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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
…Wait, I won?
This weeks challenge then is:
A card that works better if you don't cheat it out.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I forsee a good number of cast triggers and X in cmc.
Hybrid Vigour 2G
Enchantment U
Sunburst
1, Remove a charge counter from ~: Creature spells you cast this turn gain Sunburst
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Mr. Demon - 3BB
Creature - Demon R
When Mr. Demon enters the battlefield, if you cast it from your hand, target opponent gains control of it.
Flying
At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
5/5
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Super Sentry 4W
Creature - Human Mutant U
Flash, Flying
~ can block any number of creatures.
3/5
//
Save the Day 1W
Instant - Adventure
Prevent all combat damage that would be dealt this turn.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Cageneck Hydra XGW
[The hydra's necks are woven together into a wicker-ball-like structure, within which you can see a hapless knight. The heads are hissing defensively at the viewer.]
Creature - Hydra R
~ enter the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, exile target nonland permanent with mana value X or less until ~ leaves the battlefield.
When ~ dies, you gain life equal to its power.
0/0
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Reena, the Unconquered W
Legendary Creature- Human Knight (U)
Vigilance
When Reena, the Unconquered enters the battlefield, create X 1/1 white Soldier creature tokens, where X is the amount of mana spent to cast it.
Partner
1/1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
By Powers Combined 2WUG
Legendary Artifact Enchantment -R
Sunburst
You may cast By Powers Combined from the battlefield.
Counters remain on By Powers Combined as it moves between the stack and the battlefield.
Whenever a creature you control attacks or blocks alone, it gets +X/+X and trample, where X is the amount of charge counters on this card.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Ivory Elder 3W
Creature - Elephant Monk C
Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
2/4
Arrives would be a keyword (not yet existing) for Enters the Battlefield
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Leyline of Infidelity 2RB
Enchantment
If Leyline of Infidelity is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of each players turn that player may discard a card, if they do then that player gains control of target creature until end of turn and untaps that creature. If that player controls four or more lands, then that creature gains haste until end of turn.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Urza's Juggernaut 7
Artifact Creature - Juggernaut R
When you cast Urza's Juggernaut untap up to 3 target lands you control.
Indestructible
Urza's Juggernaut must attack each turn if able.
7/7
Lets see Mishra top that!
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Bucky
Ivory Elder 2WW
Creature - Elephant Monk C
Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
3/3
Arrives would be a keyword for Enters the Battlefield
Nitpick, assuming Primacy is an ability word like Landfall and Magecraft it should be italicized.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Wait, is Arrives actually the new keyword for Enters the Battlefield now? That seems like important news and I'm not sure how I missed it if so.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Dr.Gunsforhands
Wait, is Arrives actually the new keyword for Enters the Battlefield now? That seems like important news and I'm not sure how I missed it if so.
No- that seems to be a choice made by Bucky.
Quote:
Originally Posted by
Dr.Gunsforhands
Mr. Demon - 3BB
Creature - Demon R
If you cast Mr. Demon from your hand, it enters the battlefield under target opponent's control.
Flying
At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
5/5
I don't think that first ability should use "target" as it's not something that goes on the stack; I think it would be worded something like "As this enters the battlefield, if you cast it from your hand, choose an opponent. This enters the battlefield under that player's control."
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Misothene
No- that seems to be a choice made by Bucky.
I don't think that first ability should use "target" as it's not something that goes on the stack; I think it would be worded something like "As this enters the battlefield, if you cast it from your hand, choose an opponent. This enters the battlefield under that player's control."
Probably not relevant to the design discussion, but does anybody more well-versed in the rules than me know what would happen if, as worded, someone wanted to cast it and there were no legal targets? Is it uncastable, does it fizzle, or does it just enter under the caster's control?
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Personification
Nitpick, assuming Primacy is an ability word like Landfall and Magecraft it should be italicized.
Fixed, thanks.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Irilos, Baleful Flame - XR
Legendary Creature - Elemental
Irilos enters the battlefield with X +1/+1 counters on it.
