Cantrips - All available, plus clerical Orisons cast by Azkin
1st - Charm Person (vs guards or curators), Disguise Self (as the Haty-a?), Obscuring Mist (to hide an escape), Silent Image (distraction or to provide an illusion to hide behind), Vanish (duh)
2nd - Cat's Grace (+2 to Dex checks), Glitterdust (throw it in their eyes to blind them and get away), Invisibility (you have to ask...really?), Knock (the arcane lockpick)
3rd - Clairaudience/Clairvoyance (Divination to watch an area for patrols), Dispel Magic (remove their magical protections), Fly (cause walking is for losers), Stinking Cloud (better than Obscuring Mist and it smells!), Summon Monster III (more scouts, distractions, spells - a
Lantern Archon,
Grig,
Blink Dog,
Nosoi,
Silvanshee - we probably cannot use it's
Commune SLA due to the 10 minute casting time, but it would be cool if we could! - or Small
Elemental are the most interesting options, though a herd of 1d4+1 celestial ponies randomly showing up would be interesting too!)