Results 1,111 to 1,133 of 1133
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2024-02-23, 08:03 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Extinction Curse- The Show Must Go On!
Thwap attempts to maneuver past the foes and assault it from the rear.
SpoilerGoing to try to tumble to get past the enemy.
1. Tumble through to W9, acrobatics (1d20+11)[18] (9 acrobatics, +2 bouncy goblin, which I forgot about initially)
(and again, if needed) acrobatics (1d20+11)[19]
2 (or 3) flurry of blows
(1d20+12)[29] (flanking and IC) for (1d8+4)[9] (backstab + IC) flat miss (1d20)[11]
(1d20+8)[10] (flanking and IC) for (1d8+4)[8] (backstab + IC) flat miss (1d20)[9]
stunning fist DC19
3 (if first acrobatics successful) Strike
(1d20+12)[19] (flanking and IC) for (1d8+4)[5] (backstab + IC) flat miss (1d20)[14]
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2024-02-27, 11:09 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Extinction Curse- The Show Must Go On!
Adrian Godsglory
AC: 18 | HP: 32 | Current: 32
Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
Active Effects: None.
Conditions: None.
Adrian grumbles a bit and tries to help against the next
Spoiler: spoiler
Exploit Vulnerability
Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it.
(1d20)[18] concealment
[roll]1d20+11[roll]
Spoiler
Hide
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
Bon Mot
Diplomacy Check (1d20+11)[16]vs will DC
(1d20)[4] concealment
Spoiler
Hide
Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success As critical success, but the penalty is –2.
Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.
(1d20+8)[22] shoot the cat
(1d20)[20] concealment
(1d4)[1] damage
Vulnerability effects on top of that.
And if they attack or cast spell, then I ring the bell
(1d20)[15] concealment
Action 1: Exploit
Action 2: Bon Mot
Action 3: Attack
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2024-03-05, 03:06 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Extinction Curse- The Show Must Go On!
The carnies pile through the now open gate, swarming the leopard in the midst of its smoky cloud. The haze in his eyes prevents Kurgan and Ozkrak from effectively locating the slinking feline, though Thwap (perhaps more used to such tricks as a clown) manages to deliver a pair of fists with audible thumps. When the leopard retaliates, it chooses Ozkrak, and grabs the reptile with its savage jaws before raking with one of its claws.
Spoiler: OOCSee OOC for most of the details.
Ozkrak took two hits for a combined total of 25 damage[
Vorgrok is back up at 17 HP, with wounded 1
Map updated
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2024-03-06, 05:11 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Extinction Curse- The Show Must Go On!
Kurgan
Kurgan, now flanking the beast lashes out with wild fury swinging Gorum's blade as hard as he can in the mist!
Attack (1d20+10)[16] dam (1d12+6)[15] Flat DC 5 (1d20)[1]
Attack (1d20+5)[8] dam (1d12+6)[18] Flat DC 5 (1d20)[8]
Attack (1d20)[3] dam (1d12+6)[8] Flat DC 5 (1d20)[10]Thanks to Emperor Ing for the nice Avatar
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2024-03-06, 08:04 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Extinction Curse- The Show Must Go On!
Thwap continues his flailing assault
Spoiler1. Deception for feint (+1 stumbling stance) (1d20+10)[23]
2. flurry
(1d20+9)[18] (+2 if feint works, +1 if IC up) for (1d8+2)[8] (+1 if feint) flat check (1d20)[4]
(1d20+5)[18] (+1 if IC up) for (1d8+2)[9] (1d20)[11]
Stunningly useless fist if both hit
3. Strike(1d20+1)[20] (+1 if IC up) for (1d8+2)[7] (1d20)[2]
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2024-03-07, 10:25 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Extinction Curse- The Show Must Go On!
Keshkaru's dorsal spines wave left and right as she moves forward to get a better view of her badly hurt dinosaur friend. Quickly, she incants a supplication to the most protective of nature spirits.
"O, grand esprit de la caverne,
Défends mon ami ici-bas!
Devant toi je me prosterne,
Ne nous abandonne pas!"