Whenever you cast a red spell, put a +1/+1 counter on Irilos.
Remove five +1/+1 counters from Irilos: Irilos deals 5 damage to any target.
0/0
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Personification
Probably not relevant to the design discussion, but does anybody more well-versed in the rules than me know what would happen if, as worded, someone wanted to cast it and there were no legal targets? Is it uncastable, does it fizzle, or does it just enter under the caster's control?
In the grammar of MtG card design, it doesn't work. Like, if I gave you a cookie recipe that said "Stir in chopped flour one cup of banana two halves, bake for 350 minutes at 20 degrees. It's not that you can't figure out what it means, but trying to follow it as written is a headache that doesn't quite work. My best guess is that it would fail to enter under anybody's control if all opponents had hexproof.
The fix I'd recommend is "If you cast ~ from your hand, it enters the battlefield under the control of an opponent of your choice." Half of this wording is used on Xantcha, Sleeper Agent, a card that I think shares the same intent and process.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
It was easy enough to fix. Nothing about Mr. Demon hinged on him never speaking with you before going to beat up your opponent from within their ranks. :smalltongue:
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Last call for submissions and edits! About this time tomorrow I'll begin judging, and that might take a day or two.
Edit: Contest Closed. Judgement has begun.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Judgement is passed.
Spoiler: Tom the Mime's Hybrid Vigour
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Quote:
Originally Posted by
Tom the Mime
I forsee a good number of cast triggers and X in cmc.
Hybrid Vigour 2G
Enchantment U
Sunburst
1, Remove a charge counter from ~: Creature spells you cast this turn gain Sunburst
So I had to go look up Sunburst to make sure it did what I thought it did. 3 mana for an enchantment that can be used up to three times (sans modified casting cost) to put upwards of 5 +1/+1 counters on your your creatures. Not bad. Could be useful in a counters matter commander deck.
Spoiler: Dr.Gunsforhands' Mr. Demon
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Quote:
Originally Posted by
Dr.Gunsforhands
Mr. Demon - 3BB
Creature - Demon R
When Mr. Demon enters the battlefield, if you cast it from your hand, target opponent gains control of it.
Flying
At the beginning of your upkeep, Mr. Demon deals 5 damage to you.
5/5
This is a fairly good idea. Cast from hand, assuming a vacuum, this will kill your opponent before it can kill you. This seems like it would work best in a white black deck, as you could pacify it the next turn. If Mr. Demon winds up under your control, give him Lifelink to negate the 5 damage at upkeep. (For extra fun, also slap Light of Promise onto Mr. Demon.) Nitpick: Mono-Black really doesn't get 5/5s with evasion for 5, even with downside, at rare. Maybe lower the toughness a hair?
Spoiler: ben-zayb's Super Sentry
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Quote:
Originally Posted by
ben-zayb
Super Sentry 4W
Creature - Human Mutant U
Flash, Flying
~ can block any number of creatures.
3/5
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Save the Day 1W
Instant - Adventure
Prevent all combat damage that would be dealt this turn.
Look! Up in the sky! Is it a bird? Is it an Ornithopter? No, it's Super Sentry!:smallbiggrin: I like the flavor, and the use of the Adventure is a good way to encourage casting this. Save the Day is a 2 mana Holy Day effect, which is pretty much par for the course. Unfortunately, this should probably be a rare, as white doesn't seem to get 3/5 with evasion and extra upside at uncommon.
Spoiler: Personification's Cageneck Hydra
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Quote:
Originally Posted by
Personification
Cageneck Hydra XGW
[The hydra's necks are woven together into a wicker-ball-like structure, within which you can see a hapless knight. The heads are hissing defensively at the viewer.]
Creature - Hydra R
~ enter the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, exile target nonland permanent with mana value X or less until ~ leaves the battlefield.
When ~ dies, you gain life equal to its power.
0/0
O-ring Hydra. The second ability is actually separate from the +1/+1 counters, but at first blush looks connected. I'm not entirely sure why it gains you life when it dies.
