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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Lizrog Skinshedder UG
Creature - Lizard Frog Shapeshifter M
G: Until end of turn, ~ becomes a bear in addition to its other types and gains vigilance and trample.
U: Until end of turn, ~ becomes a bird in addition to its other types and gains flying.
6: Until end of turn, ~ becomes an elephant in addition to its other types and has base power and toughness 8/8.
2/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bael's Chosen 2BG
Creature - Frog Demon (R)
When Bael's Chosen attacks exile cards from the top of your library until you exile a land card.
You may play an additional land from exile on each of your turns.
Whenever a land card enters the battlefield under your control each player loses 1 life.
3/3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Basking Geologist - 1W
They stand on a rocky ridge and look ahead through the oppressive sunlight, having the time of their life while their students pant and sweat in the background.
Creature - Lizard Scout C
Basking Geologist gets +1/+1 as long as you control a basic mountain.
2/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Jaggedbeak Imposter 1GB
Creature - Lizard Rogue U
First Strike
Jaggedbeak Imposter is a bird.
Other birds lose flying.
2/3
"Wingrot again? Who's been cleaning the roosts?"
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Angel's Acolyte -- WR
{Art: A hawk flies through the clouds, flanked by angels on either side.}
Creature -- Bird Cleric -- U
Flying, Lifelink, Vigilance
It joined their flock, then their vanguard.
2/3
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Quiddle
Jaggedbeak Imposter RG
Creature - Lizard Rogue U
Jaggedbeak Imposter is a bird.
Other birds lose flyging.
3/2
"Wingrot again? Who's been cleaning the roosts?"
Just a heads up that these aren't enemy colours.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Drop Bear UG
Creature- Bear C
Flash
"You dropped bears on their heads. Who expects that?"
"Anyone from Zendikar."
2/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Necroticplague's Misbegotten Experiment
Show
Quote:
Originally Posted by
Necroticplague
Misbegotten Experiment 2UUGG
Creature-Frog Lizard Horror R
Trample
When Misbegotten Experiment enters the battlefield, exile all creatures that have a creature type Misbegotten Experiment does not have with a materials counter on them.
Misbegotten Experiment has power and toughness equal to one greater than the amount of creatures types it has, and has the types of all non-changeling creature cards in exile with material counters on them.
"Xe never thought xe'd see the day, but xe finally had: attempts at pushing krasis capabilities further had officially gone too far."
*+1/*+1
Very weird, very strong. I don't think this fits in the UG color pie, as (the first time you play it, at least) it exiles almost everything without "transforming" it into anything for your opponent. It's cool that this is kind of a "one-time-use" board wipe, since the second copy wouldn't hit much, but this probably needs to be Sultai. The flavor also seems more Ooze-y since it's absorbing everything into itself.
Spoiler: ben-zayb's Salamastadon
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Quote:
Originally Posted by
ben-zayb
Salamastodon 2WR
Creature - Lizard Elephant U
At the beginning of your upkeep, put a +1/+1 counter on ~ if the number of +1/+1 counters on it is less than two.
2R, Remove a +1/+1 counter on ~: ~ deals 2 damage to target creature that dealt damage to it this turn.
Fun fact: It can launch its massive tusks as a defense mechanism. Not-so-fun fact: Your provocation is now triggering that mechanism.
3/3
Interesting flavor, and it matches the creature type well, what with the regenerating of body parts. This would be a strong creature in limited just for the stats, but I'm not sure the ability would play all that well, as I can imagine a lot of players forgetting that activating the ability would reduce its toughness, potentially killing it.
Spoiler: Tom the Mime's Owlbear
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Quote:
Originally Posted by
Tom the Mime
Voracious Owlbear 2UG
Creature - Bird Bear U
Trample
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it
"I know what it looks like but we actually didn't make this one. It was like that when we got here." - Juric, Simic Researcher
4/3
Weird to have a non-flying bird, but connecting it to the known quantity of owlbears makes it work. This would be a very strong limited 4-drop that would benefit from any number of +1/+1 counter based themes that usually pop up in simic. It is a bit snowball-y, which might feel bad to play against, but isn't super unreasonable and could serve as a signpost uncommon.
Spoiler: mythmonster2's Pauper Punisher
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Quote:
Originally Posted by
mythmonster2
Pauper Punisher 2WB
Creature- Elephant Cleric (U)
Vigilance
At the beginning of each end step, if you gained life this turn, choose one:
- Each opponent loses 2 life
- Create a 1/1 white and black Spirit creature token.
"If you can't pay the tithe in gold, you'll pay with your body."
