Saves va glitterdust!
[roll0]
[roll1]
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Saves va glitterdust!
[roll0]
[roll1]
[roll2]
[roll3]
Will save vs. Song of Lethargy [roll0]
Blind glittering wolves is good. At least we got that going for us. The slow song though... uh oh.
Rose's save versus slow (DC16): [roll0]
Wolf pelts are Ruined, never getting that gold out
Will Save vs Slow, DC 16: [roll0]
Acrobatics to jump the ditch, DC 15: [roll0].
If that fails, Climb to catch the myself on the other side (not sure of the DC, but it's going to be somewhere here): [roll1].
If that fails, Acrobatics to fall well (around DC 15, based on falling damage): [roll2].
Big wolf bone saving throw!
[roll0] fort
The lethargic bardic song will last.....
[roll0] rounds
Ted’s Will with rage [roll0] vs Slow DC 16
Song of Lethargy Helen Will Save:
[roll0]
[roll0] roll to end blind #1
[roll1] roll to end blind #2
[roll2] roll to end blind #3
[roll]2d4+2[/roll damage from Helen's magic missile
[roll0] reroll
Will save vs. Sickened, DC 13: [roll0].
Will save versus DC13 sickened: [roll0]
[roll0] (Will Save vs. 13, Sickened)
Ted’s Will [roll0] vs sicken DC 13
Save vs. Sickened [roll0]
By the way, kinem: Grey cast Protection from Evil on Ted, so you have +2 to saving throws (and +2 deflection to AC).
Thanks for the reminder.
@kaworu
can I get you to roll some attacks and damages when you cast spells?
Ah, okay, sorry ;-)
[roll0]
[roll1]
Just use my IC roll for Ted’s AOO.
Using the Of Flora and Fauna book, is there something on or about this farmstead that would drive the neighbor Jackques to harass and attack this family? In other words, Rose is looking to see if the motive of the werewolf is to gain something off this land rather than just murder his neighbors because werewolf.
Knowledge(Nature): [roll0]
Spoiler: Rose
As you scower through your book, looking for information that might help, you come across what you might assume is a typographical error. "Wolfwere" you shake your head and look further. But it pops up as a side refrence, a foot note, and is used in allegories and rhymes. You flip to the back of the book to see if there is a glossary of some sort, and you do find a short list of local words. One of which is "wolf-were: a wolf that can turn into a man under the light of the moon"
D'ohh. Missed a bracket.
Perception [roll0]
Alright folks. There are three [groups] of treasure that can be possibly found.
Grey found the first group.
This is a trio of weapons. Your group will be allowed to pick what form they take, like if Cheyanne wants one of them to be a three part staff so her fighting style is improved she can ask one to be that. What ever you ask, it must be a melee weapon. But it will be considered "masterwork" if you wish to later enchant it.
These three weapons are "pure" weapons. Meaning they are made of a non standard material and are not smelted with allows to make them strong, but have been made in a way that they are functional in combat. They will be most helpful in overcoming DR of very specific creatures.
1 pure iron weapon
1 pure silver weapon
1 pure gold weapon
But as a down side, if you ever roll a 1 with the weapon it will gain the broken condition until you get it fixed. If you roll a second 1 before you get it fixed it will be destroyed.
@ted
When you say you look over the weapons, are you handling them at all, or just "looking"?
I’d say he would handle them, though when you put it like that, it doesn’t sound like the safer option.
PSA, I won't be able to post from next Friday to Sunday.
Don't forget, everyone gets 200 silver and a gem worth 200gp
Anyone taking the gold weapon?