Bloodied, but encouraged by her mistress' words, Ozkrak launches herself at the smoky opponent, unleashing a storm of fangs and talons...
Spoiler
Keshkaru
#1 Move to V9
#2 Command Ozkrak to move and attack
#3 Cast Protect Companion: Ozkrak gets +1 to AC for 1 round. If she gets hit, Keshakru uses her reaction to reduce the damage by 10, and takes 5 damage herself
Ozkrak (rolls assume that Inspire Courage will still be in effect)
#1 Jaw Strike, flat check vs concealment (1d20)[14], (1d20+9)[17], damage (1d8+3)[9]
#1 Talon Strike, flat check vs concealment (1d20)[2], (1d20+5)[20], damage (1d6+3)[5]
Spoiler: Stats
Keshkaru
Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
Medium humanoid (Frilled Lizardfolk), Animal Wrangler
AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
Senses: Baseline
Attack, Claw +8 (1d4+3 slashing, agile)
Attack, Tail +8 (1d6+3 bludgeoning, sweep)
Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
Focus Points: 1/1
Conditions: n/a
Spells cast today: Speak with Animals, Protect Companion
Ozkrak
Female Raptor (dromaesaur) Animal Companion, Level 3, HP 5/30, Speed 50
Small Animal
AC 19 (incl +1 from Protect Companion), Fort +7, Refl +8, Will +6, Perception +6
Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
Senses: Low-light vision, scent (imprecise, 30 feet)
Attack, Jaw +8 (1d8+2 piercing, finesse)
Attack, Talon +8 (1d6+2 slashing, agile, finesse)
Acrobatics +8, Athletics +7, Stealth +8
Conditions: n/a
DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-03-09, 04:35 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Extinction Curse- The Show Must Go On!
Keshkaru, you've got Ozkrak, right?" asks Giggles as he looks to Vorgrok again. "Be brave everyone - we've got this!"Gigglespit Baderiggo Humbleback
Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
Small Humanoid (Fey Touched Gnome), Circus Born
AC 19, Fort 7, Ref 10, Will 7, Perception 7
Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
3/3 - 1st Level Spells available
1/2 - 2nd Level Spells available
Spoiler: MechanicsCast Inspire Courage, and Soothe on Vorgrock as a 2nd level spell, healing him for (2d10+8)[14] HPs.
All allies get +1 status bonus to attack rolls, damage rolls, and saves against fear effects. Vorgrok gets 14 HPs healed an additional +2 vs mental effects for one minute.Last edited by DarkOne-Rob; 2024-03-09 at 04:36 PM.
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2024-03-12, 06:17 PM (ISO 8601)
- Join Date
- Jan 2011
Re: Extinction Curse- The Show Must Go On!
Adrian Godsglory
AC: 18 | HP: 32 | Current: 32
Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
Active Effects: None.
Conditions: None.
SpoilerExploit Vulnerability
Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it.
(1d20)[4] concealment
(1d20+11)[23]
Spoiler
Hide
Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.
Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.
Bon Mot
Diplomacy Check (1d20+11)[28]vs will DC
(1d20)[20] concealment
Spoiler
Hide
Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action.
Success As critical success, but the penalty is –2.
Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed.
(1d20+9)[21] shoot the cat
(1d20)[4] concealment
(1d4+1)[3]damage
Vulnerability effects on top of that.
And if they attack or cast spell, then I ring the bell
(1d20)[18]concealment
Action 1: Exploit
Action 2: Bon Mot
Action 3: Attack
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2024-03-13, 08:53 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: Extinction Curse- The Show Must Go On!
Vorgrok blinks his bleary eyes a few times before it seems to register that there's still a fight going on. With an irritable growl, he climbs heavily to his feet, casting an angry gaze into the smoke for an appropriate object for his ire...
Spoiler: ActionsI'm pretty sure Vorgrok is no longer grabbed, right?
