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  1. - Top - End - #1
    Ettin in the Playground
     
    AssassinGuy

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    Default A kingdom overrun.

    I would like to participate in a game that’s high level. In the past I’ve requested gestalt games but let’s go for broke and look at a tristalt game. No real concern with what version of DnD we use, I like 5e as it’s simple but you’d have to make up the rules as you go.

    I am looking to play a sort of bodyguard to the princess. One who has been tasked with keeping her safe and getting her out of a country that has been overrun by (either a rival nation at war, a horde of some kind, etc. there are a myriad of possibilities here). Once that is accomplished perhaps leading to go back and re-take the country for the royal bloodline.

    As for the tristalt I’d like to see it at least 15th level or above.

    Anyone interested?
    Last edited by Lioslaith; Today at 04:28 AM.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  2. - Top - End - #2
    Titan in the Playground
     
    PirateWench

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    Default Re: A kingdom overrun.

    Interested as a player

  3. - Top - End - #3
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: A kingdom overrun.

    Keeping an eye on this.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  4. - Top - End - #4
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    I would add that I see the PC’s as being the elite guard for the royal family and that the king required us to sacrifice everything to protect the princess. I don’t know if there’d be any takers but someone could play the princess as well. Though you’d have to be okay with the power disparity.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  5. - Top - End - #5
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Lioslaith View Post
    I would add that I see the PC’s as being the elite guard for the royal family and that the king required us to sacrifice everything to protect the princess. I don’t know if there’d be any takers but someone could play the princess as well. Though you’d have to be okay with the power disparity.
    I will always play princesses if the option is available.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  6. - Top - End - #6
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    I think it would offer some unique role play opportunities but you rarely see someone willing to do it.

    Had a player play as a characters familiar once and that was awesome. The role play from actual interaction with a person was a blast.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  7. - Top - End - #7
    Troll in the Playground
     
    MindFlayer

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    Default Re: A kingdom overrun.

    I'll be watching this too

  8. - Top - End - #8
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A kingdom overrun.

    Eyes on this.
    I have a LOT of Homebrew!

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  9. - Top - End - #9
    Halfling in the Playground
     
    Zombie

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    Default Re: A kingdom overrun.

    Totally in as a player.

  10. - Top - End - #10
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    I picture this group as very close knit. Focused solely on keeping the princess alive and getting her out of the country.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    Interested as a player, but only if it is run as a 3.5e game, not 5e.
    (I hate 4e+, lol .)
    Last edited by Burning Spear; 2024-05-23 at 01:13 AM.
    GNU Sir Terry Pratchett

  12. - Top - End - #12
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    What about Pathfinder ?
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  13. - Top - End - #13
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Lioslaith View Post
    What about Pathfinder ?
    Pathfinder and 3.5 can easily be used in tandem.

    Quote Originally Posted by Lioslaith View Post
    I would like to participate in a game that’s high level. In the past I’ve requested gestalt games but let’s go for broke and look at a tristalt game. No real concern with what version of DnD we use, I like 5e as it’s simple but you’d have to make up the rules as you go.

    I am looking to play a sort of bodyguard to the princess. One who has been tasked with keeping her safe and getting her out of a country that has been overrun by (either a rival nation at war, a horde of some kind, etc. there are a myriad of possibilities here). Once that is accomplished perhaps leading to go back and re-take the country for the royal bloodline.

    As for the tristalt I’d like to see it at least 15th level or above.
    I can see Forgotten Realms easily provide such a setting, per example, The Shadovar invading Cormyr (they already completely vaporised Tilverton, a small city), and/or Red Wizards invading Cormyr/ Sembia? This could be happening at the same time, making it seem that the Shadovar and Red Wizards of Thay are working together?

    Princess could be Alusair Obarskyr? (google her) Base she's classed as a Fighter 7/ Ranger 1/ Purple Dragon 2, her stats (16/16/16/14/13/14) are the equiv of a 47 point buy'ish, (not counting +2 from lvl).

    Normal Gestalt would by itself already be enough of a powergame imo, and create enough headache for any Dm, so I think you're scaring away any potential Dm with asking for Tristalt

    I'd love to play a follower/ cultist of Cyric (insane god of murder, lies, intrigue, strife, deception, illusion) and Garagos (Lesser War God, war, skill at arms, destruction and plunder, but his church also loves intrigue and strife/ deception) who is also a nationalist, moreso then a royalist, but who is nevertheless more then willing to help his country not be overrun by other evil interlopers.. think gangster with a conscience/ ethics).
    I'd like to go for the PrC Spur Lord, Lords of Darkness book, P. 11/12.
    Garagos feeds his power to cast spells, Cyric the Spur Lord/ Evangelist powers..

