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Originally Posted by
Bhu
CAPYBARA FOLK
This is one of those of your races where the racial feats make the deal real, but the balance checks out fine.
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CAPYBARA ADVENTURES
· A local race for Postal Office Supervisor has spiraled wildly out of control, and you have been called in to bring peace before another hundred or so people die.
· The local BBEG has adopted you. As a pet. You think. She just wants to hug you and cry.
Okay, now these sound like campaigns! Good stuff.
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ROGUE
Levels 10+: Gain a new option with the Rogues Special Ability.
Friendly (Ex):: Regardless of what you roll on Diplomacy Checks, NPC's attitudes can never be worse than Indifferent towards you. Attempting to change others attitudes can be done as a Full Round Action, instead of a Minute.
Well, on the one hand, Diplomacy is one of those things that really doesn't need further breaking; on the other hand, however, it's thematic and comes online late. Hm. I'm cautiously in favour.
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FAVORED SOUL
Levels 3 and 12: Replace Deity's Weapon Focus and Deity's Weapon Specialization with Divine Cleansing (Complete Warrior), and Divine Ward (see PHBII).
Yeah, Favoured Soul does need all the work it can get.
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Improved Dodge
You can really move when you have to.
Prerequisites: Capybara, Dodge, Mobility
Benefits: Any Dodge Bonuses you get from Feats improves by +1.
Man. A buff to dodge bonuses? Is this one your "broken things special"?
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Meditation
You may clear your thoughts, and your mind of distractions.
Prerequisites: Capybara, Wis 15+, 3rd Level
Benefits: You may cast Lesser Restoration 1/day as a Spell-Like Ability, on yourself only.
Improved Meditation
You may Meditate while acting now.
Prerequisites: Meditation, 9th Level
Benefits: When meditating, you now cast Restoration instead of Lesser Restoration.
Greater Meditation
You are strong of spirit.
Prerequisites: Improved Meditation, 15th Level
Benefits: When meditating, you now cast Greater Restoration instead of Lesser Restoration.
I don't know that this scales all that well. A 1/day Greater Restoration for three feats at level 15 is strictly not worth it.
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DEFEND THE COLONY!
You are loyal to your neighbors.
Prerequisites: Capybara, Glider, Gopher or Rabbit
Benefits: When you use Aid Another to boost an Ally's attack roll, it is a Move Action instead of a Standard Action.
I could definitely see this as an option available for Kenkus, what with being Crow People specialized in working together in terms of abilities.
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Originally Posted by
Bhu
SPINY TEMPLE MOSE FOLK
That name's quite the mouthful.
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SPINY TEMPLE MOUSE SPECIES TRAITS
· +6 Dex, +2 Wis, -6 Str (minimum of 3)
Hells yes!
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· Size Class: Tiny.
Hells yes!
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· Fast Healing (Ex): You heal 1 point of damage each round as long as you have at least 1 hit point.
Not complaining at all, but where's that coming from?
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SPINY TEMPLE MOUSE ADVENTURES
· Plorg, the Gawd of Subtlety, has demanded you go on a mission for him. You think. You can't understand him. Actually, no one can understand him, and your entire religion is basically a precariously balanced house of cards. But he sure seems to want you to do something.
· Someone has offended Mary Lou, the Gawdess of Vengeance, and she has demanded you go hand him his own butt. The problem? You aren't a member of her clergy. You serve the Gawd of Tinkering. Not that you're going to tell her that...
· The Pantheon of Vice is holding a party on your front lawn. At 3 am. On a weekday. Without bothering to be so kind as to ask you. So how do you get an entire pack of Gawds and hundreds of their drunk and stoned followers to "Git off mah lawn!" without being smited?
Please tell me those are actual deities in your setting. Especially Plorg.
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FAVORED SOUL
Level 20: Replace Damage Reduction with Spiny!!
Spiny!! (Ex)::
ERROR 404.
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Gnaw
You have sharp teeth.
Prerequisites: Beaver, Capybara, Gopher, Mouse, Rat or Spiny Temple Mouse; Weapon Focus (Bite)
Benefits: Your bite attack ignores the first 2 points of Hardness or DR/-.
…meaning they'll occasionally break skin. Maybe. (I think these guys are reallynot the right place for the Gnaw line.)
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Originally Posted by
Bhu
RABBIT FOLK
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· Enhanced Jump (Ex): The base distances for your Jump Checks are doubled.
· Enhanced Hearing (Ex): So long as it is not deafened, a Rabbit does not lose it's Dex Bonus to AC.
Now we're talking! Good ones, and straight on the chassis!
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· Favored Class: Spirit Shaman
Man, I love that class.
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Scamper
"Outta the way!".
Prerequisites: Rabbit, Dex 15+
Benefits: Your base land speed increases by +10 feet. This feat stacks, and may be taken multiple times.
I wish sad little Dash wasn't the closest RAW thing for this.
