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Re: [M&M 3e] Defying the Future OOC
Siren Resistance (DC 32): [roll0] Nope, take a Hero Point; this will be the only time that I will Fiat the Siren's rolls.
Ghastling Resistance (DC 27):
Ghastling 1: [roll1]
Ghastling 2: [roll2]
Ghastling 3: [roll3]
Ghastling 4: [roll4]
Ghastling 5: [roll5]
Ghastling 6: [roll6]
Ghastling 7: [roll7]
Ghastling 8: [roll8] To no one's surprise, all INCAPACITATED!
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Re: [M&M 3e] Defying the Future OOC
Siren Resistance Redux (DC 32, must roll at least 21): [roll0] 1 Bruise and Dazed
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Re: [M&M 3e] Defying the Future OOC
Siren Resistance (DC 25/20): [roll0] Full Resist
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Re: [M&M 3e] Defying the Future OOC
Siren Resistance 1 (DC 25): [roll0] INCAPACITATED!
Siren Resistance 2 (DC 30, +10 to roll): [roll1] Resists, for what it's worth.
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Re: [M&M 3e] Defying the Future OOC
Growing a New Future: Expertise (Biochemistry) at -5 (DC 20): [roll0]. 1 Success
Relationship Building (Woods Family): Routine Insight as Persuasion for 25. 2 Successes
Relationship Building (Woods Family): Routine Insight as Persuasion for 25. 2 Successes
Hero Work: Persuasion DC 15: [roll1]. +5 on next action
Hero Work: Persuasion DC 15: [roll2]. 4 Successes
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Re: [M&M 3e] Defying the Future OOC
Mystical Research: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Relationship Building (Sarah Garret): Routine Persuasion 25 vs DC 15: 3 Successes
My Brother’s Keeper: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Shadowing the Suneater Cult: Routine Expertise (Magic) 30 vs DC 20: 3 Successes
Hero Work: Routine Persuasion 25 vs DC 15: 3 Successes
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Re: [M&M 3e] Defying the Future OOC
Post-Scene 4 (A Loud Silence) Downtime Nopery! 5 Actions
1x Lockdown (Infiltrating The Chain Gang): Routining Deception (via Inconspicuous) for 25. 2 successes
1x Manchineel (Watching the Forest): Routining Stealth for 25. 2 successes
1x Relationship Building (Uncle Bruno): Routining Insight for 20. 2 successes
2x Reputation Building (Fear of the Unknown): Routining Stealth for 25. 6 successes
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Re: [M&M 3e] Defying the Future OOC
2x Apophis (Shadowing the Suneater Cult): Routine Expertise (Magic) for 30. 6 Successes
1x Untangling the Mystic Threads: Routine Expertise (Magic) for 30. 3 Successes
2x Art is Important: Routine Insight, for 20. 4 Successes
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Re: [M&M 3e] Defying the Future OOC
Expertise (Magic): [roll0]
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Re: [M&M 3e] Defying the Future OOC
Spoiler: Helios
Show
The center of Death Magic is the rough center of the camp; the Administration building is actually off to one side a bit, but it is the largest building and relatively near to the center, which might explain why the Siren was there. It's very faint, but you can feel the Death Magic, dissipated by your ordeal with the Siren, slowly rebuilding itself... coming from...
The natural font of Death Magic, located in the center of the camp. This tells you two things: 1) the Siren was most likely not a living creature, but a coalescence of Death Magic that is naturally spilling out of this font. And 2) in roughly three months, maybe less, enough Death Magic will have permeated this space for another Siren--or something like it--to form in Camp Bubble Brook once again.
Which... raises its own set of questions. Why did the Siren form a year ago? Is this font of Death Magic new? Did something activate it? You've discovered new information about the magic you can now--just barely--control, but it's only left you with more questions.
One other thing occurs to you. Dante is far more adept at Death magic than you are; it is his specialty. If he--or another Death-adept Suneater cultist--found this font, they could potentially summon and bind something like the Siren for themselves... or just take the power for their own use.
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Re: [M&M 3e] Defying the Future OOC
Spoiler: Zelphas
Show
Does Helios have any idea what it would take to A) seal the font? B) diffuse it so the energies are less dangerous?
Extra: How does the death energy font compare in terms of scale to Rapheal?
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Re: [M&M 3e] Defying the Future OOC
Spoiler: Dorni
Show
This is Helios's first contact with a seemingly natural font of magical energy, so a lot of what he's doing is guesswork. Based on the "size" and potency of the font, sealing it is almost certainly beyond him. As to diffusing it, Life magic seems to cancel Death magic, so releasing Life Magic into the air would at least delay the effects. Doing this would be finicky at first, but would probably get easier with use; if he works on it, Helios might figure out a way to simply release Life Magic into the air in controlled bursts by his presence alone. This would tire him, but it wouldn't be too much of a hassle.
Of course, the two concerns at the moment if he did this are Manchineel (who may be afraid of this place, but still counts it as part of her domain) and the Suneaters (who might wonder where Helios is going and try to track him). Still, those are tangential to the problem at hand.
OOC: Diffusing the Font would be a short-form Downtime for Helios, which would eventually dovetail and give bonuses to his Mystical Research Downtime. However, until/unless Manchineel or the Suneaters are dealt with, investing in this Downtime would almost guarantee a Crisis.
Extra: The two are roughly similar... in fact, it would take a little work, but the two forces would probably cancel one another out.
