https://cdn.discordapp.com/attachmen...50f4a68aabd69&
Senna's Magic Missile hits for
8 on the Cleric, curving around the corners to do so. This breaks
Heat Metal concentration, freeing Grok from its effects.
A Halfling Rogue appears from a corner and slips in, throwing a returning Throwing Dagger at Senna which hits for
15 total, before Cunning Action Dash retreating away ack into the hallway.
The Human Fighter - Halberd sidesteps the Create Bonfire and Action Surge attacks Grok. He hits once out of four attacks, and then rolls minimum damage, dealing a mere
6 slashing and
1 fire (which resistance would reduce to 0). He then Second Winds for 8 healing.
Sam, Grok, Grepha, and Caelyn are up. As a reminder, Grok needs to stay in his current square in order to benefit from the Sigil that will activate on him on Grepha's turn, so that he'll get to Haste on Round 3. Initiative betraying you a little this time.
Round 2 Health Update:
Elf Rogue: Bloodied.
Orc Cleric: Took 8 from Magic Missile, otherwise unharmed.
Elf Wizard: Unharmed.
Human Fighter - Longsword: Took a hit, still healthy.
Halfling Rogue: Unharmed.
Human Fighter - Halberd: Took some hits, but healed. Not unharmed though.
Initiative:-
Sam: (1d20+5)[25]
Grok: (1d20)[20]
Grepha: (1d20+5)[19]
Caelyn: (1d20)[18]
ER: (1d20+3)[17]
OC:(1d20)[16]
Leaf: (1d20)[16]
EW:(1d20)[11]
HFL:(1d20)[8]
Senna: (1d20)[8]
HR: (1d20)[6]
HFH:(1d20)[3]