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  1. - Top - End - #1231
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Forbidden Buffet
    Land - R
    T: Add one mana of any color. Each opponent creates a tapped Food token.
    At the beginning of each opponent's end step, if that player controls twelve or more Foods, that player loses the game.

    Spoiler: References to things
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    Patisserie Peach - 1WG
    Legendary Creature - Human Noble MR
    Lifelink
    Let's Bake! - If you would gain 2 or more life from a non-food source, you may create a Food token instead.
    Ready for the Festival! - At the beginning of your upkeep, if you control 10 or more foods, you win the game.
    2/5

    King Steven - 2WB
    Legendary Creature - Bird Noble MR
    Flying
    Sacrifice a non-bird creature: Create a 1/1 white Bird creature token with Flying. Use this ability only during your turn.
    Whenever an opponent is attacked by 6 or more birds, that player loses the game.
    4/3

    Red Dragon Inn
    Land - R
    Whenever Red Dragon Inn enters or is tapped for mana, each opponent creates a tapped Drink token. (It's an artifact with, "2, T, sacrifice this artifact: Exile the top card of your library. You may play that card this turn.")
    T: Add one mana of any color.
    At the beginning of each opponent's end step, if that player controls ten or more Drinks, that player loses the game.
    Last edited by Dr.Gunsforhands; 2024-04-11 at 06:22 PM.
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  2. - Top - End - #1232
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    What's Yours Is Mine 4UU
    Enchantment

    When What's Yours Is Mine enters the battlefield, gain control of target non-land permanent an opponent controls.

    At the beginning o your upkeep, if you control more permanents that you do not own than permanents you do own, you win the game.
    I have a LOT of Homebrew!

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  3. - Top - End - #1233
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Coven Convocation 2WG
    Enchantment - R
    At the beginning of your upkeep put a +1/+1 on target creature you control. If you control three or more creatures with different powers, distribute three +1/+1 counters among any number of target creatures you control instead. Then, if you control nine or more creatures with different powers you win the game.

    Spoiler: Old
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    As It Was 4WU
    Enchantment
    When As It Was enters the battlefield, discard two cards and lose 5 life.
    At the beginning of your upkeep, if you have exactly seven cards in hand and your life total equals your starting life total, you win the game.
    Last edited by TiaC; 2024-04-11 at 08:57 PM.

  4. - Top - End - #1234
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    NecromancerGirl

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    It's been a week- will have judgements up today, if possible.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
    Thrived in Empire! 7 as the Sakura-Jin

  5. - Top - End - #1235
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: Mystic's Elementary, my dear Watson
    Show

    Clues replace themselves for 2u, and you get bonus clues when you draw! Good by itself, tbh


    Spoiler: Quiddle's Door to Everything
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    I had to read this twice. I'm not sure how to break it, which is pretty neat, by itself


    Spoiler: Ironsmith's Magnum Opus
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    I'm not sure this works under the rules, but it is a generally upgraded Hedron Alignment.


    Spoiler: Ben-Zayb's Haora, spark of revolution
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    A symmetrical lord that makes sense! I love her just for this, but the effects are all on point


    Spoiler: Dr. Gunsforhands' Forbidden Buffet
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    Tech against food decks! I'm not sure about the balance, but I like it in principle


    Spoiler: JNAProductions' What's yours is mine
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    Probably balanced correctly, perhaps too aggressive for a steal effect that doesn't end to enchantment removal, even if it is unlikely to be flickered.
    That said. I wouldn't be shocked if this was a real card some day.


    Spoiler: TiaC's Coven Convocation
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    I love it. It rewards an obscure mechanic, does so logically, and doesn't seem cheap for its price.


    Winner= TiaC
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  6. - Top - End - #1236
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Without Blink shenanigans (which is fully possible, I admit) What's Yours Is Mine is actually the same rate as Mass Manipulation with X of 1. It can target more types of permanents, but it can't scale any higher than stealing one permanent, so... *Shrugs*
    I have a LOT of Homebrew!

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  7. - Top - End - #1237
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    NecromancerGirl

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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by JNAProductions View Post
    Without Blink shenanigans (which is fully possible, I admit) What's Yours Is Mine is actually the same rate as Mass Manipulation with X of 1. It can target more types of permanents, but it can't scale any higher than stealing one permanent, so... *Shrugs*
    Fair! I didn't consider that.
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
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  8. - Top - End - #1238
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Sorry about the delay, work was really busy and I forget to check the forums.

    Make a card that has two mechanics that have not been on the same card and that synergize with each other.