    "Sehlvar Uhl, aka Redhand"
    (Something along the lines of:
    Militant Rogue 4/ Marshal 6/ Spur Lord 5// Favored Soul 4/ Human Paragon 3/ Evangelist 5/ Divine Oracle 3/ Contemplative 1, 1 Domain, Clvl 10, 3x 5th lvl spells)
    Last edited by Burning Spear; 2024-05-23 at 01:43 AM.
    GNU Sir Terry Pratchett

  14. - Top - End - #14
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    And clarifying that’s NOT an offer to run a game right?

    The tristalt might put off some and if I heard a good enough pitch for regular gestalt I might consider it but it wouldn’t be what I had in mind to begin with.

    These things usually sit around and go nowhere anyway.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  15. - Top - End - #15
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    No, it's not an offer to DM, I'm not in a position timewise to do such.
    GNU Sir Terry Pratchett

  16. - Top - End - #16
    Ogre in the Playground
     
    Greenflame133's Avatar

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Burning Spear View Post
    Pathfinder and 3.5 can easily be used in tandem.
    Good old 3.P. Given running PF as base is usually smoother.

    That said, given a madness that is tristalt, having more passive optsions such as Marshal would be nice, or even use one part of level ajuistment. All thing more present in 3.5.

    Still with tristalt means more optsions then acions, and low HP

  17. - Top - End - #17
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Greenflame133 View Post
    Good old 3.P. Given running PF as base is usually smoother.

    That said, given a madness that is tristalt, having more passive optsions such as Marshal would be nice, or even use one part of level ajuistment. All thing more present in 3.5.

    Still with tristalt means more optsions then acions, and low HP
    PF let's you play as monsters with CR in place of class lvl. So if lvl 10 game could be CR 10//Lvl 10//Lvl 10.

    Edit: mentioning it mostly cuz it's generally a lot better than dealing with LA, especially WotC LA instead of reassigned.
    Last edited by AvatarVecna; 2024-05-23 at 12:12 PM.


    Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia

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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  18. - Top - End - #18
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    Quote Originally Posted by AvatarVecna View Post
    PF let's you play as monsters with CR in place of class lvl. So if lvl 10 game could be CR 10//Lvl 10//Lvl 10.
    So does 3.5, but heyho, I tbh don't see how in the premise of this requested game (princess rescue/ safe keeping) monsters are remotely appropriate,
    (Your mile may vary, as some monsters maybe fluffed up story-wise to fit anyway).
    GNU Sir Terry Pratchett

  19. - Top - End - #19
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    I just used that premise because it seemed like it would afford more rp opportunities than simply number crunching and bashing things.

    A DM could easily say no monsters as races, etc. all simple fixes.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  20. - Top - End - #20
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    😃 Sure. Np
    GNU Sir Terry Pratchett

  21. - Top - End - #21
    Barbarian in the Playground
     
    Book Wombat's Avatar

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    Default Re: A kingdom overrun.

    Potentially interested if 3.5e/PF as well.
    Fleeting dreams of paper wings.

    Avatar by linklele!
    Discord: bookwhyrm, feel free to DM.

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  22. - Top - End - #22
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Burning Spear View Post
    Princess could be Alusair Obarskyr? (google her) Base she's classed as a Fighter 7/ Ranger 1/ Purple Dragon 2, her stats (16/16/16/14/13/14) are the equiv of a 47 point buy'ish, (not counting +2 from lvl).
    We could use her abilities: 16, 16, 16, 14, 14, 13 as baseline for the characters, not incl the +1 per 4 character lvl's.

    My idea as an example;
    Str 16
    Dex 13 +1= 14
    Con 14
    Int 14 Chondathan, Damaran, Orc, Dwarven, Sylvan, Abyssal, Ignan,
    Wis 16
    Cha 16 +2/+1/+1= 20

    Quote Originally Posted by Burning Spear View Post
    I'd love to play a follower/ cultist of Cyric (insane god of murder, lies, intrigue, strife, deception, illusion) and Garagos (Lesser War God, war, skill at arms, destruction and plunder, but his church also loves intrigue and strife/ deception) who is also a nationalist, moreso then a royalist, but who is nevertheless more then willing to help his country not be overrun by other evil interlopers.. think gangster with a conscience/ ethics).
    I'd like to go for the PrC Spur Lord, Lords of Darkness book, P. 11/12.
    Garagos feeds her/ his power to cast spells, Cyric the Spur Lord/ Evangelist powers..

