Results 121 to 150 of 346
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2023-09-07, 10:43 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
[Perception 18]: The archer carries more scars and signs of battle than the others. It seems like he is the weakest of them, or the one who gets beat up the most whenever they fight as a team. Basically, he's the weak link of the party.
[Religion 20]: Herbet and Lord Zinro are aware of the Vampire Spawn's [Regeneration], [Vampire Weaknesses] and [Damage Reduction: Necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks]. You can pass on that knowledge to other PCs by yelling, at the cost of half of your movement for the round.
[Religion 15]: You're aware of [Vampire Weaknesses].
Spoiler: Vampire WeaknessesThe vampire has the following flaws:
Forbiddance. The vampire can't enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
[Arcana 15]: Expect up to 2nd level Wizard spellcasting.
[Religion/Nature 15]: Expect up to 2nd level Druid spellcasting.
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2023-09-08, 12:45 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- UK
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Not sure if you want us to make BOTH an Arcane and a Religion check for Bull's Strength; I'll make both rolls, but would use Arcana if it's an either or.
Arcana: (1d20+8)[24]
Religion: (1d20+4)[21]
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2023-09-08, 01:42 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
In this case yes, one for the Wizard, the other for the Druid. Although since the spells are similar, one could assume they're the same through logic.
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2023-09-08, 01:45 AM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Yikkol doesn’t know too much about magic, so I’ll skip the INT checks.
I do want you all to know that I whipped out the Pythagorean theorem to calculate if I’d get disadvantage to shoot back at the ranger vampire. It’s about 97 feet away, which is just under the 100/400 feet range of the heavy crossbow. I got lucky—a little further would mean no sneak attack.
EDIT: Assuming the Druid is the shirtless one, anyway. If the one without a shirt is the Ranger, he’s even closer.Last edited by TaiLiu; 2023-09-08 at 01:50 AM.
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2023-09-08, 02:45 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Nice math!! And actually yes, the Ranger is the shirtless one. Sorry if it was too confusing lol
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2023-09-08, 04:32 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Dex save (1d20-1)[4]
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2023-09-08, 02:55 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Last edited by TaiLiu; 2023-09-08 at 02:57 PM.
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2023-09-08, 09:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Rolls!
Shove (rolling with Advantage): (1d20+12)[22], (1d20+12)[24]
Grapple (rolling with Advantage): (1d20+12)[18], (1d20+12)[18]
Both of these are opposed by the Spawn's Athletics or Acrobatics check.
Technically, it takes half your movement to stand up from prone, and the Grappled condition reduces your speed to 0. So the Spawn (assuming it's both Shoved and Grappled, will attack at Disadvantage and be attacked at Advantage until it uses its Action to break the grapple.
(Just in case it does do that, here's my opposed Athletics Checks: (1d20+12)[30], (1d20+12)[31])
EDIT: It's so weird how none of those rolls really benefitted from Advantage.Last edited by truemane; 2023-09-08 at 09:07 PM.
(Avatar by Cuthalion, who is great.)
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2023-09-08, 09:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Advantage on my Spiritual Weapon attack if the vampire is prone (1d20+8)[23]+(1d4)[3] Bless
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2023-09-09, 05:14 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
[Yikkol]
Archer suffers [28] magical piercing damage.
[Herbert]
Knight suffers [4] radiant damage.
Spiritual weapon misses.
[Bori]
Nature/Religion from the Druid Spawn to identify the Bless spell, DC 11 (10 + level of the spell)
(1d20+3)[15]
[Asha]
Knight suffers [8] thunder damage.
Second attack misses.
[Lord Zinro]
Arcana from the Wizard Spawn to identify the Haste spell, DC 13 (10 + level of the spell)
(1d20+3)[6]
[Rue]
Sir Theodore's Athletics check against Shove, DC 24
(1d20+6)[14]
Sir Theodore's Athletics check against Grapple, DC 18
(1d20+6)[19]
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2023-09-09, 07:38 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- UK
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Pre-emptively rolling a Dex save. Luckily, Prone doesn't affect Dex saves; but I might be in trouble for follow up attacks.
