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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Given that we are making fresh polutices every day, starting to feel we might as well be making Draughts every day
Wighard has the apothecary tools, aboard ship we have the time.
You care to suggest a mechanic?
WOO, 10 heals, back up to 12/15. The hedgehog knight rides again! Thank you Doktor Haus; your abusive manner and medical excellence have saved the day again.
As far as making the draughts, there's a system in 4th; I'll have a look at it tomorrow and pitch it for yours and Bramble's approval. Those draughts are pretty good and pricey so manufacturing them is both desirable and also needs to be moderated against being either a gold fountain or too good, but I'm sure we can hit something just right.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Poultices are 5p - which is way below the level I bother tracking anymore
Draughts are 10gc - so that is involving serious money
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
WOO, 10 heals, back up to 12/15. The hedgehog knight rides again! Thank you Doktor Haus; your abusive manner and medical excellence have saved the day again.
As far as making the draughts, there's a system in 4th; I'll have a look at it tomorrow and pitch it for yours and Bramble's approval. Those draughts are pretty good and pricey so manufacturing them is both desirable and also needs to be moderated against being either a gold fountain or too good, but I'm sure we can hit something just right.
understood
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Regine, as far as I can tell, has only lost 1 wound, though I'm RP'ing her being just a touch exhausted and thrown around.
She's find with returning to the shadows and keeping an eye-out/scouting.
In fact, she might do just that.
Concealment: [roll0] vs TN 98
Move Silently: [roll1] vs TN 98
Perception: [roll2] vs TN 67 (or 77 if dealing with further traps/locks to pick)
Mr GM Bramblefoot, what were the results of Regine's little scouting effort?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Mr GM Bramblefoot, what were the results of Regine's little scouting effort?
the scouting of the keep is not possible as the door must be broken down. they put the bar over the door
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Rest of the keep grounds, the battlemenrs/ramparts, the gatehouse, how many storeys it has and uf any are scalable etc. Any extra info would be ace.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Rest of the keep grounds, the battlemenrs/ramparts, the gatehouse, how many storeys it has and uf any are scalable etc. Any extra info would be ace.
boltholes like everywhere. gatehouse is currently nonfunctional due to a well placed axe blow kinking a chain link
It's a three story keep, with what looks like smooth marble sides. this would be murder to even attempt a climbing check. youd go like splat if you made it up at all. bare hands do not cut the keep
the door is iron banded wood, with a weird sigil on the door
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Any animals in the stables?
Any food or gear in the kitchens?
Wighard will check out the sigil on the door
[roll0] Magical Sense 67
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Any animals in the stables?
Any food or gear in the kitchens?
Wighard will check out the sigil on the door
[roll0] Magical Sense 67
plenty of poor quality rations, and a large iron kettle in the kitchen, and there is no mounts in the stables
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Whereas:
Abdiel has expressed explicit interest in "troupe" play where we are have a bunch of NPCs with us
Whereas:
I get to implement medic rules
I suggest:
That we can't fix someone from being Heavily or Critically wounded more than twice a day unless magic is used.
Therefore:
Be ready to drop out and have an NPC sub in if Wighard sys you have to be medevaced
Opinions?
I think so far Bertelis has hit that limit, Bruno and Jasmine are on one each
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
I dropped to 5 on the ship briefly before the retcon; I think the barrel bomb is the first time today, actually.
I usually notice when I get to 3 or less because I have to take my madness test.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Guys, this is a keep made out of marble.
We are fn richer than kings if we can kill the *******s inside and carve off large pieces of it and get it to civilized lands to sell.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Guys, this is a keep made out of marble.
We are fn richer than kings if we can kill the *******s inside and carve off large pieces of it and get it to civilized lands to sell.
big if. grins
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
BananaPhone
Guys, this is a keep made out of marble.
We are fn richer than kings if we can kill the *******s inside and carve off large pieces of it and get it to civilized lands to sell.
Well it's a flux stone so it has a base value of 2, and blocks have a modifier of 5. So they're only worth 10 apiece.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
No way jose, that's like saying "Well gold is a type of metal, and hand weapons are made of metal, so...". Marble was ridiculously expensive in the middle ages and this guy has a fort made out of the stuff!
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
dojango
Well it's a flux stone so it has a base value of 2, and blocks have a modifier of 5. So they're only worth 10 apiece.
