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  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
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    Fairfield, CA
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    Male

    Default [Creature, Elemental War] Ahimanu

    Ahimanu
    Large Magical Beast (Fire)
    HD 16 (156 HP)
    Speed 15 ft. (3 squares); fly 80 ft. (Good)
    Init: +12
    AC 27; touch 17; flat-footed 19
    (-1 Size, +8 Dex, +10 Natural)
    BAB +16; Grp +28
    Attack Beak +24 melee (1d6 + 8 + 1d6 fire, 19-20/x2)
    Full-Attack Beak +22 melee (1d6 + 8 + 1d6 fire, 19-20/x2) and 2 talons +22 melee (1d8 + 4 + 1d6 fire, 20/x3)
    or
    5 feathers +22/+22/+17/+12/+7 (1d6 + 4 + 1d6 fire, 19-20/x2)
    Space 10 ft.; Reach 5 ft.
    Special Attacks Spell-like abilities, Feathershot, Fiery Repercussions
    Special Qualities Fire Absorption, Spell Resist 26, Damage Reduction 4/Starmetal, Rage, Bolstering Voice, Fire Aura, Magical Beast traits, Fire traits
    Saves Fort +14 Ref +18 Will +7
    Abilities Str 26, Dex 26, Con 18, Int 14, Wis 14, Cha 20
    Skills Concentration +23, Perform (Sing) +24, Sense Motive +21, Use Magic Device +24
    Feats Improved InitiativeB, Quicken Spell-Like AbilityB, Power Attack1, Improved Bull Rush3, Awesome Blow6, Flyby Attack9, Wingover12, Combat Reflexes15
    Environment Volcanoes, meteor craters
    Organization Solitary, in threes, or with 1-3 medium fire elementals
    Challenge Rating 18
    Treasure No art, 50% items (weapons are all of unique metals), 150% gems
    Alignment Chaotic Neutral
    Advancement As magical beast or by class; Favored Class Sorceror
    Level Adjustment --

    Ahimanu are unique and rare creatures. Appearing as gigantic red birds with ridges made of obsidian on their face and neck, these creatures live in highly dangerous areas and appear to thrive off of heat.

    Fire Absorption (Su)
    An ahimanu that is dealt fire damage from any source negates the damage and gains hit points equal to the damage it would have taken.

    Rage (Ex)
    Ahimanu are not known for their complacency or patience. Twice per day, An ahimanu can fly into a rage similar to a barbarian. The phoenix gains a +4 bonus to Strength and Constitution, raising its attack bonus by two points, granting it an additional 2 points on its beak attack and an additional point on each claw attack, as well as a 32 extra hit points. However, the Ahimanu takes a -2 penalty to AC. This rage lasts for a number of rounds equal to 3 + the Ahimanu's increased constitution modifier. The Ahimanu can use this ability twice per day.

    Bolstering Voice (Ex)
    Ahimanu have strong voices, and can bolster their own strength and their allies' strength with unnatural song. As a standard action, An ahimanu can begin singing. This song affects the bird and all its allies within 30'. All creatures affected by the song gain the following for each point of charisma the Ahimanu possesses: +1 to attack rolls, +1 fire damage to all melee attacks, +1 to will saves, +1 to DCs for supernatural abilities, and +1 armor class. All these bonuses are considered morale bonuses. The Ahimanu can use this ability three times per day.

    Fire Aura (Su)
    Ahimanu exude heat in waves. Any creature within 30' of the Ahimanu at the start of its turn takes 1d6 points of fire damage, plus 1 for each point of charisma bonus the Ahimanu possesses. In addition, any creature making an unarmed strike against the Ahimanu must make a Reflex save (DC 10 + 1/2 the Ahimanu's HD + Cha mod; default 23) or take 1d6 points of fire damage. Lastly, the Ahimanu adds 1d6 fire damage to all attacks (this is already accounted for in the statistics above).

    Feathershot (Ex)
    Ahimanu have many feathers that are hardened by heat and are very sharp. As a standard action, the Ahimanu can launch a number of feathers at targets within 15'. Treat these as thrown weapons. The attack pattern is detailed in the statistics above.

    Fiery Repercussions (Su)
    If reduced to 0 hit points or less (including below -10), An ahimanu immediately explodes in a sphere of flame. All creatures within 50' of the Ahimanu immediately take 1d6 points of fire damage per Hit Die of the Ahimanu. Creatures caught within the blast further than 10' from the creature may make a Reflex save (DC 10 + 1/2 the pyrrhic's raptor's HD + Cha mod; default 23) for half damage.

    This explosion totally destroys the Ahimanu but immediately creates 1d4-1 eggs that look like especially large pieces of obsidian. These eggs gestate in one week and hatch, giving birth to three Ahimanu. Within two more weeks, these birds reach full maturity. An egg has 10 points of hardness, 20 hit points, and a break DC of 23. These eggs are worth upwards of 30,000 gold to the right people; the efreeti especially like these birds as pets.

    Spell-like Abilities (Sp)
    An ahimanu's caster level is 10.

    burning hands 5/day; channeled fireburst, fireball, Rutaus' blazing salvo - 3/day; delayed blast fireball, fire shield, Rutaus' solitaire - 1/day
    [hr]Ahimanu translates to fire bird in Hawaiian.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Eighth_Seraph's Avatar

    Join Date
    Jul 2006
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    Water Tribe, South Pole
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    Default Re: [Creature, Elemental War] Ahimanu

    I like the flavor for this creature on the material plane, but you're encroaching a bit on my territory on this phoenix look-alike. Lots of power on this thing, and it looks good mechanicwise, but if this thing is ever on the plane of fire, it'll be healing 3d10 HP every round, and if it manages to be killed will be making an exponentially large army in record time. Maybe eggs should be 1d4-1 and have a hardness to break?
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  3. - Top - End - #3
    Titan in the Playground
    Join Date
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    Fairfield, CA
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    Default Re: [Creature, Elemental War] Ahimanu

    Good idea.

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