    "Sehlvariya Uhl, aka Lady Red Hand"
    (Something along the lines of: (if lvl 16)
    Militant Rogue 4/Spur Lord 5/ Marshal 6/ Paladin of ??? 2?//
    Favored Soul 5 (Energy Resis. 10 (Fire?)/ Human Paragon 3/ Evangelist 5/ Divine Oracle 3/ , 1 Domain (Fury), Clvl 10, 3x 5th lvl spells)
    (Feats: Blooded, Sneak Attack x3?. Craven, Turn Undead?, Fav. Enemy x3 (Netherese +6/ Humans +4/ Orcs +2?), Heretic of the faith, Veil of Cyric), Initiate of Garagos (Anhur), Jergal's Pact, Dungeoneer's Intuition, Landlord, Quick Reconnoitre , Iron Will, Leadership, Lightning Reflexes, Quick Draw
    IF Trisalt:
    Ranger 1/ Fighter 6/ Generic Expert 8/ PrC Contemplative 1


    Flaws? (2 if allowed plz, lol.)

    Quote Originally Posted by Lioslaith View Post
    I would add that I see the PC’s as being the elite guard for the royal family and that the king required us to sacrifice everything to protect the princess. I don’t know if there’d be any takers but someone could play the princess as well. Though you’d have to be okay with the power disparity.
    Why would there have to be a disparity in power? she could build (if willing, upon the basics given in the book of her (if she wants to portay Obarskyr, Alusair has a decent starting point for a character concept: Fighter 7/ Ranger 1/ Purple Dragon 2, to which the player could easily add the other parts of the Ge(Tri)stalt.. and expand upon her basic build, like finishing the Purple Dragon class to lvl 5

    Quote Originally Posted by Illven View Post
    I will always play princesses if the option is available.
    ~"Glad to make your acquaintance, Lady Alusair.."~ bows with a nod..
    Last edited by Burning Spear; 2024-05-24 at 01:37 AM.
    GNU Sir Terry Pratchett

  23. - Top - End - #23
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    Unless we get a DM then it’s all kind of a moot point.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  24. - Top - End - #24
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A kingdom overrun.

    System: D&D 5E
    Player Count: Four at most-Lioslaith plus up to three others
    Style of Play: Escape against the odds at first
    Allowed Content: If it's not on the list, don't ask.


    • PHB
    • DMG
    • Xanathar's
    • Volo's
    • Mordenkainen's
    • Ravnica
    • Eberron
    • Tasha’s
    • Fizban’s
    • Monsters of the Multiverse
    • UA, Homebrew, or anything else available for free, legally, and online by request. Include a link with any request!


    Character Creation: Mythweavers preferred, but anything I can easily read is acceptable


    • Backstory: Skirt length
    • Experience: 15th Level Tristalt
    • Wealth: Unlimited mundane wealth, but you'll have to carry whatever you get. One Legendary, One Rare, One Uncommon, and up to Three Common items. You may trade items that are Uncommon or rarer up a rarity at the cost of two picks, and you may trade items down a rarity to gain an additional pick.
    • Ability Scores: Pick six numbers. These are your pre-racial stats. No number may be higher than 18 or less than 8. You may modify them freely up until the game starts, and may pick duplicate numbers. If you are worried about picking your own stats, you may use this array: 18 17 16 14 12 12.
    • Hitpoints/Health: PHB Standard
    • Alignment: Heroic.


    Other Notes: No Ravnica backgrounds.
    Spoiler: Gestalt Details
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    No multiclassing.
    You gain the higher hit die from your classes.
    You gain weapon, tools, and armor proficiencies from both classes.
    You gain three saves total, chosen from among any saves available to your classes. If you can only pick two, you must pick those two, but then gain an extra free pick of save proficiency.
    You may take skills from either class's list, and take the higher number of skills to gain from class.
    You gain equipment from one class only. If you need essentials from another class (for instance, a Fighter//Wizard without an arcane focus) just ask, and you can have it.
    Spellcasting is kept entirely separate on leveling, but in play, you can use slots from both sides for either side's spells.
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    A level five Wizard//Fighter (not EK) has the normal slots of a level five Wizard.
    A level five Wizard//Cleric would have eight 1st level slots, six 2nd level, and four 3rd level.
    A level five Wizard//Paladin would have eight 1st level slots, five 2nd level, and two 3rd level.

    In play, you can use any slots for any spell you know or have prepped.

