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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Skira quickly unbuttoned and stuck his head out so he could see well enough to steer the tank back towards the rest of the squad without accidentally reducing anyone to red smears on the duracrete. As he drove, he got on the comm. "Psi squad here. We capture tank on south platform, but all displays inside 86'd. Can't see when hatches closed."
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Coralej responds over commlink, while catching up "Can you steer with your head poking out? Can it be fixed? Either way lets meet up with the commander."
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
"I can drive, but going into combat with sunroof open defeat point of tank," Skira pointed out. "As for fix, I not good with computer. That question for 509. Or maybe T'tchrrt."
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Quote:
Originally Posted by
RandomLunatic
"I can drive, but going into combat with sunroof open defeat point of tank," Skira pointed out. "As for fix, I not good with computer. That question for 509. Or maybe T'tchrrt."
It is a moment before your comms crackle to life. A clone shouts a reply over the sound of heavy and continuous blaster fire and the shouting of combat.
"Great, get over here and take out their other tank before it wastes us all," he shouts.
When you mention 509, the clone stands up a bit straighter.
"Let me take a look at it, sir," he says, "as long as the external scopes are still working, I'm sure I can rig something up."
He clambers up and into the tank. It is quiet for a few seconds, except for the sound of combat from the far side of the main pillar, to the north.
"Look alive, clankers at twelve o'clock!" one of the clones says as the first blaster bolts start zipping over your heads.
By the central pillar, a large door, most likely meant for shipping, has opened and disgorged an entire platoon of roughly fifty battle droids. Arrayed in neat rows, a mix of B-1's and B-2's march towards your position.
"FOR THE REPUBLIC!" one of the clones yells, and the call is answered by the others as the three not in the tank take cover, two behind the tank and one behind a destroyed speeder, and start laying down fire.
Spoiler
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Player action. The droids are 50 squares away from you and firing as they advance towards your position.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Irizi'stal'nafis
Those were some bad odds, but her reflexes struck and she immediately dove down to take cover as the droids burst forth. "Company of droids, central pillar." as she took aim towards one of the B2, squeezing the trigger.
Free action to drop.
Aim
Shoot: [roll0] (ignore dex bonus, ignore cover)
Damage: [roll1] (-1 condition from Dastardly Strike, and -5 to DT to be lowered one more)
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Coralej will get behind the nearest cover and try to get closer, he can't do anything from this distance.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
T'tchiirt tells IG-GY to fire on the other droids, while she ducks behind cover and readies her flamethrower.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
As the droids advanced, Skira dropped back down into the tank, selecting the explosive shells from the tank's weapons rack. "I aim for middle, tell me how I do!" he barked into the comm as he depressed the trigger.
((Move: Drive tank
Standard: Fire missile launcher into the densest cluster of droids in sight.
[roll0]
[roll1] 2-square splash))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
The missile streaks out from the tank and obliterates a B-2 droid, and about a half-dozen B-1's go flying. Irizi'stal'nafis takes out another B-2, and the clones destroy a few more droids between them, but there are still at least forty battle droids blasting away at you. Blaster bolts pockmark the front of the tank and the front side of whatever cover the group is hiding behind shudders with the impact of dozens rounds of superheated plasma. Chunks of durasteel and plasteel are shorn away and start landing among the group; if this keeps up, the droids might end up blasting their way through the speeders and control panels you're hiding behind!
Spoiler
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Anyone not inside the tank or specifically taking cover behind the tank takes [roll0] damage
Inside the tank:
"I got it!" CT-0509 says, and his datapad flickers to life. He's patched it into what remains of the tank's sensor system, and you now have a decent view of what's in front of you.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
"Alright! Now I can see!" Skira said, giving 509 a congratulatory punch on the pauldron. "If you can shoot these guns, jump in! Then I move to cover others!" While waiting for the others to get in, Skira selected another dense cluster of droids on the datapad and launched a second missile.
((Standard: Missile attack tightest group of droids visible.