Spoiler: mythmonster2's Reena, the Unconquered
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Quote:
Originally Posted by
mythmonster2
Reena, the Unconquered W
Legendary Creature- Human Knight (U)
Vigilance
When Reena, the Unconquered enters the battlefield, create X 1/1 white Soldier creature tokens, where X is the amount of mana spent to cast it.
Partner
1/1
So Reena's obviously a commander, and only really useful in Commander/Brawl/other-Commanderesque formats. The ability to get 2 power out turn 1 is slightly questionable, but isn't overly so. Would work best in either a white weenies or an exalted deck.
Spoiler: Necroticplague's By Powers Combined
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Quote:
Originally Posted by
Necroticplague
By Powers Combined 2WUG
Legendary Artifact Enchantment -R
Sunburst
You may cast By Powers Combined from the battlefield.
Counters remain on By Powers Combined as it moves between the stack and the battlefield.
Whenever a creature you control attacks or blocks alone, it gets +X/+X and trample, where X is the amount of charge counters on this card.
This doesn't actually work as intended. If you were to cast it from the battlefield, it would become a new object and the counter from the previous iteration would cease to exist. A way to get what your trying to do would be to swap out the second and third abilities for '2WUG: Put a charge counter on ~ for each color of mana spent to activate this ability. Activate this only whenever you could cast a sorcery.' That aside, this would essential help enable Exalted. Workable in Bant, and slightly better in WUBRG.
Spoiler: Bucky's Ivory Elder
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Quote:
Originally Posted by
Bucky
Ivory Elder 3W
Creature - Elephant Monk C
Primacy - When Ivory Elder Arrives, if it was the first spell you cast this turn, put two +1/+1 counters on another target Monk you control.
2/4
Arrives would be a keyword (not yet existing) for Enters the Battlefield
So Primacy would be a mechanic for whatever set this came in. Basically a order of spells sort of thing. The effect relies on you having another monk on the field for it to be useful, so monk tribal. A 2/4 with conditional upside at common is something that white does get. Not bad at all.
Spoiler: mystic1110's Leyline of Infidelity
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Quote:
Originally Posted by
mystic1110
Leyline of Infidelity 2RB
Enchantment
If Leyline of Infidelity is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of each players turn that player may discard a card, if they do then that player gains control of target creature until end of turn and untaps that creature. If that player controls four or more lands, then that creature gains haste until end of turn.
So it's a Leyline. One that enable all players to discard a card at the beginning of their turn for an Act of Treason effect. The four or more land clause is their to meet the challenge. W/out haste the ability effectively just removes a blocker. Missing rarity, but would be a rare because leyline.
Spoiler: Quiddle's Urza's Juggernaut
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Quote:
Originally Posted by
Quiddle
Urza's Juggernaut 7
Artifact Creature - Juggernaut R
When you cast Urza's Juggernaut untap up to 3 target lands you control.
Indestructible
Urza's Juggernaut must attack each turn if able.
7/7
Lets see Mishra top that!
Technically, this does work better if you cast it. Especially since it is meant to synergize with the Urza lands. (Interestingly enough, you can cast it turn 3 in the current standard as well). Turn 3 dropping four of these Indestructible monstrosities is just flat out rude. Expect cards to be thrown at you if you do thist. That said, barring Urza lands, cheating this out early would be the better option, as by turn 7, your opponent ought to have an answer for this.
Spoiler: Ninjaman's Irilos, Baleful Flame
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Quote:
Originally Posted by
Ninjaman
Irilos, Baleful Flame - XR
Legendary Creature - Elemental
Irilos enters the battlefield with X +1/+1 counters on it.
Whenever you cast a red spell, put a +1/+1 counter on Irilos.
Remove five +1/+1 counters from Irilos: Irilos deals 5 damage to any target.
0/0
Missing Rarity, but I'll assume Rare. Come in with however many +1/+1 counters, and you add another for each red spell you cast. The last ability allows you to turn Irilos into a repeatable burn spell. Not bad.
