Results 91 to 120 of 330
Thread: Resident Evil D20
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2007-07-12, 06:48 AM (ISO 8601)
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- Feb 2007
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Re: Resident Evil D20 (PEACH)
Cockroach*
SpoilerGames: RE2, Sur
Tiny Aberration (T-Virus Carrier)
Hit Dice: ―d8+1 (3HP)
Initiative: +2
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 18 (+2 size, +4 Dex, +2 natural); touch 16; flat-footed 14
Base Attack/Grapple: +0/-12
Attack: Bite -2 melee (1d3-4)
Full Attack: Bite -2 melee (1d3-4)
Space/Reach: 2―/0
Special Attacks: N/A
Special Qualities: Scent, Aberration traits, T-Virus Carrier traits, Damage Reduction 2/slashing, Critical Immunity
Saves: Fort +1, Ref +5, Will +0
Abilities: Str 3 (-4), Dex 16 (+3), Con 12 (+1), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
Skills: Climb +2
Feats: Lightning Reflexes
Environment: urban or underground
Organization: solitary, grime (2-12) , filth (13-30) or swarm (31-100)
Challenge Rating: ž
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Scent (Ex): a Cockroach can detect opponents by sense of smell within 30 (Ũ2 for upwind opponents, Ũ― for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 08:45 PM.
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2007-07-12, 06:49 AM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Colmillo / Zombie Wolf (Wolf base, Plagas Template)
Spoiler
Games: RE4
Medium Aberration (Alpha Plagas Carrier)
Hit Dice: 3d8+9 (22HP)
Initiative: +1
Speed: 50 (10 squares)
Armor Class: 13 (+1 Dex, +2 natural); touch 11; flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Bite +5 melee (1d6+2)
Full Attack: Bite +5 melee (1d6+2) & Slam +0 melee (1d6+1)
Space/Reach: 5/5
Special Attacks: Trip
Special Qualities: Low-Light Vision, Aberration traits, Plagas Carrier traits
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 15 (+2), Dex 13 (+1), Con 17 (+3), Int 3 (-4), Wis 14 (+2), Cha 4 (-3)
Skills: Hide +1, Listen +4, Move Silently +2, Spot +4, Survival +2
Feats: Track B, Weapon Focus (bite)
Environment: any land or underground
Organization: any
Challenge Rating: 2
Treasure: ― standard
Alignment: Neutral Evil
Advancement: 4 Hit Die (Medium), 5-7 Hit Die (Large)
Level Adjustment: N/A
Trip (Ex): a Colmillo that hits with a Bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity; if the attempt fails, the opponent cannot react to trip the ColmilloLast edited by Zeta Kai; 2008-11-09 at 08:48 PM. Reason: added image
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2007-07-12, 06:52 AM (ISO 8601)
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- Feb 2007
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Re: Resident Evil D20 (PEACH)
Crimson Head / V-ACT*
Spoiler
Games: RE1
Medium Undead (T-Virus Carrier)
Hit Dice: 6d12+3 (42HP)
Initiative: +3
Speed: 40 (8 squares)
Armor Class: 15 (+3 Dex, +2 natural); touch 13; flat-footed 12
Base Attack/Grapple: +3/+9
Attack: Bite +9 melee (1d6+6) or Claw +9 melee (1d8+6)
Full Attack: Bite +9 melee (1d6+6) or Claw +9 melee (1d8+6)
Space/Reach: 5/5
Special Attacks: Improved Grab, Powerful Charge
Special Qualities: Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Critical Weakness, Random Malady
Saves: Fort +2, Ref +2, Will +5
Abilities: Str 23 (+6), Dex 16 (+3), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Power Attack, Run, Toughness
Environment: any land or underground
Organization: any
Challenge Rating: 4
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, a Crimson Head must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can automatically hit with a Bite attack
Powerful Charge (Ex): in addition to the normal benefits and hazards of a charge, this allows a Crimson Head to make a single Claw attack (slashing) with a +9 attack bonus that deals 2d6+12 points of damageLast edited by Zeta Kai; 2008-11-09 at 08:51 PM. Reason: added image
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2007-07-12, 06:54 AM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Crow (Raven base)
Spoiler
Games: RE4
Diminutive Animal
Hit Dice: žd8 (1HP)
Initiative: +2
Speed: 10 (2 squares), Fly 40 (8 squares, average maneuverability)
Armor Class: 16 (+4 size, +2 Dex); touch 16; flat-footed 14
Base Attack/Grapple: +0/-16
Attack: N/A
Full Attack: N/A
Space/Reach: 2―/0
Special Attacks: N/A
Special Qualities: Flight, Harmless, Low-Light Vision, Animal traits
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1 (-5), Dex 15 (+2), Con 10 (+0), Int 2 (-4), Wis 14 (+2), Cha 6 (-2)
Skills: Listen +5, Spot +7
Feats: Alertness
Environment: temperate forests
Organization: solitary
