New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 28 of 31 FirstFirst ... 31819202122232425262728293031 LastLast
Results 811 to 840 of 908
  1. - Top - End - #811
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 1/41 HD: 4/4
    PPer: 13 PInv: 10 PIst: 11
    Raging: Yes
    Reckless: Yes
    Resistances: Bludgeoning, Piercing, Slashing, Cold, Fire, Necrotic
    Conditions: --
    Rages: 1/3
    Relentless Endurance: 0/1

    Sabian nearly collapses from another bite, but somehow manages to stay on his feet. He tries to climb the tree but fails, flagging from his wounds. He stabs out at one of the wolves and bashes another back into the flaming underbrush.

    Spoiler: Turn 4
    Show

    Action - Attack W21
    Attack - (1d20+6)[12], (1d20+6)[25]
    Damage - Magical Piercing - (1d6+6)[11] + Radiant - (1d6+2)[7]
    Bonus Action - Shield Master Shove W5 to Y308 burning bush
    Athletics - (1d20+7)[11], Advantage - (1d20+7)[26]

  2. - Top - End - #812
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus heals Cassandra and kills one of the wolves next to her with a pair of blasts. She whips one of the wolves, injuring it badly, then teleports into a nearby tree.
    Sabian slays one of the wolves with a single blow, then shoves the burnt wolf back into the burning, dry shrubs. It takes (1d6)[1] fire damage.
    Mustafa lays on the ground unconscious.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  3. - Top - End - #813
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    The wolves that had been harrying Cassandra move to join those around Chloe and Sabian. Sabian deflects all their blows, and those who would attack Chloe are diverted by her repellent and turn away at the last moment.

    Spoiler
    Show

    #5 vs Sabian
    Attack (1d20+4)[6] or (1d20+4)[20] for (2d4+2)[10] and Str DC 11 or prone
    Save (1d20)[2] or (1d20)[15]

    #17 vs Sabian
    Attack (1d20+4)[16] or (1d20+4)[9] for (2d4+2)[9] and Str DC 11 or prone
    Save (1d20)[18] or (1d20)[6]

    #19 vs Sabian
    Attack (1d20+4)[5] or (1d20+4)[10] for (2d4+2)[5] and Str DC 11 or prone
    Save (1d20)[1] or (1d20)[12]

    #27 vs Sabian
    Attack (1d20+4)[11] or (1d20+4)[10] for (2d4+2)[4] and Str DC 11 or prone
    Save (1d20)[3] or (1d20)[9]

    #23 vs Chloe, Wis save (1d20+1)[14]
    Attack (1d20+4)[23] or (1d20+4)[22] for (2d4+2)[7] and Str DC 11 or prone
    Save (1d20)[7]

    #25 vs Chloe, Wis save (1d20+1)[3]
    Attack (1d20+4)[8] or (1d20+4)[7] for (2d4+2)[7] and Str DC 11 or prone
    Save (1d20)[4]



    Spoiler: Map
    Show



    =>Chloe
    Last edited by J-H; 2024-05-02 at 02:02 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #814
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 12/31 (2/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions: Sanctuary
    Concentrating: Create Bonfire
    Experimental Elixir: Resilience (Sabian) Decanter: 3/3
    Spell Slots - 1st: 0/3

    Taking a moment, Chloé chugs a healing potion while making herself look as big as possible for the wolves.

    Spoiler: Actions
    Show

    Move: None
    Action: Healing Potion: (2d4+2)[8]
    BA: Servant Strike, 18 to hit (12+6 in discord), 6 force damage (4+2).



    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    Last edited by Amnestic; 2024-05-02 at 02:52 PM.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  5. - Top - End - #815
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloe heals herself, while her construct hovers overhead and finishes off one of the injured wolves.

    With half their number killed, four badly injured and their enemies still standing, the wolves cautiously retreat from the battlefield.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  6. - Top - End - #816
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions: spider climb
    Spell slots: 0/2

    Titus carefully walked down the tree, looking around suspiciously: "Well, that nearly turned out very bad. I guess a rest is in order. Here, have some healing."
    With that, he touched Sabian lightly and let flow his remaining magical energy as healing into the barbarian.

    Spoiler
    Show

    (2d8+5)[18] cure wounds for Sabian.
    Last edited by Pyrophilios; 2024-05-02 at 03:32 PM.

