Koriko "The Semi-Speakable", Half-Fiend Human Truenamer 20 / Marshal 1 / Monk 1
"Once you give something a name ... you can tell it what to do." - Koriko
"If I can name it I can tame it" - Koriko, later the same day
Medium Outsider (Native)
Alignment: Lawful evil
Initiative: +10
Languages: Common, Infernal, Abyssal, Celestial
AC: 45 (+6 Dex, +6 Natural, +5 Deflection, +10 Monk, +8 Armor), touch 31, flat-footed 39
Hit Dice: 20d6+2d8+176 (255 hp); DR: 10/magic; Starmantle Cloak
Saves Fort +23, Ref +20, Will +23
Speed: 30 ft., Fly 30' (average)
Space / Reach: 5 ft. / 5 ft.
BAB +15; Epic AB +1; Grapple +21
Attack: Unarmed Strike +31 melee (1d8+15) + Stunning Fist (Fort DC 30)
Full Attack: Unarmed Strike +31/+26/+21 melee (1d8+15; Stunning Fist 1/round) and Bite +26 melee (1d6+12) and Claw +26 melee (1d4+12)
or Unarmed Strike +29/+29/+24/+19 melee (1d8+15; Stunning Fist 1/round) and Bite +24 melee (1d6+12) and Claw +24 melee (1d4+12)
Abilities: Str 14 (20), Dex 16 (22), Con 18 (24), Int 22 (28), Wis 8 (14), Cha 26 (32)
Special Attacks/Actions: Spell-like Abilities, Utterances, Knowledge Devotion; Minor Aura (Motivate Intelligence)
Special Qualities: Resistance to acid 10, cold 10, electricity 10, and fire 10; Immunity to poison; Spell Resistance 32; Darkvision 60'
Feats: Improved Initiative; Improved Toughness; Knowledge Devotion; Skill Focus (Truespeak); Carmendine Monk (Int instead of Wis to Monk AC and Stunning Fist DC); Extend Utterance; Empower Utterance; Quicken Utterance
Bonus Feats: Skill Focus (Diplomacy), Improved Unarmed Strike, Stunning Fist (6/day, Fort DC 30), Truename Research, Recitation of Vital State, Recitation of Meditative State
Epic Feat: Epic Skill Focus (Truespeak +10)
Skills: Truespeak +57 (68 w/aura), Knowledge (arcana, architecture & engineering, dungeoneering, geography, history, local, nature, nobility, religion) +32 (43 w/aura), Knowledge (planes) +46 (57 w/aura), Concentration +30, Use Magic Device +35, Intimidate +24, Bluff +24
Challenge Rating: 24
Climate/Terrain: Any
Treasure/Possessions: Monk's Belt of Physical Perfection (+6 Str/Dex/Con), Headband of Mental Pefection (+6 Int/Wis/Cha), Ring of Protection +5, Amulet of the Armored Tongue and Mighty Fists (Greater, +10 TS and +5 Natural Armor, +5 enhancement to natural & unarmed attacks), Boots of Speed, Vest of Resistance +5, Bracers of Armor +8, Skill Shard (greater, +5 Truespeak, x10), Starmantle Cloak. He has used items that gave him a +4 inherent bonus to Int and Cha, and +3 to Con.
Koriko is rumored to be the son of a pit fiend and a mortal woman. He is sometimes thought to be a mere legend used to frighten with tales of the power of his name and the dire consequences of speaking it, but as those who try it are liable to find out, the tales are true. Scholars consider him to be one of the foremost experts on knowledge in the world, especially knowledge of the Planes.
One of the fiends he sometimes works with is Verayanos aka "The Crippled Imp"; he knows the Imp's personal truename.
Combat: A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Knowledge Devotion: By making a DC 36 check against each creature type, he gets a +5 insight bonus on attack and damage rolls, which is already includied in the above statistics.
Half-Fiend Spell-Like Abilities: CL 22; DC 21 + Spell level (Cha-based):
Darkness 3/day, Desecrate 1/day, Unholy blight 1/day, Poison 3/day, Contagion 1/day, Blasphemy 1/day, Unholy aura 3/day, Unhallow 1/day, Horrid wilting 1/day, Summon monster IX (fiends only) 1/day, Destruction 1/day
Marshal: Minor Aura: Motivate Intelligence (60', allies +11 circumstance bonus to Int-based skill checks)
Truenamer:
Known Personal Truename: He knows his own personal truename. He cannot pronounce it automatically; doing so requires a Truespeak check with a DC of 61 (15 + (2 × Hit Dice) + 2). Because it's his personal truename, he gets a +4 bonus on the Truespeak check.
Knowledge Focus (Ex): Four +3 bonuses, all applied to Knowledge (planes).
See the Named (Su): He can see a creature from afar whose personal truename he knows. This ability works as the scrying spell, but does not require a mirror or pool of water to function. Instead, he must make a Truespeak check for the creature as normal. If the check is successful, the creature does not get a save to resist the ability, but he can view the subject for only 1 round. He can use this ability once per day.
Sending (Su): He can speak to creatures whose personal truename he knows from a great distance. He must make a successful Truespeak check (DC 15 + 2 × target's CR) to use this ability. If successful, he can send a message to the subject as a sending spell (caster level equal to his truenamer level). He can use this ability three times per day.
Speak unto the Masses (Su): He has the ability to affect a number of creatures of the same creature type with a single, powerful utterance. He can only affect creatures of the same type (humanoids, giants, or dragons, for example) with a single use of this ability, although he could use it against a different group of a different creature type each round. No two of the creatures to affect can be more than 30 feet apart, and the base DC for the Truespeak check is equal to the most powerful (highest CR or most Hit Dice, if affecting PCs) creature in the group. For each creature he wishes to affect with the utterance beyond the first, the DC of your Truespeak check increases by 2. The Law of Resistance applies to utterances altered with speak unto the masses. As a result, additional uses of an utterance modified with speak unto the masses might be more difficult, even if he then wants to use the utterance on a single creature later in the day.
Say My Name and I Am There (Su): He has developed a sort of true nickname that is invested with cosmic power such that others who speak it can conjure him forth. Whenever someone successfully says this truename, he can appear at that creature's location as if taken there by a word of recall spell. He knows who is saying his truename, and can choose not to be transported. A creature speaking the true nickname need not make a Truespeak check to do so.
Such a nickname is often one or two syllables taken from a personal truename. Most truenamers with this ability teach the truename to their friends and allies so they can be called when needed.
In his case, however, Koriko has made no secret of the word that summons him; it's the name he usually goes by: Koriko. If the name is spoken on the Prime Material Plane, there's a 50% chance that he's on the plane at the time, and if he is, there's a 50% chance that he will respond to a summoning by someone unknown to him.
If summoned, he will usually offer a deal. In exchange for money, items, or the person's soul, he will agree to perform a service (often fighting, or sharing knowledge). If the summoner is not willing or able to come to a satisfactory deal, if they insult truenamers, or if he does't approve of their apparent goals (such as fighting devils), he will often attack, unless he thinks he wouldn't win. If he needs to escape, he will use his Sending ability to contact an ally who will then summon him.
Utterances (Sp): The DC for saving throws, if any, is 31 (10 + 1/2 truenamer level + Cha mod).
Utterances Known:
Lexicon of the Evolving Mind:
1st: Inertia Surge, Universal Aptitute; 2nd: Hidden Truth, Percieve the Unseen, Silent Caster; 3rd: Incarnation of Angels, Seek the Sky, Speed of the Zepher (Greater), Vision Sharpened; 4th: Breath of Cleansing, Spell Rebirth, Word of Bolstering, Word of Nurturing (Potent); 5th: Eldtritch Attraction, Energy Negation (Greater), Sensory Focus, Ward of Peace; 6th: Knight’s Puissance (Greater), Singular Mind, Word of Nurturing (Greater)
Lexicon of the Crafted Tool:
1st: Keen Weapon; 2nd: Analyze Item; 3rd: Rebuild Item; 4th: Suppress Item; 5th: Seize Item
Lexicon of the Perfected Map: Truespeak DC 25 + 5/utterance level
1st: Fog from the Void (Solid Fog DC 40); 2nd: Energy Vortex; 3rd: Thwart the Traveler; 4th: Deny Passage