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  1. - Top - End - #1
    Ettin in the Playground
     
    Devil

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    Default World of Warcraft - Interbellum (OOC Thread #2)

    Welcome back, heroes! This will be the second OOC thread for our game. Strictly we don't need a new one until we hit 50 pages, but we were at 45 and our character sheets were sort of spread through with several updates throughout, so a clean fresh start is good. Feel free to ask any questions, post any extra rolls, or conspire against me with one another here.

    The IC Thread is Here.
    The first OOC Thread is Here.
    Last edited by MrAbdiel; 2024-05-10 at 10:42 AM.

  2. - Top - End - #2
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    This is a placeholder post for my own mischievous purposes. Please post your character sheets, or make a placeholder post for them, so we can get all 4 characters cleanly at the top of the thread!

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    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Here is the version of Mor'Lag appearing at the front of the Old OoC. It needs to be updated, but I am posting it now and will get to it when my phone has more charge.
    Spoiler: Mor'Lag
    Show
    Racial features:

    Extraordinary Effort
    Luck x2
    Well-informed
    Second chance

    Profession features (alchemy):

    Expertise: magic +6
    Equipment +1
    Artificer

    Other advantages: (9)
    Move-by attack
    Improved Smash
    Power attack
    Takedown
    Fast grab
    Improved grab
    Improved hold
    Uncanny dodge
    Assessment

    Skills: (23)
    Fighting +10
    Insight +5
    Investigation +5
    Athletics +5
    Treat +5
    Perception +5
    Intimidation +1 (+3)

    Abilities (20)

    Strength +1 (+5)
    Stamina +1(+5)
    Agility +1
    Dexterity +1
    Fighting +3
    Intellect +1
    Awareness +1
    Presence +1

    Power- permanent growth 4
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  4. - Top - End - #4
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    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Work in progress.


    Spoiler
    Show
    Marion Mordis




    Name: Marion Mordis
    Race: Human
    Homeland: Former Kingdom of Alterac
    Profession: Warlock, Proprietor of Mordis Trading Company
    Age: 19


    Abilities: (14pp))
    Str 0, Sta 0, Agl 0, Dex 0, Fgt 0, Int 4, Awe 2, Pre 1

    Defenses: (18pp)
    Parry 5
    Dodge 5
    Toughness 0/5
    Will 5

    Skills: (21pp)
    Expertise (Mining) +7, Expertise (Business) +14, Expertise +14 (Magic - Fel) (flaw: limited), Insight +6, Perception +6, Persuasion +11, Technology +14.

    Advantages: (10pp)
    Attractive 1, Benefit (Status - Minor Noble) 2, Ritualist, Inventor, Move-by Action, Benefit (Wealth 4 - Multi-Millionaire), Move-by Action

    Powers: (38pp)

    Summon Demon(Enhanced Trait 5pp + 1 pp for alternate summon, Felhunter)
    Enhanced Trait: Inreased Duration (continuous), Heroic, Distracting, Mental Link, Sacrifice, Noticeable, Check Required (DC 16 Expertise: magic), Quirk (Requires 1 Soul Shard as created by Artificer), Activation (Create Summoning Circle via Ritualist)

    Minion - Voidwalker - Varghast

    Spoiler
    Show

    Abilities: 0pp (Straight zeroes.)

    Defenses: 0pp. Zeroes across the board except toughness, which is 8 because of the Protection power.

    Skills: (10pp.)

    Insight +5, Perception +5, Intimidation +5, Close Combat +4, Expertise: Demonology +1.

    Advantages: (2pp.)

    Uncanny Dodge and Interpose.

    Powers: (37pp)

    Immunity: Interaction Skills - 5pp

    Demonic Regeneration (Array) - 11pp
    Consume Shadows: Regeneration 10 (1 Toughness Penalty Removed per Round)
    Alternate Consume Shadows: Regeneration 20, Persistent, Source: Nether Energies, Limited: Only when Unsummoned.