    For ASIs, you gain them from both sides, but no stat can be raised by more than 2 at any level.


    Your kingdom lies at the northernmost edge of the Five Kingdoms. For generations, your kingdom and armies have stood bulwark against the threats of attack from the frozen hordes of the north. It's never been easy-they might be disorganized rabble, but they are strong. Until they weren't so disorganized. Argos The Eternal Frost, a warlord from the tundra, claimed dominion over legions from his home. And he marshalled them against the wall that has stood unbroken for as long as memory holds.
    He and his forces broke that wall, and they have shown no signs of stopping.

    You are bodyguards to Princess d'Amati. Shortly before Argos' forces broke through, there were rumblings of something dangerous, so the monarch, Queen Marchesa, had made preparations to send her daughter to another kingdom for safety. You were about three hours out from the castle when Argos' forces arrived. You are now moving with all haste you can, trying to stay ahead of the frozen forces of the north and keep Princess Adriana d'Amati safe, desperate to reach the nearest of the Five Kingdoms.
    Last edited by JNAProductions; Yesterday at 10:28 PM.
    I have a LOT of Homebrew!

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  25. - Top - End - #25
    Troll in the Playground
     
    MindFlayer

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    Default Re: A kingdom overrun.

    5e. Nope. No slight on the DM or players, but I'm no good for 5e.

    I wish everyone else the best of luck and 'uge enjoyment here!

  26. - Top - End - #26
    Ettin in the Playground
     
    AssassinGuy

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    Default Re: A kingdom overrun.

    Thank you JNA, I think I'll do a Gloom Stalker Ranger/Kensai/Arcane Archer, the royal hunter so to speak. Mark of Finding Variant human, is it's allowed.

    I assume I can't stack archery fighting styles from fighter and ranger?

    Also, how do you feel about the lucky feat?
    Last edited by Lioslaith; Today at 06:56 AM.
    I like the globe warm...

    If you live for people's acceptance you will die from their rejection.

    Remember, no matter how hot she is, someone, somewhere is tired of her crap.

  27. - Top - End - #27
    Titan in the Playground
     
    AvatarVecna's Avatar

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    Default Re: A kingdom overrun.

    Thinking of doing something with Drakewarden. Maybe Fighter//Paladin//Ranger for a dragon knight type.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

  28. - Top - End - #28
    Dwarf in the Playground
     
    Imp

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    Default Re: A kingdom overrun.

    Well, GL with this then, I am not stepping into 5th.

    Big pass for me.
    GNU Sir Terry Pratchett

  29. - Top - End - #29
    Titan in the Playground
     
    PirateWench

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    Default Re: A kingdom overrun.

    okay I will give this a whirl

    Goblin > Monsters of the Multiverse version
    evocation wizard
    hexblade warlock >Pact of the Blade
    champion fighter


    Okay Questions for the GM

    are you allowing more than the standard 3 attunement slots ?
    below I am listing my intended magic items <A>= attune, and if we are limited to just 3 then at the common slot I listed an alternate >Lantern

    are you allowing the (Optional) features?


    1 Legendary: Belt of Cloud Giant Strength (27 Legendary) <A>


    Rare: Rod of the Pact Keeper rare (+2) <A>
    While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
    In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long res


    Rare: Wand of the War Mage rare (+2) <A>
    While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack.


    1 Common: Hat of Wizardry <A>
    You can use the hat as a spellcasting focus for your wizard spells.
    You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.


    1 Common: Everbright Lantern
    This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light.


    Spoiler: Pick six numbers +ASI's
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    Str: 13 >14 becomes 27
    Dex: 14 >18
    Con: 16 >20
    Int: 18 >20
    Wis: 15 >18
    Cha: 17 >18


    Wizard ASI 4,8,12
    INT +2
    DEX +2
    DEX +2

    Warlock ASI 4,8,12
    WIS +2

    Telepathic
    Increase your Wisdom score by 1, you can cast detect thoughts and you can speak telepathically to any creature within 60 ft.

    Shadow Touched
    Increase your Charisma score by 1, to a maximum of 20.
    You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.


    Fighter ASI 4,6,8,12,14)
    CON +2

    Resilient (CON)
    Increase the chosen ability score by 1, to a maximum of 20.
    You gain proficiency in saving throws using the chosen ability.

    Durable
    Increase your Constitution score by 1, to a maximum of 20.
    When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).

    Squat Nimbleness
    Increase your Strength score by 1, to a maximum of 20.
    Increase your walking speed by 5 feet.
    You gain proficiency in the Acrobatics or Athletics skill (your choice).
    You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.