[roll0]
[roll1], 2-square burst
Move: Move tank to provide cover to anyone not already benefiting from being behind the AAT.))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Inside Tank
"I-I need to hold this together or the screen is going to go blank," the clone replied.
Despite your aim being off, the missile catches the right flank of the droid formation, scattering pieces onto the ground and over the side, and blowing a crater in the walkway and severely bending the guardrail.
The tank is peppered by blaster bolts from the advancing regiment for a total of [roll0].
Outside Tank
The party groups together behind the tank for cover to stay out of the spray of blaster bolts coming from the advancing droid legion.
"C'mon boys, in we go," Odi says, and he and one of the other clones jumps into the tank and move toward the gunner seats.
The one clone remaining outside is armed with a heavy blaster rifle and he keeps pace behind the tank, using it for cover as he blasts away at the enemy. The party continues peppering the advancing droids, but the return fire is incessant as the droids follow their programmed combat subroutines.
Despite over two dozen droids remaining, it looks like the firefight might devolve into mere cleanup, until from the corner of the main pillar, the second tank clears the edge of the building and levels its main cannon in your direction...
Spoiler
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player action.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
T'tchiirt groans in terrified resignation as IG-GY continues to pepper the Confederation droids with blaster fire. She realizes asking what to do is impossible without the lips to form Basic consonants..
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Irizi'stal'nafis
"Enemy tank, at the pillar." Zistalna calls out on the radio. She did not have the firepower to take out such a machine, so she continued picking off B-2 droids with her lethal aim.
[roll0] no dex bonus, no cover
[roll1] -1 condition step, -5 on threshold for another one.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
"Sith!" Skira spat as the second tank appeared, jamming the throttles to the stops. "Sorry got to move!" he quickly said into the comms, pushign the tank forward to keep the others clear of the incoming crossfire. Skira quickly lobbed another shell into the droid collection in front and then turned his eyes to the other tank visible on the datapad, ready to preempt their shot.
((Move: Move 6 squares forward.
Standard: Missile the droids.
[roll0]
[roll1]))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Inside the Tank
Another missile lands in the formation of droids and blows a sizable crater into the bridge, while the clones follow your lead and continue to blast them to smithereens. The remaining droids reorganize themselves into two squads, a cluster of B-1's and a squad of B-2's.
Spoiler
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we're using the squad rules for the B-1's and B-2's, which means their HP are doubled, all of their attacks gain 1 square splash, they get a Damage Threshold of 10, and +4 attack, and area attacks do double damage against them.
The enemy tank stays where it is and trains its weapons on your vehicle...
Spoiler
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Tank Attack
Heavy Laser Cannon:
Attack Bonus: +4, Damage:
[roll0] (miss)
6d10x2[roll1]
Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
[roll2] (miss)
[roll3]
Blaster Cannon
Attack Bonus: +4 , Damage:
[roll4] (hit)
3d10x2 [roll5] x2 - 38 - DR15 = 23 - negated by vehicular combat
Missile Launcher:
Attack Bonus: +4, Damage: 6d6
[roll6] (miss)
[roll7]
Tank Hp = 152/160
Luckily droids are poor shots, but one blaster cannon does make contact, slagging a portion of the front armor of your tank. The temperature inside immediately rises, but not unbearably so.
Outside the tank
The combined attacks of the tank, the clones, and the rest of the party destroy the formation of droids, and only a few stragglers remain. The enemy tank, however, looks to be targeting your vehicle.
"Uh oh," the heavy weapon clone says, and he takes three lumbering steps then dives for cover behind a burnt out speeder, well away from the tank.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Seeing the clone dive for cover that's not the tank, Coralej sprints towards the best cover he can see, choosing to be further from the tank if possible.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Seeing the other tank's weapon come to bear, Skira yelled "Hang on!" and cut the power to the left side repuslors. The AAT's left corner dropped down to drag on the tarmac, and Skira used the point of contact as pivot to swing the vehicle around sharply just shy of the deadly barrage of blaster fire. And as the enemy vehicle passed in front of his,he returned the favor and stitched up the enemy's glacis plate with a burst from the repeaters. Then he brought the repulsors back up to full power and had the vehicle off and moving again, weaving amongst the debris to throw off the droid gunner's aim.
