Sorry everyone, busy busy day. So the initiative order will be:
Karl 18
Anna 12
Zombies 9
Lillith 5 (that roll sucked btw)
So Daishain, back to you!
Printable View
Sorry everyone, busy busy day. So the initiative order will be:
Karl 18
Anna 12
Zombies 9
Lillith 5 (that roll sucked btw)
So Daishain, back to you!
It really did!
Anna doesn't have a huge knowledge about Theban sorcery, but she could probably surmise that they would likely be a member of the Lancea et Sanctum, and are nearby enough to cast the "spell", though how close that has to be she probably has no idea.
Okay, two good ways to deal with this.
-The three kindred add a bit of extra muscle to shoving the thing around and just rotate the zombie so its no longer in the way before buggering off.
-While its occupied by Anna, Lillith gives it a good stab in the head. Don't know whether or not that's the secret to killing WOD zombies, but its a decent guess for Karl to make I think.
Karl will help as he can with either path but isn't great for taking the lead in either case, so do as you will guys.
Daishain, I know you were waiting for a response, but to keep things moving, what will Karl be doing?
Anna is going to ensure everyone is on the exit side of the zombie and then try to kill it with the knife she has.
So the zombie is tied up in Anna's grapple. I'm waiting on Ladorak for Lillith's turn. If no response by tomorrow morning I will just move things along.
Str + weaponry
[roll0]
10 again: [roll1]
Rolling for the zombie [roll0]
Great, the forum ate my roll. Here is the re-roll for the Zombie [roll0]
EDIT: So the zombie has an abysmal roll and Anna wins the contested grapple contest. She gets to chose the action from: Breaking free of the Grapple, Damaging her opponent, knocking the zombie prone (rules say you both go down, but I think using a chair you can stay upright if you want), Nulifying the zombie's defense against the attack of others, or I suppose taking cover (using the zombie as a not-human shield) though I don't think Anna is too worried about gunfire.
Since each player has their own "enemy" to face, feel free to post response.
Thank you everyone for the patience with me today. Thursdays are going to be the hardest for me, and today was a particularly long one. Patient had a seizure in the middle of clinic, on a day where we were overbooked and everyone showed up.
Anyways, some rolls
[roll0]
Some more rolls [roll0] and [roll1]
Zombie rolling [roll0]
Anything I can do to keep things going?
Some Initiative rolls
[roll0]
[roll1]
Initiative order
Lillith 12
Prince Gorman 9
Kindred possy 7
Initiative [roll0]
Apologies for not posting before, I had intended to go invisible again, fish a grenade out, and crack open the door
Initiative [roll0]
Initiative order
Karl 13
Lillith 12
Prince Gorman 9
Anna 9
Kindred possy 7
@Daishain: No apologies necessary. Just trying to keep things moving. It is karl's turn first, so I will let you make that roll.
And for ease of use, Prince's defense is a measly 5.
Messed up the attack roll [roll0]
I would like to use the grenade on the bugger, but I think about the only way to actually damage an aware vamp who is that fast with one is to hold onto it and go give him a bear hug. Karl's not that selfless, nor is he great at bear hugs...
And the rifle shot's a miss, can't say I'm surprised there.
Anna will probably autofail her first shot for that beat. Will describe narrative once I know whether I go before Gorman.
Anna will go after Gorman. My apologies if that was not clear. His base Initiative is higher than Anna's.
@Daishain: If you want you can of course turn the fail into a dramatic failure to gain a beat. This won't resolve the Condition as Anna is doing, but is free XP... well at the expense of a dramatic failure.
It is Lillith's turn.
Sorry for the delayed response, as this also will delay things slightly. The Prince's composure turns this into a single dice roll and a failure. However, talking briefly during combat does not take up an action, and Lillith can still act if Ladorak so desires.
Hello friends! Long time no see.
I'd like to start by apologizing for dropping off the face of the planet. I wish I could claim otherwise, but things spiraled out of control in life so fast and hard that getting online was nowhere on my radar. I won't get into all the nitty-gritty details of what was going on, but there was extended periods of hospitalization followed by a court battle to get custody of my kids back from my ex.
Long story short, I am in a much better place now; both physically and mentally.
I'm glad Benno reached out to me again, as I've been feeling supremely guilty for abandoning everyone. It's not logical, but matters such as this rarely are.
So, I'm going to read through the threads and find out what I've missed and go from there.
In the words of the infamous Bender:
"I'm back, baby!"
PS: Ladorak, I got your message but your inbox was full so I couldn't send a response.
Hey, as various immortal wise men have uttered over the years, "s*** happens"
I'm just glad that things are now under control, at least for the most part.
Erulasto, welcome back, glad to have you. As I mentioned previously, I put Aisling on ice with a stake through the heart. I will PM you to discuss how you want to bring her back in.
Thank you everyone else for the patience. My family is in town till tomorrow, so it's kept me busy in the evenings.
Just some rolls
[roll0] and
[roll1]
Making a couple of rolls now. Viva la revolution
[roll0] [roll1] [roll2] [roll3]
Right, Karl doesn't think he's going to have much more chance of doing much to the Prince than the others, so I think he'd focus on doing something about the dominated vamps (or perhaps they're ordinary traitors? Tough to say for sure)
Actually killing them would probably just prompt the Prince to dominate others in exchange, so going for reducing their effectiveness instead. I'm thinking of having him slip up to those two while invisible and stealing the magazines from their guns. Would that be possible, and what would you have me roll for that?
I'd say it would be a constested Dex+ Stealth+ Obfuscate vs. Wits+Composure +2 roll, making the suggested rules in the VtR book regarding Face in the Crowd a little more active. I'd argue the 2+ modifier is because Karl literally has to be next to the vampire, and manipulate their weapon without them noticing.
Rolling in competition [roll0]