Dex save: (1d20+2)[17]
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2023-09-09, 08:20 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Wizard Spawn
(1d20+6)[19] disadvantage to attack Zinro while Prone
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2023-09-09, 08:34 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Wizard's concentration check against fall damage to maintain Bull's Strength, DC 16
(1d20+3)[14]
Druid's fall damage: (9d6)[21]
Druid's concentration check against fall damage to maintain Bull's Strength, DC will depend on Rue's dex save
(1d20+3)[17]
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2023-09-09, 08:37 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- UK
- Gender
Re: [OOC] Expedition to Castle Ravenloft
First order of business, evade the grapple.
Lord Zinro will attempt to evade the grapple from the Wizard Spawn using Acrobatics.
(1d20+2)[4] vs 8
Sheesh...Last edited by The Commander; 2023-09-09 at 08:37 AM.
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2023-09-09, 08:40 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- UK
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Therefore Zinro gets the fangs.
No real way to avoid getting hit at this time, so I'll eat the 10 damage. I believe my max HP is reduced by 6 from the Necrotic damage as well. Please let me know if that's wrong.
Concentration check to keep up Haste:
(1d20+1)[11] vs 10
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2023-09-09, 09:15 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Yes, your max HP is decreased by 6 until you Long Rest, and the wizard heals the same amount
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2023-09-09, 09:53 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Rolls!
Resist Grapple (Advantage due to Rage): (1d20+12)[25], (1d20+12)[31]
Dex Save (Advantage due to Danger Sense): (1d20+3)[6], (1d20+3)[16]
Shove Sir Theodore (Advantage due to Rage): (1d20+12)[13], (1d20+12)[29]
Claws Sir Theodore (Possible Advantage if Prone):
-(1d20+12)[27] (if prone (1d20+12)[27]), (1d6+5)[7] Magical Slashing Damage
-(1d20+12)[25] (if prone (1d20+12)[32]), (1d6+5)[7] Magical Slashing Damage
If either of the above are successful, Initiate Grapple as a Bonus Action:
-Grapple (Advantage due to Rage): (1d20+12)[28], (1d20+12)[21](Avatar by Cuthalion, who is great.)
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2023-09-09, 11:31 AM (ISO 8601)
- Join Date
- Aug 2011
- Location
- ICU, under a cherry tree.
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Crit damage roll on thunder gauntlet vs wizard spawn (1d8)[5]
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2023-09-09, 01:15 PM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
How do you guys feel about houseruling the critical hit rule to:
Full damage dice + normal dice roll
Example: Greatsword would roll 12 + 2d6 + Strength
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2023-09-09, 01:34 PM (ISO 8601)
- Join Date
- Jul 2021
Re: [OOC] Expedition to Castle Ravenloft
Bori attacks the prone wizpire twice with advantage. He'll put a level one Smite on one if they hit, preferably one that crits
(1d20+9)[27] or (1d20+9)[14] for (1d8+5)[7]
(1d20+9)[11] or (1d20+9)[11] for(1d8+5)[9]
Smite if at least one hits (2d8)[5]
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2023-09-09, 01:36 PM (ISO 8601)
- Join Date
- Jul 2021
Re: [OOC] Expedition to Castle Ravenloft
Ugh, forgot to increase Smite fir undead (1d8)[6]
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2023-09-09, 01:57 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- UK
- Gender
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2023-09-09, 03:21 PM (ISO 8601)
- Join Date
- Apr 2012
- Gender
Re: [OOC] Expedition to Castle Ravenloft
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2023-09-10, 09:36 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Resolving Round Two:
[Lord Zinro]
- Chill Touch misses (13).
[Rue]
- Druid Spawn takes full damage from the fall and maintains concentration on Bull's Strength.
- Sir Theodore cannot resist Shove at DC 29 (his modifier is +6) and falls prone.
- Sir Theodore suffers [7] Magical Slashing Damage then [14] Magical Slashing Damage (crit).
- Sir Theodore cannot resist Grapple at DC 28 (his modifier is +6) and is Grappled.
