To share with the class, here's my 11th level Cleric. They're in a playtest which is fighting against level 20 characters, so they're geared pretty heavily towards that.
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Domain spells in brackets
Cantrips: Guidance, Light, Toll the Dead, Word of Radiance, Sacred Flame
1st: Command, Healing Word, Cure Wounds, Inflict Wounds (Identify, Searing Smite)
2nd: Spiritual Weapon, Lesser Restoration, Blindness/Deafness (Heat Metal, Magic Weapon)
3rd: Revivify, Mass Healing Word, Dispel Magic (Elemental Weapon, Protection from Energy)
4th: Death Ward, Banishment (Fabricate, Wall of Fire)
5th: Greater Restoration (Summon Celestial, Creation)
6th: Sunbeam.
Forge Clerics get Animate Objects instead of Summon Celestial as a domain spell, but this was traded out with DM approval since mass minionmancy is iffy.
Of the 'flex' slots I'd consider Inflict Wounds (I picked it up for another 'attack' spell but haven't needed it) and Sunbeam (Summon Celestial upcasts real good) the flex ones for trading out for alternate stuff, but the above list is what I'd consider her 'core' setup. I had Water Walking prepared for a while just in case we ended up in an aquatic fight, but we never needed it.
And here's my 5th level Hexblade 1/Evoker 4:
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Spells in Bold are currently Prepared, instead of just Known
Cantrips: Dancing Lights (Drow), Prestidigitation, Minor Illusion, Mage Hand (Telekinetic feat), Create Bonfire, Mold Earth, Toll the Dead, Shape Water
1st: Find Familiar, Magic Missile, Detect Magic, Tasha's Hideous Laughter, Comprehend Languages, Absorb Elements, Alarm, Sleep, Armour of Agathys, Shield, Faerie Fire (Drow, 1/LR)
2nd: Misty Step, Dragon's Breath, Rime's Binding Ice, Hold Person, Darkness (Drow, 1/LR)
AoA and Shield are from the warlock level.
I've also mapped out the next ten or so levels of spells too. The lack of Fireball on the list below is 'cos we've got another wizard who already has it; I'll be copying it from them - if I weren't, I'd probably trade out Sending for it.
Can't say which of the stuff below I'll have prepared day to day yet, so this is just moving into 'Known' territory.
3rds: Phantom Steed, Sending, Dispel Magic, Leomund's Tiny Hut
4ths: Fire Shield, Sickening Radiance, Banishment, Wall of Fire
5ths: Dawn, Wall of Stone, Cone of Cold, Bigby's Hand
6ths: Otiluke's Freezing Sphere, Sunbeam, Wall of Ice, True Seeing
7ths: Forcecage, Teleport, Crown of Stars, Magnificent Mansion
And though the game never started for this one, here's the spell list for my Swords Bard 8/Swashbuckler Rogue 3:-
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1st: Featherfall, Heroism, Healing Word
2nd: Lesser Restoration, Aid, See Invisibility
3rd: Mass Healing Word, Leomund's Tiny Hut, Tongues
4th: Freedom of Movement, Dimension Door
The plan was to take Bard to 14 and Rogue to 6, but I never mapped out the rest of her spell list.
And a Dao Genie Warlock 14
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Cantrips: Prestidigitation, Eldritch Blast, Create Bonfire, Magic Stone
1st: Hex, Hellish Rebuke, Armour of Agathys, Find Familiar (Chainpact)
2nd: Hold Person, Spike Growth
3rd: Counterspell, Summon Fey
4th: Banishment, Dimension Door
5th: Wall of Stone, Synaptic Static, Dream
MA (6th): Mental Prison
MA (7th): Crown of Stars