((Reaction: Use Vehicular Combat to negate the repeater hit.
[roll0]
Swift: Use Trick Step on the other AAT.
[roll1]
[roll=Reroll if below 23]]1d20+15[/roll] Rolled 31 in OOC
Standard: Rapid Shot AAT with repeaters
[roll2]
[roll3] +4
Move: Move 6 squares towards enemy tank.))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
T'tchiirt rushes in a random direction at the Clone's dismaying groan... "IG-GY, run!" She shouts in Jawa
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Outside the tank
The party, including the droid, dives for whatever cover they can find as the tank swerves sharply, causing the enemy blaster cannons and lasers to miss and blow chunks out of the walkway and the debris scattered around. The droids have reformed ranks into two groups and they continue to advance and open fire at the group, but everyone is well hunkered down and nobody is struck. The hijacked tank advances towards the enemy, but if you want to move with it, you will likely open yourself up to enemy blaster fire.
"Are we shooting or waiting until they get closer??" the lone clone holed up with you on the walkway asks as he hefts his heavy blaster rifle.
Spoiler
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B-1 Squad - full health. - 32 squares
B-2 Squad - full health. - 32 squares
Enemy Tank - 50 squares
Hijacked tank - 6 squares
Inside the Tank
The clones follow your lead and open up on the enemy tank as best they can despite not having trained on vehicle weapons:
Spoiler
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Heavy laser cannon:
[roll0] (miss)
6d10x2(6d10) [roll1]
light blaster cannon:
[roll2] (miss)
2d10x2 [roll3]
And the enemy tank continues to sit by the corner of the central pillar and fire on you:
Spoiler
Show
Heavy Laser Cannon:
Attack Bonus: +4, Damage: 6d10x2
[roll4](miss)
[roll5]
Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
[roll6] (miss)
[roll7]
Blaster Cannon
Attack Bonus: +4, Damage: 3d10x2
[roll]1d20+r[/roll] (hit, 20 roll in OOC, will be net 17 damage if not negated by vehicular combat)
[roll8]
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
"Stick to cover, but see if you can get some autofire down on those droids."
Coralej himself reaches out towards the droids, and causes a chunk of rubble to strike one of the squads.
Spoiler: OOC/Rolls
Show
Staying in cover, attacking with Move Light Object now that the lack of range limit has been pointed out to me. That's [roll0] to hit for a basic [roll1] damage
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Skira steered left to get around the pillar for a better shot. Seeing the lackluster results, he yelled at the clone manning the light blasters, "Kriff tank. Next time, go for droids."
((Reaction:
[roll0]
Swift: Trick Step enemy tank
[roll1]
[roll2]
[roll3]
Move: Slide 6 squares due west.
Standard: Rapid Shot tank with repeaters
[roll4]
[roll5]+4))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Irizi'stal'nafis
Zistalna continues firing at the B-2s.
Attack[roll0]
Damage [roll1] -1 on condition track, -5 on threshold.
Spoiler: OOC
Show
Zistalna should have has done 40 damage (17+17+6) to the B2 Squads and reduced them 5 steps on condition track (when including the +10 squads gets to their threshold as she has Devastating Attack talent.)
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Republic Clones
The two clones inside the tank bark out a quick "Yes sir!" and turn their weapons on the squads of droids.
Spoiler
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Heavy laser cannon (target B-2's):
[roll0]
6d10x2(6d10) splash [roll1] (inc +2 damage for splash weapon vs squad)
light blaster cannon:
[roll2]
2d10x2 [roll3]
Those are some poor attack rolls.
The clone outside the tank breaks cover and moves forward to get into point blank range, then unloads a long burst of red blaster fire at the enemy.
Spoiler
Show
attack: [roll4]
damage: [roll5]
B-1 Squad: Full Health
B-2 Squad: 25/42
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Tank Battle (Enemy Tank)
The enemy tank's turrets track your movement to the side, right up to the edge of the walkway. For a second, the thought crosses your mind that they might target the supports of the bridge, but droid programming is not known creative decision making in battle. The enemy vehicle opens fire on you again.
