I have suspicions, but in the Border Princes it could be a lot of things.
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I have suspicions, but in the Border Princes it could be a lot of things.
Super rare, yeah. Elves don't think very highly of 'human magic' and so the notion that a human could be responsible for this would be a little terrifying... but it doesn't seem elvish, so...
That reminds me. Assuming you are going to keep down the path of magic, which type were you interested in?
I definitely do plan to continue up the magic careers (until Torendil is actually as good as he thinks he is or something goes horribly wrong and breaks his mind), but I haven't 100% decided which route. Fire and Heavens both seem to fit pretty well, and Metal looks interesting too. I'm still sorting out which route to go.
So, do you guys want to brave the depths of the Red Temple? It's up to you. The NPCs are split on the matter and will allow you to make the decision.
Cautiously in favour of having a look as Gabriele has no reason to know what the carvings mean. We can always leave if it gets dangerous. I'm not going to insist on it though.
Perception vs. Int 33
[roll0]
Can Severin test too? If yes:
Perception [roll0] vs. Int 34
Torendil's said his piece and is probably mentally debating whether it was a bad idea, but he's committed. He's said he's in favor of going in and isn't going to say otherwise now.
This is presumably why we need a fifth regular for tie breaking purposes.
Once things get rolling a bit we can totally split the party if need be. Seems to work well enough in the other WFRP game.
Follow Trail vs. Int 33
[roll0]
[roll0] for loose change.
Hey, an actual chance at Ulric's Fury...and Severin totally whiffed it. I suppose I could use an FP and re-roll, but unless it's the butchest mutant in the Border Princes, two solid strikes should hopefully be enough for an incapacitating crit.
Also, I just noticed I've been rolling the extra damage for Ulric's Fury wrong the whole time - it's a straight 1d10 extra, not the standard damage roll. Good thing Severin hasn't managed an Ulric's Fury so far... :smalleek:
They are in melee now.
Which means Severin's attack was a miss, if there isn't a secret positive modifier to be applied.
I could spend a Fortune Point for an extra Aim half action, which would make it a hit, but the damage was paltry. Or, if you're okay with it, I could change my post and have Severin prep for melee. Or I can just leave it as is.
Which would be your preference as GM?
Up to you, would your character fire into melee willy-nilly, or is he more likely to charge in and start stabbing?
Severin doesn't want to risk hitting his allies (he's not all that likely to hurt them, but still), so under the circumstances he'd probably go for melee, engaging very carefully and preferably against outnumbered foes. In any case, he has to switch weapons before going into melee, so he's not likely to move into melee range this round.
If the corridor is only wide enough for three melee combatants, and Alyssa just stabbed one of the mutants, does that mean no one else can get into melee for now?
Woo, big hit! Rolling for Ulric's Fury! (Hoeth's Fury?)
vs. WP (41): [roll0]
extra damage: [roll1]
Ah, no extra damage, looks like. Still a big hit.
Now here's hoping Torendil doesn't summon something unpleasant from the aether? This very well might be the painful learning experience he needs to start learning to be more careful with his magic.
Well, we're doing the chaos die thing while we're in this place soaked with evil magic, so let's see if we get any unpleasantness. [roll0].
[roll0] mutant attack! Alyssa, Severin, Gabriele
[roll1] Mutant damage!
That's not good. I might have to burn fate. I'll work it out after work.
Hmm. First time I've really looked at the critical rules. I was on 8 from before we entered the tunnels, so a +1 roll on the critical table to see what happens. I think it could have been worse.
Maybe not even as bad as that. I think the 9 damage is before subtracting Gabriele's TB? If so, she's heavily wounded, but no crit.
A successful perception roll will be beneficial, yes.
Then I'll give it another shot: Perception test [roll0] vs. Int 34
Severin has now used 2 of 3 FP for the day.
Edit: Bugger. :smallannoyed:
Lore question: I assume Torendil's attitude toward Witch Hunters is reasonable? The description says they tend to go after mutants and chaos cultists, but I imagine from the name hedge witches would also be among their targets, and while I think an elf wizard would generally be left alone, he would be uneasy around someone whose purpose in life is to hunt down magic users. Especially given his own attitude toward magic and the "backwardness" of the Imperials who react with fear and distrust towards it.