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Thread: Favorite 9th level spells
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2013-12-17, 08:44 PM (ISO 8601)
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Re: Favorite 9th level spells
I was gonna post a joke about resistances to the other elements should grant you immunities to other ridiculous things but I can't. There's just nothing comparable. This is powerful, high level stupidity were dealing with here.
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2013-12-17, 08:48 PM (ISO 8601)
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Re: Favorite 9th level spells
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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2013-12-17, 08:48 PM (ISO 8601)
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2013-12-17, 08:49 PM (ISO 8601)
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Re: Favorite 9th level spells
I once used Shapechange to kill the big undead dragon boss by flying up to him, shapechanging into a flea, crawling inside of him, and then shapechanging into a colossal squid... inside of him.
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2013-12-17, 09:02 PM (ISO 8601)
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2013-12-17, 09:03 PM (ISO 8601)
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2013-12-17, 09:05 PM (ISO 8601)
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Re: Favorite 9th level spells
Prestidigitation grants fire resistance 2. Resistance to fire grants lava immunity.
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2013-12-17, 09:39 PM (ISO 8601)
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2013-12-17, 09:55 PM (ISO 8601)
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Re: Favorite 9th level spells
Last edited by (Un)Inspired; 2013-12-17 at 10:00 PM.
amazing avatar of my favorite character, Gheera, by Pesimismrocks
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2013-12-17, 10:10 PM (ISO 8601)
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Re: Favorite 9th level spells
I've always seen a large difference between magical and mundane fire. Immersion in lava for 6 seconds does 20d6 but a fireball can do 10d6 instantly. That says to me that magical fire is more akin to being on the surface of the sun than mere lava. I've always ruled that any energy resistance provides total immunity to mundane fire and heat effects in addition to lava. I like what it allows me to do with low CR monsters in fiery environments: I get to have pillars of flame and creatures swimming in rivers of lava instead of the equivalent of a super weak oven.
You're probably right about the other elements issue.Tarvek needs to die in a fire.
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2013-12-17, 10:12 PM (ISO 8601)
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Re: Favorite 9th level spells
Metafaculty would probably be my favorite, but there are so many very good choices. And then a lot of not-so-good but very flavorful choices. Depending on class and the like. Genesis is pretty sweet as well.
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2013-12-17, 10:52 PM (ISO 8601)
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Re: Favorite 9th level spells
Actually, since oil of timelessness is a material component and has a cost, none of the components can be ignored with eschew materials.
Edit: hold on, i was reading a slightly paraphrased version of the feat apparently. It could be interpreted that you only need the materials with a gp cost.
Edit2: I read the old 3.0 metamagic feat, that feat wouldn't have worked, but the up-to-date feat would. By RAW.
However since I find the material component so flavorful and I would rather not have one or two libraries thrown at me, I use the component anyway.Last edited by NeoPhoenix0; 2013-12-17 at 10:57 PM.
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2013-12-18, 03:05 AM (ISO 8601)
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Re: Favorite 9th level spells
Was that mountain under the limit of 100 cubic feet per level?
Another thing: If the BBEG in an ECL 15 game doesn't have good air defenses, he wasn't very deserving of the title "BBEG" in the first place.Last edited by Slipperychicken; 2013-12-18 at 03:12 AM.
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2013-12-18, 04:20 AM (ISO 8601)
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Re: Favorite 9th level spells
Last edited by ericgrau; 2013-12-18 at 04:20 AM.
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2013-12-18, 07:20 AM (ISO 8601)
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2013-12-18, 09:41 AM (ISO 8601)
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2013-12-18, 11:55 AM (ISO 8601)
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Re: Favorite 9th level spells
ericgrau:
Foresight reminds me of sixth sense from the Lone Wolf book series, which was the most powerful discipline by far. Imagine a choose your own adventure book with advanced warning.
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2013-12-18, 12:49 PM (ISO 8601)
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Re: Favorite 9th level spells
Impending danger
"Impending" danger is immediate danger. Hence, the spell grants immunity to surprise, being flat footed, and defenses, but doesn't say anything about long-term effects (there are other divination spells for those). It won't warn you about a volcano exploding unless you're in the vicinity of the volcano and it's about to explode.
DM interpretations will vary slightly, but warnings about anything more than a couple rounds out would appear to contradict "impending".
Also, even if it worked that way... if you can cast Foresight and the only way you have to get out of an exploding volcano (you don't even have to get out really, just survive) is walking, you shouldn't have lived long enough to attain 9th level spells in the first place. Also it's unlikely your DM can accurately predict the sequence of campaign events six weeks into the future when someone is slinging around 9th level spells, so the best you can hope for in terms of accuracy is a couple rounds, tops.