    Warcaster
    You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
    You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
    When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.



    Backstory
    Luna
    a formidable figure blending arcane mastery with martial prowess. Clad in enchanted armor that shimmers with protective spells, she wields a staff in one hand and a sword in the other. Her eyes, glowing with a mystical light, reveal the vast knowledge of ancient magic she commands. Luna's combat style is a seamless dance of spellcasting and swordplay, where she alternates between unleashing powerful incantations and executing precise, devastating strikes. Her reputation as a warrior-mage is legendary, with tales of her single-handedly defeating battalions and vanquishing dark sorcerers echoing throughout the land. Despite her fearsome capabilities, Luna remains a guardian of the innocent, using her unique blend of skills to protect those who cannot protect themselves.

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    Default Re: A kingdom overrun.

    Quote Originally Posted by Lioslaith View Post
    Thank you JNA, I think I'll do a Gloom Stalker Ranger/Kensai/Arcane Archer, the royal hunter so to speak. Mark of Finding Variant human, is it's allowed.

    I assume I can't stack archery fighting styles from fighter and ranger?

    Also, how do you feel about the lucky feat?
    Archery can only be taken once.
    Lucky is fine.

    Quote Originally Posted by samduke View Post
    okay I will give this a whirl

    Goblin > Monsters of the Multiverse version
    evocation wizard
    hexblade warlock >Pact of the Blade
    champion fighter


    Okay Questions for the GM

    are you allowing more than the standard 3 attunement slots ?
    below I am listing my intended magic items <A>= attune, and if we are limited to just 3 then at the common slot I listed an alternate >Lantern

    are you allowing the (Optional) features?


    1 Legendary: Belt of Cloud Giant Strength (27 Legendary) <A>


    Rare: Rod of the Pact Keeper rare (+2) <A>
    While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. This bonus is determined by the rod's rarity.
    In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long res


    Rare: Wand of the War Mage rare (+2) <A>
    While holding this wand, you gain a bonus to spell attack rolls determined by the wand's rarity. In addition, you ignore half cover when making a spell attack.


    1 Common: Hat of Wizardry <A>
    You can use the hat as a spellcasting focus for your wizard spells.
    You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.


    1 Common: Everbright Lantern
    This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light.


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    Str: 13 >14 becomes 27
    Dex: 14 >18
    Con: 16 >20
    Int: 18 >20
    Wis: 15 >18
    Cha: 17 >18


    Wizard ASI 4,8,12
    INT +2
    DEX +2
    DEX +2

    Warlock ASI 4,8,12
    WIS +2

    Telepathic
    Increase your Wisdom score by 1, you can cast detect thoughts and you can speak telepathically to any creature within 60 ft.

    Shadow Touched
    Increase your Charisma score by 1, to a maximum of 20.
    You learn the invisibility spell and one 1st-level spell of your choice. The 1st-level spell must be from the illusion or necromancy school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.


    Fighter ASI 4,6,8,12,14)
    CON +2

    Resilient (CON)
    Increase the chosen ability score by 1, to a maximum of 20.
    You gain proficiency in saving throws using the chosen ability.

    Durable
    Increase your Constitution score by 1, to a maximum of 20.
    When you roll a Hit Die to regain hit points, the minimum number of hit points you regain from the roll equals twice your Constitution modifier (minimum of 2).

    Squat Nimbleness
    Increase your Strength score by 1, to a maximum of 20.
    Increase your walking speed by 5 feet.
    You gain proficiency in the Acrobatics or Athletics skill (your choice).
    You have advantage on any Strength (Athletics) or Dexterity (Acrobatics) check you make to escape from being grappled.

    Warcaster
    You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
    You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
    When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.



    Backstory
    Luna
    a formidable figure blending arcane mastery with martial prowess. Clad in enchanted armor that shimmers with protective spells, she wields a staff in one hand and a sword in the other. Her eyes, glowing with a mystical light, reveal the vast knowledge of ancient magic she commands. Luna's combat style is a seamless dance of spellcasting and swordplay, where she alternates between unleashing powerful incantations and executing precise, devastating strikes. Her reputation as a warrior-mage is legendary, with tales of her single-handedly defeating battalions and vanquishing dark sorcerers echoing throughout the land. Despite her fearsome capabilities, Luna remains a guardian of the innocent, using her unique blend of skills to protect those who cannot protect themselves.
    Only three attunement slots.
    Optional features are fine.
    I have a LOT of Homebrew!

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