And the Flower arriveth!
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Originally Posted by
Tzardok
Excerpts from the Encyclopedia of Marvels, Life Forms and other Phenomena of Zamonia and its Environs by Prof. Dr. Abdul Nightingale: Plants of Peril
Gourmetica Insularis
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unusual plant life: singing flowers, color-changing orchids,
Aw.
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trees that grow cakes,
Cowplant alert! COWPLANT ALERT!
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Anybody eating from it must make a Will save (DC 25). Those who fail take a penalty of -2 to further Will saves for 24 hours. They also lose drive and desire to leave. By repeatedly eating from the Gourmetica, you are likely to lose interest in anything besides continuing to eat the delicacies. The effect is very subtle; even when succeeding the save a character needs to make a Wisdom check against DC 15 to notice the failed mental influencing.
The Gourmetica Insularis usually only strikes after weeks or months, when its victims have eaten themselves too fat to fight back adequately. The plant transforms into its true shape, which resembles a burned down plain covered in small mouths and blackened tendrils ending in hands. Those tendrils try to grapple the victims (Attack and grapple bonus +20). A tendril can be attacked and severed (it has AC 18 and 10 hp). After a few rounds, the whole „island“ splits open to reveal the plant's maw. Grappled victims are dropped into the maw, as is anyone who failed a Reflex save against DC 20.
The fall into the Gourmetica's digestive track is 70 ft. deep.
(…)
The Gourmetical Insularis is quite frugal, requiring only about 300 pound of food per year, but it is also very specialized. Only mamalian humanoids or monstrous humanoids can properly nourish it; everything else is at best fast food.
A Gourmetica is too large to be treated as a creature in most cases. Should something be able to affect the whole being, treat its saves as Fort +30, Ref +7, Will +12. Its mind has the attributes Int 11, Wis 12, Cha 13 (alignment Neutral Evil). Gourmeticae are not known to speak or otherwise communicate.
And here's where the problems begin. I tend to agree that this planty is way too big to work as a normal creature (30' space? Yeah, no). But the numbers should, nevertheless, still mean something, and as of now, they don't add up:
–the DC of the Will save, assuming it's CHA-based implies an equivalent HD count of no more than 28;
–this could, in theory, be consistent with the to-hit giving us roughly a ~37 HD upper limit or less; but
–to-hit=grapple bonus is highly suspect, as one would ruleswise receive a penalty and the other a hefty bonus;
–meanwhile, we have saves; since there's no such thing as an innate save penalty (barring stuff like traits and flaws) so far as I know, and we know WIS, we get a 33 HD (or less) figure with a CON of 40 or less and a DEX score of 2 or less (Shivering Touch against a touch AC of -2, anyone?).
I think this could use a bit of a cleanup?
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The plant transforms into its true shape, which resembles a burned down plain covered in small mouths and blackened tendrils ending in hands.
Hm. What's the reach of those graspy bits, I wonder?
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Anybody surviving the fall takes 3d6 acid damage per round until he dies or manages to cut a way out (by dealing 75 hp damage to the stomach's walls), whereupon he'll find himself under water. The Gourmetica requires two rounds to close its maw again.
3d6 acid per round is… A tad measly for somethin this big.
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Quickgrass
"Don't worry about your sister. Maybe she's lucky and gets eaten by the grass moray. Then she won't die the long death of suffocation. Over and done with."
– A helpful talking orchid
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A helpful talking orchid
[#SunshineHappiness!]
Also, I like this! Natural hazards are sadly under-homebrewed in general, so it's nice to see such a well-conceived one (that is also a bunch of plants!) surface (he-he) here.
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Leaf Wolf
[I]Your walk has become lazy
Your leaves have lost their hue
The gaze appears hazy
Still, I back away from you
Translating poetry is the worst tough **** ever! But this stanza? You nailed it.
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Speed: 40 ft, Climb 20 ft.
40 ft. (8 squares).
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Special Qualities: Concealed rest, damage reduction 10/magic, damage reduction 2/-, darkvision 60 ft, low-light vision, partial plant traits, resistence 10 to cold and electricity, scent, spell resistence 20
Double DR? I understand why you did it, but I can't not find it clunky.
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Advancement: 11-22 HD (Large), 23-45 HD (Huge)
I believe you meant 16–22 HD (Large).
