@Drk, I need a Bluff check on your side for that little "break the wheel woe the girl" speech.
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@Drk, I need a Bluff check on your side for that little "break the wheel woe the girl" speech.
Hi,
may I assume that Tefkros takes a share of the gems, aka 75 gp?
Also, let's see if the others are on board with the plan. If yes, Tefkros will leave the house stealthily, take a walk at the docks to locate the ship, and then find a spot to watch it unseen. That may require taking his boat for innocuous travels back and forth, finding a secluded spot, bribing a ship watch nearby and whatever else it takes. Also, Tefkros will take advantage of his keen eyesight, and perform any especially close reconnaissance actions in the night.
He is looking for guards, points of access, traps, activity and any other relevant details.
Spoiler: OOC possible rollsNot sure, what if nay rolls are needed but here goes a bunch. All rolls are with favored terrain/ favored enemy factored in (once!)
Spot [roll0]
Listen [roll1]
Hide [roll2]
Move silently [roll3]
Bluff [roll0]
Edit: oops, that did not go well!
Just a heads up that Ill be traveling 3/31 thru 4/4. Will have some online access but unclear how much. Bot Eli as needed.
Sorry I missed this. Tefkros has now a pretty good idea of the Mansion's general layout. there's only one real entrance to the complex, the double doors on the stone wall, but there's also a service door next to it. The front patio leads around the house, probably to the stables.
As for the inside of the house, what you can see with limited access. The main hallway is ample and distributes the house into two wings around the inside garden. You see no guards, in fact, other than Korra the halfling, you see no other servants. You can hear the yapping and occasional barking of what seem to be large dogs. You catch this on your way out.
Gotcha, well, now you have some free info about the house too.
Ok not sure how this is going to go. As far as I can tell, one can take 10 in a Swim check if the sea is calm. If not, Tefkros needs something like 20 Swim checks to arrive on the boat.
However, I must say, I am an overweight 45-year old man and I know for a fact that I can swim 300 ft on a calm sea without problem every time. This rule seems ...strange to me.
Also, not sure how the Stealth thing is going to work. After all, Tefkros can dive 8 and 8 rounds to the ship. Perhaps he can swim fifteen rounds and dive the last 8 rounds. I have already rolled a Stealth roll before.
In any case, Tefkros plans to see if the ship can be boarded from the sea, where are the guards and lamps at anything else he might pick up. He is especially interested to see if he could climb, take out any lamps and guards and let the others on via his boat. He then plans to swim back, dry off and meet the others.
How big is Tefkros' rowboat, btw? Could all four of us fit in it?
Sorry, I'm super annoyed by the forums... but can't really complain on free entertainment. It seems to be working today, let's see if I can post.
I like Tefkros' plan. This is how I see the situation: Assuming vigilance on the boat and a high moon, he would need to dive and swim underwater. He can do that with no issues other than visibility underwater at night. That's why I require DC 10 swim checks. 4 are fine, no taking 10, he needs to orient himself. Then a climb DC 10 to climb on board and normal stealth and perception.
That will allow him to get to the hull of the Blue Nixie.
I don't like random encounters, but swimming at night DEMANDS I do it. Roll your swim checks please.
[roll0]
The others have several options:
-Direct approach on a boat using bluff.
-A boat and then swim or board
-The canoe is not a bad approach, but that's easier to detect.
-Give me other creative options.
Well Im waiting on my gi check (nat 20!) before headed that way
I am not sure if my spot, listen, hide and MS checks from before apply, so I will not reroll them. Here they are
Spot (1d20+12)[26]
Listen (1d20+12)[27]
Hide (1d20+16)[31]
Move silently (1d20+16)[36]
Swim checks
[roll0]
[roll1]
[roll2]
[roll3]
Climb check
[roll4]
None of these are especially creative ideas (it's a travel day and I'm really dragging) but
Bribe/diplomacize the dock guards
Sleep the dock guards
Deliver "exotic animal" to ship
Disguise Self to look like the Harbormaster (assuming we know what he looks like)
3 of those 4 ideas are actually not bad. Tefkros is onboard right now. I narrated as if he hid his weapons near the harbor, going back home would have taken too long.
Tefkros is ready to go and meet the others, after he dries off and regains his equipment.
And we're probably short on exotic animals to pass off. So it may be down to talking and sleeping.Quote:
I like all of them except the harbormster one, that feels like it would be hard to do. But just speaking to the dock guards may work, and also provide additional info.
Back home, will get caught up asap.
Rolling for listen on the drunk sailors but not likely to matter:
[roll0]
Rolling for random sea creatures. 75 or more is bad for good old tefkros.
[roll1]
Cool, so please decide what the group is going to do.
If you are going to try the diplomacy route, have one of the characters post the proposed interaction/ruse/speech and then I'll decide whether or not that merits a Diplomacy check or a Bluff Check, please do not roll before I adjudicate, that's not how Diplomacy will work in this game.
So, my proposal is that two of us go up and take care of the guards, and then the rest come up after the fact. Or that Tefkros goes up again and waits for you to board, before springing a surprise when things go ugly.
Well, our best face is Eli.
So if Eli wants to do try some roleplay, if not, I say we sleep em, and just move on.
I'm not a fan of splitting the group up just yet.
EDIT: Brannick is a good swimmer if we go that route
Eli's social skills are skewed toward diplomacy, his bluff mod isn't much at all. Sleep is probably the best option, though I am happy to offer them some wine first.
His Swim skill is fair, but carrying weapons will be tough.
Sounds good, brannick and Eli up front to go see the guards?
Good with me; long day and have to get up early; I'll post his pitch to guards at lunch tomorrow.
Sounds good, Aron isnt a front line person
I'll try to move the story tomorrow night, but then I won't have much time in the next two weeks or so because I'll be on the road for work.
OK, let's go with the guards plan. Though I believe a sneak approach would be better.
Did we ever figure out the something cool item for 500gp? i still have it on my sheet.....
[roll0] spot