That's fine.
Does Cassian know anything useful about House Jalento? Like what their reputation's like vis-a-vis the proles? Any particular worthy endeavours to their name?
Common Lore (Varisia/Korvosa) test vs. Int 36 if necessary [roll0]
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House Jalento is a merchnatile house that mainly does import/export with the nations of the inner sea like Andor and Taldan. They are more merchants than "proper" nobles in that the leaders of the house spend more time in the Temple of Abador than they do in the palace and rumours have mentioned that they also support several poor houses in Old Korvosa.
You think (with your critical success) that the young man in question is probably Amin Jalento, the third son. A struggling poet and would be playwright he also apparently trains the sword with Master Vencarlo (a famous fencing teacher in the city), though that would be at some cost
BTW are we staying at what seems to be our 3 now, or going to be looking for some new blood?
I think more would be cool, was mostly asking to think about where Winifred advanced as I guess if we stay at 3 Cassian is going to need some melee support
Cassian's plan is to either go for Apprentice Wizard or Knight next. Knight makes him a melee powerhouse but there's some really expensive trappings he needs before he can get in. Apprentice Wizard is more of a roleplay thing. Ultimately, I want to take both Knight and at least Journeyman Wizard - I have a fighter-mage concept I want to try out here and that's easier to justify in a D&D-style world than the Old World.
As far as recruiting another player, I'm good with that if everyone else wants to to that, but of all the WFRP games I've played on this site, the longest lasting one is the Border Princes game where Haval and I are the only players since quite a some time, and it works very well IMO. We briefly recruited another player a while back, but he/she ghosted, as did multiple players at the beginning of the game. In short, I'm not very optimistic that adding new players will lead to them sticking around long enough to engage in the game. So as long as DrK is willing to run extra NPCs to pad the party or adjust the difficulty of the encounters, I don't see an absolute need to add more PCs.
What Rax said about finding players that might stick around. Not opposed to it though.
Perception vs. Int 53
[roll0]
Magic Sense vs. WP 51 (I forget whether it's wp or int)
[roll1]
On balance I'd rather have more players than NPCs tagging along, but I will be happy with whatever the group wants.
I sounds like there isn't anyone opposed to new blood
@DrK
I think you may have been typing a bit fast here. Is it the case that we can see a light from the templars or that we can't see so they've probably moved away?Quote:
As you glance around you can’t see a near by watch light if one of Pharasma’s Templars and the Grand Cathedral still lies some 250 yards away, it torch lit walls faint in the night dim!
But they are likely to be in earshot if we make a load of noise right?
Fear test vs. Wp 51
[roll0]
Possible Awareness test vs. Int 53 (-10)
[roll1]
[roll0] WP 36
Test to become unsettled:
[roll0] vs. 45 (WP +10)
Pre-emptive FP re-roll [roll1]
Spend a fortune point and reroll that
[roll0] Blather 34
Good.
Because Plan B was to use Flee!
That might still happen of course
Wp test vs. WP 51 (+10)
[roll0]
Look at that, everyone's spines have stiffened and all is good. Now you can fight a necromancer in a graveyard..... always a fun job
See if I had gunpowder I could make a load of noise now
Whats the action to make an WP check to not be unsettled?
@DrK
Is there a clear enough path from Cassian's hiding place to allow him to charge the necromancer, or does he have to get past the zombies first?
Should have rolled a d10 for magic dart
[roll0]
Should roll damage as well
Str 3 magic missle
[roll0]
Sorry, getting hammered by work this week so may be sluggish for the next few weeks with updates. Not stopping, just losing the work:life balance
We shall abide. :smallwink:
I of all people should understand
Good luck