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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
Molan
Are you gonna ghost past the door?
He intents to; but the last time he took a unilateral action, after the subsequent events unfolded, Oracle was sent scything off into the Gotham underbelly on a jet of vengeance, so he's trying to be something like 'respectful'. But presuming no one says something like "NO YOU DUMBDUMB LET ME CAST CLAIRVOYANCE" then he's ghosting! 1 Ki point, slide through the wall up to 30 ft; look around and if it doesn't seem obviously unsafe to manifest, he'll move to somewhere in the room that seems vanishingly unlikely to be trapped and de-etherealize.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
JbeJ275
Well lets try out the rings meaning in case it's important:
Decipher Script: [roll0]
You still don't know what the sigil with the rings means; its purpose is lost to you, but it looks like the kind of gangland wall markings or tags that different low life groups use to mark territory.
The runes below it, however, appear to have an internal sequence they follow. You don't have the cypher, but as best you can tell they function as a directional system, almost like this section of the sewer has an "address". There should be a specific number of runes in the set, and as you get closer to your destination -- likely some kind of safehouse -- the runes at the bottom of each sigil should follow the sequence until you reach your destination.
That would help other sewer rats looking to find the endpoint avoid getting lost. Unfortunately, without the key to determine the runes in the set and the sequence they follow, you can't really use the code to find what they point to. Are you *at* the hideout they were etched to indicate? Or is the real destination somewhere else?
One thing you feel confident about is this -- it doesn't appear to be related to the Thieves Guild. If for no other reason than the Thieves just seem to love slapping their skull key sigil onto everything, however unwise that might sometimes be. This ringed sigil is different. An interesting mystery, but so far one of questionable value.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
I continue to ninj'! This trapdoor might not be a secret entrance -it might just be a "No Black Puddings Allowed" measure; but it's worth a check.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
MrAbdiel
I continue to ninj'! This trapdoor might not be a secret entrance -it might just be a "No Black Puddings Allowed" measure; but it's worth a check.
Hmmm.
Hey. So. Just...want to be sure. Do you have gear or a class feature I forgot about that would guarantee you'd pierce an illusion?
Not that it matters...or anything...just...making sure I didn't miss something.......
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
If it's a door specifically meant to be hidden then it should have pinged for me the moment I spent a round considering it.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
Molan
Hmmm.
Hey. So. Just...want to be sure. Do you have gear or a class feature I forgot about that would guarantee you'd pierce an illusion?
Not that it matters...or anything...just...making sure I didn't miss something.......
Nope, you are the smart and I am the dumb. I don't know why I thought being Ethereal meant you saw through illusions. I think my brain is porting in a rule from another game system, but no, there's nothing Damien would have that would see through illusions and.. he's not quite boastful enough to lie about that, so I'm just going to.. .retract that. O_O Sorry.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
JbeJ275
If it's a door specifically meant to be hidden then it should have pinged for me the moment I spent a round considering it.
Damien saw the room but Barbara did not; he went ethereal to bypass the door and scoped out the next chamber, which was rather large, but he failed to detect any exits.
Should your hidden-door-dar detect something even if you can't see it? And it's in another room? What kind of range are we talking here?
Quote:
Originally Posted by
MrAbdiel
Nope, you are the smart and I am the dumb. I don't know why I thought being Ethereal meant you saw through illusions. I think my brain is porting in a rule from another game system, but no, there's nothing Damien would have that would see through illusions and.. he's not quite boastful enough to lie about that, so I'm just going to.. .retract that. O_O Sorry.
Lol okay cool. Just freaked me out there for a second.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
"Actually, you've been operating under the illusion that you aren't being dissolved by slimes for three turns now. Let me roll some back-damage."
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
Molan
Damien saw the room but Barbara did not; he went ethereal to bypass the door and scoped out the next chamber, which was rather large, but he failed to detect any exits.
Should your hidden-door-dar detect something even if you can't see it? And it's in another room? What kind of range are we talking here?
Lol okay cool. Just freaked me out there for a second.
Yes, it doesn’t give me the exact location if we’re not in the same room, only a general direction but it will still notify me that one exists in range. And it’s in a 60ft cone from where I am now. It can be stopped by especially think walls but unless the iron door is particularly bulky I should still get through it.
How large did Damien reckon the chamber was?