    Torment ("Mass Taunt" Weaken:Attack) - 9pp
    Weaken:Attack - 4 Ranks
    Selective +1 Per Rank
    Area Burst +1 Per Rank
    Quirk (Penalty Removed if attacking the Void Walker) -2 Flat
    Activation (Move) -1 Flat.

    Protection - 8pp
    +8 Toughness


    - Alt. Power: Felhunter

    Spoiler
    Show

    TBA





    "Demon Armour" (Multiple Effects 10)
    Protection 5: Toughness 5
    Regeneration 5: Regeneration 5, every 2 rounds.

    "Destruction and Affliction" (Array 23pp)
    Main Power:Corruption (Blast 5, 20pp)
    Perception range, DC 20, Secondary Effect, Increased Duration (Sustained)

    - Alt. Power: Shadow and Fire (Blast 5, 19pp))
    Accurate 2, Range 400 ft, DC 20, Homing 1, Multiattack, Variable Descriptor (Fire or Shadow)

    - Alt. Power: Death and Decay (Cylinder Area Damage 4, 15pp)
    Area (Cylinder) 30ft, 300 ft range, DC 19, Contagious, Increased Duration (Concentration), Increased Range (Range)

    - Alt. Power: "Blast Wave" (Blast: Cone Area Damage 5)
    400ft range, DC 20, Cone Area 2: 120 feet cone, DC 15.

    "Device as Equipment" (19 EP, 4pp, constructed device)

    - Main Device: "Mordis Arms Repeater Rifle Prototype Mk 2" (Blast 5), The "MARS"
    500 feet, DC 20, Accurate 3 (+6 to hit), Advantage: Power Attack, Multiattack.

    - Alt. Power: "Smoke Bomb" (Concealment Cloud 4)
    Area: Cloud 15 feet radius, DC 14 Will, All visual senses, Attack.


    14 Abilities + 42 Powers + 10 Advantages + 21 Skills + 18 Defenses = 105/105pp


    Complications:
    Motivation: Thrills:

    Motivation: Knowledge Accumulation:

    Motivation: Restoration of Family Name:

    Motivation: Restoration of Family Prominence and Wealth:

    Reputation: Alteraci Minor Noble:

    Reputation: Warlock:

    Quirk: Flirt:


    As for her goals over the coming time:

    Spoiler
    Show

    - Make an excellent impression in Orgrimmar, thus working towards a complication goal. (Restoring family name)
    - Expand her trading company size by investing and entering new markets, thus working towards a complication goal.
    - Politely pester Jaina again about buying a chunk of Theramore, using her 'atta girl job with Wailing Caverns and making good impression in Orgrimmar, thus working towards a complication goal.
    - Be on the look out for a fit, strapping young fellow with some intelligence who doesn't mind changing his last name to hers, thus working towards a complication goal. (Also that he doesn't mind that she's an aspiring Azerothian Jeff Bezos who's also a dark wizard with pet demons, but you know how young men are when an attractive friendly lady is interested in them, those type of considerations sink in priority)
    Last edited by BananaPhone; 2024-05-11 at 12:37 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  5. - Top - End - #5
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Here is my latest character sheet. I need a reminder on how many points are available now.

    Spoiler: Jakk'ari, Farraki Shaman [U
    Show
    WIP[/U]]
    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 64:

    Abilities 24:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 2
    FGT 1
    INT 1
    PRE 3

    Powers 29:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 4 = 8pts
    Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
    Empathic Healing 4 = 4pts // To heal someone the character healing must transpose the wounds onto themselves.

    Skills 8:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 2 = 1 pts

    Advantages 3:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.
    Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political

    Last edited by Plaids; 2024-05-11 at 08:33 PM.
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  6. - Top - End - #6
    Titan in the Playground
     
    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Instead of summoning a Felhunter, a nasty anti-magical demonic dog basically, I think I'll alt power off her Summon power simply "Speed", as 'Summon Felsteed'. She basically summons a magical horse to ride around on.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Hey guys! Before I let this get away from me, the stipulations for the rebuild are:

    So we'll end up at PL 5, with 105 points spent - plus 5 which must be on things to promote your character's species' distinction in the world, and 5 which must be in skills/advantages to simulate professional learning (Expertise, and Artificer chief among the options).