3/3
Usually Orzhov spirit tokens have flying- of course, this gets substantially stronger if it does. Even just one of the options would be a strong enabler for consistent life gain limited strategies, and the body is decent for the cost. Fits in WB well and plays into the "bleeder" strategies typical of Orzhov. Good job overall.
Spoiler: Personification's Lizrog Skinshedder
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Quote:
Originally Posted by
Personification
Lizrog Skinshedder UG
Creature - Lizard Frog Shapeshifter M
G: Until end of turn, ~ becomes a bear in addition to its other types and gains vigilance and trample.
U: Until end of turn, ~ becomes a bird in addition to its other types and gains flying.
6: Until end of turn, ~ becomes an elephant in addition to its other types and has base power and toughness 8/8.
2/2
This is a monster in limited (and in concept), but the mythic rarity gives it mostly constructed applications. 6 is kind of a lot of mana to use for "threat of activation" in standard, but other cards with comparable activated abilities have seen play. Bonus points for getting all 5 creature types onto the card.
Spoiler: mystic1110's Bael's Chosen
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Quote:
Originally Posted by
mystic1110
Bael's Chosen 2BG
Creature - Frog Demon (R)
When Bael's Chosen attacks exile cards from the top of your library until you exile a land card.
You may play an additional land from exile on each of your turns.
Whenever a land card enters the battlefield under your control each player loses 1 life.
3/3
This is an interesting combination of abilities, and with the right setup can get you the extra land drop right away (e.g. if you've delved away a fetchland). It is an enabler for a Thassa's Oracle/ Laboratory Maniac combo if you only play MDFC lands, but it wouldn't be the first thing to do that.
Spoiler: Dr.Gunsforhands's Basking Geologist
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Quote:
Originally Posted by
Dr.Gunsforhands
Basking Geologist - 1W
They stand on a rocky ridge and look ahead through the oppressive sunlight, having the time of their life while their students pant and sweat in the background.
Creature - Lizard Scout C
Basking Geologist gets +1/+1 as long as you control a basic mountain.
2/2
This goes to the margins of the definition of "multicolored," but it's a balanced, functional common that has really good concepting. Nice.
Spoiler: Quiddle's Jaggedbeak Impostor
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Quote:
Originally Posted by
Quiddle
Jaggedbeak Imposter 1GB
Creature - Lizard Rogue U
First Strike
Jaggedbeak Imposter is a bird.
Other birds lose flying.
2/3
"Wingrot again? Who's been cleaning the roosts?"
I'm guessing putting the bird type in rules text rather than the type line is important to sell the "impostor" thing. The concept works flavorfully, but the mechanical result is a decent body that is a weird, very narrow hoser.
Spoiler: LastCenturion's Angel's Acolyte
Show
Quote:
Originally Posted by
LastCenturion
Angel's Acolyte -- WR
{Art: A hawk flies through the clouds, flanked by angels on either side.}
Creature -- Bird Cleric -- U
Flying, Lifelink, Vigilance
It joined their flock, then their vanguard.
2/3
This is an extremely powerful limited card- pushing a bit above where the signpost uncommons typically are, and it's in the colors most likely to have some +1/+1 counters, auras, or equipment to maximize it. It could probably be punched up to 3 or even 4 mana and still be good.
Spoiler: Laughing Dog's Drop Bear
Show
Quote:
Originally Posted by
Laughing Dog
Drop Bear UG
Creature- Bear C
Flash
"You dropped bears on their heads. Who expects that?"
"Anyone from Zendikar."
2/2
Well, it sure is a bear. They've printed this for 1G as Ashcoat Bear, so unfortunately it just compares unfavorably to that.
Spoiler: Winner
Show
Lots of good entries, but I'll give this one to mystic1110. Runners up would be mythmonster2 and Dr.Gunsforhands.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thank you for the Judgement!
Next Challenge:
Make a Non-Legendary Creature with a Converted Mana Cost of 8 or More
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Snickering Soulreaver 7BB
Creature Demon U
Betrayal BB(You can cast this creature for its betrayal cost, if you do it enters the battlefield under an opponent's control.)
9/9
Trust no fiend
Spoiler: Other thoughts
Show
Demon of the First Pact 6BB
Creature - Demon R
Flying
Reveal Demon of the First Pact, Discard a card: Add B, use this mana only to cast demon creatures.
7/8
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Perfect Storm 4UURR
Creature - Elemental R
Flash, Trample
When you cast this spell, copy it for each other spell that was cast before it this turn.
