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    SolithKnightGuy

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    Default Favored Classes in 5e

    DISCLAIMER: This is a thought experiment, nothing else. If reasonably good ideas come up from it, feel free to use them in your games, I'm not trying to homebrew here.

    OK. Probably a dead beaten horse already, but what if!

    What if each 5th edition race species had favored classes, what would they be for each race species, and how should it function to take levels in ones favored class?

    To provide context: a favored class was a concept in the 3rd edition D&D (based on earlier editions) that made certain classes more ideal for certain character races. For example, it was more ideal to make a fighter from a dwarf, a rogue from a halfling, a wizard from an elf, or a barbarian from a half-orc. Humans and half-elves were more adaptable and could excel in basically any one class.

    The idea is that a certain race species would be better at being a member of a certain class.

    Edit: It turns out that tying favored classes to race species comes with a lot of unwanted baggage. Because of this, I'm beginning to agree that Favored Classes in 5e should be tied to a character's Background, or based on the character's Cultural and/or Regional origins (setting by setting).
    Last edited by Arkhios; 2024-05-08 at 04:14 AM.

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    Default Re: Favored Classes in 5e

    Question that those of us who started with 5e will want answered: what is a 'favoured class' to begin with?
    I also assume it would be best to answer this for sub-races when applicable?

    To try to answer the question in the OP: The archetypical (high-) elf wizard, (hill-)dwarf cleric, (lightfoot-)halfling rogue, and human fighter come to mind first.
    IF specifying subclasses as well tiefling Fiend warlock, dragonborn Dragon sorcerer.

    As for what it should do: no clue, but it should be a very minor boost to not excessively discourage all other combinations.

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    Default Re: Favored Classes in 5e

    There should be a complex formula for how fast each race and class combination gains XP that brings in background, feat selection, and Int score. A comprehensive chart at the back of the book will tell players how much XP they need to advance a level if, for example, they're an orc druid with the alert feat and sage background.

    Picking a races' favored class will provide a small XP boost (well, a slight reduction in how much XP one needs to gain a level).

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    Default Re: Favored Classes in 5e

    Wood Elf for Monk.

    Half Elf for Bard.
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    Default Re: Favored Classes in 5e

    Thematically, I would say:
    Dragonborn Sorcerer
    Dwarf, Hill Cleric
    Dwarf, Mountain Paladin
    Elf, Dark Warlock
    Elf, High Wizard
    Elf, Wood Ranger
    Gnome, Forest Druid
    Gnome, Rock Artificer
    Half-elf Bard
    Half-orc Barbarian
    Halfling, Lightfoot Rogue
    Halfling, Stout Monk
    Human Fighter
    Tiefling Warlock
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Dualight View Post
    Question that those of us who started with 5e will want answered: what is a 'favoured class' to begin with?
    I also assume it would be best to answer this for sub-races when applicable?
    So it was only a specific thing in 3rd/.5 edition.
    But back in the day multiclassing came with an XP penalty if you didn't obey some rules.
    Either
    1. You had to keep all your classes within 1 level of eath other.
    2. You were multiclassed with a "favored class"

    The idea being that a species was strongly associated with a class enough that it was easier for them to pick up/maintain skills with.

    So like elf had the favored class wizard, because their aptitude for magic is so great.

    Meanwhile humans had favored class any because being adaptive is the human hat in D&D.

    How 5e would probably port the idea would be if particular species could ignore stat restrictions of a class when multiclassing.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Dualight View Post
    Question that those of us who started with 5e will want answered: what is a 'favoured class' to begin with?
    I also assume it would be best to answer this for sub-races when applicable?

    To try to answer the question in the OP: The archetypical (high-) elf wizard, (hill-)dwarf cleric, (lightfoot-)halfling rogue, and human fighter come to mind first.
    IF specifying subclasses as well tiefling Fiend warlock, dragonborn Dragon sorcerer.

    As for what it should do: no clue, but it should be a very minor boost to not excessively discourage all other combinations.
    Agreed on a very minor thing.
    I like “Can ignore multiclass stat requirements” as a small boost.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Witty Username View Post
    So it was only a specific thing in 3rd/.5 edition.
    But back in the day multiclassing came with an XP penalty if you didn't obey some rules.
    [...]
    How 5e would probably port the idea would be if particular species could ignore stat restrictions of a class when multiclassing.
    Thank you for the explanation and yes that would make sense.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Millstone85 View Post
    Thematically, I would say:
    Some of those are a lot more likely than others.



