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Re: DrK Savage Tide Reboot OOC
Thats 20 arrows/1 quiver, puts me down to ~37
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Re: DrK Savage Tide Reboot OOC
Fort save: [roll0]. Will having fiore resistance 15 or fast healing 1 protect against the heatstroke?
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Re: DrK Savage Tide Reboot OOC
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
CasualViking
Fort save: [roll0]. Will having fiore resistance 15 or fast healing 1 protect against the heatstroke?
fire resistance would negate the problem
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Re: DrK Savage Tide Reboot OOC
3 of us with heat exhaustion....well, we can rest, but your orders still stand, we would have to send a messenger back, i definitely could change some of my spells (endure elements)
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Re: DrK Savage Tide Reboot OOC
Oh Lordy ... [roll0]
Hubba bubba!
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Re: DrK Savage Tide Reboot OOC
@Drk Are our characters taking 2d6 or 26 non-lethal damage?
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Re: DrK Savage Tide Reboot OOC
Oh dear, this isn't a great save for Lara. Going to use Charmed Life to add CHA(+3) to FORT(+4). One of three uses a day.
[roll0]
Edit: Argh!
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Re: DrK Savage Tide Reboot OOC
@Yas
2d6 not 26, sorry that was my typo
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Re: DrK Savage Tide Reboot OOC
Making the damage roll since I failed the save: [roll0]
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Re: DrK Savage Tide Reboot OOC
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Re: DrK Savage Tide Reboot OOC
Non-lethal damage: [roll0]
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Re: DrK Savage Tide Reboot OOC
Gotta roll it as well
[roll0]
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Re: DrK Savage Tide Reboot OOC
Is this round of prep a round of combat? Kona has all sorts of abilties that only work during an "encounter".
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Re: DrK Savage Tide Reboot OOC
Pre-combat, methinks ... since our actions could avoid/negate combat.
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Re: DrK Savage Tide Reboot OOC
Sorry for a 'double' post, but had a few points. It feels like we may not be combat, but definitely should have been expecting bad stuff. If this is a 'surprise round' Grimgor has combat reflexes, so should get an AOO even when flatfooted. Unless something stops that?
[roll0], [roll1] EDIT: My God ...
If we're doing Init, his bonus is +8 right now.
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
Starbin
Sorry for a 'double' post, but had a few points. It feels like we may not be combat, but definitely should have been expecting bad stuff. If this is a 'surprise round' Grimgor has combat reflexes, so should get an AOO even when flatfooted. Unless something stops that?
[roll0], [roll1] EDIT: My God ...
If we're doing Init, his bonus is +8 right now.
It was invisble prior to its attack so would avoid the AoO
I'm just assuming its the "parties" turn now the attack having been their turn
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Re: DrK Savage Tide Reboot OOC
@Drk Are our characters armed (e.g their weapons drawn prior to battle) other than Aramus?
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Re: DrK Savage Tide Reboot OOC
I think that depends on you. Grimgor would certainly be holding his pike
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
Yas392
@Drk Are our characters armed (e.g their weapons drawn prior to battle) other than Aramus?
Quote:
Originally Posted by
Starbin
I think that depends on you. Grimgor would certainly be holding his pike
As Starbin said, I would assume that as its a relatively hostile place as you survey the cliffs and the odd forest I would have assumed most of the party would have their weapons out
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Re: DrK Savage Tide Reboot OOC
Alright. Just confirming in case it is the contrary.
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Re: DrK Savage Tide Reboot OOC
granted maneuver start of first turn: [roll0]
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Re: DrK Savage Tide Reboot OOC
Kona decided to be heroic.
Fixing my rolls....Confirm the threat [roll0], [roll1]. Fire damage on first attack [roll2], second attack [roll3]
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Re: DrK Savage Tide Reboot OOC
Holy crap .... we know who the real deal is here ... 67 damage for one standard action! +19 if the crit confirms.
U jelly :smallsmile:
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Re: DrK Savage Tide Reboot OOC
Going to withhold actions for the moment.
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
Starbin
Holy crap .... we know who the real deal is here ... 67 damage for one standard action! +19 if the crit confirms.
U jelly :smallsmile:
Crit doesn't confirm but ouch. That elemental flux stance is a crazy level 3 stance! And the static +5 dam from the candle stuff... its a class to be reckoned with
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
DrK
Crit doesn't confirm but ouch. That elemental flux stance is a crazy level 3 stance! And the static +5 dam from the candle stuff... its a class to be reckoned with
We're still early, and I could take it down a notch by switching from Knight-Chandler to plain Mystic if you'd prefer.
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Re: DrK Savage Tide Reboot OOC
I assume nothing from knowledge checks?
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Re: DrK Savage Tide Reboot OOC
Aramus can't do much being exhausted is just the cherry on the top, which is why i've been pushing to rest, he can prepare endure elements for those who need it.
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Re: DrK Savage Tide Reboot OOC
Quote:
Originally Posted by
CasualViking
We're still early, and I could take it down a notch by switching from Knight-Chandler to plain Mystic if you'd prefer.
Probably early to do that. We'll just keep an eye on things
Quote:
Originally Posted by
Yas392
I assume nothing from knowledge checks?
No, it was a Know(nature) for that type of fey infused vermin
@ ALL
It took you several hours to get to the top of the cliffs. So its early afternoon. The ship won't leave without you unless many days go past. As for the climb its looks manageable if you have some gear (i.e. rope etc...) but it would take a skilled climber to free climb. Although there are many vines, ledges etc... So its achievable.
Pushing back to the Wyvren would take you to dusk and require more Fort saves. Staying static you could build a campsite and no fort saves and do a night in the vermin jungle