Boaris (DC 35): [roll0] INCAPACITATED!
Reanimated (DC 30): [roll1] ..Well then. Crit Resists.
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Boaris (DC 35): [roll0] INCAPACITATED!
Reanimated (DC 30): [roll1] ..Well then. Crit Resists.
Nope Resistance DC 25/20 via an acute case of bear spear [roll0] Bruised.
Resistance (DC 25/20): [roll0]. Bruised and Dazed, Immobilized
Resistance DC 25/20 vs. Damage and Immobilized/Stunned: [roll0] Bruised and Dazed, Immobilized
AKuma Resistance (DC 30): [roll0] 1 Bruise & Staggered
Reanimated Resistance (DC 25): [roll0] 1 Bruise & Dazed
AKuma Resistance (DC 25): [roll1] ...Nope, take a Hero Point. Rerolling again.
AKuma Resistance Redux (DC 25): [roll0] Resists
Since Helios went, Reanimated Secondary Effect Damage (DC 30, +5 Resistance): [roll0] INCAPACITATED!
AKuma Resistance (DC 20): [roll0] Dazed & Vulnerable
Nope, I need a Resistance check vs. DC 27 damage.
Ariadne, I need a Resistance check vs. DC 29 damage.
Resisting the exploding bear DC 27 [roll0] Bruised, Dazed
Resistance vs. Exploding AKuma, DC 29: [roll0]
Oh, I forgot a proper Investigation check for checking the wares! [roll0]
Deception DC 29 [roll0]
I'mma just roll Stealth for this, since Nope uses that for Bluffing. If that doesn't count for resisting Evaluate, please ignore this roll, because he has +0 otherwise.
[roll0]
As far as personal downtimes for Floral...
Relationship Building with the Woods family, of course.
Some sort of Research and Development sort of thing. Experimenting with using her powers to like develop new forms of plantlife and/or improve existing forms, for nonheroic but prosocial purposes (more efficient food production, medicine, other resource generation type stuff, etc).
Let's see there's already a general hero work one so no need for that. But maybe a more healing/cleanup/repair focused one. Fixing things and healing people in the aftermath of League attacks and such.
For purposes of documentation:
Nope's personal downtimes would probably be Relationship Building with Uncle Bruno, as well as looking for Nora. A lot of stuff he would be good at, such as infiltration and spying and such, is well covered by the group downtimes.
I think I want to wait with downtimes about Nope using his powers for wider-scale beneficial things, since he just isn't sure enough about his powers yet. Unless he ends up getting a Reputation Building thing for being, like, some sort of boogeyman for the bad guys (hopefully just the bad guys), maybe or maybe not more based around being a security nightmare. If THAT seems appropriate, feel free to add that to the above. That comes down to how the world perceives Nope and I'm not against something of that sort (though successes invested would be more incidental than intentional on Nope's part).
Throwing out some ideas:
Relationship Building with Dimetria is a definite.
Studying Pattern Books/Communing with Ariadne; something by which she gains further understanding of Ariadne's "everything-is-thread" mysticism. This could kinda dovetail with her Artificer/Ritualist advantages, since obviously she can't just learn more powers.
Her sort of "giving back to the community" could be Teaching Classes at the School, though I'm not positive what the conferred benefit would be. Maybe this just accrues goodwill with the population at large, maybe parents of the children have contacts or connections that could help Kal in various ways.
Growing a New Future: Routine Expertise (Biochemistry) for 35. 4 Successes
Cleaning Up The City: Routine Expertise (Medicine) for 30. 3 Successes
Watching the Forestx2: Routine Expertise (Nature) for 30. 6 Successes
Post-Scene 1 Downtime Nopery! 4 Actions
2x Watching The Forest: Routining Stealth for 25. 4 successes
2x Fear of the Unknown: Routining Stealth for 25. 6 successes
Personal downtimes for Helios...
Definitely going to need one for experimenting with his magic.
Going to need a Relationship Building with Sara and Dante. I'm not actually sure if these should be the same downtime or not. Also feel a bit odd requesting one for Dante given that I the player know he's not redeemable, but Flint is going to spend a bunch of time trying to win him away from the cult anyway.
