Map.
Ghastlings
1, 2, 3, and 4
Move Action: shift to S25, overlapping.
Standard Action: Gang attack Helios with
Spectral Claws, All-Out Attacking for 3. [roll0] vs. DC 15 or Deflect: [roll1] On a hit, Resistance DC 27/22 vs. Multiattack Damage and Weaken Resistance.
Deflect should be 5 lower. Still Redirected
5, 6, 7, and 8
Move Action: shift to S27, overlapping.
Standard Action: Gang attack Helios with
Spectral Claws, All-Out Attacking for 3. [roll2] vs. DC 15 or Deflect: [roll3] On a hit, Resistance DC 27/22 vs. Multiattack Damage and Weaken Resistance.
Deflect should be 5 lower. Hit; +2 Multiattack
9 and 10
Move Action: None.
Standard Action: Gang attack the group with
Shriek. On a hit, Defense DC 19 to negate, and then Resistance DC 24 vs. Damage.
Floral: [roll4] vs. DC 20 or Deflect: [roll5]
Redirected
Helios: [roll6] vs. DC 15 or Deflect: [roll7]
Hit.
Ariadne: [roll8] vs. DC 20 or Deflect: [roll9]
Redirected
Nope: [roll10] vs. DC 18 or Deflect: [roll11]
Deflected
11, 12, 13, and 14
Arrive.
Siren
Move Action: Shift to R25.
Free Action: Swap
Drawn to Death Array to
Life for Death.
Standard Action: Use
Life for Death on Floral. [roll12] vs. DC 20 or Deflect: [roll13] On a hit, Resistance DC 26 vs. Progressive Impaired/Disabled/Transformed (Ghastling).
Hit. The Siren heals itself at: [roll14]
9 RP
All PCs are on turn.