Challenge Rating: --
Treasure: standard
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Flight (Ex): a Crow can cease or resume flight as a free action; it can also use the run action while flying, provided that it flies in a straight line
Harmless (Ex): a Crow cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally wouldLast edited by Zeta Kai; 2008-11-09 at 08:53 PM. Reason: added image
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2007-07-12, 06:56 AM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Crow, Zombie (Raven base, Template #1)
Spoiler
Games: RE0, RE1, RE2, RE3, OB1, OB2
Tiny Undead (T-Virus Carrier)
Hit Dice: ―d12+3 (6HP)
Initiative: +0
Speed: 5 (1 square), Fly 30 (6 squares, average maneuverability)
Armor Class: 12 (+2 size, +0 Dex); touch 12; flat-footed 12
Base Attack/Grapple: +0/-12
Attack: Talon +2 melee (1d2-4)
Full Attack: Talon +2 melee (1d2-4) & Bite -3 melee (1d3-4)
Space/Reach: 2.5/0
Special Attacks: N/A
Special Qualities: Flight, Low-Light Vision, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 3 (-4), Dex 11 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness, Weapon Finesse (Claw) B
Environment: any land or underground
Organization: any
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Flight (Ex): a Crow can cease or resume flight as a free action; in addition, it can also make dive attacks, which work just like a charge, but it must move a minimum of 30 & descend at least 10; it can make only Talon attacks, but these deal double damage; it can also use the run action while flying, provided that it flies in a straight lineLast edited by Zeta Kai; 2008-11-09 at 08:54 PM. Reason: added image
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2007-07-12, 05:48 PM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Del Lago (Crocodile: Giant base, Plagas Template)
Spoiler
Games: RE4
Huge Aberration (Queen Plagas Carrier)
Hit Dice: 8d8+40 (76HP)
Initiative: +0
Speed: 20 (4 squares), Swim 30 (6 squares)
Armor Class: 15 (-2 size, +7 natural); touch 8; flat-footed 15
Base Attack/Grapple: +6/+23
Attack: Bite +13 melee (2d8+12) or Tail Slap +13 melee (1d12+12) or Slam +13 melee (2d6+12)
Full Attack: Bite +13 melee (2d8+12) & Slam +8 melee (2d6+6) or Tail Slap +13 melee (1d12+12) & Slam +8 melee (2d6+6)
Space/Reach: 15/10
Special Attacks: Improved Grab
Special Qualities: Hold Breath, Low-Light Vision, Aberration traits, Plagas Carrier traits
Saves: Fort +10, Ref +5, Will +4
Abilities: Str 29 (+9), Dex 10 (+0), Con 21 (+5), Int 3 (-4), Wis 14 (+2), Cha 3 (-4)
Skills: Listen +6, Spot +7, Swim +17
Feats: Alertness, Endurance, Skill Focus (bite)
Environment: any land or underground
Organization: any
Challenge Rating: 5
Treasure: N/A
Alignment: Neutral Evil
Advancement: 9-15 Hit Die (Huge)
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, Del Lago must hit with its bite attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, Del Lago establishes a hold on the opponent with its mouth & drags it into deep water, attempting to pin it to the bottom
Hold Breath (Ex): Del Lago can hold its breath for a number of rounds equal to 4Ũ its Constitution score before it risks drowningLast edited by Zeta Kai; 2008-11-09 at 09:02 PM. Reason: added image
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2007-07-12, 05:49 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Dorothy / Drainer*
SpoilerGames: OB2
Gargantuan Plant (T-Virus Carrier)
Hit Dice: 9d8+63 (103HP)
Initiative: -2
Speed: 0 (0 squares)
Armor Class: 15 (-4 size, -2 Dex, +11 natural); touch 4; flat-footed 15
Base Attack/Grapple: +6/+31
Attack: Tentacle +15 melee (2d8+13)
Full Attack: Tentacle +15 melee (2d8+13)
Space/Reach: 20/20
Special Attacks: Improved Grab, Strangle, Rock Throwing
Special Qualities: Plant traits, T-Virus Carrier traits, Blindsight 30, Critical Weakness
Saves: Fort +10, Ref +1, Will +7
Abilities: Str 37 (+13), Dex 6 (-2), Con 25 (+7), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: warm forests or jungles
Organization: solitary
Challenge Rating: 7
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Improved Grab (Ex): to use this ability, Dorothy must hit with a Tentacle attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Strangle
Strangle (Ex): on a successful grapple check, Dorothy deals 13 points of damage per round; in addition, the grappled creature cannot breathe (see Drowning or Suffocation rules in the DMG)
Rock Throwing (Ex): Dorothy can aim stones falling from the 20-high ceiling (2d6, 20/Ũ3 critical) at opponents; the range increment is 30 for Dorothys thrown rocksLast edited by Zeta Kai; 2008-11-09 at 09:07 PM.