  7. - Top - End - #817
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 19/41 HD: 4/4
    PPer: 13 PInv: 10 PIst: 11
    Raging: No
    Reckless: No
    Resistances: Cold, Fire, Necrotic
    Conditions: --
    Rages: 1/3
    Relentless Endurance: 0/1

    Sabian claps Titus on the shoulder, Many thanks. That was a close one. He jogs over to vampiralgietch and kneels beside him, checking for signs of life, Mustafa? Chloe, I think he needs a potion.

  8. - Top - End - #818
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 12/31 (2/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions: Sanctuary
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 3/3
    Spell Slots - 1st: 0/3

    Still nursing more than a few injuries herself, Chloé nevertheless steps over to the fallen priest and pours the healing liquid into his throat. "We're not exactly in a safe place, but should we find somewhere to rest before continuing on?"

    Spoiler: Actions
    Show

    Potion of Healing on Mustafar: (2d4+2)[9]


    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    [/QUOTE]
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  9. - Top - End - #819
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    [QUOTE=dangelo;26003694]
    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 9/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 2
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 2/3

    Mustafa woke up of a sudden, gaping for a breath of life. He had taken plenty of wounds in his experience with the battlefield, but never one that put him so close to death. The soldier priest was startled, and thinking the battle still raged on, sprawled back to his feet and raised his scepter to attack. Only he was only surrounded by allies, and his body collpased in relief. "We did it..." He managed to say, his vision blurring as he was suddenly struck by the pain of all his injuries. "Cursed be these wolves... I underestimated them..."

    He looked up, trying to collect himself. "Who else has fallen? Who else have I failed to protect?" Despite the pain, he leaned on his scepter to pull himself up, and soon it was glowing with golden healing energy. "Does anyone require healing?"
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  10. - Top - End - #820
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 4
    AC: 15 | HP: 2/31
    Spell Slots: 1st: 2/3 | 2nd: 0/3
    Spells Prepared:
    1st - Shield, Absorb Elements, Burning Hands
    2nd - Misty Step, Invisibility, Flaming Sphere, Web

    Bladesongs: 0/2
    Arcane Recovery (2): 1/1
    Active Effects: None
    Concentrating: None
    Conditions: Exhaustion (2)

    At that moment Cass falls out the tree and weakly raises her hand.

  11. - Top - End - #821
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    As you administer potions and healing, you spy remains near where the wolves were resting. Little remains of it aside from scattered bones and clothing, and a torn leather bag. Within the bag are a few bottles, and a small leather-bound folio containing a few pages describing the newly-devised potions which the bearer apparently intended to sell.
    Spoiler: Contents
    Show

    2 healing potions
    1 greater healing potion

    3 potions of restfulness - each removes one level of exhaustion when drunk. There is a note that drinking more than one at a time can cause internal upset.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  12. - Top - End - #822
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 9/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 2
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 2/3

    While the others search the spot the wolves were resting, Mustafa administers healing magic on his allies by holding his scepter between his hands and saying an ancient prayer that begged for divine intervention. Followers of the Gods of Light had kept that knowledge for centuries, the first spell he had ever learned and the most important of them all. A spell to save lives that weren't supposed to be taken just yet.

    2x Cure Wounds on Cass for 9 and 6
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  13. - Top - End - #823
    Troll in the Playground
     
    Infernally Clay's Avatar

    Join Date
    Apr 2012
    Location
    England
    Gender
    Female

    Default Re: Castlevania II: Dracula's Curse (IC)

    Cassandra Hartdegen
    High Elf Wizard Bladesinger 4
    AC: 15 | HP: 31/31 | HD: 2/4
    Spell Slots: 1st: 2/3 | 2nd: 1/3
    Spells Prepared:
    1st - Shield, Absorb Elements, Burning Hands
    2nd - Misty Step, Invisibility, Flaming Sphere, Web

    Bladesongs: 0/2
    Arcane Recovery (2): 0/1
    Active Effects: None
    Concentrating: None
    Conditions: Exhaustion (1)

    Cass thanks Mustafar for his help and takes a breather, recovering her physical and mental stamina.

    Spoiler
    Show
    Spend two hit die to gain 15 hit points (rolled in Discord).
    Spend Arcane Recovery to regain one 2nd level spell slot.
    Consume one Potion of Restfulness to reduce exhaustion to level 1.
    "Don't think of it as dying," said Death,
    "Just think of it as leaving early to avoid the rush."

  14. - Top - End - #824
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 9/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 2
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 2/3

    During their break, Mustafa doused a bone needle in spirit and sewed up his wounds. It was an arduous task, but important to the healing process.

