Alright everyone, a thousand thank-yous for your patience, welcome to our first combat of the game! :smallsmile: This sit-rep will be a Signal Chase combat-I'll get the scenario up in the discord for everyone to view. Enemies are deployed where they are per the scenario-I'll get everyones minis up and synched to their respective players. On that note:
- Terrain that is tagged
pink on the map is
Size 1 (1x1)
- Terrain that is tagged
blue on the map is
Size 2 (2x2)
- Terrain that is tagged
orange on the map is
Size 3 (3x3)
I would be happy to draw borders around the terrain if people are unsure of the dimensions-left it out initially so things didnt seem so cluttered. :smallsmile:
Enemy comp consists of the enemy type and the templates they have:
- The Beastmaster (Tier 1 Elite Strider)
- 1 Veteran Scout
- 1 Bastion
- 1 Hive
- 1 Berserker
The Combat follows these rules for the sit-rep:
Sit Rep: Signal Chase
PC Victory: A the end of round 6, the PCs have accumulated 4 Victory Points (VP)
NPC Victory: At the end of round 6, the PCs have not accumulated (VP)
The Control Zone (blue on the map): At the start of each round, including the first, the Control Zone that PCs start in moves 3d6 in a random direction and in a straight line (will roll a d8 for direction, north side is 1, right top corner two, continuing clockwise in that fashion). If this causes the zone to leave the battlefield it instead stops at the edge. Movement is then re-rolled until the zone can complete one entire movement without leaving the map. At the end of each round, PCs score **1 Victory Point** if there are more PCs in the zone than NPCs.
Deployment: NPCs deploy, then PCs