6/6
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
ben-zayb
Perfect Storm 4UURR
Creature - Elemental R
Flash, Trample
When you cast this spell, copy it for each other spell that was cast before it this turn.
6/6
So I haven't played much Magic in the past year or so and somehow missed that copying permanent spells is totally a thing now. Neat.
Spoiler: EDIT I'M WRONG I'M SORRY PLEASE FORGIVE ME
Show
Just FYI copying creature spells isn't a thing. You can copy permanents or copy instants/sorceries, but the rules have yet to spell out how a copied permanent spell would work, pun fully intended.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sagacious Cephalopod - 6UU
A merfolk explorer looks in wonder at what appears to be a veritable museum of sunken artifacts. An enormous octopus clings to the ceiling, camouflaged. You only know it's there because it opened one eye to watch the foreground character while they're not looking. Now that you see it, you can kind of tell how it's worked its bulk into the architecture.
Creature - Octopus R
Reveal this card from your hand: Your maximum hand size becomes 8 until end of turn.
This card has Flash as long as you have exactly 8 cards in hand.
Sagacious Cephalopod can't be blocked.
8/8
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Elvish Party Seekers 8G
Art: An image containing seven elves.
Creature - Elf Scout C
~ costs 1 less to cast for each creature you control.
7/7
They gather at the gatherings.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Perfection 4(R/U)(R/U)(R/U)(R/U)
Creature-Avatar M
Hexproof
All instants and sorceries your cast have Storm and Buyback 0.
5/5
//
Practice U/R
Instant-Arcane Adventure
Return this spell to it's owner's hand.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Necroticplague
4(R/U)(R/U)(R/U)(R/U) Aetherflux Calamity
Creature-Avatar
Hexproof
All spells your cast have Storm and Buyback 1.
5/5
//
Practice
Instant-Arcane Adventure U/R
Return this spell to it's owner's hand.
You forgot the M next to the typeline.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sagacious Cephalopod costs 4 less to cast if you have exactly 8 cards in hand.
So to cast a card you put it on the stack then pay any costs so you need 8 other cards in hand to cast this for its discount. For clarity maybe say 8 other cards in the ability?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Teferi's Titan 6UU
Creature - Giant M
Phasing
Whenever ~ enters the battlefield or attacks, take an extra turn after this one.
If ~ would be put into your graveyard from anywhere, shuffle it into your library instead
6/6
Changed from being unable to attack during extra turns to giving it phasing, which aligns it more with Teferi while also meaning that it still can't attack during its own extra turns because it will be phased out.
Quote:
Originally Posted by
LastCenturion
So I haven't played much Magic in the past year or so and somehow missed that copying permanent spells is totally a thing now. Neat.
Spoiler: EDIT I'M WRONG I'M SORRY PLEASE FORGIVE ME
Show
Just FYI copying creature spells isn't a thing. You can copy permanents or copy instants/sorceries, but the rules have yet to spell out how a copied permanent spell would work, pun fully intended.
Krosan Adaption from Mystery Boosters more or less lays out how copying permanents spell as being cast would work with Krosan Adaptation (storm on an aura).
Quote:
Originally Posted by
Necroticplague
4(R/U)(R/U)(R/U)(R/U) Aetherflux Calamity
Creature-Avatar
Hexproof
All spells your cast have Storm and Buyback 1.
5/5
//
Practice
Instant-Arcane Adventure U/R
Return this spell to it's owner's hand.
Krosan Adaptation provides an outline for permanents with storm but buyback on permanents doesn't really work. Are you trying to put it back into your hand instead of resolving and being put on the field or when it would eventually go to your graveyard, it goes to your hand instead?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Make a Non-Legendary Creature with a Converted Mana Cost of 8 or More
Ravenous Blood-Titan 4BBRR
[Art - a vaguely humanoid creature made of assembled limbs fused together with bloody wire. Instead of a head, it has a centralized stalk with a jagged, misshapen maw followed by a stump set with numerous eyes.]
Creature - Giant Demon R
X, sacrifice X creatures and pay X life: Monstrosity X (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Ravenous Blood-Titan becomes monstrous, you may choose up to X non-legendary creatures and exile them.
Intimidate(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.), Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice 2 lands: Ravenous Blood-Titan gains +3/+0 and Trample until end of turn.
10/6
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Cavalier of Silence 2WWWBBB
Creature- Elemental Knight (MR)
First Strike
When Cavalier of Silence enters the battlefield, exile up to two target permanents.
When Cavalier of Silence dies, for each opponent, choose a card in exile that that opponent owns. That card's owner loses life equal to its mana value, and you gain that much life.