Anyways, in a game with less focus on immunity to effects at high levels, Wierd would have been ridiculously powerful. It may be the reason you don't find a whole lot of high level anythings that aren't immune to mind-affecting, death, and stun effects, because anything that wasn't already got permastunned by an adventuring group with Weird and killed hundreds of years ago.Last edited by Icewraith; 2013-12-18 at 12:50 PM.
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2013-12-18, 12:58 PM (ISO 8601)
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Re: Favorite 9th level spells
I'm really partial to mindrape, but only because I like doing it to random NPCs, finding out their entire backstory, then rewriting their backstories into ones I like. I make a point of mindraping one or more commoners in every village/town/city/castle I visit, just so I have friends everywhere.
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2013-12-18, 01:00 PM (ISO 8601)
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Re: Favorite 9th level spells
Last edited by Snowbluff; 2013-12-18 at 01:01 PM.
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2013-12-18, 01:11 PM (ISO 8601)
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Re: Favorite 9th level spells
Spell-to-power Erudite, but yeah, kind of. Sure, he has the adventuring party, but when the entire party is evil, you're never sure if you can trust them.
You don't get to be a 17th level manifester/caster without having some psychological scars/trauma; if you were well-adjusted, you wouldn't be an adventurer in the first place, you'd be a commoner, getting mindraped.
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2013-12-18, 01:23 PM (ISO 8601)
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Re: Favorite 9th level spells
Anyways, in a game with less focus on immunity to effects at high levels, Wierd would have been ridiculously powerful.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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2013-12-18, 02:33 PM (ISO 8601)
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Re: Favorite 9th level spells
You can call me Draz.
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2013-12-18, 02:55 PM (ISO 8601)
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Re: Favorite 9th level spells
Did you say mind affecting? That is a horrible trade off. mind affecting is a very common immunity.
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2013-12-18, 03:10 PM (ISO 8601)
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Re: Favorite 9th level spells
Other 9th I really like, at least thematicly
Maw of chaos
Abyssal army
Black blade of disaster
Heavenly host
Heallish horde
Sphere of ultimate destruction
Plague of undead
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2013-12-18, 03:16 PM (ISO 8601)
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Re: Favorite 9th level spells
Missed that making the will save bypasses the stun, since you don't roll the fort save at all. May be a case of accidental houserules or errata, since I remember the spell description being slightly different - however it worked out, we had the stun going off even if the target made the will save. Whoopsies.
Also... "nothing but stun them for a round"? That's still a great effect to guarantee on a failed save, especially since there's no friendly fire built in as mentioned above.
Edit: I was postulating that anything at high level had developed mind-affecting immunity as a defense against a (as it appeared at the time) guaranteed no firendly fire aoe stun. The original post acknowledged the immunity downsides of the spell.
Think of it as the characters living in a world where the spell had already selected out anything weak to it.Last edited by Icewraith; 2013-12-18 at 03:24 PM.
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2013-12-18, 03:25 PM (ISO 8601)
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Re: Favorite 9th level spells
If it requires a failed save, it's nowhere near guaranteed. Hell, the two descriptors mean that it wouldn't be guaranteed without a required save. Stunning for a round is nice, but a save or stun for a round is something you were getting off of orbs of fire five spell levels ago, or occasionally even off of daze nine spell levels ago. The only advantage that weird has is that it affects targets in an area, but you could be doing far better with area based SoL's. Hell, just read something like frostfell, which kills on a failed save, deals a ton of damage on a successful save, and has far better descriptors, and you'll see how weak save or a round of stun is.
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2013-12-18, 03:29 PM (ISO 8601)
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Re: Favorite 9th level spells
Note also that as I stated above, my group was applying the stun incorrectly, which significantly increased the power of the spell.
Still it's a cool idea... you don't dredge up one guy's nightmares, you pull out everyone's worst nightmare simultaneously and hit them with it.Last edited by Icewraith; 2013-12-18 at 03:30 PM.
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2013-12-18, 08:20 PM (ISO 8601)
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Re: Favorite 9th level spells
Now, in second edition, Weird was quite cool back then. You dredged up an image of the target's worst fear, and then the target literally had to go through combat with that thing. It took extreme amounts of DM adjudication and slowed everything at the table to a crawl, of course, so it's no surprise that it got changed, but the cool factor was undeniable.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2013-12-18, 08:46 PM (ISO 8601)
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Re: Favorite 9th level spells
In my dreams, I am currently adruid 20/wizard 10/arcane hierophant 10/warshaper 5.Actually, after giving birth to a galaxy by splitting a black hole, level is no longer relevant.
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