Raphael:
Resistance (DC 25): [roll0] Full Resist
Resistance (DC 27): [roll1] Huh. Stunned & Disabled. Well then.
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Raphael:
Resistance (DC 25): [roll0] Full Resist
Resistance (DC 27): [roll1] Huh. Stunned & Disabled. Well then.
Did not roll to hit with Drain Vitality. Doing that here: [roll0] That Crits
Saplings:
Sapling 3 Resistance (DC 30/25): [roll0] INCAPACITATED
Sapling 4 Resistance (DC 30/25): [roll1] 1 Bruise & Staggered, Defenseless
Sapling 5 Resistance (DC 30/25): [roll2] 1 Bruise & Staggered, Defenseless
Sapling 6 Resistance (DC 30/25): [roll3] INCAPACITATED
Raphael:
Raphael Resistance (DC 30/25):[roll4] 1 Bruise & Staggered, Defenseless
Raphael Resistance (DC 30):[roll5]Stunned & Disabled... again?actually INCAPACITATED!
Saplings:
Sapling 4 Resistance (DC 35): [roll0] INCAPACITATED!
Sapling 5 Resistance (DC 35): [roll1] INCAPACITATED!
Post-Scene 2 Downtime Nopery! 3 Actions
1x Relationship Building (Uncle Bruno): Routining Insight with +5 bonus for 25. 3 successes
1x Nora, Where’d You Go?: Routining Investigation for 20. 1 success
1x Manchineel (Watching the Forest): Routining Stealth for 25. 2 successes
Downtimes
Relationship Building (Sarah Garret): Routine Persuasion 25 (w/+5) vs DC 15, 3 Successes
Mystical Research: Routine Expertise (Magic) 25 vs DC 20, 2 Successes
Shadowing the Suneater Cult: Routine Expertise (Magic) 25 vs DC 20, 2 Successes
Downtimes:
Relationship Building (Woods Family) (Using Perception for Insight from Scent Processing, +5 for Scent Intensification, +5 for first Insight check of downtimes): Routine for 30. 3 Successes
Cleaning Up The City: Routine Expertise (Medicine) for 30. 3 Successes
Growing a New Future: Routine Expertise (Biochemistry) for 35. 4 Successes
Relationship Building (Grandma Dimetria): Routine Expertise (Fashion & Garments) for 30. 3 Successes
Untangling the Mystic Threads: Routine Expertise (Magic) for 30. 3 Successes
Art is Important: Routine Insight, +5 from Quest Reward for 25. 3 Successes
All right, with everyone finishing their Downtimes, here are the new choices for Actions and Reactions!
Act
A Loud Silence (Manchineel/Camp Bubble Brook)
Tattered Memory (Manchineel/Abel's Scarf)
React
Historical Insignificance (Doctor Proxy)
Please let me know which one you all want to choose next!
Helpers:
Resistance (DC 25): [roll0] INCAPACITATED!
Resistance (DC 25): [roll1] INCAPACITATED!
Resistance (DC 25): [roll2] INCAPACITATED!
Resistance (DC 25): [roll3] Helper 4 is still standing!
Resistance (DC 25): [roll4] INCAPACITATED!
Resistance (DC 25): [roll5] INCAPACITATED!
Resistance (DC 25): [roll6] INCAPACITATED!
Resistance (DC 25): [roll7] INCAPACITATED!
Mover 1 is missed.
Mover 2 Resistance (DC 25): [roll8] 1 Bruise & Dazed
Proxysuit Resistance (DC 25): [roll9] 1 Bruise
Mover 2 Resistance (DC 20):[roll0] Immobile & Vulnerable
Resistance DC 31/24/22 check vs. Damage Linked Dazed & Impaired/Stunned & Disabled Linked Strength vs. being Launched into Helios [roll0] The 10% chance Resist.
Resistance (DC 25) if necessary: [roll0]. May reroll that if it does end up necessary
Resistance (DC 29/24): [roll1]. Bruised, Dazed, -3 Resistance
Resistance Check vs. Damage Linked Weaken Defense (Progressive) Linked Strength (DC 25/20/22): [roll0]
Mover 1 Resistance (DC 32/27): [roll0]
Mover 2 Resistance (DC 33/27): [roll1]
Mover 2 Resistance (DC 32/24): [roll0] 1 Bruise, Staggered, -7 Resistance and Effect Bonus
Resistance (DC 30/24 after Bruise): [roll0]. Forgot the +2 but it doesn't change much. Gonna reroll that.
Resistance Reroll (DC 30/24): [roll0]. Bruised
Mover 2 Resistance (DC 23, -2 for Bruises, -7 for Weaken): [roll0] 1 Bruise
Resistance DC 30/25/27 vs. Damage Linked Weaken Defense (Progressive) Linked Strength to Grab: [roll0] Rerolled
Yeah, getting Incapped on Turn 1 doesn't appeal. Going to HP reroll that. [roll0] Becomes 28: Bruised
Resistance DC 31/26 vs. Damage Linked Impaired & Vulnerable/Disabled & Defenseless: [roll0] Rerolled
Spending another HP on a reroll: [roll0] Becomes 24: Bruised, Dazed, Vulnerable
Helper Resistance (DC 25): [roll0] Destroyed!
Mover 1 Resistance (DC 25): [roll1] 1 Bruise
Mover 2 Resistance (DC 44 after Crit, Bruises, and Weaken): [roll2] INCAPACITATED!
Proxysuit Resistance (DC 26 after Bruise): [roll3] Resists
Gonna EE a second dose of that heal.
Lily: [roll0]. 10+5 RP, which added to the existing 8 removes both her Bruises.
Ariadne: [roll1]. 14+5 RP, removes her Bruise
Helios: [roll2]. 4 RP added to the existing 7 removes another condition and adds +5 from Persistent. Helios can remove a second condition and has 6/10 RP towards a third.
Mover 1 Resistance (DC 25): [roll0] Stunned & Defenseless
Proxysuit Resistance (DC 25): [roll1] Rerolling to auto-pass; Ariadne, take a Hero Point.
Going to use 20 of the Restorative RP to remove the Impaired and Vulnerable conditions
Mover 1 Resistance (DC41/30 after the Bruise): [roll0] Not quite enough. INCAPACITATED!
Secondary Effect DC 31: [roll0]
Post-Scene 3 Downtime Nopery! 3 Actions
3x Doctor Proxy (Watching the Bots): Routining Stealth with the +5 bonus from the React scene for 30. 6 successes