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2007-07-12, 05:50 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Drain Deimos
Spoiler
Games: RE3, DA
Medium Aberration (T-Virus Carrier)
Hit Dice: 3d8+3 (16HP)
Initiative: +2
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 16 (+2 Dex, +4 natural); touch 12; flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d6+2)
Full Attack: 2 Claws +4 melee (1d6+2) & Bite +2 melee (1d3+1)
Space/Reach: 5/5
Special Attacks: Blood Drain, Improved Grab, Pounce
Special Qualities: Aberration traits, T-Virus Carrier traits
Saves: Fort +1, Ref +2, Will +0
Abilities: Str 14 (+2), Dex 15 (+2), Con 13 (+1), Int 1 (-5), Wis 10 (+1), Cha 5 (-3)
Skills: Climb +5, Hide +4, Move Silently +3
Feats: Multiattack
Environment: any land or underground
Organization: solitary, pair, or dread (3-8)
Challenge Rating: 2
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Blood Drain (Ex): a Drain Deimos that is attached to its opponent deals 2 points of Constitution damage per round until it reaches a total of 12 points, at which point it detaches from its victim & retreats to digest its meal
Improved Grab (Ex): to use this ability, a Drain Deimos must hit with a Claw attack; it can then attempt to start a grapple as a free action without provoking an attack of opportunity; if it wins the grapple check, it establishes a hold & can Blood Drain
Pounce (Ex): if a Drain Deimos charges a foe, it can make a full attack, including two Claw attacks & a Bite attackLast edited by Zeta Kai; 2008-11-09 at 09:08 PM. Reason: added image
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2007-07-12, 05:55 PM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
El Gigante (Hill Giant base, Plagas Template)
Spoiler
Games: RE4
Large Aberration (Queen Plagas Carrier)
Hit Dice: 13d8+65 (123HP)
Initiative: -2
Speed: 30 (6 squares) in hide armor, base speed 40 (8 squares)
Armor Class: 19 (-1 size, -2 Dex, +9 natural, +3 hide armor); touch 7; flat-footed 19
Base Attack/Grapple: +10/+22
Attack: Greatclub +17 melee (2d8+11) or Slam +16 melee (1d4+8) or Rock +8 ranged (2d6+8)
Full Attack: Greatclub +17/+12 melee (2d8+11) or 2 Slams +16 melee (1d4+8) or Rock +8 ranged (2d6+8)
Space/Reach: 10/10
Special Attacks: Rock Throwing
Special Qualities: Low-Light Vision, Rock Catching, Aberration traits, Plagas Carrier traits
Saves: Fort +13, Ref +2, Will +5
Abilities: Str 27 (+8), Dex 6 (-2), Con 21 (+5), Int 4 (-3), Wis 12 (+1), Cha 5 (-3)
Skills: Climb +8, Jump +8, Listen +4, Spot +7
Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
Environment: any land or underground
Organization: any
Challenge Rating: 8
Treasure: standard
Alignment: Chaotic Evil
Advancement: by character class
Level Adjustment: +4
Rock Throwing (Ex): the range increment is 120 for El Gigantes thrown rocks, which weigh between 60 & 70 pounds
Rock Catching (Ex): El Gigante can catch rocks (or similar projectiles) of Small to Large size; once per round, El Gigante can make a Reflex save to catch a rock that he would normally be hit by as a free action; the DC is 15 for a Small rock, 20 for a Medium rock, & 25 for a Large rock (if the projectile provides an enhancement bonus on attack rolls, then the DC increases by that amount); El Gigante must be ready for & aware of the attack in order to make a rock catching attemptLast edited by Zeta Kai; 2008-11-09 at 09:11 PM. Reason: added image
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2007-07-12, 05:57 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Elephant, Zombie / Titan / Oscar (Elephant base, Template #1)
Spoiler
Games: OB2
Huge Undead (T-Virus Carrier)
Hit Dice: 22d12+3 (146HP)
Initiative: -2
Speed: 30 (6 squares)
Armor Class: 13 (-2 size, -2 Dex, +7 natural); touch 6; flat-footed 13
Base Attack/Grapple: +11/+30
Attack: Gore +20 melee (2d8+11)
Full Attack: Slam +20 melee (2d6+11) & 2 Stamps (2d6+5); or Gore +20 melee (2d8+11) & Bite +15 melee (2d6+5)
Space/Reach: 15/10
Special Attacks: Trample
Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
Saves: Fort +7, Ref +7, Will +13
Abilities: Str 32 (+11), Dex 6 (-2), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness
Environment: any land or underground
Organization: any
Challenge Rating: 10
Treasure: N/A
Alignment: always Neutral
Advancement: N/A
Level Adjustment: N/A
Trample (Ex): the Elephant can trample opponents up to Medium size, dealing 2d8+11 points of damage; Reflex save DC25 for half damage
Scent (Ex): the Elephant can detect opponents by sense of smell within 30 (Ũ2 for upwind opponents, Ũ― for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 09:14 PM.
