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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
How about magic?
magic is back baby!
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Observations:
1) Did that explosion do a lot of damage to the door, perhaps destroying it and/or jamming the mechanism
2) Sent Team Familiar to check out the Bailey/Courtyard/whatever
Usually he'd expect a fair amount of outbuildings there (Kitchen, Stable and the like), often built up against the inside of the walls.
Also possibly some rooms or corridors inside the walls themselves
Basically wants to check the place out, make sure it is secure before tackling the tower
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
I think time for speed may be over for the moment, Wighard has a lot of work on hand
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Observations:
1) Did that explosion do a lot of damage to the door, perhaps destroying it and/or jamming the mechanism
2) Sent Team Familiar to check out the Bailey/Courtyard/whatever
Usually he'd expect a fair amount of outbuildings there (Kitchen, Stable and the like), often built up against the inside of the walls.
Also possibly some rooms or corridors inside the walls themselves
Basically wants to check the place out, make sure it is secure before tackling the tower
the explosion has jammed the doors in some sort of halfway attached making it hard to get out
there is a kitchen, a stable, and a lot of other nonsensical buildings
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Suppose we walked right into that. That brings Jasmine down to zero wounds (well, -1). [roll0] on the critical hit table gets us...
Armour damaged. Armour Points on this location are reduced by 1 until the armour is repaired with a successful Trade (Armourer) Skill Test. If character isn’t wearing any armour or players are using the Basic Armour system, use the #2 result instead.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
fate points are still an option I guess.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Okay, that hit ignoring 2 AP means no armour for Meloth, so that's 10 wounds after TB to put him at 5/15.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
dojango
Suppose we walked right into that. That brings Jasmine down to zero wounds (well, -1). [roll0] on the critical hit table gets us...
.
And another IP...
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Roll for later post.
Pick Lock: [roll0] vs TN 98
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Roll for later post.
Pick Lock: [roll0] vs TN 98
its not really a lock, more of a bolt
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Aw, dang - was Jasmine already wounded going in to the fight? What a little hero. When did that happen..? During the boarding?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
Aw, dang - was Jasmine already wounded going in to the fight? What a little hero. When did that happen..? During the boarding?
Got blown up by her cheap halfling gun
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
*Screams* Are you doing this on purpose to torment me?! I’m telling you, it doesn’t explode! ;-;
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
*Screams* Are you doing this on purpose to torment me?! I’m telling you, it doesn’t explode! ;-;
lol, the gun is best quality. it dont explode
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
I, the player not the character, have just gained [roll0] insanity points.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Seemed only right to have some consequence for getting a double 100
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Haha. Well, I'm not going to force you to not get mildly exploded. :D I'm just defensive of Bully because you chewed him out!
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
I think time for speed may be over for the moment, Wighard has a lot of work on hand
Well Wighard patched up himself, because importance of keeping the medic alive
Bertelis and Jasmine are critical (at this point I am just going to assume that prepping poultices is a daily task for Wighard and Siobhan)
Everyone else can chug a Draught?
I would presume that the time it takes Wighard to do that is about as long as it takes everyone else to search and secure the courtyard - unless Bruno and Regine are intent on pressing on
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
agreed. is it my turn to post?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Well, need to know if the rest of the party are prepared to wait for casualty treatment
And also what are:
a lot of other nonsensical buildings
Did you mean to use "nonsensical"?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Well, need to know if the rest of the party are prepared to wait for casualty treatment
And also what are:
a lot of other nonsensical buildings
Did you mean to use "nonsensical"?
actually yes. these buildings seem to serve no purpose
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Regine, as far as I can tell, has only lost 1 wound, though I'm RP'ing her being just a touch exhausted and thrown around.
She's find with returning to the shadows and keeping an eye-out/scouting.
In fact, she might do just that.
Concealment: [roll0] vs TN 98
Move Silently: [roll1] vs TN 98
Perception: [roll2] vs TN 67 (or 77 if dealing with further traps/locks to pick)
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Well Wighard patched up himself, because importance of keeping the medic alive
Bertelis and Jasmine are critical (at this point I am just going to assume that prepping poultices is a daily task for Wighard and Siobhan)
Everyone else can chug a Draught?
I would presume that the time it takes Wighard to do that is about as long as it takes everyone else to search and secure the courtyard - unless Bruno and Regine are intent on pressing on
I think you might be the Draughtmaster; master of draughts. Do we have enough for a chug-round?
Also I might trouble you for a brief post maybe washing Bertelis' eyes so he doesn't kneel there like a fool in the prison of his phobia screaming out his friend's name!
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
We have 4, so that is one each for Meloth and Bruno with 2 to spare
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Praise you, honored draughtmaster!
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Given that we are making fresh polutices every day, starting to feel we might as well be making Draughts every day
Wighard has the apothecary tools, aboard ship we have the time.
You care to suggest a mechanic?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
FPing on Jasmine
[roll0] 76
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Is there like a Shallya's Mild Annoyance that works on Healing rolls?