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  1. - Top - End - #361
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    RedWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by Aegis013 View Post
    Good luck to all of the applicants.
    Agreed. Once I finalise my sheet I will take a look at the others to see what people are running with. I don’t want to get tips from others while I am still finishing my sheet. I look forward to it, as I have been following the discussion thread and there sound to be a lot of good sheets.

  2. - Top - End - #362
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    GreenSorcererElf

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Eilyra is indeed good to go(Barring spell selection and maybe some itemization changes, which will be finalized after selection to ensure balance is kept.), and fully able to work with any party(It turns out that maintaining relationships long term is a good idea.).

    I do not envy the challenge you are going to be facing soon. There are quite a few excellent character to pick from.
    Last edited by Archmage1; 2024-05-13 at 09:38 AM.
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  3. - Top - End - #363
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    The table links to Verik’s sheet correctly, but his build is now Sorc 7 / DArc 5 / FS 4 / Marsh 1 / AC 3.

    One rules question that I have, but maybe it should be decided during the power tweaking: How does the Demonwrecker’s Spell Smite interact with Arcane Fusion? In other words, if he uses a Spell Smite and then casts Arcane Fusion, does the Smite apply to both of the spells he will then cast within the Fusion? Or, does he have to instead use a Smite to affect just one of the spells within the Fusion?

    This looks like it will be a good game. Good luck to all.

  4. - Top - End - #364
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    PirateWench

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by chaincomplex View Post
    OK, I'm closing to further interest. Thanks for all the interest so far!

    Just as a quick check, I'd like everyone interested to please make sure the character table is up to date for your submission.

    You'll have another half-week or so to mess around with your character while I continue to look at sheets. I'll give my thoughts and pick a slate of players SoonTM.
    still interested, my sheet is up to date

  5. - Top - End - #365
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    NecromancerGirl

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Still interested, I should have everything but gear finalized on Snixithrax and One Ear should be completely ready.
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  6. - Top - End - #366
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    HalfOrcPirate

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Domo is ready except for 50k gold and two feats, hoping it is fine to leave that open to be selected if picked. I resisted the temptation to make another character using that awesome class "midnight occultist" (but mainly because i had a rough week at work last week).

  7. - Top - End - #367
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    namo's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Syana is ready, though if selected I fully intend to tweak her based on the final party.
    "Even gods must learn to control their tempers, lest they set a bad example."
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  8. - Top - End - #368
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    Taelas's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Good luck, everyone!

  9. - Top - End - #369
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I'm really digging/ loving my scrub, so fingers crossed.

    My character would gravitate to this dude: Varis of Tyr LN Mul Psion 3/Wizard 1/Cerebremancer 6/Mind Mage 10
    I love Dwarves, hehe, even a half breed one (I'm also a fan of Dark Sun, even if Athas.org has fubar'd up some of its rules etc.
    Although he is missing his Languages!.)

    I'm liking your choice of Goddes, Myria Demesne NG Synad Psion 7/Planar Vanguard 10/Arch Psion 3 (Akadi).
    One mention though: Knowledge (local) is regionally specific, unlike Knowledge (Geography).

    I'm liking this one too (lol): Syana, Seeker of the Dragonsong NG Changeling Bard 7/War Weaver 5/Recaster 5/Sublime Chord 2/Sacred Exorcist 1 (except for her Turn Undead ability, heh...)

    Rhys of Watersdeep LE Human Wizard [Conjurer] 5/Zhentarim Skymage 5/Dreadmaster 10, He is missing a specificied craft on his craft skill, :)
    Last edited by Burning Spear; 2024-05-13 at 06:43 PM.
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  10. - Top - End - #370
    Barbarian in the Playground
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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Other than 1.5 of the templates are missing from the build stub, don’t see anything off, although I assume that was probably intentional

  11. - Top - End - #371
    Orc in the Playground
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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by kinem View Post
    One rules question that I have, but maybe it should be decided during the power tweaking: How does the Demonwrecker’s Spell Smite interact with Arcane Fusion? In other words, if he uses a Spell Smite and then casts Arcane Fusion, does the Smite apply to both of the spells he will then cast within the Fusion? Or, does he have to instead use a Smite to affect just one of the spells within the Fusion?
    I'm of the opinion that it applies to both spells since arcane fusion specifies that both spells are cast effectively as one spell. That said, we're running again into the problem: if a spell hits multiple times, do on-hit bonuses apply to each hit? My ruling has so far been no to prevent fell drain magic missile from being a thing.

