similar in height, weight, and age ranges to humans.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2006-09-28, 05:42 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [Race] Haukea
I should note, by the way, that Hawaiian is an awesome language (and probably my newest naming convention). "Haukea" in Hawaiian means "white snow".
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2006-09-28, 09:15 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: [Race] Haukea
It seems to me that these would merit a +2 constitution bonues if they are adapted to living in such a cold environment.
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2006-09-28, 09:19 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Town
- Gender
Re: [Race] Haukea
Originally Posted by Capn Seraph, of the Eighth Sea
-
2006-09-28, 09:51 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [Race] Haukea
Originally Posted by LykanWiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2006-09-28, 10:21 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Deepforest. Ali
- Gender
Re: [Race] Haukea
does this race have a level adjustment? I mean, giving a whole race the ability to see invisible things seems a bit overpowered. that was the first thing that popped into my head when I finished reading the post.
"On the other hand, maybe all of this could have been prevented if you had just managed to get laid once in a while. You can't tell me you would have been as tightly wound if you had been getting treasure type O once in a while"
Roxas avatar made by Adghar. The keyblades are Diamond dust and One Winged Angel
-
2006-09-28, 11:06 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [Race] Haukea
See Invisibility is a third-level spell, and they can't use it for the maximum duration. In additon, they lose out on other racial abilities while using it. I'd say it's not that great.
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
-
2006-09-28, 11:19 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Water Tribe, South Pole
- Gender
Re: [Race] Haukea
Well, it isn't an [i]ideal[/] +0 LA, but it's definitely not needing a +1. This thing has extra Dexterity and Charisma, though, making it a very, very effective rogue. I'd say spellthief, but I'm working off core and am not sure of what it is exactly.
Water, Earth, Fire, and Air: Benders of the Avatar worldAvatar By the amazing Mephibosheth
-
2006-09-28, 11:24 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: [Race] Haukea
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class