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  1. - Top - End - #391
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    DeTess's Avatar

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    Default Re: (3.5 OOC) End of Fate

    I've got a potential idea, but need to know some info about the room. How far is it across from one side to the other?

    And did there seem to be a particular trigger that caused the doors to disappear earlier?
    Jasnah avatar by Zea Mays

  2. - Top - End - #392
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    I've got a potential idea, but need to know some info about the room. How far is it across from one side to the other?

    And did there seem to be a particular trigger that caused the doors to disappear earlier?
    rooms are roughly 30 by 30 ft but as soon as you both enter the doorway seems to sink into the ground.
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  3. - Top - End - #393
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    rooms are roughly 30 by 30 ft but as soon as you both enter the doorway seems to sink into the ground.
    And how fast does that happen? I've got a way of instantly crossing the room, so want to know if that could be used to skip, or not at all.
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  4. - Top - End - #394
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    And how fast does that happen? I've got a way of instantly crossing the room, so want to know if that could be used to skip, or not at all.
    Its pretty quick like half a round are you trying to skip it yourself or with maynard?
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  5. - Top - End - #395
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    Default Re: (3.5 OOC) End of Fate

    I wouldn't leave him behind, so would try to hold the door up/open long enough for Maynard to catch up.
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  6. - Top - End - #396
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    Default Re: (3.5 OOC) End of Fate

    Well, we could try that, I suspect these things close with a fair bit of force.

    I forget whether I explained why I picked up those rocks earlier; to wit -> in theory I *might* be able to throw a rock at an ally and then use my block for an ally ability to get next to them very quickly to block the rock I threw; it's unclear what the limits are on it aside from my movement speed. I think it's like a fast movement ability, but whether it could function more like a teleport, or whether I can use it to say get up a tree my ally is in or somesuch. It's also no tclear the ability would work on thrown attack against an ally rather than a hostile attack, as these are special empowered abilities after all.

    For that matter, if it waits until we're both in, we could just have me walk in, then you teleport in and we rush the door together. But how do we know the next door would even be openable? I wouldn't expect each door to be openable until its guardians have been defeated, or else one of us could just try to go through and force the doors open.

    we could both ready actions to leave the room the way we came as soon as we enter it, both walk into it then go righ tback to the previous room as the rooms are shifting; no idea what that would leave us with. probably stuck somewhere until the rooms adjust again.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  7. - Top - End - #397
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    I wouldn't leave him behind, so would try to hold the door up/open long enough for Maynard to catch up.
    I would say the weight would be pretty intense like a dc 30 strength check minimum

    Quote Originally Posted by zlefin View Post
    Well, we could try that, I suspect these things close with a fair bit of force.

    I forget whether I explained why I picked up those rocks earlier; to wit -> in theory I *might* be able to throw a rock at an ally and then use my block for an ally ability to get next to them very quickly to block the rock I threw; it's unclear what the limits are on it aside from my movement speed. I think it's like a fast movement ability, but whether it could function more like a teleport, or whether I can use it to say get up a tree my ally is in or somesuch. It's also no tclear the ability would work on thrown attack against an ally rather than a hostile attack, as these are special empowered abilities after all.

    For that matter, if it waits until we're both in, we could just have me walk in, then you teleport in and we rush the door together. But how do we know the next door would even be openable? I wouldn't expect each door to be openable until its guardians have been defeated, or else one of us could just try to go through and force the doors open.

    we could both ready actions to leave the room the way we came as soon as we enter it, both walk into it then go righ tback to the previous room as the rooms are shifting; no idea what that would leave us with. probably stuck somewhere until the rooms adjust again.
    Id say you can cover up to half your movement speed on a shield other command it be kinda supernatural. Not teleport to them level just you moving beyond ordinary means to protect them. It does wait until your both in yes. I would just say having one person try to go to the next floor or open the next floor before clearing the trail is very dangerous lol
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  8. - Top - End - #398
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    Default Re: (3.5 OOC) End of Fate

    Fair. Zeflin, do you want to gamble on trying to cheat, or just do this the regular way?
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  9. - Top - End - #399
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    Default Re: (3.5 OOC) End of Fate

    I'm willing to gamble, I'm still unclear about exactly how the doors are; are they like, open before they get submerged into the walls? or closed but pushable? or what? It occurs to me that it says the doors lead down, which you wouldn't be able to tell if they were fully closed, but they could be mostly closed, or have some glass or something.
    Last edited by zlefin; 2024-05-09 at 06:37 PM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  10. - Top - End - #400
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    I'm willing to gamble, I'm still unclear about exactly how the doors are; are they like, open before they get submerged into the walls? or closed but pushable? or what? It occurs to me that it says the doors lead down, which you wouldn't be able to tell if they were fully closed, but they could be mostly closed, or have some glass or something.
    Hmm trying to think of a way of saying it lol The doors passage way sinks into the ground and is replaced by a stone wall. Think of a sliding door but not left and right more up and down like an elevator. The doorway itself it slightly in a corridor at an angle indicating its direction. I hope that helps?
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  11. - Top - End - #401
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    Default Re: (3.5 OOC) End of Fate

    I still don't quite get it.

    I guess the main thing is if one ran into it, is it clear one gets to some sort of next room as is (ie does there exist a path), or is the path fully and obviously blocked at some point until something moves sufficiently.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  12. - Top - End - #402
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    I still don't quite get it.