    Fortunately the Demonwrecker Arcane's Spell Smite ability specifies that this bonus can't be gained more than one per casting. So the interpretation re: arcane fusion above applies. Casting arcane fusion is just casting one spell. That spell happens to consist of two spell effects but you're only getting the damage bonus once.

    Unless you can think of a good reason why it should work another way, this is my read of RAW.

  12. - Top - End - #372
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    RedWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I was planning on using fell drain with either magic missile or scorching ray. But I figured they would all have to hit a single target, and would only affect that target once per casting. I have never tried a fell drain build before, so please let me know if that is still too much, or if it will be okay. Otherwise I will just cast Enervation to weaken the enemy. I have never really played a debuffing character. I am not totally committed to building around fell drain, so if you prefer I will drop that feat entirely.
    Last edited by paradox26; 2024-05-15 at 08:59 AM.

  13. - Top - End - #373
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    CC: That’s my interpretation as well. Or rather, similar to Metamagic, Smite can be applied to AF as a whole, or to an individual spell within it if you wanted to.

    Smite does apply the extra damage up to once per round (it’s poorly worded).

    It raises another question though: In order to be eligible for Smite, a spell has to require an attack roll AND has to deal damage. So for example Ray of Clumsiness is not eligible and neither is Wings of Flurry. Is an AF of the two eligible? If so, does the extra damage apply to all targets of the Flurry or to one, and if one, which one?

  14. - Top - End - #374
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    GnomeWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Here's what I could find on the Fell Drain and other similar effects from earlier in the thread:

    Quote Originally Posted by chaincomplex View Post
    I've settled on an interpretation. Effects land once per casting per round per target. I don't know if anything breaks here but it seems to result in sensible outcomes for Fell Drain, so it should apply to Cold-Blooded too.
    If I'm reading it correctly, Fell Drain Magic Missile or Scorching Ray will be powerful in target rich environments, but against a single foe, Enervation will win out handily. Especially if you apply whatever metamagic you were going to put on Scorching Ray onto Enervation, since it's also a Ray.
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  15. - Top - End - #375
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    remetagross's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Side question : how about spells that deal ability damage? It's still damage, after all.
    Last edited by remetagross; 2024-05-15 at 12:55 PM.
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  16. - Top - End - #376
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    GnomeWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by remetagross View Post
    Side question : how about spells that deal ability damage? It's still damage, after all.
    I'm not sure there's sufficient context to know quite what you're asking. The general rule is damage stacks, but penalties don't. Thus multiple castings of, say, Lahm's Finger Darts would keep doing Dex damage (if not resisted) until the target is reduced to 0 and becomes Paralyzed.
    Quote Originally Posted by Thatwarforged View Post
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  17. - Top - End - #377
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    AvatarVecna's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    still interested


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  18. - Top - End - #378
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    remetagross's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by Aegis013 View Post
    I'm not sure there's sufficient context to know quite what you're asking. The general rule is damage stacks, but penalties don't. Thus multiple castings of, say, Lahm's Finger Darts would keep doing Dex damage (if not resisted) until the target is reduced to 0 and becomes Paralyzed.
    It was about Spell Smite. The Demonwrecker class feature says "you gain a bonus equal to your primary spellcasting ability modifier (Intelligence for wizards, or Charisma for sorcerers or bards) on your attack rolls and damage rolls". So, If I cast a Smiting Lahm's Finger Darts, does that mean that I'm going to deal 1d4+Int Dex damage?
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
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  19. - Top - End - #379
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    GreenSorcererElf

