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  1. - Top - End - #391
    Ogre in the Playground
     
    remetagross's Avatar

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    Default Re: Goblins XIX: New Year, New Updates

    That last comic is nice!
    VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
    VC XVI, Burn baby burn:Nero
    VC XVIII, This is Heresy! Torquemada
    VC XX, Elder Evil: Henry Bowyer

    And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature

  2. - Top - End - #392
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Goblins XIX: New Year, New Updates

    This page was actualy so wholesome.
    Resurrecting the Negative LA thread, comments and discussion are very welcome!
    Nice find! Have a cookie!
    Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
    Quote Originally Posted by H_H_F_F View Post
    3.5 allows you to optimize into godhood, yes, but far more importantly, it lets you optimize weak, weird, and niche options into relevance.

  3. - Top - End - #393
    Ogre in the Playground
     
    Chimera

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    Default Re: Goblins XIX: New Year, New Updates

    Yeah it was a nice page, simple but effective. I liked how the visuals of the transformation looked.

    My 100% original pixelart fantasy webcomic, Hero oh Hero.

    Webcomic discussion thread: https://forums.giantitp.com/showthre...7-Hero-Oh-Hero

  4. - Top - End - #394
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Goblins XIX: New Year, New Updates

    Good landing from Plush... and he scores!
    Resurrecting the Negative LA thread, comments and discussion are very welcome!
    Nice find! Have a cookie!
    Do you want to build monstrous characters with reasonable LA? Join the Monster Mash! Currently, round XII: One-Punch Monster!!! Come judge single-strike entries!
    Quote Originally Posted by H_H_F_F View Post
    3.5 allows you to optimize into godhood, yes, but far more importantly, it lets you optimize weak, weird, and niche options into relevance.

  5. - Top - End - #395
    Bugbear in the Playground
     
    GnomePirate

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    Default Re: Goblins XIX: New Year, New Updates

    Didn't these people meet for the first time earlier this morning?

    I guess the constant mortal peril can speed up the bonding process. Good for them.
    Last edited by Murk; 2024-05-21 at 12:18 PM.

  6. - Top - End - #396
    Ogre in the Playground
     
    SamuraiGirl

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    Jan 2019

    Default Re: Goblins XIX: New Year, New Updates

    Gotta up the wangst quota somehow once you drop the gorn later...

  7. - Top - End - #397
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Goblins XIX: New Year, New Updates

    Quote Originally Posted by Murk View Post
    Didn't these people meet for the first time earlier this morning?

    I guess the constant mortal peril can speed up the bonding process. Good for them.
    Nah, I think it's been a day or two. Possibly even as much as almost three.
    So plenty of time for them to get close.
    Last edited by Kantaki; 2024-05-21 at 05:54 PM.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



  8. - Top - End - #398
    Titan in the Playground
     
    Anonymouswizard's Avatar

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    Default Re: Goblins XIX: New Year, New Updates

    Quote Originally Posted by Kantaki View Post
    Nah, I think it's been a day or two. Possibly even as much as almost three.
    So plenty of time for them to get close.
    Three days to traverse like six rooms? I thought goblins had at least a 35ft movement speed.
    Snazzy avatar (now back! ) by Honest Tiefling.

    RIP Laser-Snail, may you live on in our hearts forever.

    Spoiler: playground quotes
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    Quote Originally Posted by Zelphas View Post
    So here I am, trapped in my laboratory, trying to create a Mechabeast that's powerful enough to take down the howling horde outside my door, but also won't join them once it realizes what I've done...twentieth time's the charm, right?
    Quote Originally Posted by Lord Raziere View Post
    How about a Jovian Uplift stuck in a Case morph? it makes so little sense.

  9. - Top - End - #399
    Bugbear in the Playground
     
    GnomePirate

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    Default Re: Goblins XIX: New Year, New Updates

    It doesn't feel like it has been much time in-universe.

    On this page they first encounter Plush, and Thaco helpfully says "We're out of magic until next morning":
    Then they do the watch room which takes a few minutes, the hallway of doors which takes "an hour", flower room and fighting tentacle monster (another hour at most?) -- and then they open the portal.

    I don't think there was a night or long break inbetween, so it should still be the same day they met Plush.

  10. - Top - End - #400
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: Goblins XIX: New Year, New Updates

    Huh. It's been so long I thought they spend more time there*.
    I was actually convinced they rested at some point after the living plushie got his body back.
    Probably was thinking about them playing with the flowers.

    *To phrase it a bit unfair, the comic's speed could be called glacial, if it sped up a bit.
    "If it lives it can be killed.
    If it is dead it can be eaten."

    Ronkong Coma "the way of the bookhunter" III Catacombium
    (Walter Moers "Die Stadt der träumenden Bücher")



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