Spoiler: Third
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Mr. Demon's Dr.Gunsforhands I mean Dr.Gunsforhands' Mr. Demon.:smalltongue:
Spoiler: Second
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ben-zayb's Super Sentry.
Spoiler: Winner
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Bucky's Ivory Elder.
Spoiler: Honorable Mentions
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Ninjaman's Irilos, Baleful Flame, and mythmonster2's Reena, the Unconquered.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Quote:
Originally Posted by
Laughing Dog
Nitpick: Mono-Black really doesn't get 5/5s with evasion for 5, even with downside, at rare. Maybe lower the toughness a hair?
Err, the whole point of Mr. Demon is that the Mono-Black player doesn't get the 5/5 with evasion for 5.
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Challenge: Copies! Make a card that creates copies of something other than itself.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Mirrorcaster 2U
Creature - Bird Wizard R
Flash, Flying
When Mirrorcaster enters the battlefield copy target activated or triggered ability, you may choose new targets for the copy.
2/1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Counterfeit XU
Sorcery U
Create two tokens that are copies of target artifact with mana value X. Exile those tokens at the beginning of the next end step.
Replicate 1U
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Zae-Foon, Honored Alumnus URG
Legendary Creature - Merfolk Wizard M
Ward 2
T, 2URG: The next spell you cast this turn gains Storm. Activate only as a sorcery.
Students of the Prismari and Quandrix colleges, your esteemed professors have asked me to speak with you today on a topic very near and dear to my heart: Mass media, and how you might one day help create it.
2/2
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Let's try a commander keyword
Marletta, Mirror Master 2UU
Legendary Creature - Human Wizard R
Myriad
You may have ~ enter the battlefield as a copy of target creature the defending player controls (The defending player is the player this creature is attacking or the controller of the planeswalker it is attacking)
1/4
Felt it needed the reminder text so that it was clear that each copy copied from the player it was attacking, not the player the original is attacking (although that could be an interesting idea).
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Confusion over criticism
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Quote:
Originally Posted by
Laughing Dog
This doesn't actually work as intended. If you were to cast it from the battlefield, it would become a new object and the counter from the previous iteration would cease to exist.
Huh? If that was true, how does
Skullbriar, where I got the effect from, work? Wouldn't it run into the same problems? If a Skullbriar can jump from field->grave->command->stack->field and keep it's counters, don't see why something like this can't go field->stack->field.
Eldrazi Infiltrator UB3
Creature-Eldrazi Ninja U
Exile Ninjutsu UB1(UB1, exile an unblocked attacker you control: Put this card onto the battlefield from your hand or exile tapped and attacking.)
Imprint-Whenever Eldrazi Infiltrator deals combat damage to a player, create a copy of the exiled card.
4/1
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Burning Image - 2R
Sorcery - R
Burning Image deals 3 damage to target creature. When that creature dies this turn, create a token that's a copy of it, except it has haste. Exile that token at the beginning of the next end step.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Geomantic Font - 1GG
Enchantment - Aura R
Enchant Land
At the beginning of your upkeep, create a token that's a copy of enchanted land.
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Art Style 1:
I didn't say, "clear space." I said, "make space."
Art Style 2:
The path stretched out before her, promising never to end as long as she had the will to walk.
Art Style 3:
Maps in the feywild often employ musical notation, representing features that repeat and change as they are crossed.
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sakashima, Planar Ninja 2UU
Planeswalker - Shakashima M
You may have Sakashima, Planar Ninja enter the battlefield as a copy of another planeswalker, except its name is Sakashima, Planar Ninja and it has Sakashima, Planar Ninja's other abilities and starting loyalty.
0: Return Sakashima, Planar Ninja to your hand.
0: Until end of turn you may return any unblocked attacker you control to your hand. At the end of the turn place a loyalty counter on Sakashima, Planar Ninja for each creature returned to your hand this way.
Starting Loyalty 3