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2013-10-07, 09:36 PM (ISO 8601)
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- Oct 2008
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Re: D&D Next: Final Playtest Discussion
And in many ways it is. Mearls is on record stating that after this test they will again rework things with respect to the final feedback and moreover add a lot of additional content, such as more subclasses and a few optional modules, before rolling out the published core rulesbook (at least as far as I could tell).
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2013-10-08, 08:25 AM (ISO 8601)
- Join Date
- Feb 2006
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- Washington, DC
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Re: D&D Next: Final Playtest Discussion
This is my biggest complaint with 4E and 5E. Boring, repetitive, "small" abilities. There are cool and interesting things, but they're buried amidst a mass of garbage, and you often have to take multiple levels of "meh" to get 1 cool thing.
You could just take the 3.5 PHB, Tome of Battle, Tome of Magic, Magic of Incarnum, and Spell Compendium, and put together a set of core rules with a ton of "big" options. With literally hundreds of thousands of pages of work from previous editions to draw from, there is absolutely no excuse for any class to get a filler or boring ability.
D&D is a game, not a life simulator. Games are generally designed to be fun. It's generally more fun to have some reasonable chance of success and some meaningful chance of failure for every action that a hero could reasonably take.
This is particularly important for new players, who just want to "do stuff" without worrying about systems mastery.
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2013-10-08, 08:34 AM (ISO 8601)
- Join Date
- Jun 2007
Re: D&D Next: Final Playtest Discussion
I don't see how this is "generally" true or "particularly important for new players". In fact, in most popular RPGs it is explicitly not the case that any character can succeed at anything, so evidently this is not a prerequisite for the game being "fun".
Rather, this is a chocolate-vs-strawberry issue. WOTC has made a clear choice to allow only one of the flavors, and predictably this causes dissatisfaction among the fans of the other flavor.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
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2013-10-08, 09:08 AM (ISO 8601)
- Join Date
- Oct 2009
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- Ohio
Re: D&D Next: Final Playtest Discussion
Do you pay any attention to the Player Shenanigan threads on this board? Having that kind of craziness be codified as possible keeps D&D as D&D. Right now, my biggest complaint with 3.X is the sheer number of times the system says "No, you can't do X/Y without a feat/+Arbitrarily Large Skill point optimization."
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2013-10-09, 01:10 AM (ISO 8601)
- Join Date
- Apr 2012
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2013-10-09, 03:32 AM (ISO 8601)
- Join Date
- Jun 2007
Re: D&D Next: Final Playtest Discussion
Just read the last three or four posts of the thread. Person_man claims that for a game to be fun, every character has to have a reasonable chance of success at everything. I claim that this is not the case, and point to the (many) games on the marketplace that do not use this approach.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2013-10-09, 11:23 AM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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2013-10-09, 11:42 AM (ISO 8601)
- Join Date
- Jun 2007
Re: D&D Next: Final Playtest Discussion
No, not really. Some people believe there are tasks that a character should automatically fail at if he's not trained (because this makes training more relevant and meaningful) and other people believe that this should never happen (because it's not fair). That's why it's a chocolocate-vs-strawberry issue.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2013-10-11, 07:37 AM (ISO 8601)
- Join Date
- Mar 2013
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- Stavanger, Norway
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Re: D&D Next: Final Playtest Discussion
I like next waay better than 4e, played next since december and i feel it is going in the right direction with the latest package, lots of cool class feats that really helps, alteast as a ranger i get to use these a lot.
The main feats can be cool, but i agree seems like 3e has more powerful feats, but combine those with class feats it can easily be similar.
The way the system works its a hell of a lot easier to start than 4e,easier to keep track on the throws(dont have to check skill list for like every damn new check)
it also feel like the encounters goes a lot faster, allthough wiz in next is more complicated than wiz in 4e(so many more spells to keep track of)______________________________________________
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