Action 1: Stand
Action 2: Move, hopefully to something likeX7
Action3: Attack! (1d20+10)[12] (not counting any flanking) for (1d12+5)[17]
Spoiler: StatsVorgrok Giantforge
Level 3 Neutral Neutral Dwarf Barbarian. Speed 20 ft, Medium Humanoid (Rock Dwarf), Rigger
AC 19, Fort 9, Reflex 6, Will 9, Perception 9
Rock Dwarf Heritage- +2 vs shove/trip/prone effects, half forced movement over 10 ft
Dwarven Darkvision
Abilities Str 18, Dex 14, Con 14, Int 10, Wis 14, Cha 8
HP 17/55
Conditions:
Wounded 1
Clumsy 1 (-1 to Dex-based DCs/checks) while wielding Large weapon
Inspire Courage: +1atk/dmg, saves vs fearLehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2024-03-18, 02:38 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Extinction Curse- The Show Must Go On!
Surrounded by carnies, even the leopard's cloud of smoke and feline reflexes can't protect it from everything. It's ultimately Thwap's fists that drive the creature to the ground, where it lay still- the room quiet except for the heavy breathing of the carnival-workers turned adventurers.
With unmolested time, you inspect the room, finding it a well-kept but ultimately unhelpful (to you) little habitat for the recently deceased. Water appears to trickle in slowly from a small hole in the left-natural cave wall, and back out into the waiting ocean through a narrow grate cleverly installed to allow it to pool to only a certain point.
The rest of the complex lies up the stairs to the south.
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2024-03-20, 08:23 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Extinction Curse- The Show Must Go On!
Pausing for breath Kurgan looks about at the others as he leans down pulling some wet leaves to clean the blood off his blade. Looking around his colleagues he'll hold up a hand that glows softly golden with healing light. "Any ye' lad's need blessing o'Gorum to knit those wounds together?"
Thanks to Emperor Ing for the nice Avatar
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2024-03-20, 10:09 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Extinction Curse- The Show Must Go On!
As soon as the leopard collapses, Keshkaru calls on the spirits of nature to heal the badly mauled dromaesaur.
"Esprit de la fraîche source,
En cette mésaventure
Tu es notre ressource
Referme ses blessures."
A vawe of green light washes over the bleeding Ozkrak, and her wounds close as if they had never been there... She doesn't even wait for the end of this healing process before she hungrily takes a bite out of the leopard's body.
Keshkaru turns to thank Kurgan and Giggles for their offers of help. "I appreciate it, but depleting your power won't be necessary at this time. If we can pause for just a few minutes, I'll be able invoke the spirits again later."
Spoiler
Cast Heal Companion for (2d8+16)[32] healing.
Spoiler: Stats
Keshkaru
Female Iruxi Druid (animal order), Level 3, HP 35/35, Speed 25
Medium humanoid (Frilled Lizardfolk), Animal Wrangler
AC 18 (shield down), Fort +7, Refl +5, Will +11, Perception +11
Abilities Str 16, Dex 10, Con 10, Int 10, Wis 18, Cha 14
Senses: Baseline
Attack, Claw +8 (1d4+3 slashing, agile)
Attack, Tail +8 (1d6+3 bludgeoning, sweep)
Attack, Sling +5 (1d6+1 bludgeoning, propulsive)
Athletics +8, Diplomacy +7, Intimidation +9, Nature +9, Performance +7
Focus Points: 1/1
Conditions: n/a
Spells cast today: Speak with Animals, Protect Companion
Ozkrak
Female Raptor (dromaesaur) Animal Companion, Level 3, HP 30/30, Speed 50
Small Animal
AC 19 (incl +1 from Protect Companion), Fort +7, Refl +8, Will +6, Perception +6
Ability bonuses Str +2, Dex +3, Con +2, Int -4, Wis +1, Cha 0
Senses: Low-light vision, scent (imprecise, 30 feet)
Attack, Jaw +8 (1d8+2 piercing, finesse)
Attack, Talon +8 (1d6+2 slashing, agile, finesse)
Acrobatics +8, Athletics +7, Stealth +8
Conditions: n/a
Last edited by Gwynfrid; 2024-03-20 at 10:10 PM.
DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-03-23, 11:51 AM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Extinction Curse- The Show Must Go On!