    Soon I'll make a new OOC 2 thread which we'll start by plugging in your character sheets, but Now would be a good time to Rebuild your character if there are features you haven't used that you don't want anymore, or if your time playing them has revealed you overspent or underspent in one place or another. It'll also provide an opportunity to update powers and attacks to the new PL of 5, which means for example a higher defense threshold, and an AttackBonus/EffectRank limit of 10, instead of 8.

    If you are super jazzed to get on top of that now, feel free to post your updated character sheet here in this thread, and we can always copy it over to the new one shortly.

    But PL5, 105 PP, (+5PP Race, +5PP Profession).
    As such. Also! When WindStruck gets a chance to drop a reserve post in here for Isaera's character sheet, I might ask us all to delete these few posts inbetween the other character sheets and that one, just for clarity's sake.

  8. - Top - End - #8
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    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Hey everyone! Sorry for the disappearance. My grandfather had a stroke almost a month ago.. don't worry so much, he is recovering now. But I have gone to visit him almost every day since then, so... yea.

    Character Sheet

    Spoiler: Isaera Arkhana'skrit (runescribe) - Large Portrait
    Show


    Spoiler: Background
    Show
    Before...

    Isaera's family was well-to-do, living in the heart of Quel'Thalas. All of her family were quite skilled in the arcane arts, and she was no exception. She was slated for a boring life, perhaps even an unfulfilling one, nose stuck in books and repeating experiments which had been verified ten times over.

    Then the undead scourge hit, and razed her entire estate. Some of her family, including her father, were killed or had gone missing. Her mother, some siblings, and distant cousins managed to escape and sought refuge. They came back to desolation and had nothing.

    Now Isaera and what is left of her family are trying to pick up the pieces of their former lives. But hey, on the bright side, at least something interesting happened.. kind of like she had wished. Silently, she blames herself, as completely illogical as it is. As the old saying goes, be careful what you wish for. She wishes things were dull and boring as they were before.. and yet, a part of her doesn't. At least now, there is definitely a lot to do, and something new to study...

    Now:

    After scraping by in Theramore, an urgent mission to save the lives of four cadets provided a lucrative opportunity, but presented much danger. Against her better judgement, she accepted this job, along with another somewhat eclectic group of volunteers. A trip through Horde territory and harrowing encounter with unknown demonic forces later, and she returns on a somewhat successful mission with plenty of money for her family.

    Attracting the attention of Jaina Proudmoore herself, they join a group known as the Opal Collocation and set up a chapter of it as a "guild" in Ratchet. Isaera went to live in Ratchet with her sister, Aleeana, and the rest of those whom she met at the inn. They recruited a number of staff members, and went on a mission to save some druids in the Wailing Caverns. And now, after another successful mission, she finds herself at the Armistice Ball in Orgrimar, competing to be the most elegant and appealing woman of them all...


    Spoiler: Abilities - 8 CP
    Show
    Strength: -2
    Stamina: -3
    Agility: -2
    Dexterity: 1
    Fighting: -3
    Intellect: 6
    Awareness: 4
    Presence: 5

    Racial boon: +1 intellect, +1 dexterity


    Spoiler: Defenses - 8 CP
    Show
    Parry: 0 (-3)
    Dodge: 0 (-2)
    Toughness: -3
    Fortitude: 0 (-3)
    Will: 8 (12)