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2007-07-12, 05:58 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Eliminator (Baboon base, Template #1)
Spoiler
Games: RE0
Medium Undead (T-Virus Carrier)
Hit Dice: 2d12+3 (16HP)
Initiative: +0
Speed: 30 (6 squares), Climb 20 (4 squares)
Armor Class: 13 (+1 natural); touch 12; flat-footed 11
Base Attack/Grapple: +1/+4
Attack: Bite +4 melee (1d6+3)
Full Attack: Bite +4 melee (1d6+3)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Low-Light Vision, Scent, Undead traits, T-Virus Carrier traits, Damage Reduction 2/Slashing, Single Actions Only, Critical Weakness, Random Malady
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 17 (+3), Dex 10 (+0), Con 0 (--), Int 1 (-5), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: Toughness
Environment: any land or underground
Organization: any
Challenge Rating: 1
Treasure: N/A
Alignment: always Neutral
Advancement: 3-5 Hit Die (Medium)
Level Adjustment: N/A
Scent (Ex): the Eliminator can detect opponents by sense of smell within 30 (Ũ2 for upwind opponents, Ũ― for downwind opponents)Last edited by Zeta Kai; 2008-11-09 at 09:15 PM. Reason: added image
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2007-07-12, 06:00 PM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Evil Shade*
SpoilerGames: OB2
Tiny Plant (T-Virus Carrier)
Hit Dice: 2d8 (9HP)
Initiative: +3
Speed: 0 (0 squares)
Armor Class: 12 (+2 size); touch 12; flat-footed 12
Base Attack/Grapple: +1/-10
Attack: N/A
Full Attack: N/A
Space/Reach: 2―/0
Special Attacks: Poison Gas
Special Qualities: Plant traits, T-Virus Carrier traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 5 (-3), Dex 0 (--), Con 11 (+0), Int 0 (--), Wis 10 (+0), Cha 1 (-5)
Skills: N/A
Feats: N/A
Environment: warm forests or jungles
Organization: solitary, pair, or clusters (3-6)
Challenge Rating: 1
Treasure: N/A
Alignment: Neutral
Advancement: N/A
Level Adjustment: N/A
Poison Gas (Ex): every 1d4+1 rounds, an Evil Shade can emit a cloud of poisonous pollen; the cloud has a 10 radius & lasts for 1d3 rounds; all creatures within the cloud are exposed to Evil Shade poison (via inhalation; Fortitude DC12; initial damage 1d4 Constitution; secondary damage 1d4 Constitution)Last edited by Zeta Kai; 2008-11-09 at 09:17 PM.
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2007-07-12, 06:01 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Fish, Bass
SpoilerGames: RE4
Diminutive Animal (Aquatic)
Hit Dice: ―d8-1 (1HP)
Initiative: +5
Speed: Swim 30 (6 squares)
Armor Class: 19 (+4 size, +5 Dex); touch 19; flat-footed 14
Base Attack/Grapple: +0/-17
Attack: N/A
Full Attack: N/A
Space/Reach: 1/0
Special Attacks: N/A
Special Qualities: Darkvision 30, Animal traits
Saves: Fort +2, Ref +7, Will +2
Abilities: Str 1 (-5), Dex 21 (+5), Con 11 (-1), Int 1 (-5), Wis 12 (+1), Cha 2 (-4)
Skills: Listen +6, Spot +6, Swim +3
Feats: Alertness
Environment: cold aquatic
Organization: solitary, pair, or school (3-10)
Challenge Rating: --
Treasure: ― standard (fish meat only)
Alignment: always Neutral
Advancement: 1 Hit Die (Tiny)
Level Adjustment: N/ALast edited by Zeta Kai; 2008-11-09 at 09:17 PM.
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2007-07-13, 02:02 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Everywhere
Re: Resident Evil D20 (PEACH)
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2007-07-13, 03:29 AM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
Del Lago has tentacles in its mouth, which leads me to believe that it has a Plaga in there of some sort. It's true that you need not attack the Plaga directly, but you deal more damage for doing so, so I see no reason not to consider them Plagas carriers.
Besides, Lord Saddler & his "cult" are not scientists. The easiest form of experimentation for them would be to stick a Plaga in something & see what happens next. Plus, it made the creature easier to stat out. With over 160 creatures, I had to cut a corner somewhere.Last edited by Zeta Kai; 2008-11-09 at 09:18 PM.