    (Cards like Fury or Ichor Slick are examples)

  9. - Top - End - #1239
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    The Heralding Storm 2(W/G)
    Enchantment

    Storm
    Backup 1
    Exalted

    A storm to support the weak and wipe away evil.
    Last edited by JNAProductions; 2024-04-29 at 10:57 AM.
    I have a LOT of Homebrew!

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  10. - Top - End - #1240
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Arc Binder (r/p]))(r/p)(r/p)
    Artifact creature- Phyrexian Construct
    Backup 2
    Trample
    modular 2
    When this creature deals combat damage to anything other than a creature, proliferate, then sacrifice it.
    Creatures you control with power 4 or greater are artifacts in addition to their other types and have haste.
    0/0
    GNU Terry Pratchett
    Survived Total War: Mandate of Heaven as The Witch-Doctors
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  11. - Top - End - #1241
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Rats of the Shadowflame 1RB
    Creature - Demon Rats R
    Undying, Riot
    When Rats of the Shadowflame dies it deals X damage to each creature and player where X is equal to the number of +1/+1 counters on it.
    2/2

  12. - Top - End - #1242
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Uzu, the Shadow Storm 2R
    Legendary Creature - Fox Human Ninja M
    ~ isn't legendary if it's a token.
    For each experience counter you have, Uzu has myriad and prowess.
    (U/B): Until end of turn, Uzu must be blocked if able. If it would deal combat damage to a player, you gain an experience counter instead. If it would deal lethal combat damage to a permanent, you gain control of that permanent instead.
    1/3
    Last edited by ben-zayb; 2024-04-29 at 07:08 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  13. - Top - End - #1243
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Corner on the Stand - 1W
    A finger points at a well-dressed devil who is looking away and sweating.
    Instant - C
    Put a Defender counter on target creature and suspect it. (A creature with defender can't attack. A suspected creature has menace and can't block.)
    Last edited by Dr.Gunsforhands; 2024-04-29 at 10:28 PM.
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  14. - Top - End - #1244
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Spoiler: The Heralding Storm
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    Quote Originally Posted by JNAProductions View Post
    The Heralding Storm 2(W/G)
    Enchantment

    Storm
    Backup 1
    Exalted

    A storm to support the weak and wipe away evil.
    Quite a powerful storm win condition. If you have a creature that can get through, this will give it +3/+3 that turn per storm count, then +2/+2 on following turns. However, I really like backup on a non-creature, and exalted is a good keyword to pair with it because it works the same on creatures and non-creatures. Storm and Exalted also work well as one of the only stacking keywords.


    Spoiler: Arc Binder
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    Quote Originally Posted by Feathersnow View Post
    Arc Binder (r/p]))(r/p)(r/p)
    Artifact creature- Phyrexian Construct
    Backup 2
    Trample
    modular 2
    When this creature deals combat damage to anything other than a creature, proliferate, then sacrifice it.
    Creatures you control with power 4 or greater are artifacts in addition to their other types and have haste.
    0/0
    My only real problem with this is the Phyrexian mana making it free. Other than that, backup and modular are cool together, although some people might misplay and also put the modular counters on the backup target. One issue with modular is that it only targets artifact creatures, but this makes things into artifacts. It all hangs together very well, but would probably kill your opponent too fast.


    Spoiler: Rats of the Shadowflame
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    Quote Originally Posted by Quiddle View Post
    Rats of the Shadowflame 1RB
    Creature - Demon Rats R
    Undying, Riot
    When Rats of the Shadowflame dies it deals X damage to each creature and player where X is equal to the number of +1/+1 counters on it.
    2/2
    It's going to be rare that you'll pick the counter when you first play this. I like how the card has multiple phases to it, where it can be a 2/2 haste, then a 4/4, then a minor boardwipe.


    Spoiler: Uzu, the Shadow Storm
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    Quote Originally Posted by ben-zayb View Post
    Uzu, the Shadow Storm 2R
    Legendary Creature - Fox Human Ninja M
    ~ isn't legendary if it's a token.
    For each experience counter you have, Uzu has myriad and prowess.
    (U/B): Until end of turn, Uzu must be blocked if able. If it would deal combat damage to a player, you gain an experience counter instead. If it would deal lethal combat damage to a permanent, you gain control of that permanent instead.
    1/3
    This can get out of hand fast. At first I didn't realize that the ability needed to be activated so that you don't have exponential experience counter growth. It really penalizes the whole table for having one player who doesn't develop a board. It's not broken because it's still a 1/3 that dies to removal.


