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Re: Bink's Wrath of the Righteous OOC
Quote:
Originally Posted by
Gwynfrid
...I think the raw monetary accounting isn't the right way to balance things, at least not in this game.
This is largely how I feel. Our individual PCs will have widely varying needs, and drops are somewhat random in nature. We just need to address our weaknesses and manage our resources so that everyone is both contributing and not too much at risk as we go about our adventures.
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Re: Bink's Wrath of the Righteous OOC
Well, one good thing about Kensai is being largely indifferent to armor and shields, two broad classes of items with which I needn't concern myself.
One bad thing about being a Kensai is that there is exactly one weapon type of any real value, and almost all other useful equipment has to be magical in nature, so the only things that are really useful are rare and/or expensive.
That all being said, the thing I'd like most is a magic weapon, and unless one falls out of the sky, it's not likely to be in the cards any time soon. We're also limited by the availability of items within the stores at Defender's Keep (or whatever it's called), into which price figures as well.
In the meantime, I should probably just make my peace and see what happens in the upcoming encounters.:smallbiggrin:
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Re: Bink's Wrath of the Righteous OOC
Knowledge(Arcana)
aura #1 [roll0]
aura #2 [roll1]
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Re: Bink's Wrath of the Righteous OOC
Morevek's initiative for the current combat: [roll0]
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Re: Bink's Wrath of the Righteous OOC
Filburn init: 26
Bad guy init: 23
Elrembriel init: [roll1]
Waylan init: 16
Morevek init: 8
Aurora init: [roll0]
SO I need another action from just Rob, at which point we can start the "standard" they go, you go. Until then, I'll be working on the first full round of combat. If something catastrophic changes things, I'll give you all a re-do, but I don't know that anything could happen that would warrant much (and several of you only have move actions for the first few rounds anyway), but let me know if you're unhappy (in a sense other than "I don't like it 'kuz this thing hit me!"), and we'll work it out.
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Re: Bink's Wrath of the Righteous OOC
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Re: Bink's Wrath of the Righteous OOC
Quote:
Originally Posted by
Farmerbink
SO you're free to decide to move on to the next stop, but I need an answer as to whether or not your characters would have taken a holy symbol- as per Aurora's suggestion. Yes, that's a loaded question. Yes, I expect you to answer how your characters would have behaved.
Waylan would not take a holy symbol; he has his own already.
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Re: Bink's Wrath of the Righteous OOC
In the interest of clarity and not risking information be lost in the hangouts, nothing detects as either magical or evil regarding the holy symbols.
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Re: Bink's Wrath of the Righteous OOC
Since it appears Aurora is the only one to take them, I'll go ahead and roll.
[roll0] vs DC 16
if failed: [roll1] dex damage
[roll2] vs DC 16
if failed: [roll3] dex damage
[roll4] vs DC 16 Passed
Spoiler: extra rolls
Show
if failed: [roll5] dex damage
[roll6] vs DC 16
if failed: [roll7] dex damage
[roll8] vs DC 16
if failed: [roll9] dex damage
[roll10] vs DC 16
if failed: [roll11] dex damage
Sadly, those were some uninspiring rolls. Aurora takes 3 dexterity damage, over the course of the three minutes after initial contact (one minute onset, rolls every minute for 6 minutes or until first successful save).
Any saving throw pass during this time negates any further checks.
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Re: Bink's Wrath of the Righteous OOC
Using Channel Positive Energy (2/3) to help the woman and anyone else injured [roll0]
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Re: Bink's Wrath of the Righteous OOC
I'm hoping to get some IC knowledge about how Augury works so that Morevek can attempt to ask useful questions.
Base roll: [roll0]
Mods:
Spellcraft: +10
Knowledge (Arcana, Planes): +8
Knowledge (Religion): +5
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Re: Bink's Wrath of the Righteous OOC
it works like this. With a roll like that, you're passably familiar with the spell. Any details you don't already know can easily be filled in by Aravashnial or the (unnamed) cleric willing to perform one for you. For the purposes of story, we're going to expand the time frame to a few hours, instead of only 30 minutes.
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Re: Bink's Wrath of the Righteous OOC
Morevek's Initiative: [roll0]
Please consider him to have made a 5ft step in the direction of the door in preparation for joining in the festivities within.
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Re: Bink's Wrath of the Righteous OOC
"Oooo a party! I just LOVE parties!"
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Re: Bink's Wrath of the Righteous OOC
We have a critical threat here. Confirm? [roll0] damage [roll1]
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Re: Bink's Wrath of the Righteous OOC
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Re: Bink's Wrath of the Righteous OOC
Knowledge (Planes) to get an idea about the Dretch: [roll0]
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Re: Bink's Wrath of the Righteous OOC
Knowledge(Planes) for Elrembriel [roll0]
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Re: Bink's Wrath of the Righteous OOC
[roll0] Knowledge Planes
For information on the dretch, maybe some clues on how it just kinda appeared
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Re: Bink's Wrath of the Righteous OOC
Forgot to roll concealment when shooting @ dretch in round 3: [roll0]
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Re: Bink's Wrath of the Righteous OOC
I botched the elemental's damage roll.
[roll0]
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Re: Bink's Wrath of the Righteous OOC
[roll0] Intimidate
[roll1] Diplomacy
To help with the interrogation
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Re: Bink's Wrath of the Righteous OOC
Knowledge check for Morevek to know things about Baphomet: [roll0]
Mods:
Arcana, Planes: +8
Religion, History: +5
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Re: Bink's Wrath of the Righteous OOC
Botched Perception roll in IC: [roll0]
Edit: apparently botched here as well. >_>
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Re: Bink's Wrath of the Righteous OOC
Round 1 - Waylan Fort save vs quasit poison: [roll0] vs DC 11, else [roll1] Dex damage
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Re: Bink's Wrath of the Righteous OOC
The Quasit will- instead of taking a full-round action- just fly to Elrembriel and attack a single time. I've edited the damage and such: Elrembriel only takes 2 damage, and 1 dexterity damage from poison. the DC is thus reduced back to 13, and the duration to 6 rounds. Otherwise, it's too complicated to rework the entire round.
Actually, I had to look again, this is going to end up being a mixed bag for Elrembriel. Due to her changed location, she falls within the radius of the cultist's channeling, and failed the will save to halve damage. She also is close enough to take singe damage from the alchemists fire, so it ends up being 5 more damage between the two effects (none of which is recurring in any way).
On the upside, she gets an AoO on the quasit when it enters her square to attack. I assume she's got either a dagger or a quarterstaff out- though she may actually be incapable of dealing damage to the quasit. I'm not positive.
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Re: Bink's Wrath of the Righteous OOC
Knowledge (Planes) [roll0]
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Re: Bink's Wrath of the Righteous OOC
Morevek's Knowledge (Planes): [roll0] for knowledge of stuffs
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Re: Bink's Wrath of the Righteous OOC
Forgot to roll vs poison:
- Prescience [roll0] if 12 or better, take this result instead of the d20 below
- Save DC13 [roll1] or [roll2] Dex
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Re: Bink's Wrath of the Righteous OOC
[roll0] - Crit Confirm
[roll1] - Extra Damage