Classical Zombie is missed...
But Ballet Zombie is not, and Classical Zombie will Interpose.
Resistance (DC37/20 after Bruises): [roll0] You're just showing off. 1 Bruise & Dazed.
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Classical Zombie is missed...
But Ballet Zombie is not, and Classical Zombie will Interpose.
Resistance (DC37/20 after Bruises): [roll0] You're just showing off. 1 Bruise & Dazed.
Resistance vs DC 25 Damage [roll0] Bruised
Classical Zombie's Hat Resistance (DC 30 from Crit): [roll0] INCAPACITATED!
Ballet Zombie Resistance (DC 25): [roll0] 1 Bruise
Once more, to see how things run: [roll0]
Apophis Deception: [roll0]
He smells like snakes and sand.
What does Helios sense from Apothis from his Mystic Research milestone 2?
Perception [roll0]
Spoiler: HeliosRaphael was an unwitting font of Life energy. Camp Bubble Brook has a font of Death energy underneath it, and the Siren was a construct of that power naturally forming.
In regards to each individual type of magic, Apophis is not as powerful a pure energy source as Raphael, and definitely not as strong as the Death font. However, he has access to every type of magic you've identified and some you haven't seen before, and they've been mixed and mingled so extensively that you can barely tell how they're supposed to work. Even as you focus on him, the magic wafting off of him shifts and morphs, giving you conflicting information on itself. You can sense mental manipulation magic, space distortion, even something that seems to play with the forces of causality on some limited scope.
If you are a student of magic beginning to learn the forms, Apophis is a graduate-level thesis on magical theory, written by a madman who had forgotten halfway through how to spell, and come somehow to terrible life.
The Mystic Sense is separate from your mundane senses, so it can't be the reason why your nose is filled with the smell of hot sand, and a rattle sounds faintly in your ears. Apophis' grin widens just a fraction.
Insight via Threadwork Sense, on Apophis: [roll0]
Insight [roll0]
Spoiler: AriadneYour threading reaches out towards Apophis... and is met by twisting threads of his own, rising invisibly out of his body. The threads open mouths--they are snakes--and consume your threads as they touch him. You feel no pain from this, but you can't pick up anything specific from him, except for the many, many snakelike mouths that keep opening and closing along his body to consume any sensing threads you send his way.
Ariadne growls in low irritation. A thin, forked tongue flips out of Apophis' mouth for just an instant, licking his lips.
Downtime actions:
Hero Work (Persuasion DC 15): Routine for 20. 2 Successes
Cleaning Up The City (Expertise: Medicine DC 20): Routine for 30. 3 Successes
Watching the Forest (Expertise: Nature DC 20): Routine for 30. 3 Successes
Spoiler: ZelphasResistance (DC 29/26): [roll0]. Floral is such as boss. SUCH A BOSS!
Post-Scene 6 (Act - Pick a Color) Downtime Nopery! 3 actions (+1 from HP)
2x Nora, Where’d You Go?: Routining Expertise (metaphysics) for 25 (includes first +5 bonus from lull). 6 successes.
2x Apophis (Shadowing the Suneater Cult): Routining Stealth for 30 (includes +5 bonus from Pick a Color for this downtime phase). 6 successes.
1x Apophis (Shadowing the Suneater Cult): Routine Expertise (Magic) for 35 (with +5 circumstance bonus). 4 Successes
1x Untangling the Mystic Threads: Routine Expertise (Magic) for 30. 3 Successes
1x Art is Important: Routine Expertise (Handmade Crafts), for 30. 5 Successes
Downtimes
Hero Work: Persuasion DC 15. Routine 25. 3 Successes
Relationship Building (Sarah Garret): Persuasion DC 15. Routine 25. 3 Successes
Mystical Research: Expertise (Magic) DC 20. Routine 30. 3 Successes
All right, here are the new choices for Actions and Reactions!
Act
Tattered Memory (Manchineel/Abel's Scarf)
React
Retribution (Manchineel) CRISIS
Yeeeeaaaah, we should probably get on that Crisis.
Resistance (DC 20/20): [roll0]. Impaired+Vulnerable, -3 Resistance, gonna risk taking that and letting Healing burn it off.
Resistance (DC 29, +10 for Perception, +5 for Partial Physiological Immunity): [roll1]. -10 for above since Vulnerable would reduce the Perception bonus. Still resists.
Vesper 1 Resistance (DC 35 after Crit): [roll0] ...Nope, take a Hero Point. Rerolling (hopefully the only time this combat).
Vesper 1 Resistance Redux (DC 35 after crit): [roll0] (minimum 20) Crit chance: [roll1] 1 Bruise & Dazed.
Deflect (DC 28 to negate Multiattack): [roll0].
Resistance (DC 34/27, -2 for Weaken, -2 for Weakness): [roll]1d20+6z[/roll].
For the love of...Resistance redux: [roll0].
Alright gonna take a shot at rerolling: [roll0].If someone wants to Interpose I will Inspire this reroll to them instead.Nevermind I've got this.
And to check for crit: [roll0]. Bruised, Dazed, and Impaired. One brave and glorious day I'll get to spend two consecutive rounds without being Impaired, but it is not this day.
V2 Resistance (DC 30/20 after Weakness): [roll0] 1 Bruise, Dazed
V3 Resistance (DC 25): [roll1] 1 Bruise, Dazed
Resistance DC 30/26 after Bruise and Weakness (the penalty's just on the Affliction right? That's what it said in Discord and I seem to remember that being the case for this attack previously, but increase the Damage DC by 2 if I'm wrong): [roll0]. Bruised.
V1 Resistance (DC 25): [roll0] Full Resist
V3 Resistance (DC 25): [roll1] 1 Bruise & Staggered
DC 29/22 vs. Multiattack Damage Linked Progressive Impaired/Stunned: [roll0] Big ol nope! Dice be praised!
V1 Resistance (DC 33/22 after Weakness and Bruises): [roll0] 1 Bruise, Staggered, Vulnerable
V3 Resistance (DC 34/22 after Weakness and Bruises): [roll1] 1 Bruise & Dazed.
V1 Resistance (DC 38/27 after Crit, Weakness, and Bruises): [roll2] -1 from above means Staggered x2 = INCAPACITATED!
V3 Resistance (DC 39/27 after Crit, Weakness, and Bruises): [roll3] -1 from above; still just barely only 1 Bruise.