7/7
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
~Corvus~
Ravenous Blood-Titan X4BBRR
[Art - a vaguely humanoid creature made of assembled limbs fused together with bloody wire. Instead of a head, it has a centralized stalk with many eyes.]
Creature - Giant Demon
When Ravenous Blood-Titan enters the battlefield, you may sacrifice X creatures you control and sacrifice X life. If you do, you may exile up to X number of non-legendary creatures from the battlefield.
Intimidate(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.), Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice 2 lands: Ravenous Blood-Titan gains +3/+0 and Trample until end of turn.
10/6
Just FYI, you pay life, you don't sacrifice it, and I think that you don't need "number of" or "from the battlefield" in the second sentence, though you probably need the word "target".
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Avatar of Unity 6WW
Creature - Avatar R
Affinity for Clerics (This spell costs 1 less to cast for each Cleric you control)
Creatures you control have Vigilance.
Whenever all your creatures attack or block, they get +2/+2 until end of turn.
6/7
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Personification
though you probably need the word "target".
I like the suggestions, thanks! I like the idea that the presence of this horrific creature just causes other creatures, especially when an extra-terrible horrific sacrifice has been made to bring it into existence, simply causes other creatures to cease to exist.
Edit: Oh, your suggestion got even better! thanks again!
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
~Corvus~
Ravenous Blood-Titan 4BBRR
[Art - a vaguely humanoid creature made of assembled limbs fused together with bloody wire. Instead of a head, it has a centralized stalk with a jagged, misshapen maw followed by a stump set with numerous eyes.]
Creature - Giant Demon R
X, sacrifice X creatures and pay X life: Monstrosity (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Ravenous Blood-Titan becomes monstrous, you may choose up to X non-legendary creatures and exile them.
Intimidate(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.), Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice 2 lands: Ravenous Blood-Titan gains Haste until end of turn.
10/6
Sorry, one last thing. I think you forgot to add the X after Monstrosity to designate the number of counters it gets.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Grand Horde of Beasts 6GG
Creature- Beast R
When ~ enters the battlefield, if ~ is not a token create X token copies of ~, where X is the total amount of green mana spent to cast ~.
4/4
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sorry - delayed - will get it up tonight
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Again, sorry for the late judgement everyone IRL has been a slog.
Spoiler: Quiddle
Show
Quote:
Originally Posted by
Quiddle
Snickering Soulreaver 7BB
Creature Demon U
Betrayal BB(You can cast this creature for its betrayal cost, if you do it enters the battlefield under an opponent's control.)
9/9
Trust no fiend
This is fine for a 9 cmc 9/9 but the betrayal effect in a vacuum doesn’t tell me much either in balance or how it plays.
Spoiler: ben-zayb
Show
Quote:
Originally Posted by
ben-zayb
Perfect Storm 4UURR
Creature - Elemental R
Flash, Trample
When you cast this spell, copy it for each other spell that was cast before it this turn.
6/6
Not sure how I would word it – but I don’t think it would be like this? Might have to create Tokens? Regardless I know what you are trying to do with it. And 8 mana for a 6/6 non haste storm card seems fine to me.
Spoiler: Dr.Gunsforhands
Show
Quote:
Originally Posted by
Dr.Gunsforhands
Sagacious Cephalopod - 6UU
A merfolk explorer looks in wonder at what appears to be a veritable museum of sunken artifacts. An enormous octopus clings to the ceiling, camouflaged. You only know it's there because it opened one eye to watch the foreground character while they're not looking. Now that you see it, you can kind of tell how it's worked its bulk into the architecture.
Creature - Octopus R
Reveal this card from your hand: Your maximum hand size becomes 8 until end of turn.
This card has Flash as long as you have exactly 8 cards in hand.
Sagacious Cephalopod can't be blocked.
8/8
Not sure how this is supposed to work? At best you play an instant draw spell end of opponent’s turn putting you above 8, reveal this, and then cast it for 8? Seems like its supposed to be a blue finisher but the effect is so narrow not sure it is worth it.
Spoiler: Personification
Show
Quote:
Originally Posted by
Personification
Elvish Party Seekers 8G
Art: An image containing seven elves.
Creature - Elf Scout C
~ costs 1 less to cast for each creature you control.
7/7
They gather at the gatherings.
The only thing I don’t like about this card is that it doesn’t really make sense to me for an elf to be a 7/7. I know this is supposed to be seven elves but just don’t like that aspect of the fluff to mechanics transition. Otherwise it’s a good common.