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Re: [M&M 3e] Defying the Future OOC
Perception as Insight: [roll0].
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Re: [M&M 3e] Defying the Future OOC
Expertise (History) DC 25: [roll0]
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Re: [M&M 3e] Defying the Future OOC
Growing a New Future: Expertise (Biochemistry) (DC 20; +5 for Specialization, +5 for Ariadne Sandbox (1/3), -5 for first action): Routine for 35. 4 Successes
Growing a New Future: Expertise (Biochemistry) (DC 20; +5 for Specialization, +5 for Ariadne Sandbox (2/3)): Routine for 40. 5 Successes
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Re: [M&M 3e] Defying the Future OOC
Perception DC 25 [roll0]
Post-Scene 5 (Lull - Finding Nothing) Downtime Nopery! 2 Actions
1x Respec Politics expertise to Metaphysics
1x Nora, Where’d You Go?: Routining Expertise (metaphysics) for 25 (includes first +5 bonus from lull). 3 Successes
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Re: [M&M 3e] Defying the Future OOC
1x Untangling the Mystic Threads: Routine Expertise (Magic), +5 for Helios Bonus, for 35. 4 Successes
1x Art is Important: Routine Insight, for 20. 2 Successes
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Re: [M&M 3e] Defying the Future OOC
Deception check to sell the miss: [roll0]
Downtimes
My Brother’s Keeper - Expertise (Magic) DC 20: Routine 30 4 Successes
Mystical Research - Expertise (Magic) DC 20: Routine 35 (w/+5 bonus) 4 Successes
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Re: [M&M 3e] Defying the Future OOC
All right, here are the new choices for Actions and Reactions!
Act
Tattered Memory (Manchineel/Abel's Scarf)
Pick a Color (Apophis/the Suneater Cult)
React
Wind and Wave (Manchineel)
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Re: [M&M 3e] Defying the Future OOC
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Re: [M&M 3e] Defying the Future OOC
I remembered not to use the z's, and forgot to roll to recover from the "Affliction".
Resistance (DC 23, -2 for Impaired): [roll0]. Hard no
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Re: [M&M 3e] Defying the Future OOC
Spoiler: Nope
Show
It doesn't quite register until everyone's in place, but you finally look around at everyone around you... and recognize (part of) a face.
The figure at the top of the Yellow Cultist pyramid, looking around in growing anger, is Remy's mother.
Take a Hero Point for your Supercharged Family Drama Complication.
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Re: [M&M 3e] Defying the Future OOC
EE attack rolls. Looks like 22 Minions, order is frankly irrelevant they're Minions. Note that per conditionals the EE attacks should thus be two points higher, and the DC only 20.
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9] Crit, I get one charmy for sure!
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
Aside from the crit, I'm guessing between 6 and 9 other hits assuming their Defense is from 16-18. 9 if 16, 8 if 17, 6 if 18. If their Defense isn't in that range then I dunno.
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Re: [M&M 3e] Defying the Future OOC
Cultist 8 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll0] CONTROLLED!
Cultist 9 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll1] Resists.
Cultist 10 Resistance (DC 25 (crit), +2 for Mundane Mental Immunity): [roll2] CONTROLLED!
Cultist 18 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll3] CONTROLLED!
Cultist 20 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll4] CONTROLLED!
Cultist 21 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll5] CONTROLLED!
Cultist 22 Resistance (DC 20, +2 for Mundane Mental Immunity): [roll6] CONTROLLED!
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Re: [M&M 3e] Defying the Future OOC
Cultist Rolls (DC 25):
Cultist 1: [roll0]
Cultist 2: [roll1]
Cultist 3: [roll2]
Cultist 4: [roll3]
Cultist 5: [roll4]
Cultist 6: [roll5]
Cultist 7: [roll6]
Cultist 11: [roll7]
Cultist 12: [roll8]
Cultist 13: [roll9]
Cultist 14: [roll10]
Cultist 15: [roll11]
Cultist 16: [roll12]
Cultist 17: [roll13]
Cultist 19: [roll14] ALL INCAPACITATED!
Nergal Resistance (DC 25): [roll15] Manages to hang on to just 1 Bruise.
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Re: [M&M 3e] Defying the Future OOC
Holy cow, I didn't roll for Cultist 9. Just in case they pull out a nat 20 Resist: [roll0] No... sorry, Cultist 9.
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Re: [M&M 3e] Defying the Future OOC
Nergal Resistance (DC 20): [roll0] Immobile & Vulnerable
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Re: [M&M 3e] Defying the Future OOC
Note: Until further notice, Flint will be playing as PL 6 for now, so he'll be voluntarily taking a -4 penalty to his defenses until he chooses to remove it.
Helios has Uncanny dodge so the watermelon attack misses.
Resistance DC 25 Damage from Nope: [roll0] Bruised
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Re: [M&M 3e] Defying the Future OOC
May as well roll these here:
DC 26/21: [roll0]
DC 29/24: [roll1]
DC 29/24: [roll2]
DC 29/24: [roll3]
DC 29/24: [roll4]
DC 29/24: [roll5]
DC 29/24: [roll6]
DC 29/24: [roll7]
DC 29/24: [roll8]
DC 29/24: [roll9]
DC 29/24: [roll10]
DC 29/24: [roll11]
DC 29/24: [roll12]
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Re: [M&M 3e] Defying the Future OOC
Reroll Mouthpiece vs. Floral: [roll0] Um... okay.