    Spoiler
    Show
    Spent 3 hit dice to heal 6+7+10 during the short rest, rolled on discord. Back to 31/31.
    Last edited by dangelo; 2024-05-04 at 12:51 AM.
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  15. - Top - End - #825
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions:
    Spell slots: 2/2

    Titus spent the short break in silent contemplation, but rose when he felt his magic restored.
    "I can offer some more healing if you are willing to wait another hour. Though I guess you are all looking forward to a real good nights sleep. So maybe it's better to press on until we find a secure enough location to spend the night."

  16. - Top - End - #826
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 28/31 (0/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions:
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 3/3
    Spell Slots - 1st: 0/3

    "I'm sure the way things are going, something will jump out at us again if we wait too long." Chloé gripes a little. Her collection of special concoctions had been exhausted for the day, but she still pockets the healing potions to spread out later.

    Spoiler: Actions
    Show

    Chloé expending her last two hit dice to regain 16 HP (in discord)


    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  17. - Top - End - #827
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    The road has been gradually veering towards the lake. After you're done treating your injuries, you travel for no more than about 15 minutes before reaching an outrcropping of rock that juts up from the ground. Underneath an almost arch-like overhang is a dark doorway that, according to the sign carved above it, leads to the Laruba Monastery.

    Next to the door is a rack holding some torches and a few candles, as well as a flint and a piece of metal to strike it against to throw sparks and light something if needed. You know that it will be about a two hour underground journey.

    It's currently about 3 o'clock (3 hours of sunlight left). You have spent 5 hours traveling so far today.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  18. - Top - End - #828
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions:
    Spell slots: 2/2

    "Alright, we made it - now all we have to do is survive the tunnels. Cloe, we could send your servant ahead with a light stone. That should give us enough warning in case there are more bats around. I'll take point, seeing that I'm the least banged up."

    As he spoke, his weapon formed again into a great sword.

  19. - Top - End - #829
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 31/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 1
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 1/3

    The sight of Lake Laruba under the afternoon sky might have been beautiful were the circumstances different. Now, the faintest red that threatened to paint the sky reminded Mustafa of the blood of his loved ones, and of every innocent soul that was suffering under Dracula's Curse. He was glad to leave the Carpathian behind, though its open arms still bothered him from the corner of his eyes, stretching infinitely north and south of the Alba Woods, hugging him, reminding him they were never really free of its grasp. Even if the fellowship survived whatever evil lurked on this side of the mountains, the headquarters of the Belmonte Order were on the other side of the Carpathian. Until then, the Curse would only grow stronger. Evil remembers, her whispered in despair. Gods of light, send for us. A ray of sunlight. A spark of guidance. Anything.

    While his companions analyzed their surroundings, Mustafa set up a small fire and retrieved a delicade packett from his baggage. It contained special herbs he had brought from his temple in Constantinople, far to the East. When burned, these dry herbs produced sweet-scented smoke that billowed in thick clouds. The fire grew, the special herbs burning fast and bright. Mustafa stood and waved his arm across the smoke left, and right, and left. "Shall we cross this tunnel immediately, o Gods of Light? Those of you who listen, and those who wish to help. Show us a glimpse of the future, of the path we're bound to travel, for there is only destiny, and there is no true freedom, as evil things are evil and good things are good. Our only choice is to fight our true nature or accept it, and embrace it. Help us destroy the evil things that roam this world, o Gods of Light, and protect the good things that remain."

    He looks for shapes in the smoke. Riding knights, monsters and ghosts, ruined castles, ships and sea serpents, any glimpse or comments on legends and myths, symbols that could tell him about the future.

    Spoiler
    Show
    Casting Augury (2nd level) about the course of action "Enter the tunnel in our current state"
    Last edited by dangelo; 2024-05-05 at 03:05 PM.
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  20. - Top - End - #830
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    His spell returns a result of nothing - no visions or feelings. It appears that at least the first 30 minutes of travel in the tunnel will be uneventful. Beyond that is beyond the reach of the magic to tell.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  21. - Top - End - #831
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 28/31 (0/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions:
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 3/3
    Spell Slots - 1st: 0/3

    A servant it might be, but she's still loathe to put it in danger. Still, given the circumstances it would be better for it to fall than any of them. "So long as we aren't too far behind to it."