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Rabbit's Paw
"I'm late!"
Prerequisites: Rabbit, Rabbit's Paw
Benefits: Your Luck Bonus to AC increases by +1 per 10 feet moved on any round you move.
This only lasts until the beginning of your next turn, so if you want too keep it, you need to keep moving.
Easter Bunny
You may hide small objects in such a way that they can only be found by the person you intend to find them.
Prerequisites: Rabbit, Must be able to cast at least one spell from the Illusion school
Benefits: When you hide any object you can designate someone who is able to find it. Anyone who is not this designated finder gets a -10 Penalty on all Search or Spot Checks meant to find it. If someone else manages to find it, the item immediately teleports up to 30 ft. away to a random place, but only once. This is a Supernatural Ability.
Ninja Bunny
You are a sneaky bunny.
Prerequisites: Rabbit, Improved Feint
Benefits: If you successfully Feint in combat, you do +2d6 damage if your subsequent strike is successful.
Bunny Kick
You're kicks are a blur.
Prerequisites: Rabbit, Snap Kick, Superior Unarmed Strike
Benefits: When making a Full Attack using your Unarmed Strike you get two additional attacks per round at your (highest BAB -2).
Bunny Radar
You hear all.
Prerequisites: Rabbit, Must be able to cast one spell from the Divination school
Benefits: You may expend a spell you have prepared to gain Blindsight with a range of 30 feet. This lasts for (level of spell lost) minutes.
Lotsa neat ideas here.
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Originally Posted by
Bhu
OWL FOLK
BIRDIES!
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The Owl Folk are small flightless humanoid Owls. Largely untouched by the war on their old world due to their predilection for vengeance, people leave them alone.
I approve.
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OWL FOLK SPECIES TRAITS
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· Predator Burst (Ex): At will, an Owl can gain the benefits of the Haste spell for 5 rounds. At the end of this time it is Fatigued for the rest of the encounter. It may do this once per encounter.
This is beautiful. Go birdies! Go fast!
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· Level Adjustment: +1
I hate to say this, but while once-per-encounter and the other limitations would keep these little birds within that margin even with the Haste ability, I think you went a little overboard with the racial skill bonuses, and sadly, LA is very prone to rising as raw numerical bonuses rise.
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Character Development: Try to find some way to alleviate your Light Sensitivity.
Sundark Goggles. Again. 10 gp and they double as coool shades!
ROLEPLAYING A OWL FOLK
Revenge must be swift and cruel.[/QUOTE]
…like the OWL!
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Personality: Despite their reputation, the Owl Folk are very kind and loving, and will go to any length to help a friend of loved one. Just don't make them angry.
Aw.
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DRUID
Levels 1+: You replace some of the spells on your spell list, swapping out any spell of the same level for one of the following: Backbiter (1st, see Spell Compendium), Curse of Impending Blades (2nd, see Spell Compendium), Curse of Petty Failing (3rd, see Miniature's Handbook), Bestow Curse (4th), Mass Curse of Ill Fortune (5th, see Spell Compendium), Eyebite (6th), Destruction (7th), Greater Bestow Curse (8th, see Spell Compendium), Soul Bind (9th).
Levels 1+: Instead of being able to spontaneously cast Summon Nature's Ally spells, you can cast the alternate spells listed above.
Oh, yes.
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Improved Predator Burst
You're feisty.
Prerequisites: Ferret or Owl
Benefits: When using your Predator Burst, your Bonus to attack rolls improves to +2.
Greater Predator Burst
You're a tad more than feisty...
Prerequisites: Improved Predator Burst
Benefits: When using your Predator Burst, your Dodge Bonus to AC and Reflex Saves improves to +2.
Superior Predator Burst
You're one foaming at the mouth (beep).
Prerequisites: Greater Predator Burst
Benefits: When using your Predator Burst, you gain a +2 Bonus to damage rolls as well.
With the exception of Greater (dodge bonuses!) these are a lot of feats for… Not a lot.
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Silent Stalker
You rarely make a sound.
Prerequisites: Owl, 6th Level
Benefits: You take no penalty to Move Silently Checks from your own movement speed, even while Running or Charging.
Wide Angle Vision
You have wide angle vision.
Prerequisites: Owl, Spot 6 ranks
Benefits: You are not subject to flanking.
Binaural Hearing
You're hearing is something else.
Prerequisites: Owl, Listen 6 ranks
Benefits: Owls can sense all foes within 40 feet as a sighted creature would. Beyond that range, they rely on their other senses as normal. Owls are susceptible to sound based attacks however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence).. Negating an OwlÂ’s sense of hearing gets rid of this ability until hearing is restored.
Predator Camo
You're sneaky.
Prerequisites: Owl, 9th Level, must be a Caster
Benefits: You take no penalty to Hide Checks from your own movement speed, even while Running or Charging.
These, on the other hand? If they ran for office, I'd vote them.