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  1. - Top - End - #1
    Pixie in the Playground
     
    Daemon

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    Default Benfits from an arbitrarly high constitution

    Say one was able to make their constitution score arbitrarily high. Besides the obvious benefits of having endless hit points, and an automatic success on any given fortitude saving throw, are there any other ways a character might benefit from immense constitution?

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    Ogre in the Playground
     
    BardGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Take Steadfast Determination, make your 95% fort save success rate a 100%, and get a 95% will save success rate.

    Get some sort of poison since the DCs for those are often con-based.
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    Ettin in the Playground
     
    Planetar

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    Default Re: Benfits from an arbitrarly high constitution

    The Shadow Sun Ninja PrC capstone is to assume a shadowy, vampirelike form that allows you to hit targets with negative levels on unarmed attacks, but you take 1 Con damage for each negative level bestowed once you stop being in that form. Arbitrarily high Con score makes this ability more usable, a few builds/competition builds I've seen suggest polymorphing into something with high Con to use this.

    The Concentration skill keys off Con, which (leaving aside the obvious 'take damage while casting' thing) becomes useful with several Diamond Mind maneuvers from ToB: these tend to swap out stuff like attack rolls and damage for a Concentration check result (e.g. Insightful Strike.) The Moment of Perfect X line from that school also does much the same thing for Reflex and Will saves too.

    And of course, stretching to third party, if you have the Lost Tradition feat from Bastards & Bloodlines by Green Ronin, it basically lets you select Con as your casting stat.

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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Benfits from an arbitrarly high constitution

    There are some ways listed here to add your Con bonus to other things such as AC, damage and other saves. There's also the dwarf sorcerer substitution level which allows you to swap a single fourth-level spell known for the ability to add your Con to your Cha to determine your bonus spells per day.

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    Default Re: Benfits from an arbitrarly high constitution

    You could use the spell Suffer the Flesh to crank out your caster level to arbitrarily high levels, which is neat for a ton of stuff.

    You could provide infinite immediate healing with the feat Stigmata.

    You could cast all these vile and exalted feats with a Con drain or Con damage casting price until the cows go home.
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    ElfRangerGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Be essentially unkillable from normal HP damage under the Pathfinder rules (and stabilize immediately if you're ever actually knocked below zero hit points).
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    St Fan's Avatar

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    Default Re: Benfits from an arbitrarly high constitution

    Well, shaping Soulmelds is tied to Constitution; a high-level meldshaper with a high Con can have more soulmelds than average (although body slots/chakra are another limiting factor).

    Besides that, lots of Constitution points means a bigger buffer against Con damage, which is the most common form of ability damage.

    Also... aren't there a couple prestige classes that can put the Constitution bonus to AC? Let me check...
    Yes: Deepwarden (Constitution modifier replaces Dexterity's) and..
    Fist of the Forest (AC Bonus similar to a monk's but tied to Constitution)
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    Jack_Simth's Avatar

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by remetagross View Post
    You could use the spell Suffer the Flesh to crank out your caster level to arbitrarily high levels, which is neat for a ton of stuff.

    You could provide infinite immediate healing with the feat Stigmata.

    You could cast all these vile and exalted feats with a Con drain or Con damage casting price until the cows go home.
    Quote Originally Posted by Magic of Eberron
    You can draw upon your physical endurance to increase the power of your spells. You voluntarily deal Constitution damage to yourself when you cast this spell. For each 2 points of damage dealt, your caster level increases by 1. You cannot take more Constitution damage than your caster level (maximum 10 points for a +5 caster level increase).
    It's a nice boost, but it's one round, capped at +5, costs a component, and capped by your caster level. So in order to get an arbitrarily high CL from Suffer the Flesh, you need: A bypass on CL based limits and an already arbitrarily high caster level.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: Benfits from an arbitrarly high constitution

    Good point, I was drawing upon a memory of that spell and had forgotten these limitations.
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    Firbolg in the Playground
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    Default Re: Benfits from an arbitrarly high constitution

    Breath weapons also key off Con. They’re usually not that great, but if you need a “balance to the table” reason to have really high Con, maybe it’s useful?