    Overall I like how Pathfinder took an often ignored, weak, 'negate a penalty' feature and turned it into an all around useful minor bonus instead (at least early on, before all the splat books went nuts with it).

    On the other hand, Pathfinder more rewarded Single Classing with it's Favored bonuses, so skewing back to Multiclass relevance would be nice.

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    Default Re: Favored Classes in 5e

    Quote Originally Posted by grarrrg View Post
    Some of those are a lot more likely than others.



    Overall I like how Pathfinder took an often ignored, weak, 'negate a penalty' feature and turned it into an all around useful minor bonus instead (at least early on, before all the splat books went nuts with it).

    On the other hand, Pathfinder more rewarded Single Classing with it's Favored bonuses, so skewing back to Multiclass relevance would be nice.
    I definitely agree that Pathfinder's approach would be better than ideal, especially because multiclassing doesn't impose EXP penalties.

    A simple bonus would be +1 max. hit point per level in favored class and maybe a bonus skill proficiency from the class list when you take the first level of your favored class.

    A bit more situational bonuses could potentially affect your class features. For example, if you have levels in your favored class:
    - Sorcerer: gain +1 extra Sorcery Point
    - Paladin: for Lay on Hands purposes, +1 Paladin level
    - Druid: for Wild Shape purposes, +1 Druid level

    Alternatively, as suggested, favored class could extend to subclasses:
    - Ranger (Beast Master): You count your Ranger level as one higher when determining the hit points of your Beast Companion
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Arkhios View Post
    I definitely agree that Pathfinder's approach would be better than ideal, especially because multiclassing doesn't impose EXP penalties.

    A simple bonus would be +1 max. hit point per level in favored class and maybe a bonus skill proficiency from the class list when you take the first level of your favored class.

    A bit more situational bonuses could potentially affect your class features. For example, if you have levels in your favored class:
    - Sorcerer: gain +1 extra Sorcery Point
    - Paladin: for Lay on Hands purposes, +1 Paladin level
    - Druid: for Wild Shape purposes, +1 Druid level

    Alternatively, as suggested, favored class could extend to subclasses:
    - Ranger (Beast Master): You count your Ranger level as one higher when determining the hit points of your Beast Companion
    Oh yeah I like Pathfinder 1's options a lot better for favor classes, especially 3.5 rules is so often niche and complicated that it doesn't even come into effect. However, I think full levels of abilities is often not the right choice. It might be better to have like 1/4 sorcery point or 1/5 of a spell known rather than entire individual spells or points.


    This is probably less of a problem for pet HP or Lay on Hands pool, but I think that can be stated with just "+x" HP rather than a whole level's worth of calculation.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Snowbluff View Post
    Oh yeah I like Pathfinder 1's options a lot better for favor classes, especially 3.5 rules is so often niche and complicated that it doesn't even come into effect. However, I think full levels of abilities is often not the right choice. It might be better to have like 1/4 sorcery point or 1/5 of a spell known rather than entire individual spells or points.


    This is probably less of a problem for pet HP or Lay on Hands pool, but I think that can be stated with just "+x" HP rather than a whole level's worth of calculation.
    I realize now that I clicked "submit reply" a bit hastily. My intention was to make it clear that the additional level in a calculation of a class feature would take effect only once, if you had any levels in your favored class. Essentially making the chosen species only marginally better at something related to the class in general.

    In contrast, the +1 hp/level in favored class would be the only favored class benefit that would increase depending on your level in the class (which is alone perhaps a bit boring).

    With that said, it could be nice if the extra level for a class feature would increase at the same intervals as your proficiency bonus would increase, for example. In a way making your favored (sub-)class progress a bit higher whether you multiclass or not.
    Last edited by Arkhios; 2024-05-07 at 12:38 PM.