    Spoiler: Skills - 32 CP
    Show
    Acrobatics: 0 (0)
    Athletics: 0 (-2)
    Close Combat: 0 (-3)
    Deception: 11 (+15)
    Expertise (alchemy): 9 (+15)
    Expertise (enchanting): 9 (+15)
    Expertise (history): 4 (+10)
    Expertise (literature): 2 (+8)
    Expertise (arcane magic): 9 (+15)
    Expertise (natural sciences): 4 (+10)
    Insight: 11 (+15)
    Intimidation: 0 (+5)
    Investigation: 9 (+15)
    Perception: 6 (+10)
    Persuasion: 10 (+15)
    Ranged Combat: 0 (+1)
    Sleight of Hand: 0 (+1)
    Stealth: 0 (-2)
    Technology: 1 (+7)
    Treatment: 0 (+5)
    Vehicles: 0 (+1)

    Crafting boons: +5 expertise (magic), +5 expertise (alchemy), +8 extra to enchanting
    Racial boons: Keen senses, +2 Perception


    Spoiler: Advantages - 5 CP
    Show
    Assessment
    Artificer
    Attractive 2
    Language: Orcish (given by DM!)
    Ritualist


    Spoiler: Powers - 42 CP
    Show
    Spoiler: Spell Array - 22 point cap - 5 options
    Show
    Fire Bolt - magic, fire
    -Damage 9
    -Penetrating 4
    -Ranged 1

    Frost Bolt - magic, frost, resisted by fortitude
    -Damage 1
    -Ranged 1
    -Affliction 7 (dazed + hindered, then stunned + defenseless)
    ---Limited Degree 1
    ---Extra Affliction
    ---Cumulative

    Arcane Missiles - magic, arcane
    -Damage 6
    -Ranged 1
    -Accurate 3
    -Homing 3
    -Split 2
    -Ricochet 2

    Arcane Explosion - magic, arcane, resisted by fortitude
    -Damage 4
    -Area Burst 1
    -Selective
    -Affliction 5 (dazed, then prone)
    ---Limited Degree 1

    Magical Cantrips - magic, and other possible properties
    -Variable 2
    ---Free Action to change
    ---Affects Others
    ---Ranged


    Spoiler: Supportive Spell Abilities - 15 CP
    Show
    Feather Fall - magic, arcane
    -Flight 1
    -Levitation
    -Gliding
    -Affects others

    Frost Armor - magic, frost, resisted by fortitude
    -Protection 6
    -Energy Aura 2
    -Deals no damage. Instead imposes Affliction 2 (dazed + hindered + impaired attack)
    ---Extra Effect 2
    ---Limited Degree 2


    Spoiler: Complications
    Show
    == Spellcasting ==
    Spellcasting is a difficult art which requires both hands free, freedom of movement, and the ability to intone arcane syllables clearly. If any of these conditions are hampered, an expertise (magic) roll is required. DC 15 for one hampered ability, 20 for two, 25 for all three. If both hands are occupied, you're completely bound, or unable to speak, you can't cast spells at all.

    Spell casting has been streamlined time-wise. Generally most abilities just take standard actions at most. Rituals take much longer, and therefore can suffer from distractions and disruptions.. as expected.

    Additionally, casting spells costs Mana. After prolonged use of these abilities, the character may need to expend extra effort to continue casting and become fatigued.

    == Story Complications ==

    Motivation: Seeking Knowledge - It's no secret that Isaera is a scholar. She might be willing to do some risky or even questionable things, if it's for the sake of discovery.

    Motivation: Peace - In the end, it isn't about doing good for the sake of goodness, or bringing down justice upon the evil. Isaera just wants to glue the pieces of the world back together so that it can heal, and so she and everyone else can get back to trying to live like normal, minding their own business, and trying to live in peace.

    Motivation: Manabread for the Family - With her family essentially being refugees, with little to no possessions and barely even a place to call home, they are struggling. Badly. Any resources that Isaera can send to her family, to her new home, would be a great help.

    Bad Blood: the relation between elves and the alliance are very strained. Quel'Thalas is fractured and crumbling, and in part, no thanks to the alliance which could not protect Silvermoon, and their precious Sun Well. Of course, the others had lost much to the scourge as well. But the rampant racism displayed in the alliance's upper ranks simply crosses the line. Tensions between human and elf are at an all-time high.. and for the stupidest of reasons.