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2007-07-13, 11:10 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
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Re: Resident Evil D20 (PEACH)
G-Imago / G-Adult (G-Virus Template)
Spoiler
Games: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 9d8+30 (70HP)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, -2 Dex, +9 natural); touch 7; flat-footed 16
Base Attack/ Grapple: +3/+20
Attack: Bite +16 melee (1d8+13, 19-20/Ũ2 critical)
Full Attack: 2 Bites +16 melee (1d8+13, 19-20/Ũ2 critical) & Slam +10 melee (1d4+6) & Claw +5 melee (1d8+6)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1, Spell Resistance 10
Saves: Fort +3, Ref -2, Will +2
Abilities: Str 36 (+13), Dex 6 (-2), Con 16 (+3), Int 1 (-5), Wis 10 (+0), Cha 0 (--)
Skills: Climb +15, Hide -2, Spot +2 (2 extra eyes)
Feats: Improved Initiative, Run, Power Attack, Toughness, Weapon Focus (Bite)
Environment: any
Organization: solitary
Challenge Rating: 8
Treasure: N/A
Alignment: Chaotic Neutral
Advancement: N/A
Level Adjustment: N/A
Mutations (6 initial + 8 bonus + 12 hourly): 03, 05, 06, 07, 10, 11, 13, 14, 15 (Ũ2), 16 (Ũ2), 19, 25, 29, 33, 36, 38, 52, 57, 69, 72, 77, 82, 86, 94Last edited by Zeta Kai; 2008-11-09 at 09:22 PM. Reason: added image
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2007-07-13, 11:11 AM (ISO 8601)
- Join Date
- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
G-Mutant (G-Virus Template)
Spoiler
Games: OB1
Large Aberration (G-Virus Carrier)
Hit Dice: 10d8+30 (75HP)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 12 (-1 size, -2 Dex, +5 natural); touch 7; flat-footed 12
Base Attack/ Grapple: +3/+19
Attack: Bite +15 melee (1d8+12, 19-20/Ũ2 critical)
Full Attack: 2 Bites +15 melee (1d8+12, 19-20/Ũ2 critical) & Slam +9 melee (1d4+6) & Claw +4 melee (1d8+6)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Damage Reduction 10/concussion, Grappling Spines (1d8+12), Aberration traits, G-Virus Carrier traits, Rapid Mutation, Fast Healing 1
Saves: Fort +3, Ref -2, Will +2
Abilities: Str 35 (+12), Dex 6 (-2), Con 16 (+3), Int 1 (-5), Wis 10 (+0), Cha 0 (--)
Skills: Climb +15, Hide -2, Spot +3 (3 extra eyes)
Feats: Improved Initiative, Run, Weapon Focus (Bite)
Environment: any
Organization: solitary
Challenge Rating: 8
Treasure: N/A
Alignment: Chaotic Neutral
Advancement: N/A
Level Adjustment: N/A
Mutations (6 initial + 8 bonus + 12 hourly): 03, 05, 06, 07, 10, 11, 12, 13, 14, 15 (Ũ2), 16 (Ũ2), 19, 25, 28, 35, 37, 38, 51, 57, 77, 79, 82, 86, 94Last edited by Zeta Kai; 2008-11-09 at 09:23 PM. Reason: added image
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2007-07-13, 11:12 AM (ISO 8601)
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- Feb 2007
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- The Final Chapter
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Re: Resident Evil D20 (PEACH)
G / William Birkin (Human Expert 5 base, G-Virus Template)
The creature that was once William Birkin deserves special mention. As the primary antagonist of Resident Evil 2, he is seen many times throughout the course of the game. Due to the mutation effects of the G-Virus that he injected himself with, his appearance & abilities change every time.
G Stage 0 (pre-infection)
Spoiler
Games: RE2
This is Dr. William Birkin as he was prior to the night of September 29th, 1998. He was a normal human being: brilliant, yet selfish & obsessed with his work. Although emotionally distant, he had a wife, Annette, & a young daughter, Sherry.
Medium Human Expert 5th Level
Hit Dice: 5d6 (17HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Unarmed Strike +3 melee (1d3)
Full Attack: Unarmed Strike +3 melee (1d3)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Human traits
Saves: Fort +1, Ref +1, Will +3
Abilities: Str 11 (+0), Dex 12 (+1), Con 10 (+0), Int 19 (+4), Wis 6 (-2), Cha 7 (-2)
Skills: Craft +10, Craft +6, Decipher Script +8, Gather Information +5, Knowledge (arcana) +8, Knowledge (architecture) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +8, Profession +5, Search +8, Spellcraft +8
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession
Challenge Rating: 4
Treasure: N/A
Alignment: Lawful Neutral
Notes: 511 tall; 160 lbs.; pale skin; blue eyes; blondish-brown hairLast edited by Zeta Kai; 2008-11-09 at 09:25 PM. Reason: added image
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2007-07-13, 11:13 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 0.5 (post-infection)
SpoilerGames: RE2
This is what William Birkin became just after his self-inflicted infection with the G-Virus, before the major mutations began to manifest. This state was particularly short-lived, as he met the criteria for injury-based mutations in addition to the standard initial ones.
Medium Aberration (G-Virus Carrier)
Hit Dice: 2d8 (9HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Slam +1 melee (1d6 damage)
Full Attack: Slam +1 melee (1d6 damage)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1
Saves: Fort +1, Ref +1, Will +3
Abilities: Str 11 (+0), Dex 12 (+1), Con 10 (+0), Int 19 (+4), Wis 6 (-2), Cha 7 (-2)
Skills: Craft +10, Craft +6, Decipher Script +8, Gather Information +5, Knowledge (arcana) +8, Knowledge (architecture) +8, Knowledge (history) +8, Knowledge (local) +6, Knowledge (nature) +8, Profession +5, Search +8, Spellcraft +8
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession
Challenge Rating: 5
Treasure: N/A
Alignment: NeutralLast edited by Zeta Kai; 2008-11-09 at 09:26 PM.
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2007-07-13, 11:15 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 1
Spoiler
Games: RE2
This is Birkin as you first encounter him; mutated & violent. This is also the only time that he uses a manufacted weapon against you; in all other appearances, he only uses natural weaponry.