Kurgan
Kurgan looks at the injured ad nods, before focusing on the holy weapon that glows enveloping all of hi allies in a pulse of healing power
Spoiler: Heal spell
3 actions heightened to Level 2
(2d8+16)[24] Healing to ALL allies within 30ft
Thanks to Emperor Ing for the nice Avatar
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2024-03-23, 08:32 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Extinction Curse- The Show Must Go On!
Giggles nods before watching in awe at the immense healing rituals performed by both Keshkaru and their new companion Kurgan. Wow - it seems I'm only a lightweight in comparison," he says with a grin at his joke. With a glance to see that Vorgrok is recovering he nods and slips back out the door to look into the rest of the complex again. After several minutes he returns.Gigglespit Baderiggo Humbleback
Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
Small Humanoid (Fey Touched Gnome), Circus Born
AC 19, Fort 7, Ref 10, Will 7, Perception 7
Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
3/3 - 1st Level Spells available
0/2 - 2nd Level Spells available
"There are two ways left - the basement where things go ugly and gross and scary, or the locked door in the big hall. Which way do you all want to go? The hallway was really tight and close - no room to move. I'll be something big and bad - maybe even the head of these crazy druid-monks - is behind the big door!"
Spoiler: OoCIf we are up for another fight, I'll bet it's only really one. As discussed in Discord, we might need to work on our system mastery to manage healing and frontliners better. Finishing this dungeon, by dropping the BBEG, might be the best plan, but the basement fight is likely easier...
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2024-03-29, 09:10 AM (ISO 8601)
- Join Date
- Jan 2011
Re: Extinction Curse- The Show Must Go On!
Adrian Godsglory
AC: 18 | HP: 32 | Current: 32
Fortitude: +7 | Reflex: +10| Will: +7 | Perception: +7
Active Effects: None.
Conditions: None.
For the Moment Adrian would take a look around where they were at, careful not to disturb any of the plants.
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2024-03-29, 06:02 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Extinction Curse- The Show Must Go On!
"You are right, friend Giggles. We will have to continue exploring this, if we are to understand what happened here. But first, let us make sure all wounds are fully healed. Also, I find these trees very strange, how do they live with so little light?"
She begins to examine the garden and its vegetation closely.
SpoilerShe has +9 in Nature.DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7
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2024-03-31, 12:40 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas
- Gender
Re: Extinction Curse- The Show Must Go On!
Vorgrok's surly glower lessens in the wake of Kurgan's ministrations, and his eyes drift from the suddenly scabbed-over gashes in his exposed arms to the armor of his fellow dwarf. "P'raps I let you lead next time," rumbles the dwarf in an uncharacteristically thoughtful tone.
After brushing the dirt and foliage from his leathers, the dwarf shoulders his heavy sledge before turning to assess the others.
Spoiler: OOCNo strong opinion on where to go next.Lehasti Gesmeha and Azkin for Mummy's Mask
Morevek for Wrath of the Righteous
Janstina Silentall for Age of Worms
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2024-04-01, 07:15 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Extinction Curse- The Show Must Go On!
Once the healer's ministrations are complete, Thwap nods to the southern stairs. "Shall we continue?"
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2024-04-30, 12:25 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- Texas, again!
- Gender
Re: Extinction Curse- The Show Must Go On!
As Kurgan calls upon his conduit to the divine, Adrian and Keshkaru begin inspecting the unlikely cavern. Despite her fair expertise, the reptilian druid is unable to make natural sense of the lush foliage covering the trees that must be starved for sunlight. Despite the dimness of the cavern (there is an opening high in the ceiling, but it lets in only partial light), the trees not only survive but seem to be thriving. She ultimately has to put the issue behind them, unable to make any certain sense of it. An oddity of the gods, perhaps.
The carnies move on from the animal pens, returning to what one might call the hermitage proper. As you retrace your steps, you find yourselves torn between the vast oceanic bas relief covering the double-doors and the simpler passageway back into the catacombs.
Spoiler: OOCA few points of clarification:
1) the 3-action version of the heal spell eschews the +8 (or in this case +16) bonus. I guess they figure the near-limitless number of targets makes up for it.