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by remetagross View Post
    It was about Spell Smite. The Demonwrecker class feature says "you gain a bonus equal to your primary spellcasting ability modifier (Intelligence for wizards, or Charisma for sorcerers or bards) on your attack rolls and damage rolls". So, If I cast a Smiting Lahm's Finger Darts, does that mean that I'm going to deal 1d4+Int Dex damage?
    Probably not. Complete arcane confirms that sneak attack on weaponlike spells that deal energy drain or ability damage have the bonus damage being negative damage.

    I have found references to a ruling in Tome & Blood that may be more general, but I don't have a copy of that, so I can't confirm. However, as adding bonus damage to ability damage gets extremely powerful very quickly, it should probably only apply to hit point damage unless otherwise stated.
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  20. - Top - End - #380
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    RedWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I have decided to preemptively nerf myself and get rid of the Fell Drain feat and effect. If I want to debuff people, I will do it with Enervation.

  21. - Top - End - #381
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by Archmage1 View Post
    However, as adding bonus damage to ability damage gets extremely powerful very quickly, it should probably only apply to hit point damage unless otherwise stated.
    I agree with that and I think the RAI is just for hp damage.

    CC: Re the table: Verik took only 4 levels of Fatespinner, not 5.
    Last edited by kinem; 2024-05-16 at 07:42 AM.

  22. - Top - End - #382
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    GnomeWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I'll be the first to admit that probably not isn't an unequivocal no. Chaincomplex will have to weigh in on the topic for us to be sure about if/how Demonwrecker's damage increase affects spells that deal ability damage. At least for this game.
    Last edited by Aegis013; 2024-05-16 at 07:38 AM.

  23. - Top - End - #383
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I'm happy I didn't touch/ look at such highly debatable Arcane Feats, lol.
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  24. - Top - End - #384
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    RedWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I had never heard of fell drain until a few days ago, when I saw it in a guide.

  25. - Top - End - #385
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I am sticking with simple tested and tried divinations to aid the group etc.
    GNU Sir Terry Pratchett

  26. - Top - End - #386
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    RedWizardGuy

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    I am largely avoiding divinations because it tends to make the DMs job much harder.

  27. - Top - End - #387
    Orc in the Playground
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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Alright I have made my selections. Apologies to all who didn't make it. I know drafting up a 20th-level character is a lot of work, I hope this was salved somewhat by not requiring too many fine details.

    • Syana from namo
    • Lorwyn Suaril from Chambers
    • Aeric Hartford from Taelas
    • Varis of Tyr from paradox26

    I will just say the most difficult choice was whether to find a way to fit in Professor Reginald Ventnorwall. In the end, I elected against it. Sorry to get your hopes up, I know an artificer-friendly game can be very rare.

    Alright, for those of you selected, head on over to the OOC.

    https://forums.giantitp.com/showthre...e-Noctuary-OOC

  28. - Top - End - #388
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    Imp

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    O well, bugger O.o

    Would be nice if we could find a second full Dm who'd be willing to run a game with some of the left-over players
    Last edited by Burning Spear; 2024-05-17 at 12:59 AM.
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  29. - Top - End - #389
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    AvatarVecna's Avatar

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Quote Originally Posted by chaincomplex View Post
    I will just say the most difficult choice was whether to find a way to fit in Professor Reginald Ventnorwall. In the end, I elected against it. Sorry to get your hopes up, I know an artificer-friendly game can be very rare.
    Eh no worries. I'll keep an eye on things in case someone drops or smth.


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    Quote Originally Posted by Xumtiil View Post
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  30. - Top - End - #390
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    GreenSorcererElf

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    Default Re: The Noctuary (D&D 3.5e, Level 20+ Adventure)

    Congratulations to those selected, and if you find yourselves needing another player or two, I'd be happy to get a PM.

    Enjoy the game!
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    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss
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