[Asha]
- (30) and (29) hit, plus crit. Sir Theodore suffers [15], then [10], then [21] Thunder damage.
[Herbert]
- Sir Theodore suffers [4] Force damage.
[Bori]
- (27) hits, (11) misses. Wizard Spawn suffers [7] Magical Piercing and [11] Radiant damage.
[Yikkol]
- (18) hits. Sir Theodore suffers [13] Piercing damage.
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2023-09-10, 01:41 PM (ISO 8601)
- Join Date
- Jul 2021
Re: [OOC] Expedition to Castle Ravenloft
Bori's opportunity attack (1d20+9)[18] for (1d8+5)[6] Magical piercing damage
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2023-09-10, 04:33 PM (ISO 8601)
- Join Date
- Jul 2021
Re: [OOC] Expedition to Castle Ravenloft
Forgot we were pre-rolliing for enemies
Wiz Str or Dex save (1d20)[10]
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2023-09-11, 06:19 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
Corrected to:
Wizard Spawn spends 15ft of movement to get up and takes the Dash action, triggering Attacks of Opportunity from both Bori and Asha. It takes 10 ft. just to walk the last square within Herbert's spell, leaving only 35 ft. She reaches the wall with 15 ft. and climbs 20 ft.Last edited by dangelo; 2023-09-11 at 06:21 AM.
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2023-09-11, 08:40 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Attack of Opportunity: (1d20+9)[10]+(1d4)[2] for (1d6+7)[11]
Attacks on Sir Theodore:
Beginning of Turn Unarmed Fighting Style Damage: (1d4)[4]
Attack 1: Claw, Claw (w/Advantage)
-(1d20+9)[17]+(1d4)[2], (1d20+9)[19]+(1d4)[4] for (1d6+7)[8]
-(1d20+9)[22]+(1d4)[4], (1d20+9)[22]+(1d4)[1] for (1d6+7)[12]
Attack 2: BITE! (see how he likes it!)
-(1d20+9)[29]+(1d4)[4], (1d20+9)[22]+(1d4)[1] for (1d4+7)[9]
If any of that kills Sir Theodore, I'll turn around and Leap up and grab the wall as close the Spawn as I can (mostly for fun). So about 5ft across and 30ft up. Path of the Beast lets me make an Athletics Check and extend my leap by the many feet.
Long Jump (no running start): 9 feet (plus whatever I roll, below)
High Jump (no running start): 4 feet (plus whatever I roll below)
Athletics: -(1d20+9)[19], (1d20+9)[11]
(if I don't roll high enough, I'll Wall Crawl the remainder)(Avatar by Cuthalion, who is great.)
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2023-09-12, 06:51 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Grognardia
- Gender
Re: [OOC] Expedition to Castle Ravenloft
Attack of Opportunity: (1d20+9)[10]+(1d4)[1] for (1d6+7)[8]
Attack 1 on Druid:
-Claw 1: (1d20+9)[15]+(1d4)[4] for (1d6+7)[8]
-Claw 2: (1d20+9)[16]+(1d4)[3] for (1d6+7)[10]
Attack 2 on Druid:
-Claw: (1d20+9)[17]+(1d4)[1] for (1d6+7)[10]
Assuming I connect with one of the claws, Bonus Action to Grapple:
-Grapple (w/Advantage): (1d20+12)[13], or (1d20+12)[14](Avatar by Cuthalion, who is great.)
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2023-09-14, 06:34 AM (ISO 8601)
- Join Date
- Jul 2017
- Location
- Brazil
Re: [OOC] Expedition to Castle Ravenloft
[Yikkol]
29 magical piercing damage on Wizard Spawn.
[Herbert]
10 radiant damage on Wizard Spawn.
[Rue]
8 magical slashing damage on Druid Spawn (Attack of Opportunity).
Druid Spawn rolls 12 to resist Grapple and is Grappled.
[Asha]
10 thunder damage on Wizard Spawn.
[Bori]
8 magic piercing damage on the Wizard Spawn.
[Lord Zinro]
14 fire damage on Wizard Spawn.Last edited by dangelo; 2023-09-14 at 08:53 AM.