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
JbeJ275
Yes, it doesn’t give me the exact location if we’re not in the same room, only a general direction but it will still notify me that one exists in range. And it’s in a 60ft cone from where I am now.
How large did Damien reckon the chamber was?
Hot damn. Okay, so it's *juuuuuuust* barely, you are literally 55 feet away given where you're standing, but you DO actually ping an invisible door "north-ish" of you.
That is not to say the following room is 55' long; that is to say ORACLE by nature of the shape of the outer passage and where we already established folks are standing/acting, is 55' away from it.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Okay, thanks let me edit my post.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
MrAbdiel
"Actually, you've been operating under the illusion that you aren't being dissolved by slimes for three turns now. Let me roll some back-damage."
LOL I missed this the first go-round. On mobile rn so it keeps bouncing around
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Kate has been burning through power points to keep up telecommunications. She should probably just join the group if we have reached a relatively new area.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Post edited. Being much meaner to Damien this time round.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
MrAbdiel
"Actually, you've been operating under the illusion that you aren't being dissolved by slimes for three turns now. Let me roll some back-damage."
Quote:
Originally Posted by
Feathersnow
Kate has been burning through power points to keep up telecommunications. She should probably just join the group if we have reached a relatively new area.
Quote:
Originally Posted by
JbeJ275
Post edited. Being much meaner to Damien this time round.
Okay. Last question.
Given Oracle's dialogue with Damien, do we want to let him finish spelunking the trap tunnel before we move into the door so Oracle can locate the hidden door?
Or, Abdiel, did you want to retcon jumping in based on Oracle's snap @ you?
I shall abide either decision and post IC accordingly.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
I think I'll lay that decision at Nightwing's feet - since Damien's instinct to search the tunnel requires him to pass the lantern and hold the rope. If Grayson sides with Gordon, Damien will sullenly abide; if he's willing to delay for a minute to permit the spelunking, he'll take the opportunity. It's literally about 30 seconds of diversion to go down and up; maybe another 30 if there's something worth grabbing at the bottom.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Hang on. Hit post too soon.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Hang-on Protocol established. You can assume Damien will take-10 the lock on the door for 25, if that helps move stuff along!
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Awwww SHOOT a mirror fight!
[roll0]
[roll1]
Geek the mage! Geek the mage!
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
MrAbdiel
Awwww SHOOT a mirror fight!
[roll0]
[roll1]
Geek the mage! Geek the mage!
Nice initiative!
Yikerdoodles on the Spot though lol.
Has Damien considered taking Blindfighting? Lol
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
You start hosing us down with free feats, and I'll start taking all the ones I'd want! :D I'm resigned with Spot, though . Even if I'd maxed it, I've rolled trash for it every time now!
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Fair point! In any case, I edited my last IC post to add that "Damien" and "Ricahrd" also tossed back some potions.
EDIT: Also you can now see this scene play out in Roll20, though the way the map is set up you may need to zoom out first to find the visible bit then zoom into the room. Just FYI.
EDIT EDIT: Damnit! Why do I keep forgetting this??
I also need everyone to make a Will save, lol.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
[roll0] initiative
[roll1] spot
[roll2] will
Various called for rolls
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
[roll0], +2 if it's fear based!
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Will Save: [roll0] and I also have protection from evil runnning.
Spot: [roll1]
Initiative: [roll2]
Not great rolls to start the fight but here's hoping.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Okay.
Nightwing, Oracle and Scion pass their will saves. Batwoman fails hers but feels no effect anyway.
Spots all fail. This team needs to develop echolocation lol.
Turn order is as follows:
1. Richard
2. Damien
3. "Scion"
4. "Oracle"
5. "Nightwing"
6. Kate
7. Barbara
8. "Batwoman"
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
I literally have blindsight from listening lore all right now if echolocation would help.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
Quote:
Originally Posted by
JbeJ275
I literally have blindsight from listening lore all right now if echolocation would help.
Nah, lol. I'm just having fun with absolutely everyone from the bat family (including Richard!) Being utterly unable to pass a Spot check to save their damn lives.
But I mean don't worry I'm sure it won't affect anything.
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Re: 3.5e Batman Campaign (2.0) [2nd Thread]
I've attacked! A garbage roll, but not a natural 1; so with any luck, it'll still hit a flat-footed mage. Here's hoping. Time for bad guys!