Spoiler: Necroticplague
Show
Quote:
Originally Posted by
Necroticplague
Perfection 4(R/U)(R/U)(R/U)(R/U)
Creature-Avatar M
Hexproof
All instants and sorceries your cast have Storm and Buyback 0.
5/5
//
Practice U/R
Instant-Arcane Adventure
Return this spell to it's owner's hand.
Practice seems like it would lead to trouble with storm spells on its own – still mana intensive. Not sure why it is an arcane spell? As for perfection – well storm and buyback 0 means that if you untap with this you should just win on the spot right?
Spoiler: Tom the Mime
Show
Quote:
Originally Posted by
Tom the Mime
Teferi's Titan 6UU
Creature - Giant M
Phasing
Whenever ~ enters the battlefield or attacks, take an extra turn after this one.
If ~ would be put into your graveyard from anywhere, shuffle it into your library instead
6/6
I may be out of the phasing loop but I’m assuming it doesn’t count as entering the battlefield? That said . . . let’s say you S&T it out. You have another turn and on that turn the Titan doesn’t exist. You take that turn like normal and then pass – your opponent gets a turn and then you get . . . two more turns and so on. So its 2 you 1 opponent. That seems broken to me – but I guess if you’re cheating him out there are other broken things you can do.
Spoiler: Corvus
Show
Quote:
Originally Posted by
~Corvus~
Ravenous Blood-Titan 4BBRR
[Art - a vaguely humanoid creature made of assembled limbs fused together with bloody wire. Instead of a head, it has a centralized stalk with a jagged, misshapen maw followed by a stump set with numerous eyes.]
Creature - Giant Demon R
X, sacrifice X creatures and pay X life: Monstrosity X (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Ravenous Blood-Titan becomes monstrous, you may choose up to X non-legendary creatures and exile them.
Intimidate(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.), Menace (This creature can't be blocked except by two or more creatures.)
Sacrifice 2 lands: Ravenous Blood-Titan gains +3/+0 and Trample until end of turn.
10/6
So many abilities! In the grand scheme of things though I think its fine but honestly this seems like a legendary creature that was converted into a non-legendary. Ignoring that though – its main ability seems to be: 1: sacrifice a creature, exile target creature – which is strong but okay. The land sacrifice and multiple evasion with the monstrous makes this a “untap win card”.
Spoiler: mythmonster2
Show
Quote:
Originally Posted by
mythmonster2
Cavalier of Silence 2WWWBBB
Creature- Elemental Knight (MR)
First Strike
When Cavalier of Silence enters the battlefield, exile up to two target permanents.
When Cavalier of Silence dies, for each opponent, choose a card in exile that that opponent owns. That card's owner loses life equal to its mana value, and you gain that much life.
7/7
People will love to cheat this into play just for the first ability. The dies trigger is just gravy.
Spoiler: Bucky
Show
Quote:
Originally Posted by
Bucky
Avatar of Unity 6WW
Creature - Avatar R
Affinity for Clerics (This spell costs 1 less to cast for each Cleric you control)
Creatures you control have Vigilance.
Whenever all your creatures attack or block, they get +2/+2 until end of turn.
6/7
I like this use of tribal affinity – I wonder if there is a cleric deck that will want to use this? This can probably come out turn 4 if you spam clerics and you can attack with around 12 power then. Powerful effect.
Spoiler: Laughing Dog
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Quote:
Originally Posted by
Laughing Dog
Grand Horde of Beasts 6GG
Creature- Beast R
When ~ enters the battlefield, if ~ is not a token create X token copies of ~, where X is the total amount of green mana spent to cast ~.
4/4
This is a clever card – you can’t cheat it into play and expect it to be good – but if you hard cast it you’re probably getting around 20 power on the board. Well done.
Spoiler: Winner
Show
Laughing Dog with Grand Horde of Beasts
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
mystic1110
I may be out of the phasing loop but I’m assuming it doesn’t count as entering the battlefield? That said . . . let’s say you S&T it out. You have another turn and on that turn the Titan doesn’t exist. You take that turn like normal and then pass – your opponent gets a turn and then you get . . . two more turns and so on. So its 2 you 1 opponent. That seems broken to me – but I guess if you’re cheating him out there are other broken things you can do.
That is indeed how phasing works. It's basically a souped up Medomai the Ageless for costing 2 more. The thing with 8 drops is they basically either need an inherent way to make themselves cheaper (like the affinity ones) or boil down to "deal with this now or you lose". Saying something is broken if you show and tell it out, especially if cautions are taken against reanimation, says much less about how the card is broken and much more about how show and tell can be.