    I guess the main thing is if one ran into it, is it clear one gets to some sort of next room as is (ie does there exist a path), or is the path fully and obviously blocked at some point until something moves sufficiently.
    I'm not quite sure what your asking lol

    If you charge at it behind the door is a corridor and staircase leading down from what you have seem so far you are aware it does keep going on.

    Currently the door is closed your unsure if it's locked or not. But you feel pretty confident that the pathway continues.

    As for being blocked the doorway just sinks into the floor and is replaced by a stone wall. But whenever you cleared the room the doorway returned.


    Hopefully that answers your question this time wish I could just make the diagram in my head appear on paper for ya
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  13. - Top - End - #403
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    Default Re: (3.5 OOC) End of Fate

    ok, so even if we tried to bypass it, there's considerable doubt/uncertainty as to the extent we could get the door open enough to continue. That makes it seem awfully risky to try a bypass. thoughts detess?

    edit: oh, I see IC action has been taken, well I'll support that plan then ofc.
    Last edited by zlefin; 2024-05-10 at 09:25 AM.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  14. - Top - End - #404
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    Default Re: (3.5 OOC) End of Fate

    Need a strength check DC 25 detess
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  15. - Top - End - #405
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    Need a strength check DC 25 detess
    That's probably not happening XD
    (1d20+1)[3]
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  16. - Top - End - #406
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by DeTess View Post
    That's probably not happening XD
    [roll0]
    Oh my gawd lol full on noodle arms aren't ya? XD


    Is Maynard heading into the room or holding back? If your outside of the room you can make a reflex save of DC 10 to slide into the room if you like. Otherwise the doorway into the room will close with just detess in it
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  17. - Top - End - #407
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    Default Re: (3.5 OOC) End of Fate

    If there's space to fit us both in I'll try to support the forcing open the door effort. that said I don't think I have the str to pull it off. As to the larger question, I'll support whatever their play is, if they wanna back out into the room, I'll do that, if they want to try being stuck in the small space and hope it leads somewhere, i'll join (as long as there's space enoug hto fit us both in there)

    makg a str check
    (1d20+4)[8]
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  18. - Top - End - #408
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    Default Re: (3.5 OOC) End of Fate

    [QUOTE=zlefin;26010390]If there's space to fit us both in I'll try to support the forcing open the door effort. that said I don't think I have the str to pull it off. As to the larger question, I'll support whatever their play is, if they wanna back out into the room, I'll do that, if they want to try being stuck in the small space and hope it leads somewhere, i'll join (as long as there's space enoug hto fit us both in there)





    If you entered the room in attempt to open the door with them the doors sink into the floor if not you you need a reflex save of at least 10 to enter into the room before the doors sink into the floor trapping detess inside to solo. Unless your trying to break the now stone wall from the outside?
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  19. - Top - End - #409
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    Default Re: (3.5 OOC) End of Fate

    I don't understand, I was already in the room; as per the stated plan it was me in the room next to the door, then her suddenly being in the room with jaunt and us being both next to it so we could potentially go through together.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  20. - Top - End - #410
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    Default Re: (3.5 OOC) End of Fate

    Meanwhile in thread A: hey, Darius, does Porky want the honour of getting to eat the cursed cellar door?

  21. - Top - End - #411
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by zlefin View Post
    I don't understand, I was already in the room; as per the stated plan it was me in the room next to the door, then her suddenly being in the room with jaunt and us being both next to it so we could potentially go through together.
    Ah I was mistaken then I thought she went in by herself first to try and bypass the door. Not you enter first then Both of you try and open the door.
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  22. - Top - End - #412
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Metastachydium View Post
    Meanwhile in thread A: hey, Darius, does Porky want the honour of getting to eat the cursed cellar door?
    Yea was curious who would try it. Tbh I'm surprised you guys just didn't apply like 10 bags of powder to keep the area from disapating
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  23. - Top - End - #413
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Forsaken View Post
    Yea was curious who would try it.
    I'm halfway tempted to just have B. open it at this point (I just remembered she has an actual Strength score!), but that would feel weird (emotionally speaking, she's kinda attached to her healy hands), hence my hesitation.

    Tbh I'm surprised you guys just didn't apply like 10 bags of powder to keep the area from disapating
    Come on! Whoever uses a consumable resource that doesn't automatically replenish itself like that until long after that's the only viable option?! That's just sound logistics!

  24. - Top - End - #414
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    Default Re: (3.5 OOC) End of Fate

    What do I need to roll for porky to eat the door?
    Festival of Heroes:
    Umbear: 14 ft tall Ogre, Odd assortment of Clothing and Armor. Greenish/Grey Skin. Tusks.

  25. - Top - End - #415
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    Default Re: (3.5 OOC) End of Fate

    Quote Originally Posted by Darius Vibrtrar View Post
    What do I need to roll for porky to eat the door?
    I'm unsure that's possible lol also I think your still full from the umbrella that's probably not digestible lol

    Lastly whomever wants to open the cellar first sees a dark rank smelling cellar with a small hall leading deeper down. Potentially your glow stick friend is enough to see that nobody is down there.
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  26. - Top - End - #416
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    Default Re: (3.5 OOC) End of Fate

    Is there anything you need from us in ic B? I think we did our actions and our waiting to see what fate befalls us.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

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