Medium Aberration (G-Virus Carrier)
Hit Dice: 3d8+6 (19HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 13 (+1 Dex, +2 natural); touch 11; flat-footed 12
Base Attack/Grapple: +3/+4
Attack: Slam +4 melee (1d8+2 damage, 19-20/Ũ2 critical)
Full Attack: Club +4 melee (1d6+2 damage) & Slam -1 melee (1d8+1 damage, 19-20/Ũ2 critical)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1
Saves: Fort +2, Ref +1, Will +3
Abilities: Str 15 (+2), Dex 12 (+1), Con 12 (+1), Int 17 (+3), Wis 5 (-3), Cha 7 (-2)
Skills: Craft +9, Craft +5, Decipher Script +7, Gather Information +4, Knowledge (arcana) +7, Knowledge (architecture) +7, Knowledge (history) +7, Knowledge (nature) +7, Profession +4, Search +7, Spellcraft +7, Spot +1 (extra eye)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack
Challenge Rating: 6
Treasure: N/A
Alignment: Neutral
Mutations (10 initial + 3 injury): 12, 33, 34, 44, 59, 63, 70, 72, 77, 78, 83, 88, 91Last edited by Zeta Kai; 2008-11-09 at 09:29 PM. Reason: added image
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2007-07-13, 11:17 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 2
Spoiler
Games: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 5d8+18 (40HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 14 (-2 size, +0 Dex, +6 natural); touch 8; flat-footed 14
Base Attack/Grapple: +3/+14 (extra arm)
Attack: Slam +9 melee (3d6+7 damage, 19-20/Ũ2 critical)
Full Attack: Slam +9 melee (3d6+7 damage, 19-20/Ũ2 critical) & Claw +4 melee (1d8+3 damage)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
Saves: Fort +3, Ref +0, Will +3
Abilities: Str 25 (+7), Dex 10 (+0), Con 16 (+3), Int 15 (+2), Wis 5 (-3), Cha 5 (-3)
Skills: Craft +8, Craft +4, Decipher Script +6, Hide -4, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nature) +6, Profession +4, Search +6, Spellcraft +6, Spot +1 (extra eye)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack
Challenge Rating: 8
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (8 hourly + 4 injury): 04, 10, 15, 18, 29, 38, 50, 65, 77, 87, 94, 97Last edited by Zeta Kai; 2008-11-09 at 09:30 PM. Reason: added image
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2007-07-13, 11:18 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 3.0
Spoiler
Games: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 6d8+27 (54HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 16 (-2 size, +0 Dex, +8 natural); touch 8; flat-footed 16
Base Attack/Grapple: +5/+18 (2 extra arms)
Attack: Slam +12 melee (3d6+8 damage, 19-20/Ũ2 critical)
Full Attack: Slam +12 melee (3d6+8 damage, 19-20/Ũ2 critical) & 4 Claws +10 melee (1d8+4 damage each)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
Saves: Fort +4, Ref +0, Will +3
Abilities: Str 27 (+8), Dex 10 (+0), Con 18 (+4), Int 13 (+1), Wis 5 (-3), Cha 3 (-4)
Skills: Craft +3, Decipher Script +5, Hide -4, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nature) +5, Profession +4, Search +5, Spellcraft +5, Spot +2 (2 extra eyes)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack; Multiattack
Challenge Rating: 10
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (10 hourly + 4 injury): 05, 11, 33, 37, 44, 47, 62, 64, 65, 67, 78, 84, 88, 93Last edited by Zeta Kai; 2008-11-09 at 09:32 PM. Reason: added image
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2007-07-13, 11:19 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 3.5
SpoilerGames: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 7d8+43 (74HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 18 (-2 size, +0 Dex, +10 natural); touch 8; flat-footed 18
Base Attack/Grapple: +6/+19 (2 extra arms)
Attack: Slam +13 melee (3d6+8 damage, 19-20/Ũ2 critical)
Full Attack: Slam +13 melee (3d6+8 damage, 19-20/Ũ2 critical) & 4 Claws +11 melee (1d8+4 damage each) & Bite +9 melee (1d8+4 damage)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build
Saves: Fort +5, Ref +0, Will +3
Abilities: Str 27 (+8), Dex 10 (+0), Con 20 (+5), Int 11 (+0), Wis 5 (-3), Cha 1 (-5)
Skills: Craft +2, Decipher Script +4, Hide -4, Knowledge (history) +4, Knowledge (nature) +4, Profession +4, Search +4, Spellcraft +4, Spot +2 (2 extra eyes)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness; Power Attack; Multiattack
Challenge Rating: 11
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (6 hourly + 2 injury): 14, 23, 29, 34, 48, 83, 87, 94Last edited by Zeta Kai; 2008-11-09 at 09:35 PM.