    Quote Originally Posted by Saintheart View Post
    And of course, stretching to third party, if you have the Lost Tradition feat from Bastards & Bloodlines by Green Ronin, it basically lets you select Con as your casting stat.
    I’m good at using my weasel words, I noticed your use of “basically” there. What’s the catch?
    Last edited by Quertus; 2024-05-21 at 08:14 AM.

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Quertus View Post
    Breath weapons also key off Con. They’re usually not that great, but if you need a “balance to the table” reason to have really high Con, maybe it’s useful?



    I’m good at using my weasel words, I noticed your use of “basically” there. What’s the catch?
    It also allows Str, Dex,Int,Wis,or Cha. Oh, and it can't be changed again afterwards.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    ElfWarriorGuy

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    Default Re: Benfits from an arbitrarly high constitution

    A non-obvious thing would be that your character can permanently hold their breath. So, they're pretty much immune to poisonous gasses and the like, and can adventure underwater without any gear or items.

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    OldWizardGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Quertus View Post
    Breath weapons also key off Con. They’re usually not that great, but if you need a “balance to the table” reason to have really high Con, maybe it’s useful?
    Usually, yes. Not if your DM is crazy enough to let you play a pyroclastic dragon however...

    In the same vein, lots of other monster special abilities key off Con; an aboleth's slime and mucus cloud, an achaierai's insanity effect, etc etc.

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    Default Re: Benfits from an arbitrarly high constitution

    With the capstone ability from Shiba Protector you can use your con modifier for all skill checks, attack rolls, damage rolls and saving throws all the time.

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Zarvistic View Post
    With the capstone ability from Shiba Protector you can use your con modifier for all skill checks, attack rolls, damage rolls and saving throws all the time.
    Yeah, that one's pretty neat. I think you've won there.
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    Pixie in the Playground
     
    Chimera

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    Default Re: Benfits from an arbitrarly high constitution

    Barbarian's rage lasts for 3 + Con mod turns. So you can get angry for a looooong time.

    Spellfire from FRCS, expanded in Magic of Faerun, keys off Constitution. Get the Spellfire Wielder feat to become a walking rod of absorption. Combine with Spellfire Channeler for even higher bonuses and the ability at level 10 to release all stored energy for gazillion damage around you.

    Hellfire Warlock deals constitution damage when you use their abilities, so you can just spam this and not get much downside.

    Urban Soul's level 1 ability keys off Con, so you can get DR 5/adamantine for a longer time.

    Disciple of Dispater can get divine bonus to damage rolls Con Mod times per day.

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    Ogre in the Playground
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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by remetagross View Post
    Yeah, that one's pretty neat. I think you've won there.
    You get a number of uses (one use per roll) equal to your highest ability mod. So it is useful, but not completely a slam dunk.

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    Telonius's Avatar

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    Default Re: Benfits from an arbitrarly high constitution

    Incarnates can have their Incarnum Radiance active indefinitely.

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    BardGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Darg View Post
    You get a number of uses (one use per roll) equal to your highest ability mod. So it is useful, but not completely a slam dunk.
    The prompt is "arbitrarily high." Having 5,000 uses per day is functionally the same as no use limit :p
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    OldWizardGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Zamboza View Post
    Spellfire from FRCS, expanded in Magic of Faerun, keys off Constitution. Get the Spellfire Wielder feat to become a walking rod of absorption. Combine with Spellfire Channeler for even higher bonuses and the ability at level 10 to release all stored energy for gazillion damage around you.
    Ahhh I thought of that one then forgot about it. Thank you, it's been bugging me ever since trying to remember what it was.