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    Default Re: Favored Classes in 5e

    While I'm glad this doesn't exist in the base game (I can already see it reinforcing stereotypes/cliches like Half-Orc Barbarian that the game needs to move away from), I like the approach of relaxing the attribute requirements for multiclassing as the 5e version of this. I wouldn't remove them completely, but only needing, say, 10 instead of 13 in your primary stat would be pretty impactful and enable some interesting builds we haven't seen before.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Psyren View Post
    While I'm glad this doesn't exist in the base game (I can already see it reinforcing stereotypes/cliches like Half-Orc Barbarian that the game needs to move away from), I like the approach of relaxing the attribute requirements for multiclassing as the 5e version of this. I wouldn't remove them completely, but only needing, say, 10 instead of 13 in your primary stat would be pretty impactful and enable some interesting builds we haven't seen before.
    Relaxed requirements seem fair and could certainly be an elegant solution, but I think it still needs to be better spelled out what it actually means. Which requirements are relaxed? All requirements, just the ones related to your favored class, or just the ones other than your favored class?


    Disclaimer: The following is only my opinion, and everyone are free to disagree. I do not wish to cause friction, only to give food for thought.

    I can't help thinking that there may be a bit too much "butt-hurt" in the air lately about species-related stereotypes. These are fantastical species we are talking about. Even the humans depicted in the game are nowhere near actual humans in real life, and in all honesty I feel this issue has taken somewhat ridiculous turn once or twice already.

    I don't see why we can't allow certain things to remain iconic for certain species.

    Besides, per the example given (and implicated?), being a half-orc barbarian doesn't necessarily mean you're dumb and savage brute, or whatever.
    Last edited by Arkhios; 2024-05-07 at 02:26 PM.

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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Arkhios View Post
    Relaxed requirements seem fair and could certainly be an elegant solution, but I think it still needs to be better spelled out what it actually means. Which requirements are relaxed? All requirements, just the ones related to your favored class, or just the ones other than your favored class?


    Disclaimer: The following is only my opinion, and everyone are free to disagree. I do not wish to cause friction, only to give food for thought.

    I can't help thinking that there may be a bit too much "butt-hurt" in the air lately about species-related stereotypes. These are fantastical species we are talking about. Even the humans depicted in the game are nowhere near actual humans in real life, and in all honesty I feel this issue has taken somewhat ridiculous turn once or twice already.

    I don't see why we can't allow certain things to remain iconic for certain species.

    Besides, per the example given (and implicated?), being a half-orc barbarian doesn't necessarily mean you're dumb and savage brute, or whatever.
    1) I don't want to derail the thread into the stereotypes debate too far - I'll just say that if this rule were to make a comeback, it should be cultural (and therefore setting-specific, maybe even regional within a setting) rather than universal. For example, Halflings favoring Rogues and Monks would be more commonly a Forgotten Realms conceit, whereas Eberron and Dark Sun Halflings would probably be more inclined to be Barbarians. If favored class has to exist at all, it wouldn't make sense for every halfling etc in every setting to all have the same one.

    2) Ideally, the ability score relaxation would only be for the favored class itself. So using the example of a Tiefling Warlock/Wizard, they would only need 10 Cha but still need 13 Int. But I could certainly see the other approach whereby as long as one of the classes in the mix is the favored class, all bets are off.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Psyren View Post
    1) I don't want to derail the thread into the stereotypes debate too far - I'll just say that if this rule were to make a comeback, it should be cultural (and therefore setting-specific, maybe even regional within a setting) rather than universal. For example, Halflings favoring Rogues and Monks would be more commonly a Forgotten Realms conceit, whereas Eberron and Dark Sun Halflings would probably be more inclined to be Barbarians. If favored class has to exist at all, it wouldn't make sense for every halfling etc in every setting to all have the same one.

    2) Ideally, the ability score relaxation would only be for the favored class itself. So using the example of a Tiefling Warlock/Wizard, they would only need 10 Cha but still need 13 Int. But I could certainly see the other approach whereby as long as one of the classes in the mix is the favored class, all bets are off.
    1) Appreciated. I don't want to start/derail into another debate either, and I've said my piece on the matter.

    Definitely! A setting-related and/or regional favored classes are the most ideal approach on this matter, and it certainly would be how I'd implement this in any given game, if necessary or requested (perhaps as an Optional Rule?)

    2) I certainly think that it would make the most sense if each species' favored class "comes naturally to them", and is shown by not needing to qualify for their favored class' minimum requirements.

    (Actually, it does seem like the minimum requirements are kind of the "penalty" in 5th edition multiclassing, in the sense that you need to "pay a tax" for being able to multiclass.)
    Last edited by Arkhios; 2024-05-07 at 02:41 PM.