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2007-07-13, 11:21 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 4.0
Spoiler
Games: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 8d8+46 (82HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 20 (-2 size, +0 Dex, +12 natural); touch 8; flat-footed 20
Base Attack/Grapple: +7/+21 (2 extra arms)
Attack: Slam +15 melee (3d6+9 damage, 19-20/Ũ2 critical)
Full Attack: Slam +15 melee (3d6+9 damage, 19-20/Ũ2 critical) & 4 Claws +13 melee (1d8+4 damage each) & Bite +11 melee (1d8+4 damage)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 10/concussion; Spell Resistance 10; Low-Light Vision
Saves: Fort +5, Ref +0, Will +3
Abilities: Str 29 (+9), Dex 10 (+0), Con 20 (+5), Int 9 (-1), Wis 5 (-3), Cha 1 (-5)
Skills: Craft +1, Decipher Script +3, Hide -4, Knowledge (nature) +3, Profession +4, Search +3, Spellcraft +3, Spot +3 (3 extra eyes)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ2); Power Attack; Multiattack; Improved Bull Rush
Challenge Rating: 13
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (10 hourly): 13, 33, 34, 44, 51, 52, 54, 72, 74, 77, 87Last edited by Zeta Kai; 2008-11-09 at 09:34 PM. Reason: added image
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2007-07-13, 11:22 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 4.5
SpoilerGames: RE2
Large Aberration (G-Virus Carrier)
Hit Dice: 9d8+54 (94HP)
Initiative: +2
Speed: 30 (6 squares)
Armor Class: 22 (-2 size, +0 Dex, +14 natural); touch 8; flat-footed 22
Base Attack/Grapple: +7/+22 (2 extra arms)
Attack: Slam +16 melee (3d6+10 damage, 19-20/Ũ2 critical)
Full Attack: Slam +16 melee (3d6+10 damage, 19-20/Ũ2 critical) & 4 Claws +14 melee (1d8+5 damage each) & Bite +12 melee (2d6+5 damage, 19-20/Ũ2 critical)
Space/Reach: 10/10
Special Attacks: N/A
Special Qualities: Aberration traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 10/concussion; Spell Resistance 20; Low-Light Vision; Darkvision
Saves: Fort +5, Ref +0, Will +3
Abilities: Str 31 (+10), Dex 10 (+0), Con 20 (+5), Int 7 (-2), Wis 5 (-3), Cha 1 (-5)
Skills: Hide -4, Decipher Script +2, Knowledge (nature) +2, Profession +4, Search +2, Spot +3 (3 extra eyes)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ3); Power Attack; Multiattack; Improved Bull Rush; Awesome Blow
Challenge Rating: 14
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (8 hourly + 3 injury): 29, 37, 43, 52, 56, 61, 66, 71, 75, 77, 88Last edited by Zeta Kai; 2008-11-09 at 09:35 PM.
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2007-07-13, 11:23 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
G Stage 5
Spoiler
Games: RE2
Huge Ooze (G-Virus Carrier)
Hit Dice: 12d10+84 (150HP)
Initiative: +1
Speed: 20 (4 squares)
Armor Class: 24 (-4 size, -1 Dex, +19 natural); touch 5; flat-footed 24
Base Attack/Grapple: +9/+33 (2 extra arms)
Attack: Slam +23 melee (4d6+15 damage, 19-20/Ũ2 critical)
Full Attack: Slam +23 melee (4d6+15 damage, 19-20/Ũ2 critical) & 4 Claws +21 melee (2d6+7 damage each) & Bite +19 melee (3d6+7 damage, 19-20/Ũ2 critical) & 2 Tentacle Whips +17 melee (2d6+7 damage each)
Space/Reach: 20/20
Special Attacks: Spines (2d6 damage on a successful grapple)
Special Qualities: Ooze traits, G-Virus Carrier traits, Rapid Mutation; Fast Healing 1; Powerful Build; Damage Reduction 20/concussion; Spell Resistance 20; Low-Light Vision; Darkvision
Saves: Fort +7, Ref -1, Will +3
Abilities: Str 41 (+15), Dex 8 (-1), Con 24 (+7), Int 5 (-3), Wis 5 (-3), Cha 1 (-5)
Skills: Hide -9, Knowledge (nature) +1, Profession +4, Search +1, Spot +3 (3 extra eyes)
Feats: Brew Potion; Skill Focus: Gather Information; Skill Focus: Profession; Toughness (Ũ3); Power Attack; Multiattack; Improved Bull Rush; Awesome Blow
Challenge Rating: 19
Treasure: N/A
Alignment: Chaotic Neutral
Additional Mutations (13 hourly): 06, 08, 09, 16, 27, 33, 34, 45, 47, 51, 78, 87, 95Last edited by Zeta Kai; 2008-11-09 at 09:37 PM. Reason: added image
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2007-07-13, 11:25 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Ganado, Bella Sister (Human Commoner 4 base, Plagas Template)
SpoilerGames: RE4
Medium Aberration (Alpha Plagas Carrier)
Hit Dice: 5d8+10 (32HP)
Initiative: +1
Speed: 30 (6 squares)
Armor Class: 11 (+1 Dex); touch 11; flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Chainsaw +3 melee (3d6) or Slam +3 melee (1d3)
Full Attack: Chainsaw +3 melee (3d6) or Slam +3 melee (1d3)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Aberration traits, Plagas Carrier traits
Saves: Fort +3, Ref +4, Will +0
Abilities: Str 11 (+0), Dex 12 (+1), Con 15 (+2), Int 8 (-1), Wis 8 (-1), Cha 11 (+0)
Skills: Craft +2, Handle Animal +3, Jump +5, Listen +1, Ride +4, Spot +2, Use Rope +3
Feats: Improved Initiative, Lightning Reflexes, Run
Environment: any land or underground
Organization: any
Challenge Rating: 4
Treasure: standard
Alignment: Neutral Evil
Advancement: by character class
Level Adjustment: N/ALast edited by Zeta Kai; 2008-11-09 at 09:39 PM.
