Rolling for mind controlled kindred
[roll0]
[roll1]
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Rolling for mind controlled kindred
[roll0]
[roll1]
Initiative order
Karl 13
Lillith 12
Prince Gorman 9
Anna 9
Kindred possy 7
Carrying this forward so that I don't have to go to the last page to check.
Sorry to delay this again. Doesn't sound like operation exploding pants is a go. At best I'll be rolling a single die, and that's only if I burn a willpower to keep it from being a chance die. Unless an opportunity comes up that improves the odds, I don't want these things blowing up on me because I trusted in fate.
How about another go at stealing ammo? Beato's dangerous even without it, but it would make it easier for most of the group to stay focused on the primary target.
Hmmm. I think I want to amend what I said about the brawl/larceny roll. If you want to roll Dex + Stealth + Obfuscate first, and add successes to either dice pool go ahead.
Otherwise with Beato it will be the same stealth roll as it was for the other vampires to pop the clip of a stationary vampire firing at another target.
Sorry if I wasn't clear, the successes would have added dice to your dice pool, but still 1 success.
I break it down like this: Dex 2 + Larcany 1 + WP 3 + 2 dice for successful stealth roll -5 modifier= 3d10. Pulling from the 10 again pool to get the rest of the dice.
EDIT: Karl is now down to 0 WP.
EDIT 2: So here's what we are going to do with the grenade. We are going to use the Chronicles of Darkness book "Armory" which has grenade rules. Karl, who has to have moved from outside the room, where he ejected the Dominated vampire's clip, all the way back to Prince Gorman is going to have to have used his entire movement for the turn to get to the Prince where he successfully plants the grenade. I am going to use the optional rule for grenade timers, where I am secretly rolling a D10 and subtracting it from Karl's initiative to give the grenade an initiative. It will go off on its initiative. This will HOPEFULLY, give The Prince time to run away from Karl before it goes off.
The way it sounded like did seem a little overly generous. In any case, I'm glad I didn't waste that last will power.
By the way, no, I have not forgotten about the shaken condition. But I am looking for a thematic moment to make use of it. The moment the prince does anything to directly shake Karl's resolve, he'll be playing the part of a jackrabbit on the run from a pack of wolves.
I suspect the Prince will survive the grenade, I'm just hoping it will put a big dent in him, and possibly shake his control of the others
Well you will love what is about to happen then!
Okay, some rolls
[roll0] and [roll1]
And Gorman's [roll2]
This certainly sounds like fun
Honestly, I expected Gorman to get an exceptional success there, which would have been very bad for Karl. As is though, I think Anna (and or the other allies) are going to need to act fast to get the Prince away from Karl... or vica versa)
I'm fine with Anna being aware of the grenade and Karl's mesmerized status. According to page 178 of VtR 2E, a called shot at the eye is -5.
Don't forget Gorman's defense is a 5 already. So a called shot to his eye would effectively be at a -10. Might want to try something else.
Ok. This is gonna be interesting then.
Couple of rolls:
[roll0]
and grenade damage [roll1] +3
If Lilith doesn't finish Gorman off, Anna will use celerity to jump ahead in the queue.
Noted. Gonna be a busy day at work for me
Holy smokes.
That's savage.
I know Ladorak has been very busy lately. I will give him till this afternoon to respond before otherwise moving things forward.
Why thank you.
In any case, it looks like I'm effectively out of this for the rest of the fight, unless I get any chances to resist later? Probably will autofail the first chance as part of shaken if so anyways.
Either way, if Karl lives long enough to snap out of it, will he remember the details?
According to the rules, Karl would not remember the time during which he were mesmarized. However, I'm fine with Karl making a Resolve + Composure roll at say -3 to try to remember when all is said and done if you want.Quote:
Either way, if Karl lives long enough to snap out of it, will he remember the details?
Lillith will not have finished Gorman off, and so it will now be Anna's turn. Resiliance is a hell of a Discipline.Quote:
If Lilith doesn't finish Gorman off, Anna will use celerity to jump ahead in the queue.
Okay, the idea here is send Gorman into a frenzy so he can’t doninate, and hope Anna’s brawl can keep him from killing her long enough for everyone else to take him down. Assuming he is still up after taking those four successes from the machine gun.
Hey folks!
I’m spamming this into all the OOC threads to give all you kind folks first dibs, if you’re so inclined, as I have thoroughly enjoyed playing with you.
I’m slowly beginning the process of recruitment for a Chronicles of Darkness/Hunter the Vigil campaign.
The link is below!
You’ll get first dibs, if you’re so inclined to join me!
http://www.giantitp.com/forums/showt...2#post24113682
Ohh I don’t have hunter or like.. any free time. Otherwise I would join.
For what it is worth, I will be joining the game, should we get it off the ground.
Anna is now down to 5 WP and 6 BP
IC Post coming shortly.
I'm interested. A bit busy, but I think I can free up enough time to make a character. I could use a copy of that book though.
My first concept was a little too much like Karl, in spite of the backgrounds being wildly different. Ended up just scrapping it
Second thought is for him to be a computer security expert. A hacker of the legally employed variety, works as a contractor with multiple different companies. Through some whim of chance, he caught a few glimpses of the god machine, and has been obsessed with it ever since.
Everyone, my sincere apologies for being MIA the last day or so. Not that it matters, work has been kicking my butt, and a friend who was supposed to be flying out to visit us on Wednesday was found dead in his apartment, so things have been a little hectic. I am getting a IC post up now. Thank you for the patience.