What in the Dwarf Fortress -
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
alright players, have we come to a decision?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
From the sounds of things, Regine is taking point and making a lot of Trap Finding and Lock Pick rolls.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Aside from a stretch goal of selling it off block by block (I still hope it can become Wighard’s Wizarding School for Traumatized Youngsters, or atleast we can make it go back to Breton waters and get a finders fee from the king) I think we are running out of ideas besides trying the tunnels. Objections, alternatives?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
Aside from a stretch goal of selling it off block by block (I still hope it can become Wighard’s Wizarding School for Traumatized Youngsters, or atleast we can make it go back to Breton waters and get a finders fee from the king) I think we are running out of ideas besides trying the tunnels. Objections, alternatives?
Someone will have to make a Navigation roll at night once the stars are out so we know 100% where we are. But from the sounds of things, this is a desolate rock off the coast of Norsca and it's so cold that we have to make toughness checks not to freeze to death. Nevermind the fact that it'll get raided pretty quickly once word spreads that the Big Kahuna of the place (the wizard) got jointed, but now its occupants are mostly defenseless refugee's/kids, it'll be ripe pickings.
So I reckon that, if we're successful, we plunder it and carve off as much marble as we can and then burn the place down and set sail for the closest civilized land.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
It also teleports around so we can teleport it somewhere tropical once Wighard figures out how to work the controls.
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Yeah. We can debate how long to spend trying to pry up the marble exterior tiling once we know if this place can be seized for teleport use, or if it will collapse with the death of the current owner, Barad-dûr style. For now, I think we’re tunnel running. I’ve got the flaming sword - light sources, everyone else? Can Wighard make the tunnels glow? Are they not a “structure”?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
Yeah. We can debate how long to spend trying to pry up the marble exterior tiling once we know if this place can be seized for teleport use, or if it will collapse with the death of the current owner, Barad-dûr style. For now, I think we’re tunnel running. I’ve got the flaming sword - light sources, everyone else? Can Wighard make the tunnels glow? Are they not a “structure”?
i would consider tunnels not a structure
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
soo, ill ask again. can i make a post?
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Let’s wait for the whole squad to weigh in. I think I’m the only one who has settled himself on the tunnels at the moment; and Jasmine IC
Reluctantly voting for Through the Tunnels:
All For:
Bertelis
Jasmine
Wighard
All Opposed:
none so far
Abstaining:
None so far
Yet to vote:
Meloth
Regine
Bruno
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Well strictly if Wighard is presented with two options that the enemy expect us to chose from he would chose a third they probably haven't
But as Regine doesn't think she can climb up even if given a rope anchored at the top, he will have to agree to tunnels
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
MrAbdiel
I dropped to 5 on the ship briefly before the retcon; I think the barrel bomb is the first time today, actually.
I usually notice when I get to 3 or less because I have to take my madness test.
Well then it would just be Bertelis and Jasmine on 1 as Bruno was magiced
Just be aware we are low on FP right now
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Wighard has his usual "cast light on something" method
He might also consider sending Marsh Lights down there
Marsh Lights
Casting Number: 6
Casting Time: Full action
Ingredient: A firefly (+1)
Description: You create the appearance of a number of distant lights
that suggest torches or lanterns. They appear within 100 yards
(50 squares) of you and can then be sent off in any direction.
They naturally follow corridors or paths and do not need to be
controlled or overseen in any way. You can control them more
closely if desired, but only as long as they remain in line of sight.
You can’t perform any other actions while controlling the lights.
The lights travel at various speeds, but never slower than 8 yards (4
squares) per round or faster than 16 yards (8 squares) per round.
Because that seems an excellent way to draw hostiles
He will also tell Siobhan where they are going
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Also I know the idea of statting out Siobhan was nixed because she is supposed to be mysterious, but, would like to at least partially do so to keep track of what Wighard knows she can do and what he has trained her in
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Re: Tomboys and Troublemakers Part V: Zut Zut Zut and a Bottle of Bordeleaux
Quote:
Originally Posted by
wilphe
Also I know the idea of statting out Siobhan was nixed because she is supposed to be mysterious, but, would like to at least partially do so to keep track of what Wighard knows she can do and what he has trained her in
oki. ill let you stat her out. im not good at statting out npcs