  21. - Top - End - #21
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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Quertus View Post
    I’m good at using my weasel words, I noticed your use of “basically” there. What’s the catch?
    The way the feat is worded, it doesn't preclude using Str/Dex/Con as a casting stat. The flavor text tends to indicate it was intended to swap mental stats. There's been more than a few back-and-forth's over what is RAW, RAI, and what a DM should do.

    Quote Originally Posted by Bastards and Bloodlines pg 91
    Lost Tradition [General]

    You are descended from a group of spellcasters who had very different ways of mastering magic, and you follow in their tradition.

    Benefits: Choose one spellcasting class. You may change which ability score governs spellcasting with that class. That ability cannot be changed again.

    For example, Meishel Ellazen is a houri cleric. She takes the Lost Tradition feat and chooses to base her clerical spellcasting on Charisma instead of Wisdom. She now uses her Charisma score to determine her bonus spells, spell save DCs, maximum spell level she may cast, and any other calculation regarding her cleric spells.

    Special: You can take this feat only at 1st level.
    To me it seems clear you can choose any stat, and honestly I can't see where it gets too far off kilter if you pick something other than a mental stat. I think it would be reasonable to allow this feat to switch your casting stat to Con.

    Having said that, this is not the thread to litigate the issue.

    As an aside, this is one of the few 3rd party feats we use in our group. I often use them on my Warforged characters as the Wis and Cha penalties make a lot of casters hard to manage. I tend to move the casting stat to Int since I usually also take a level in Artificer and having everything on one stat is nice.

  22. - Top - End - #22
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Zamboza View Post
    Spellfire from FRCS, expanded in Magic of Faerun, keys off Constitution. Get the Spellfire Wielder feat to become a walking rod of absorption. Combine with Spellfire Channeler for even higher bonuses and the ability at level 10 to release all stored energy for gazillion damage around you.
    Currently playing a spellfire channeler...with the Chosen of Mystra template

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    Default Re: Benfits from an arbitrarly high constitution

    Earlier in the thread, the Concentration skill was mentioned for 3.5, and I don't think all of the consequences of an arbitrarily high Concentration skill were elaborated on, only the busted ones, but it is still worth noting that if you're guaranteed to pass every Concentration check, this also means that you can never be shaken out of performing an action (such as manipulating an item, drinking a potion, picking a lock; any action that provokes an attack of opportunity, not just spells) by damage or rough environmental conditions.

    You make Constitution checks when you hustle, perform a forced march, or run. This makes you faster than most anyone else by virtue of always being in a constant sprint, multiplying the benefit you can get from long-duration speed increases for overland travel, or short-duration speed increases for grid travel.
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    Pixie in the Playground
     
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    Default Re: Benfits from an arbitrarly high constitution

    Quote Originally Posted by Powerdork View Post
    Earlier in the thread, the Concentration skill was mentioned for 3.5, and I don't think all of the consequences of an arbitrarily high Concentration skill were elaborated on, only the busted ones, but it is still worth noting that if you're guaranteed to pass every Concentration check, this also means that you can never be shaken out of performing an action (such as manipulating an item, drinking a potion, picking a lock; any action that provokes an attack of opportunity, not just spells) by damage or rough environmental conditions.

    You make Constitution checks when you hustle, perform a forced march, or run. This makes you faster than most anyone else by virtue of always being in a constant sprint, multiplying the benefit you can get from long-duration speed increases for overland travel, or short-duration speed increases for grid travel.
    That's a good point! From one of the things that weren't mentioned, I think, there is an epic usage of Concentration skill with a DC of 50+spell level to cast a spell with somatic components while grappling - you could create a grapple mage that uses touch attacks while grappling opponents, so that they are also denied their dexterity bonus to AC... meaning that even if you don't have high STR and BAB you can tickle them with, say, critical inflict wounds, shivering touch or touch of idiocy

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    Default Re: Benfits from an arbitrarly high constitution

    in 3.5 lycanthrops control thier forms with con.

    in PF kineticist con is the main stat, with main use being adding it to DC and DMG fo your blasts. Also, more con means more burn to trow around

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