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Level Adjustment: +4
Bold! (Also, hells, yeah!)
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Concealed Rest (Su): A leaf wolf has the ability to transform into a pile of leaves when at rest. It usually uses this ability when sleeping. In this shape it can't do anything besides transforming back, but it can still use its normal senses. To recognize a transformed leaf wolf, a character must make a Survival check against DC 25.
What action does it take to shift forms?
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Partial Plant Traits (Ex): As liminary beings between plant and animal, leaf wolves enjoy some of the traits of the plant type. Leaf wolves are not subject to critical hits and immune to paralysis, polymorph, sleep effects and stunning, but not against poison and mind-affecting effects. Abilities that only affect plant creatures can affect a leaf wolf, but the wolf receives a +4 to saves against the effect.
Neat! (Being a PLANTY: what can't it solve?)
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Skills: A leaf wolf gains a racial bonus of +4 to Survival when tracking by scent.
A leaf wolf gains a racial bonus of +6 to Hide when in forested surroundings.
Please insert +8 bonus to Climb here.
50 ft. (10 squares).
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Attack: Skewer melee +25 (1d8+6) or tendril melee +24 (1d6+6)
Full Attack: Four skewers melee +25 (1d8+6) and four tendrils melee +22 (1d6+3)
+23 or +22 on single attacks; +23 and +20 on full-attacks (because size).
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Skills: Hide +7*, Move Silently +19*
Hide +10 (-8 size, +5 DEX, +13 ranks).
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Feats: Cleave, Dodge, Great Cleave, Improved Toughness, Improved Overrun, Mobility, Multiattack, Power Attack, Weapon Focus (Skewer), Whirlwind Attack (B)
I think I'd have given 'em Improved Multiattack instead of stuff like… Improved Overrun and Mobility.
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Alignment: Always neutral evil
Hey! They seem nice.
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A nurn has a roughly ovoid body covered in crimson leaves with no recognizable sensory organs. Eight long wooden legs with sharp ends grow from this, which the nurn uses to skewer its prey. Hidden under the leaves twelve tendrils grow, used to snatch smaller prey. Its body hides disturbingly human looking innards, and through its limbs red blood flows. At rest, the nurn looks like a small copse of thin trees in autumn. When moving, the nurn walks slowly and swaying and produces a soft rustling, sounding and looking like a tree in the wind. Nurns smell exactly like a moist forest, making them practically invisible to scent in their prefered environment.
The first nurns arose in the Nurnwood, a forest with a bloody history including the highest-casualty battle of Zamonia. All that spilled blood trickled down into the local Underdark and formed never-drying puddles that periodically disgorge diminutive nurns, called leaflings, Both leaflings and fully-grown nurns found their way on unknown paths to the surface. Despite the fact that nurns don't reproduce the normal way they are protective of leaflings. The high-pitched scream of a hurt leafling is the surest way of attracting nurns.
But really, is it wrong that I find these folks CUTE?
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Nurns smell exactly like a moist forest, making them practically invisible to scent in their prefered environment.
I think this would merit some manner of SQ.
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Feats: Ability Focus (Song of Festering Death), Dark SpeechEE, Dark WhispersEE, Empower Spell-like Ability (Dirge), Empower Spell-like Ability (Storm of Vengeance), Combat Casting, Skill Focus (Concentrate), Quicken Spell-like Ability (Dirge), Quicken Spell-like Ability (Seething Eyebane)
Thing's missing a feat.
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Digestion (Ex): When the fungus witch has its natural shape, its interieur resembles a stomach. Any creature within it takes 5d6 acid damage per round (DC 33, Reflex halves. DC is based on Con).
Ref? Why Ref? (Like, how much dodging can one manage while being digested?)
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Spell-like Abilities: Acid Fog (DC 23), Bestow Greater CurseSC (DC 25), Contagion (DC 20), Control Weather, DirgeSC (DC 23), Mirage Arcana (DC 22), Poison (DC 20), Seething EyebaneBoVD (DC 18), Song of Festering DeathBoVD (DC 21),
Are these at-will?
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Note: Here you have your fungal mastermind, @Metastachydium. I hope it lives up to the hype.
It really is creepy and quite the wild stuff, too! The thing with crying sad flowers makes me a sad flower, though.