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    Default Re: Favored Classes in 5e

    I totally get where you're coming from Arkhios. It's like 'omg, you're racist!' for stating "elves can always see better in the dark than humans."

    Safest way to do this favored class idea, IMO, would be to either (ideally) let any PC choose their favored class. You get 1, pick appropriately ;) or B) each race has a small group, probably 3 or 4 thematically similar classes - so high elves might get Artificer, Ranger, or Wizard; rock gnomes might get Artificer, Monk, Wizard; (half)Orcs might get Barbarian, Fighter, or Warlock. etc.

    I definitely think if going the multiclass reduction route, that the minimum is either waved or reduced only for the favored class. A Human that picks 'Warlock as their favored class, still need Str/Cha 13 to MC into Paladin, for instance.
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    Quote Originally Posted by Theodoxus View Post
    I totally get where you're coming from Arkhios. It's like 'omg, you're racist!' for stating "elves can always see better in the dark than humans."
    Except this is clearly biological and therefore has nothing to do with class bad analogy is bad. (...Ugh, step away Psyren, step away...)

    Quote Originally Posted by Theodoxus View Post
    Safest way to do this favored class idea, IMO, would be to either (ideally) let any PC choose their favored class. You get 1, pick appropriately ;) or B) each race has a small group, probably 3 or 4 thematically similar classes - so high elves might get Artificer, Ranger, or Wizard; rock gnomes might get Artificer, Monk, Wizard; (half)Orcs might get Barbarian, Fighter, or Warlock. etc.
    I'd be fine with FC groups too. That heads off any arguments about whether Wizard or Artificer fits better for Rock Gnomes, Ranger or Monk for Wood Elves, Paladin or Sorcerer for Dragonborn etc etc.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Millstone85 View Post
    Thematically, I would say:
    Dragonborn Sorcerer
    Dwarf, Hill Cleric
    Dwarf, Mountain Paladin
    Elf, Dark Warlock
    Elf, High Wizard
    Elf, Wood Ranger
    Gnome, Forest Druid
    Gnome, Rock Artificer
    Half-elf Bard
    Half-orc Barbarian
    Halfling, Lightfoot Rogue
    Halfling, Stout Monk
    Human Fighter
    Tiefling Warlock
    Been meaning to reply to this. This is a good Default list, but I think there is no real merit for humans being "fighters", since they are the most versatile and adaptive species by default. 'Any one chosen at character creation' would befit them better.

    Other than a Default list, Favored Class groupings could work as well.
    Last edited by Arkhios; 2024-05-07 at 03:14 PM.

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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Psyren View Post
    Except this is clearly biological and therefore has nothing to do with class bad analogy is bad. (...Ugh, step away Psyren, step away...)
    Class? Not sure where that's coming from... but in the end, aren't all stereotypes biological? I mean, I'm not going to list real life stereotypes by race, but just doing a quick list in my head, there isn't anything that isn't biological in their nature.

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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Theodoxus View Post
    Class? Not sure where that's coming from...
    You mean besides the thread's topic?
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Favored Classes in 5e

    I think that you can present a species as having a particular affinity for a class without locking it into a specific culture.

    Bilbo Baggins did not come from a culture of thieves. Gandalf convinced the dwarves that he would fit that role by virtue of being even smaller than them and naturally hairy soft-footed. Also something about drawing a symbol on his door, I don't remember. The same logic could be applied to D&D halflings to say that, yes, those adventurers among halflings generally find it easiest to become rogues.

    For another example, elves are now supposed to be magically attuned to an environment: dark elves to the Underdark, wood elves to forests and high elves to places rich in arcane magic or somesuch. That too could inform favored adventuring classes, regardless of society.

    But can it be done with all species? I am not sure.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Arkhios View Post
    Been meaning to reply to this. This is a good Default list, but I think there is no real merit for humans being "fighters", since they are the most versatile and adaptive species by default. 'Any one chosen at character creation' would befit them better.

    Other than a Default list, Favored Class groupings could work as well.
    You forgot vHuman/Paladin.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by Psyren View Post
    You mean besides the thread's topic?
    Except you and Arkhios were talking about species stereotypes, not classes - which is where I was coming from. Hence why I referenced Arkhios and then talked about potential stereotypes...