Spoiler
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Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
[roll0]
6d10x2 [roll1]
Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
[roll2]
[roll3]
Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
[roll4]
[roll5]
Friendly Tank HP: 152/160 (pending vehicular combat roll).
Droid Squads
Both droid squads continue to advance and target the clone trooper, who, having slid to a stop behind a burnt out speeder, has cover but is not fully hidden from the enemy.
Spoiler
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b-1 attack: [roll6]
b-1 damage: [roll7]
b-2 attack: [roll8]
b-2 damage: [roll9]
The clone is hit multiple times, his armor a pockmarked and smoldering ruin, but he stays on his feet, barely.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Irizi'stal'nafis
Her last shot was a poor hit, and the tank was a problem, but there was nothing she could do about it now than continue to harass the B2-droids.
[roll0] Point Blank Attack, ignore dexterity, ignore cover
[roll1] -1 automatically on condition track, -5 on threshold (so +5 effectively?)
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
[color=slategray]”Damnit, blasters on droids. Keep big gun on tank!"[\color] Skira yelled at the clone as he slalomed through the incoming fire, and trying to return the favor as best he could.
((The enemy tank is still at -1 CT and misses cleanly, no need for VC.
Move: 6 squares towards enemy tank.
Swift: Trick step tank.
[Roll=Init]1d20+15[\roll]
[Roll=Init reroll of under 23]1d20+15[\roll]
[Roll=Enemy]1d20+6[\roll]
Standard: Rapid shot tank
[Roll=Attack]1d20+5[\roll]
[Roll=Damage]4d10*2[\roll]+4))
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
T'tchiirt chitters something that might have been impressive if anyone understood it and rushes out to put flames to the droids about to converge on the heroic clone!
T'tchiirt orders IG-GY to lay down suppressing fire to help the surrounded Clone!
Spoiler: OoC
Show
[roll0] hit
[roll1] damage
Best Defense option from Protector tree talent
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Republic Clones
The two clones inside the tank continue to fire their weapons at the tank and droids, blasting away.
Spoiler
Show
Heavy laser cannon (target enemy tank):
[roll0]
6d10x2 [roll1] splash
enemy vehicular combat (if necessary): [roll2]
light blaster cannon (b-2 droids):
[roll3]
2d10x2 [roll4]
The clone outside the tank fires another long burst of red blaster bolts at the enemy then drops prone behind cover, then pats out a small fire smoldering in the crater of his chest armor.
Spoiler
Show
attack: [roll5]
[roll6]
B-1 Squad: Full Health
B-2 Squad: destroyed.
The squad of B-2's is peppered with blaster fire from both the tank and the injured republic clone. When the smoke clears, nothing remains standing.
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Enemy
The tank once again trains its fire on your tank, attempting to take it down. The squad of B-1's continues to mindlessly advance and turns its fire on the approaching tank:
Spoiler
Show
Heavy Laser Cannon (splash):
Attack Bonus: +4, Damage:
[roll0]
6d10x2 [roll1]
Light Blaster Cannon:
Attack Bonus: +4, Damage: 2d10x2
[roll2]
[roll3]
Blaster Cannon
Attack Bonus: +4 , Damage 3d10x2
[roll4]
[roll5]
Droid attack:
[roll6]
[roll7]
That's a nat 20 for double damage and good thing they were attacking the tank and not one of the characters on the ground.
Friendly Tank HP: 152/160 (pending vehicular combat roll if necessary).
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Re: IC Rise of the Grand Admiral - Episode I - Finishing the Fight
Skira growled in annoyance as his shots bounced off the enemt vehicle. "C'mon," he said, squinting at the tiny field of view in the datapad as he lined up another shot.
((Swift: Trick step the tank
[roll0]
[roll1]
[roll2]
Move: Drive closer I want to hit them with my sword
Standard: Rapid Shot tank
[roll3]
[roll4] +4))