    Spoiler: Actions
    Show

    Servant is no more than 60ft ahead of the party, decidedly still in line of sight/effect.


    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  22. - Top - End - #832
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    "If evil awaits us inside, it won't reveal itself until we reach the middle of the tunnel. The first half hour of our trip should be uneventful." Mustafa shared his visions with the group. "In our current condition, if the Curse has reached the Monastery, we might not survive the trip. Especially if it won't attack until we're deep enough escape will be impossible."
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  23. - Top - End - #833
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 41/41 HD: 2/4
    PPer: 13 PInv: 10 PIst: 11
    Raging: No
    Reckless: No
    Resistances: Cold, Fire, Necrotic
    Conditions: --
    Rages: 1/3
    Relentless Endurance: 0/1

    Spoiler: Short Rest
    Show
    Sabian spends two hit dice during the Short Rest (unless the results indicate another hit die is needed).

    Hit Die 1 - (1d12+2)[12]
    Hit Die 2 - (1d12+2)[13]


    At the entrance to the tunnel, Sabian grabs the torches and candles and flint and steel, I don't think anyone will be following behind us that will need these, he says.

    As they prepare to enter, Sabian nods quietly at Mustafa's revelation from his divinatory magic. Titus, if you want to lead the way until then, that's okay. But you have healing magic, so I think you should let me take the lead beyond what Mustafa is able to see.

    If anything should be waiting for us in there, we'll need all the magic we have to survive, he says grimly.
    Last edited by Dr.Samurai; 2024-05-05 at 07:20 PM.

  24. - Top - End - #834
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 31/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 1
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 1/3

    "I appreciate your bravey, master Skellegue, but allow me to elaborate." Mustafa might be wounded, cursed, muddy and exhausted, but he remained polite. Dracula couldn't take away his etiquette. "Let us assume there is some evil hidden in this tunnel. That Dracula's Curse has spread towards the lake. If that is the case, we can only expect the monastery to be overtaken by creatures of the night, as it happened in Holmwood Tower." The name sounded like a bad omen in his speech. "If that is the case, than it's best we rest here, under the moon and stars."
    Last edited by dangelo; 2024-05-05 at 08:11 PM.
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  25. - Top - End - #835
    Troll in the Playground
     
    Pyrophilios's Avatar

    Join Date
    May 2011
    Location
    Germany
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Titus Malvallée
    Half-Elf Celestial Warlock 4
    AC: 17 HP: 31/31 HD: 4/4
    PPer: 13 PInv: 12 PIst: 11
    Healing Light: 3/5
    Resistances:
    Conditions:
    Spell slots: 2/2

    "Resting here and now likely won't give us an advantage - as long as the sun is out, Dracula's influence in the world is reduced - but once the sun goes down I suspect his servants will no longer flee from combat.

    As for movement order: Alright, I'll stay right behind you. But we need to be ready to let our arcane and divine specialists do their flame thrower thing if we are accosted by another swarm."

  26. - Top - End - #836
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    You descend the stairs and proceed through the tunnel. It is narrow and very straight, and tool-marks are few and far between. It seems that it may have been dug partly or wholly by magic.

    It is dark aside from Chloe's light-bearing servant, but not particularly dank despite going under a lake. Specially cut channels in the roof and floor seem to carry a constant breeze in from the door above, and out from the far end below, keeping the air fresh. There are reinforcing supports every so often.

    About an hour into the journey, the Light spell ahead washes over two dark wolf-like forms crouching behind support beams on either side, obviously pressing themselves against the wall to hide. You don't see actual fur - more shadow in the shape of a wolf. They are already into the Bright area of the light spell.

    Spoiler: Map
    Show




    =>Sabian, Chloe, Mustafa
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  27. - Top - End - #837
    Firbolg in the Playground
     
    Dr.Samurai's Avatar

    Join Date
    Aug 2011
    Location
    ICU, under a cherry tree.
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian Skellegue
    Half-Orc Barbarian
    AC: 21 HP: 41/41 HD: 2/4
    PPer: 13 PInv: 10 PIst: 11
    Raging: No
    Reckless: No
    Resistances: Cold, Fire, Necrotic
    Conditions: --
    Rages: 1/3
    Relentless Endurance: 0/1

    Everyone comes to a halt as the light of the construct illuminates wolf-like creatures attempting to hide behind two pillars. Can't tell if they're wolves, or wolf-weres, or something else, Sabian says to the others in hushed tones. He creeps forward in a defensive position.