    Spoiler: Corner on the Stand
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    Quote Originally Posted by Dr.Gunsforhands View Post
    Corner on the Stand - 1W
    A finger points at a well-dressed devil who is looking away and sweating.
    Instant - C
    Put a Defender counter on target creature and suspect it. (A creature with defender can't attack. A suspected creature has menace and can't block.)
    An elegant variation on Pacifism, this is a bit harder to remove, but doesn't have the enchantment synergies. I always appreciate a common design, they are surprisingly difficult to do.



    Spoiler: Winner
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    This was a really creative round. It was close, but I have to give it to The Heralding Storm by JNAProductions. While it probably needs to be toned down a bit, all three mechanics work together in exactly the way I was looking for.

  15. - Top - End - #1245
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Quote Originally Posted by TiaC View Post
    Spoiler: Winner
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    This was a really creative round. It was close, but I have to give it to The Heralding Storm by JNAProductions. While it probably needs to be toned down a bit, all three mechanics work together in exactly the way I was looking for.
    Huzzah! I am victorious! :)

    Now I need to decide what on earth the next design goal will be... Hrm...

    You know how Planeswalker were recently Compleated? Do that, but with Eldrazi instead of Phyrexians.
    And don't feel like you need to stick to canon Walkers-if you have a nifty idea that doesn't fit any existing characters, just make up a new Walker!

    Also, just gonna toss this out there as a bonus challenge... Omnath, Locus Of Annihilation. Sh, don't tell anyone! :P
    I have a LOT of Homebrew!

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  16. - Top - End - #1246
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Teyo, Ametromancer 1(2/w)(2/w)(2/w)
    Legendary Kindred Planeswalker- Eldrazi Teyo M
    Devoid
    +2 Tap target Creature, then put Stun, Vigilance, Devoid and Changeling counters on it.
    +2 Create a 0/4 Eldrazi Scion Wall creature token.
    -6 create an Emblem with "colorless eldrazi spells you cast have Affinity for Walls"
    7
    Last edited by Feathersnow; Today at 01:29 AM.
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  17. - Top - End - #1247
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Jace, Abberant Seer 3 {U/C}
    Legendary Planeswalker — Jace MR
    Cryptic ({U/C} can be paid with {U} or {C}. If {C} was paid, remove the words in brackets.
    +1: [Scry 1, then] Draw a card.
    -2: Return target creature to it's owner's hand. [That creature’s owner can’t cast spells with the same name as that creature until your next turn.]
    -6: Exile the top seven cards from the top of target player's library. You may play those cards as long as they remain exiled. [When a player plays a spell with the same mana value as one of the exiled cards, you may put that card in it's owner's graveyard. If you do, counter that spell]
    3

    Spoiler: Omnath, Locus Of Annihilation
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    Omnath, Locus Of Annihilation CCCCC
    Legendary Creature — Eldrazi Elemental MR
    You don’t lose unspent Colorless mana as steps and phases end.
    Landfall — Whenever a land enters the battlefield under your control, create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add {C}.”
    Whenever you sacrifice an Eldrazi, target player sacrifices a permanent
    4/4

  18. - Top - End - #1248
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Tamiyo Respawned - 3U
    Her eyes are reflecting Innistrad's moon, but we're indoors...?
    Legendary Creature - Moonfolk Warlock MR
    Flying, Devoid (This card is colorless.)
    Ward - Have Tamiyo Respawned's controller gain control of a permanent you control.
    At the beginning of your precombat main phase, add CC and investigate.
    3/4
    Last edited by Dr.Gunsforhands; Yesterday at 09:17 PM.
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  19. - Top - End - #1249
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    Ashiok, Dream Flesher 1UBC
    +2: Exile up to three cards from target opponent's graveyard, then that player exiles the top three cards of their library.
    -4: You may put a creature card a player owns from exile onto the battlefield under your control.
    -10: Exile all cards from target player's library face down, then shuffle all cards from their graveyard into their library
    4

  20. - Top - End - #1250
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    Default Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread

    [The Unraveled]
    Legendary Eldrazi Planeswalker (MR)
    Devoid (This card is colorless.)
    The Unraveled may only be played when a Planeswalker you control would go to the graveyard; as a cost to summon The Unraveled, exile that Planeswalker instead.
    +1 : Target opponent sacrifices a permanent they control.
    -1 : Sacrifice a permanent you control; add its mana cost to your mana pool.
    -[X+2] : Create X 1/1 Eldrazi creature tokens with Devour 1 and Anihilator 1.
    [4]
    Who're you? ...Don't matter.

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