    You know, I'm just gonna bow out. I got what I needed from the thread.
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    Default Re: Favored Classes in 5e

    Hmmm, I could see it being brought back. However, I would suggest the following:

    1) The benefits of a favored class should only apply to multiclassing, and it should be a minor boon at best. I like the idea of lowering multiclass requirements. So lets say your favored class is Wizard, you only need a 10 Intelligence to multiclass in and out of Wizard.

    2) Instead of tying favored class to Race/Species, tie it to your Background. And try to give most Backgrounds two options that a player can choose between during character creation. For example, a Sage could choose between having Wizard or Artificer for their favored class. Or an Acolyte could choose between Paladin and Cleric.

    The player could choose one of the given classes, and that class would become their Favored Class. You could still keep Custom Backgrounds too, by creating a Custom Background and only choosing one Favored Class.
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    Default Re: Favored Classes in 5e

    Leave it in some other edition.
    5e doesn't need this. It's bloat.

    It's noise, not signal.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by KorvinStarmast View Post
    Leave it in some other edition.
    5e doesn't need this. It's bloat.

    It's noise, not signal.
    What isn't bloat? Every new content in addition to the basic three books is bloat. And even they include optional rules, such as feats and multiclassing rules. Bloat is a matter of preference. Some of us want more tools to play with, others less.

    I'm not trying to impose the idea as mandatory in any way. Just pondering on the possibility of "what if" even if it's not "needed".

    Also, at its core, this is a thought experiment (a term I had somehow forgotten or neglected to mention for some reason)
    Last edited by Arkhios; 2024-05-08 at 02:23 AM.
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    Default Re: Favored Classes in 5e

    I'm not voting it would be much of a positive addition, but if you were adding it back in i'd go for something minor like the suggested ignoring multiclass requirements.

    While we're on the train of thought though, what about favored subclasses instead? Goliath would naturally fit giant barbarian for example.
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    Default Re: Favored Classes in 5e

    Quote Originally Posted by sithlordnergal View Post
    Hmmm, I could see it being brought back. However, I would suggest the following:

    1) The benefits of a favored class should only apply to multiclassing, and it should be a minor boon at best. I like the idea of lowering multiclass requirements. So lets say your favored class is Wizard, you only need a 10 Intelligence to multiclass in and out of Wizard.

    2) Instead of tying favored class to Race/Species, tie it to your Background. And try to give most Backgrounds two options that a player can choose between during character creation. For example, a Sage could choose between having Wizard or Artificer for their favored class. Or an Acolyte could choose between Paladin and Cleric.

    The player could choose one of the given classes, and that class would become their Favored Class. You could still keep Custom Backgrounds too, by creating a Custom Background and only choosing one Favored Class.
    You know, I'm not opposed to the idea that favored class was tied to a Background instead. It would make it somewhat easier to import the concept into any setting (without causing as much of a debate as species, if at all). Good idea! I think this is going somewhere :)

    So, let's do a recap:

    1) Favored Class should be fairly minor boon. Reduced Requirements for your Favored Class seem to be the way to go. A minimum of 10 instead of 13 is plausible, though I could see it removed entirely from your Favored Class.

    2) Favored Class should be a cultural, regional, or background related, not species related. To be honest, this is better all things considered. Even Cultural and Regional aspects fit better in the Background.

    3) There should be several on-theme-options for a Favored Class to choose from at Character Creation. Tying Favored Class to Background makes sense in that they're not too strict about the class choice, but they do match better with a certain type of class or classes.

    4) This is more of a personal preference, but it could be fun if the concept were to extend to include subclasses, not just the base classes.
    Last edited by Arkhios; 2024-05-08 at 04:04 AM.

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    Default Re: Favored Classes in 5e

    Quote Originally Posted by sithlordnergal View Post
    Instead of tying favored class to Race/Species, tie it to your Background.
    This is an interesting idea. Avoids the earlier baggage while also making backgrounds matter.

    Quote Originally Posted by KorvinStarmast View Post
    Leave it in some other edition.
    5e doesn't need this. It's bloat.

    It's noise, not signal.
    I 100% agree but I'm just engaging with the idea as a thought experiment. I wouldn't actually want this anywhere near 5e.

    Quote Originally Posted by Kane0 View Post
    While we're on the train of thought though, what about favored subclasses instead? Goliath would naturally fit giant barbarian for example.
    I'm not sure how this would work. "If you multiclass before you get your subclass, you need all the prerequisites, but once you get your subclass now you get to ignore them?" Talk about making Hexblade dips even more popular
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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