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2007-07-13, 11:26 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Ganado, Dr. Salvador / Chainsaw (Human Barbarian 3 base, Plagas Template)
Spoiler
Games: RE4
Medium Aberration (Alpha Plagas Carrier)
Hit Dice: 4d8+15 (33HP)
Initiative: -1
Speed: 40 (8 squares)
Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
Base Attack/Grapple: +4/+8
Attack: Chainsaw +8 melee (3d6+4) or Slam +8 melee (1d3+4)
Full Attack: Chainsaw +8 melee (3d6+4) or Slam +8 melee (1d3+4)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Illiteracy, Rage, Fast Movement, Uncanny Dodge, Trap Sense, Aberration traits, Plagas Carrier traits
Saves: Fort +8, Ref +0, Will +2
Abilities: Str 19 (+4), Dex 9 (-1), Con 17 (+3), Int 6 (-2), Wis 13 (+1), Cha 7 (-2)
Skills: Intimidate +4, Jump +12, Listen +3, Ride +1, Survival +7
Feats: Great Fortitude, Run, Toughness
Environment: any land or underground
Organization: any
Challenge Rating: 4
Treasure: standard
Alignment: Chaotic Evil
Advancement: by character class
Level Adjustment: N/ALast edited by Zeta Kai; 2008-11-09 at 09:41 PM. Reason: added image
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2007-07-13, 11:28 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
A man stands in the shadows, his face concealed by a hood & scarf. He stands hunched over, carrying a massive backpack. The dark coat he wears jingles & clatters with every step. As you approach him, he opens his coat wide, revealing a massive amount of guns, ammunition, & explosives attached to the insides of the cloth. A raspy voice speaks out, "Got something that might interest ya, Stranger..."
Ganado, Merchant (Human Expert 1 base, Plagas Template)
Spoiler
Games: RE4
Medium Aberration (Alpha Plagas Carrier)
Hit Dice: 2d8-6 (3HP)
Initiative: -1
Speed: 30 (6 squares)
Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
Base Attack/Grapple: +1/+1
Attack: N/A
Full Attack: N/A
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Harmless, Aberration traits, Plagas Carrier traits
Saves: Fort -3, Ref -1, Will +2
Abilities: Str 10 (+0), Dex 9 (-1), Con 4 (-3), Int 10 (+0), Wis 14 (+2), Cha 11 (+0)
Skills: Appraise +2, Bluff +3, Craft +4, Diplomacy +4, Gather Information +2, Intimidate +2, Knowledge (architecture) +2, Profession +4, Sense Motive +6, Survival +3
Feats: Negotiator, Persuasive
Environment: any land or underground
Organization: any
Challenge Rating: --
Treasure: standard
Alignment: Lawful Evil
Advancement: by character class
Level Adjustment: N/A
Harmless (Ex): a Merchant cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally wouldLast edited by Zeta Kai; 2008-11-09 at 09:43 PM. Reason: added image
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2007-07-13, 11:30 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
- Gender
Re: Resident Evil D20 (PEACH)
Ganado, Villager (Human Commoner 1 base, Plagas Template)
Spoiler
Games: RE4
Medium Aberration (Alpha Plagas Carrier)
Hit Dice: 2d8+2 (11HP)
Initiative: -1
Speed: 30 (6 squares)
Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
Base Attack/Grapple: +1/+3
Attack: Slam +3 melee (1d3+2)
Full Attack: Slam +3 melee (1d3+2)
Space/Reach: 5/5
Special Attacks: N/A
Special Qualities: Aberration traits, Plagas Carrier traits
Saves: Fort +1, Ref -1, Will +3
Abilities: Str 15 (+2), Dex 9 (-1), Con 13 (+1), Int 9 (-1), Wis 17 (+3), Cha 6 (-2)
Skills: Craft +3, Handle Animal +3, Heal +7, Profession +6, Ride +1, Survival +6
Feats: Self-Sufficient, Skill Focus (Craft)
Environment: any land or underground
Organization: any
Challenge Rating: 1
Treasure: standard
Alignment: Lawful Evil
Advancement: by character class
Level Adjustment: N/A
Weapon Variants
- Throwing Axe +0 ranged (1d6+2, 10 range increment)
- Pitchfork +3 melee (2d4+2)
- Dagger +0 ranged (1d4+2, 19-20/Ũ2 critical, 10 range increment)
- Dynamite +0 ranged (2d6 concussion, 5 burst radius, 10 range increment)
- Sickle +3 melee/+0 ranged (1d6+2, 10 range increment)
- Torch +3 melee (1d6 fire)
Last edited by Zeta Kai; 2008-11-09 at 09:45 PM. Reason: added image