Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Eldan
I do remember at least one RPG where all weapons had a length between 1 and I think 6, and the guy with the longer weapon had a pretty massive advantage, unless the guy with the shorter weapon managed a tactical "closing in" action, and then the other guy had a disadvantage if his weapon was too long. Sounds like something like that could easily be implemented in a computer game and built upon.
Edit: half-swording and pommel strikes etc. were also in there, with some weapons you could lower the damage slightly, but make them shorter, to negate disadvantages in a close grapple.
This sounds a pretty cool system. But for this level of complexity you better implement it holistically with the rest of the combat, gameplay and story.
Which, admittedly sounds awesome
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Anonymouswizard
Disco Elysium also gets away with a lot due to not having combat as gameplay, tactical combat with it's protagonists would be really boring.
That is basically my point. It's a useful example because it's an entirely talky CRPG that was extraordinarily popular, and while the surrealist elements are very important to the feel of the game, I do not think they are necessary to make an entirely talky CRPG compelling.
Quote:
Originally Posted by
Psyren
And they very well might choose to. But given that they now command AAA licensing prices, again, good luck with that.
RPG studios doing games in genres that aren't stock D&Desque fantasy is extremely common, and frequently very successful. Fallout and Mass Effect remain very popular franchises even after years of silence and not great releases
Quote:
Originally Posted by
Kardwill
As for turn-based combat where you have only mundane weapons, we have stuff like Banner Saga or Battle Brothers. Hell, Battle Brother is nearly a Westeros game itself, with its rival houses fighting it off and ignoring a larger threat. Sure, it has big surnatural threats, necromancers, giant wolves, undead and goblins, but your characters are normal, frail humans that face those with only steel weapons, tactics, bravery, spit, and blood. And, inevitably, death.
I love Banner Saga dearly but it's combat is both not very low fantasy (party members include giants and wizards and centaurs) and not exactly top notch. It's a very common point of criticism and the game definitely struggles to keep things fresh.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Anonymouswizard
Baldur's Gate 3 III: No Plans for DLC Or A Fourth Thread
Since we're on page 50 now, I'll toss my vote for this name for the next thread.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Zevox
Since we're on page 50 now, I'll toss my vote for this name for the next thread.
It's good but I think I want to get a third 3 in there.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Errorname
It's good but I think I want to get a third 3 in there.
Best i come up is my lame 3 act storyboard joke;
Baldur's Gate 3 III: Problems in the 3rd act are problems in the 1st act.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Errorname
It's good but I think I want to get a third 3 in there.
'Baldur's Gate 3 III: Minimum Three Companions Lazing At Camp'?
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Anonymouswizard
'Baldur's Gate 3 III: Minimum Three Companions Lazing At Camp'?
Baldur's Gate 3 III: Third Wheel Simulator
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Errorname
RPG studios doing games in genres that aren't stock D&Desque fantasy is extremely common, and frequently very successful. Fallout and Mass Effect remain very popular franchises even after years of silence and not great releases
You keep reverting to the same non-sword/horse/bow examples that I already addressed so at this point I'll just drop it. Good luck.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Psyren
You keep reverting to the same non-sword/horse/bow examples that I already addressed so at this point I'll just drop it. Good luck.
Alright, I think I see what the problem is here. I am functionally making three different arguments at the same time and not separating them clearly enough to prevent confusion. For the record:
- Larian has the credibility to get basically any license they want. Game of Thrones was brought up alongside Star Wars as an example of a big name multimedia license they could get, not necessarily something I think they'd want to get or that I'd want them to make.
- I think an ASOIAF CRPG is viable. I don't really want one, especially not from Larian but I have strong opinions about the setting and absolutely think it'd be viable source material for a CRPG despite the low magic setting.
- What I personally want Larian to do for their next game. I would like them to take a crack at something outside of the stock medieval fantasy genre (this is why I don't want them to make an ASOIAF game, despite the lack of wizards and orcs it's still very classical fantasy). This is the reason I "reverted" to bringing up Fallout and Mass Effect in the post you're quoting, I'm using them to make a different point.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
I mean, a cool Victorian-era steampunk rpg would be nice, a la Magicka.
Late imperial roman rpg cool would be nice.
Why does it always have to be bloody medieval.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
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Originally Posted by
Cikomyr2
Why does it always have to be bloody medieval.
Hey, very frequently it's early modern pretending to be medieval.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Cikomyr2
Late imperial roman rpg cool would be nice.
It's lower budget, but I believe Age of Decadence aims for a similar time period.
Personally Greedfall has made me want more early modern CRPGs.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Quote:
Originally Posted by
Anonymouswizard
Personally Greedfall has made me want more early modern CRPGs.
Early modern's more common than it feels. Pillars and BG3 are both clearly early modern, although Pillars is a lot more willing to admit that. Deadfire's the closest thing we have to a proper Pirate RPG, although I think the carryover fantasy elements kind of hold it back from being the definitive one.
Re: Baldur's Gate 3 II: The Urge for a Second Playthrough
Closed. New Thread up in a moment.
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