    A Lot to Live Up to: magic has run strongly in Isaera's family. All of them skilled enchanters, runesmiths, and knowledgeable of the arcane. Even her father was some famous arch mage, gone missing and presumed dead or lost to the conflicts with the undead scourge. Isaera has a name for herself to uphold.. and unfortunately, she was best suited to do that in a lecture hall or a library, not on a dangerous adventure.

    Mana Addiction: Well. Some elves have it worse. A lot worse. To the point of being dangers to themselves and everyone else around them. Isaera and her family seem to have it all together for the most part.. but the pains and lethargy are still ever-present, slowly creeping upon their minds and bodies at all times. It can't be helped. Since her people had basically evolved basking in the Sun Well's power, physiological side effects from its absence would be inevitable.
    Avatar by linklele!

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    Titan in the Playground
     
    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Best wishes for your grandfather WindStruck <3.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

  10. - Top - End - #10
    Titan in the Playground
     
    PirateCaptain

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Perception: (1D20+6)[26]

    Wow, eagle eyes Marion.
    Last edited by BananaPhone; 2024-05-21 at 05:25 AM.
    "Of all the words by tongue and pen, by far the saddest are "I could have been...""

    "The first rule of success is to have a vision. You see if you don’t have a vision of where you are going, if you don’t have a goal for where to go, you’ll drift around and never end up anywhere...can you imagine a majority of people don't know where they are going? I knew where I was going!” – Arnold Schwarzenegger

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    WindStruck's Avatar

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Spoiler: Rolls for funsies
    Show
    Expertise: history (1d20+10)[19]
    natural sciences: (1d20+10)[26]

    If there's anything else you want to add to the flavor, or even subtle clues based on the rules let me know. But otherwise, I think this is just Isaera being fascinated with her current environment.


    I think we can also throw a complication: Seeking Knowledge into the mix if you find something interesting to do with it.
    Last edited by WindStruck; 2024-05-21 at 04:32 PM.
    Avatar by linklele!

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    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Quote Originally Posted by WindStruck View Post
    Spoiler: Rolls for funsies
    Show
    Expertise: history [roll0]
    natural sciences: [roll1]

    If there's anything else you want to add to the flavor, or even subtle clues based on the rules let me know. But otherwise, I think this is just Isaera being fascinated with her current environment.


    I think we can also throw a complication: Seeking Knowledge into the mix if you find something interesting to do with it.
    I'm always happy to work in complications, even if it's at that low-octane level that doesn't force anything or earn a Hero Point!

    That reminds me, everyone: Remember you have 2 Hero Points beginning this little adventure, on account of enduring embarassment/disappointment/heartbreak/badtimes at the peace gala.



    And I'm sorry to hear about your grandfather, WindStruck. But glad to hear he's recovering well, and that you're spending regular time with him as he does so.

  13. - Top - End - #13
    Barbarian in the Playground
     
    DruidGuy

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Rolling for investigation on the lake shore.
    (1d20+5)[25]

    Update:
    Jakk'ari's investigation was very successful. The elementals were also quite forthcoming.
    @Windstruck I hope your grandfather recovers and can return to a good quality of life.
    Last edited by Plaids; Yesterday at 12:47 AM.
    Playing as Hercules in Marvel Cortex Game
    Playing as Jakk'ari in WOW M&M
    Playing as Dr. Kalispell Hagerty in SCP M&M
    Playing as Tavaris in the Crystal Cult

  14. - Top - End - #14
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    I'll give Feather a chance to post for Mor'Lag, now that it's been revealed she is uniquely suited to speaking to this potential witness.

  15. - Top - End - #15
    Troll in the Playground
     
    NecromancerGirl

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Posted. You need me to roll?
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  16. - Top - End - #16
    Ettin in the Playground
     
    Devil

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    Default Re: World of Warcraft - Interbellum (OOC Thread #2)

    Nah, this is just a benefit for being/having the right tool for the job!

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