Relationship Building (Grandma Dimetria): Routine Expertise (Fashion & Garments) for 30. 3 Successes
Untangling the Mystic Threads: Routine Expertise (Magic) for 30. 3 Successes
Watching the Forest x 2: Routine Insight for 20. 2 Successes
Downtimes:
Mystical Research: Routine Expertise (Magic) 25; 2 Successes
Relationship Building (Sarah Garret): Routine Persuasion 20; 2 Successes
My Brother’s Keeper: Routine Expertise (Magic) 25; 2 Successes
Apophis (Shadowing the Suneater Cult): Routine Expertise (Magic) 25; 2 Successes
All right, everyone has their Downtimes in! Before I give you your choices, I wrote a quick explanation of what I'm doing here, to see if this makes sense to you all:
Spoiler: On Downtime EndingsAt the moment, at the end of every Downtime, you have a choice to make for the next scene; you can either Act on a piece of information you have uncovered or a plan of action you mentioned in-character beforehand, or you can React to something the League and their minions are up to in the same timeframe.
Take the Initiative: Act
Scenes that you can Act on general come about as the result of Downtimes from researching the League, or possibly from certain personal Downtimes. Choices that you can Act on will be presented like this:
Title of Action (League Faction or Character this Action is connected to/Specific Concepts attached)
Usually (if I can get my creative juices working well enough), the name of the Action will give some hint as to what will happen in that scene. Choices that you can Act on will remain until they are Acted on, barring a major shift in the story; your information remains useful unless circumstances alter significantly.
Foil Their Plans: React
At first, you will only have one Scene to React to at the end of each Downtime action; these will be events that the League or their minions are performing, regardless of your actions. Choices that you can React to will be presented almost exactly like Act Scenes:
Title of Reaction (League Faction or Character this Action is connected to)
The React scenes will not be as specific as the Act scenes; you don’t know as much about them at first, so they can be a bit of a gamble. React Scenes will only appear once; if they are not Reacted to, the scene will play out as though the PCs aren’t there, for a variety of effects. Especially at first, these scenes will not be devastating in their fallout, so you don’t need to feel pressured to React to them all; the League will do their own thing regardless, and your Act Scenes can more directly interfere with their long-term goals for the most part.
There are two other quick things in this new mechanic to smooth things out: Lulls and Crises.
Take a Break: Lull
Every few Downtime sessions, I will give you nothing to Act on or React to; instead I will declare a Lull. At that time, we’ll focus more on what your characters are doing in their daily lives, during free time, and with family and friends. I’ll ask each of you when a Lull comes for ideas on what you’d like to see your character doing; if nothing comes to mind, then I can come up with something myself. No Reacts will take place during this time, and you’ll get a few more Downtime Actions afterwards, so these will be nice little breathers.
Do or Die: Crisis
Rarely, especially at first, a React Scene will have this placed right next to it:
CRISIS
When you see this, it means that a member of the League is making a big move, something that will affect a lot of people if it is allowed to happen unobstructed. Just like with any other React Scene, you can choose to skip past a CRISIS and Act on something else instead, but this is my warning that the negative consequences of ignoring a CRISIS Scene will be much larger than a regular React. OF course, because of the large scale of the action, The potential rewards of a CRISIS Scene will be large than a normal React Scene as well. Do with that as you may.
So, that being said, your choices right now are as follows:
Act
Light at the Crossroads (Manchineel/Track Down Raphael)
A Loud Silence (Manchineel/Camp Bubble Brook)
Tattered Memory (Manchineel/Abel's Scarf)
React
Black Wings, Yellow Eyes (Apophis)
Please let me know which one you guys would like to choose next!
Oh for the love of...ZZZZZZZZZSSSSSSS!!!!!!!
Insight: [roll0]
Perception: [roll1]
Perception for the mystic sense because mythweaver habits die hard [roll0]
Raphael Resistance (DC 34 for just barely making the check to Sneak Attack): [roll0] RNG, you love to play with our hearts. Full Resist.
Initiative Redux
Floral: [roll0]
Ariadne: [roll1]
Helios: [roll2]
Nope: [roll3]
Raphael: [roll4]
And Raphael just barely goes first. Huh.
Saplings:
Resistance (DC 25): [roll0] INCAPACITATED!
Resistance (DC 25): [roll1] INCAPACITATED!
Resistance (DC 25): [roll2] 1 Bruise & Staggered
Resistance (DC 25): [roll3] 1 Bruise & Dazed
Resistance (DC 25): [roll4] 1 Bruise & Dazed
Resistance (DC 25): [roll5] 1 Bruise & Staggered
Resistance (DC 25): [roll6] INCAPACITATED!
Resistance (DC 25): [roll7] INCAPACITATED!
Raphael:
Resistance (DC 25): [roll8] Full Resist.