    Spoiler: Turn 1
    Show
    Action - Dodge
    Movement - Move to L267


  28. - Top - End - #838
    Titan in the Playground
     
    Amnestic's Avatar

    Join Date
    Jan 2011
    Location
    Castle Sparrowcellar
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Chloé Clement
    High Elf Alchemist Artificer
    AC: 17 HP: 28/31 (0/4 HD)
    PP: 13 PIv: 15 PIs: 11
    Conditions:
    Concentrating:
    Experimental Elixir: Resilience (Sabian) Decanter: 3/3
    Spell Slots - 1st: 0/3

    Silently Chloé urges her construct back and up, to present as small a target as possible. At the same time she readies a throw of fire, aiming for just over Sabian's head.

    Spoiler: Actions
    Show

    Move: None
    Actions: Ready Action: Create Bonfire
    Trigger: Enemy moving adjacent to Sabian.
    (1d8)[2] Fire on failed (1d20)[7]+mods DC15 dexsave. Hopefully they stay in the fire square for repeat damage!
    Bonus Action: Command Servant to move to ceiling in L263 and Dodge




    Spoiler: Servant Statblock
    Show

    PB=2

    Tiny construct
    Armor Class: 13 (natural armor)
    Hit Points: 9 (1 + your Intelligence modifier + your artificer level (the homunculus has a number of Hit Dice [d4s] equal to your artificer level))
    Speed: 20 ft., fly 30 ft.
    STR DEX CON INT WIS CHA
    4 (-3) 15 (+2) 12 (+1) 10 (+0) 10 (+0) 7 (−2)
    Saving Throws: Dex +2 plus PB
    Skills: Perception +0 plus PB x 2, Stealth +2 plus PB
    Damage Immunities: poison
    Condition Immunities: exhaustion, poisoned
    Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
    Languages: understands the languages you speak
    Challenge: —
    Proficiency Bonus (PB): equals your bonus
    Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
    Actions
    Force Strike. Ranged Weapon Attack: (+6) your spell attack modifier to hit, range 30 ft., one target you can see. Hit: 1d4 + 2 (PB) force damage.
    Reactions
    Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
    DMing:
    Iron Crisis IC | OOC
    Cyre Red IC | OOC

    Playing:
    OotA IC | OOC

    Master Homebrew Index (5e)

  29. - Top - End - #839
    Bugbear in the Playground
     
    ElfWarriorGuy

    Join Date
    Jul 2017
    Location
    Brazil

    Default Re: Castlevania II: Dracula's Curse (IC)

    [QUOTE=dangelo;26007080]
    Mustafa the Vampiralgietch
    Human Cleric 4 (Light Domain)
    AC: 17 HP: 31/31
    PP: 13 PIv: 10 PIs: 13
    Conditions: Exhausted 1
    Concentrating: --
    Channel Divinity: 1/1
    Warding Flare: 1/3

    "We won't fall for your tricks, fiends! Come out of the shadows and face your end!" Mustafa raised his scepter and evoked a battlefield bless onto his shield-brothers.

    Spoiler
    Show
    Action: Cast Bless (1st level) on Sabian, Cass and Titus
    No movement
    Running Expedition to Castle Ravenloft: IC | OOC
    Playing Dracula's Curse: IC | OOC | Mustafa

  30. - Top - End - #840
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Castlevania II: Dracula's Curse (IC)

    Sabian cautiously moves forward, while Chloe prepares a spell and Cassandra casts one. The light moves back slightly, and up to the low (10') ceilling.

    One of the wolves runs forwards, leaping into the air and trying to bite Chloe's light-carrying Servant. Its eyes reflect the light with a red glow, but otherwise it appears to be made of living shadow, somehow. It jaws close around the servant, but fail to kill it.
    Spoiler
    Show

    Jump calculator says it can reach up to 10.5'H with a running start given its stats.
    Shade Bite (1d20+5)[25] for (2d4+2)[6] crit! definitely a kill*forgot disadvantage from dodge, not a crit*
    Servant Con save if needed (1d20+1)[14]

    Hide check if available
    (1d20+5)[12] bad enough that most of the party probably knows where it is

    It lands 10' in front of Sabian, but not very quietly.
    As soon as the light goes out, something else moves forwards, a humanoid shadow with large horns, no taller than a human. It must have been waiting for the darkness.

    Spoiler: Map
    Show



    =>Cassandra
    Last edited by J-H; 2024-05-09 at 08:59 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •