Results 91 to 97 of 97
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2024-04-11, 12:17 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
That was actually quite annoying at times. But, if you attack enough times, you'll eventually hit. That 5% chance on every attack still matters. I got around those pesky uber AC monsters by throwing an ungodly amount of attacks per round at them. Summons help soak up damage until you can manage to hit.
Last edited by Eldonauran; 2024-04-11 at 12:18 PM.
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2024-04-11, 12:41 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2024-04-11, 05:17 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
I wouldn't call it horrible, unless you want to classify everything that causes mild annoyance as horrible. It wasn't as if every creature, or the vast majority of them, had such highly inflated armor class. If I recall correctly, most of them were optional 'boss' monsters, or there was something else going on that either allowed alternative ways to defeat or bypass the encounter.
To be honest, there were tons of ways to get around high AC enemies, though little to be done with purely martial characters that chose to focus on just the one thing. Not even resistances or immunities stopped elemental attacks if you had the right mythic power or chose a mythic path that opened up other tactics. There are even mythic powers that let you deal damage even when you missed.Last edited by Eldonauran; 2024-04-11 at 05:19 PM.
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2024-04-12, 10:50 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
The one time I've liked that sort of mechanic is with the Geist from Battle Brothers. They have incredibly high evasion and 1 hit point. Battle Brothers uses honest dice rolls and has a lot of attacks per turn. If you're in melee with them, your chance of hitting them is pretty decent, but the hard part is breaking through the zombie front line to get to grips with the Geists in the back.
But remember what I said about honest dice rolls? The minimum hit chance is 5%. This means you can have your archers (who suck vs zombies anyway because a zombie doesn't really care how many arrows it has sticking out of it) spam attacks at them, and sooner or later they'll roll that natural 20 and the Geist goes down. There's only a few Geists per combat, so by preemptively flinging a crapton of missiles at the ghosts in the back you can remove most or all of them. It turns what would be a really irritating mechanic into an interesting tactical decision.
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2024-04-16, 05:57 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
Well, I just started a Gale origin playthrough and I've got to say... The first night's rest was interesting, as is the magical item I received to consume. Ring of Evasion. Nah, I was not going to consume that. That ring is awesome.
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2024-04-23, 02:57 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
Came back after a break, ended up restarting as a halfling lore bard. Also finally bothered to look into a hair bug I was getting, now some styles and beards look so much better.
I just need to remember to nab spells that target more than WIS saves. Oh, and probably Fireball/Lightning Bolt and Counterspell for my first Magical Secrets.
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2024-04-25, 06:55 AM (ISO 8601)
- Join Date
- Nov 2013
Re: Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread