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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Zhentarim
This shipwreck will make them realize the importance of people working together and looking out for each other's good. Potentially early in the campaign, they may encounter an evil person, too. The paladin dip will only be 2 levels worth (levels 8 and 9) before returning to bard.
As far as deities go, I'm partial to NG or CG, maybe some kind of patron deity of art and music, since Stylianos is still predominantly a bard.
I intend to be mostly ranged combat.
I still need to add my spells. I keep forgetting.
Interesting, I will play with that idea leading up to level eight.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Yas392
Are you going to create an In Character thread?
We're not at full strength yet unfortunately. I am herding cats in the private messages. Ideally we start next week.
If there is any confusion, I consider my vignettes to be solely for character development and world building. They are not intended to be responded to.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
CircleNavigator
What is everyone's status?
Pretty much ready to go, i just still have a bunch of gold I'm not sure how to spend. The issue with magic items for me is that I intend to spend a lot of time in wildshape, and I've got beastskin armor, which is nice, but outside of that I don't have the money to cover all of my stuff in wilding clasps (nor have I actually even confirmed that those are allowed lol), so a lot of useful magic items will spend a lot of time being NOT useful at all.
So I've been looking through all the obscure alchemical and mundane items. Any ideas?
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
We're not at full strength yet unfortunately. I am herding cats in the private messages. Ideally we start next week.
If there is any confusion, I consider my vignettes to be solely for character development and world building. They are not intended to be responded to.
im ready to go, trying to recover from being sick
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Maybe could I possibly grab the Scout's Headband from the Magic Item Compendium?
Or is there an item that allows you to see through the item itself? Like a small object that can be placed somewhere and then later allows you to see through the item? (Like the Hexblood ability from 5th edition)
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
CircleNavigator
Interesting, I will play with that idea leading up to level eight.
I look forward to what you come up with. I like multiclassing after a game begins to give the DM extra hooks and show character development.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Breitheamh
Maybe could I possibly grab the Scout's Headband from the Magic Item Compendium?
Or is there an item that allows you to see through the item itself? Like a small object that can be placed somewhere and then later allows you to see through the item? (Like the Hexblood ability from 5th edition)
Scout's headband is approved.
I do not know if such an item exists in 3.5 but it has potential for story, it may come into existence in the world.
I see the technical issues around equipping your character. I will keep that in mind, your loot should be useful all of the time.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
samduke
im ready to go, trying to recover from being sick
Thanks for the effort Samduke.
We wish you well.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Zhentarim
I look forward to what you come up with. I like multiclassing after a game begins to give the DM extra hooks and show character development.
I am already having fun with the possibilities.
Is the extra feat really worth more than the half-elf's multi-classing ability?
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
@gm
do we have a link to IC yet ?
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
I'm still alive but will mia for the next couple days hopefully sooner. Somebody hit a pole and basically killed the power in my area. Currently posting from a work computer
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
I am already having fun with the possibilities.
Is the extra feat really worth more than the half-elf's multi-classing ability?
I'm not sure. Maybe not.
Also, depending on what you determine what is meant by the variant bard's "you gain an extra divination spell per level that doesn't count against your spells known" I may want to be a sage bard, maybe, instead of a vanilla bard? The only drawback is needing cha/int (which i have already) and my bardic performance lingering not quite as long after I stop my oration.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
CircleNavigator
I saw the image, she looks .... Ready
Thanks! She really is ready! Well, mostly ready to dispense disparaging comments and put **** (no, really, that includes actual guano) in her tiny bottles, flasks and whiles for later analysis, but still.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
samduke
@gm
do we have a link to IC yet ?
IC will post in approx 12 hours
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
razorfloss
I'm still alive but will mia for the next couple days hopefully sooner. Somebody hit a pole and basically killed the power in my area. Currently posting from a work computer
We appreciate your effort Razorfloss.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
Zhentarim
I'm not sure. Maybe not.
Also, depending on what you determine what is meant by the variant bard's "you gain an extra divination spell per level that doesn't count against your spells known" I may want to be a sage bard, maybe, instead of a vanilla bard? The only drawback is needing cha/int (which i have already) and my bardic performance lingering not quite as long after I stop my oration.
I think sage bard is a good fit.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Metastachydium
Thanks! She really is ready! Well, mostly ready to dispense disparaging comments and put **** (no, really, that includes actual guano) in her tiny bottles, flasks and whiles for later analysis, but still.
Those tiny bottles of guano might change the world.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
CircleNavigator
I think sage bard is a good fit.
Can the divination spells be from any class list?
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Zhentarim
Can the divination spells be from any class list?
Yes, did you have something in mind?
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
With a favorable forecast and the first rays of morning breaking the horizon, all onboard the Harmonious Spirit gather on the main deck. To see off those being sent into the unknown. The captain sits stiff and upright in his wheelchair at the front of the delegation, his legs covered with a blanket. The mood somber and quiet.
“Tell me Father,” asks a man run through, The hilt of a fine sword protrudes from his back, the point puncturing his breastplate. “Do you really believe you can end twenty years of war with a single expedition?”
“The arrogance!” Declares a younger man, who walks the deck in his bloody night clothes, his body peppered with arrows. “Even if you could, you’ll never be able to undo what has already been done.”
The third man, younger still, confronts his father with a horrid scream. His blistered and burned form unable to articulate his anguish. Captain Fairhorn snaps back to reality with a shake of his head, dismissing his delusions.
The ship’s boat old and rough but intact and seaworthy, creaks and knocks as it is lowered into the water. Those climbing onboard pass by rows of stolid faces, furrowed brows and pressed lips. Words are spoken, the same words spoken to the condemned. A call for mercy from those above. A horn is blown, once upon release, and again at final sighting as those brave souls are swallowed by the horizon.
Time Dawn
Moon New
Temp Cold
Aurora No
Precipitation None
Terrain Ocean
We begin our campaign with the party landing on that distant shore. Players are positioned at the start of an open-air dungeon. Uncovering more of the map as the players explore.
Quest Items
Timber
Coal
Food
Medicine
Scientific Samples
Enter The IC
Roll Your Dice
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
I'm trying to think what spell scrolls I should fill out my gear with. Any ideas for niche useful but extremely useful in that particular circumstance Druid spells? Water breathing comes to mind...
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Breitheamh
I'm trying to think what spell scrolls I should fill out my gear with. Any ideas for niche useful but extremely useful in that particular circumstance Druid spells? Water breathing comes to mind...
Water Breathing yes
Quench, Wind Wall, Hold / Dominate Animal, Daylight, Lesser Restoration, Tree Shape
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
Water Breathing yes
Quench, Wind Wall, Hold / Dominate Animal, Daylight, Lesser Restoration, Tree Shape
Cool. I picked up one of Water Breathing and a couple Lesser Restorations. Especially because it does appear we're a bit light on healing magic among the party.
Forgot to roll a Spot check for Surreth (in case there was more he could have seen beyond what you described). [roll0]
And I'm wondering about how long it will take for Surreth to return to Skar. Based on the description of his flight distance, I'm guessing at least a few hours... Just want to know how long I should be roleplaying as if he is not there.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
Breitheamh
Cool. I picked up one of Water Breathing and a couple Lesser Restorations. Especially because it does appear we're a bit light on healing magic among the party.
Forgot to roll a Spot check for Surreth (in case there was more he could have seen beyond what you described). [roll0]
And I'm wondering about how long it will take for Surreth to return to Skar. Based on the description of his flight distance, I'm guessing at least a few hours... Just want to know how long I should be roleplaying as if he is not there.
Excellent, yes Surreth will return in two hours.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
okay Naomi's movement to the narrow path will take place when the party was ready to proceed, which I am not sure they are yet.
next Naomi was following the tracks (Track Feat), I am presuming they went up the narrow path
Cliffs of broken stones, having tumbled down the mountainside flank the waterway. Creating a ridge wide enough to be walked upon overlooking the valley. A steady climb from the water’s edge to the eventual plateau requires fortitude.
Atop the ridge is a footpath traversing a considerable distance. 125 feet wide from the impassable mountain to the crumbling ledge. A straight vertical drop on to the rocks below.
IC post soon
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
samduke
okay Naomi's movement to the narrow path will take place when the party was ready to proceed, which I am not sure they are yet.
Not really as of now. Utra got Djin and herself caught up in staring at some dead Orc. She hopes to do rubbings of some of the scars too and maybe search the area for scavenger poop.
If anyone gets fed up with her antics, just pick her up and carry her off. She's not that heavy and it'd be kinda amusing.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Quote:
Originally Posted by
CircleNavigator
Yes, did you have something in mind?
I'll need to look over the options for 3.5, but the 4th level spell "divination" could be useful.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
Not sure if he needs to roll for climb, balance and such. Otherwise, he will take 10 or 20 if possible.
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Re: The Wreck of the Harmonious Spirit (OOC D&D 3.5)
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Originally Posted by
Yas392
Not sure if he needs to roll for climb, balance and such. Otherwise, he will take 10 or 20 if possible.
Yes, if a roll is required it will appear in the post.