2b) Regardless, I've put things off so much I don't feel it appropriate to do so any more than necessary now. You're all at full HP, in the Grand Hall.
2) Given it's been almost exactly 1 year, I recommend reviewing this post, and those surrounding it.
2a) I'm pretty disappointed in myself at the pace of the games we're running. I would really, really like to promise conclusively that things will improve pretty dramatically. What I will say instead is that I *will* make this game and Wrath more of a priority in my daily entertainment options. Just seems fair to mention it.
3) There's not a good *singular* post to link for the catacombs. Instead, I'll remind you that you ventured below following a trail of blood left by the dragging of one of the deceased retainers' corpse. You found the bodies, in such state as to suspect something like the vermleks that leave little more than skin behind. Not quite the same, on closer investigation. Finally, Vorgrok became trapped in a small cave-in, leading the party to (correctly) assess that "up" is where Kurgan and Adrian's belongings will be.
Drawn to the grand mural, Keshkaru gazes on it with naked appreciation. She hears a subtle but distinct click, as the door seems to unlock of its own accord.Last edited by Farmerbink; 2024-04-30 at 12:33 PM.
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2024-05-01, 01:22 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- UK
- Gender
Re: Extinction Curse- The Show Must Go On!
Kurgan nods to the others as the healing magic washes over them. ”Be a nasty place this.” then as the click happens he grins, “though that be a way out I think he adds gesturing at the new door
Thanks to Emperor Ing for the nice Avatar
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2024-05-02, 07:08 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Extinction Curse- The Show Must Go On!
The goblin eyes the door, "Secret unlockings are promising. You don't hide such a thing without a reason."
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2024-05-02, 06:38 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- USA
- Gender
Re: Extinction Curse- The Show Must Go On!
With an audible gulp Giggles watches the door unlock. For a moment he is serious, looking at his allies and saying, "We should hit whatever is behind here hard and fast. I don't have much healing left..." Then he shrugs and smiles, the little man's performing skills showing as it looks very nearly genuine. "As the leader of this crazy circus, I shall direct everything from the center! Let's have the strongmen in front with the animal tamer and beast on the flank! Clowns and jugglers to the rear!" he proclaims, as if in the center ring, though at a subdued volume. Then, with a twinkle in his eye he begins to countdown from five...to four...to three...Gigglespit Baderiggo Humbleback
Chaotic Good Gnome Bard, Level 3, HP 36/36, Speed 25 ft.
Small Humanoid (Fey Touched Gnome), Circus Born
AC 19, Fort 7, Ref 10, Will 7, Perception 7
Abilities Str 8, Dex 16, Con 14, Int 12, Wis 10, Cha 18
Light Mace (+8 to hit, 1d4 damage, Agile, Shove, Finesse)
Conditions: Inspire Courage (Allies +1 attack, damage, and vs. Fear)
3/3 - 1st Level Spells available
0/2 - 2nd Level Spells available
Spoiler: MechanicsBefore the team opens the door, Giggles will use Inspire Courage.
Giggles will cast Color Spray as we enter the room if he has a good shot to take out an enemy.
All allies get +1 attack, damage, and vs. Fear this round....Last edited by DarkOne-Rob; 2024-05-02 at 06:39 PM.
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2024-05-03, 09:45 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Ontario
- Gender
Re: Extinction Curse- The Show Must Go On!
As is her wont, Keshkaru shows a more subdued, slower emotional reaction than her companions. She is nevertheless powerfully appreciative of the manifestation of the Wind and the Waves' power on display.
"The place was desecrated, and that closed the door, but we can't be sure that the demons managed to infiltrate further. We shall see. I am equally prepared for prayer and for battle." She stands ready, the words of a spell on her lips, Ozkrak hissing by her side.DM in Mummy's Mask I, II, III | Keshkaru and Ozkrak in Extinction Curse | Marzena in Age of Worms | Elrembriel in Wrath of the Righteous | Gurmok in Nightmare in Katapesh | DM in Catacombs of Ravenloft Avatar courtesy of Neoseph7