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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q104
If I cast the Symbol spell in a demiplane I created with the Demiplane spell, will it still be there when I return next time? In other words: does the demiplane stay in the same place? What about if I cast Symbol on the door created by the Demiplane spell instead?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Reynaerde
Q104
If I cast the Symbol spell in a demiplane I created with the Demiplane spell, will it still be there when I return next time? In other words: does the demiplane stay in the same place? What about if I cast Symbol on the door created by the Demiplane spell instead?
Yes the symbol and anything else you put in the demiplane will still be there if when you cast demiplane again you choose to to go to the same demiplane.
I don't believe you can cast it on the door, or if you did it would vanish after an hour. Not totally sure about that.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q105
Echo Knight:
"Manifest Echo
At 3rd level, you can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
Your echo has AC 14 + your proficiency bonus, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.
As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.
When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.
When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space."
A: Does the Echo count as an enemy of the target to grant Sneak Attack or Flanking?
B: Does the Echo occupy a space so that an enemy cannot move through it?
C: If you have a reach weapon (glaive), can the Echo attack an enemy 10' from it?
D: If you have PAM or Sentinel, does your Echo benefit from those feats for Opp Att?
E: If you use a BA to attack, can the attack originate from the Echo?
F: If you cast Booming Blade, can the weapon attack originate from your Echo?
G: Is the Echo a "creature," an "object," an "illusion," or something else?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
105 A: Presumably; it's certainly not an ally of them.
B: From the second paragraph, "It is the same size as you, and it occupies its space".
C: It's still an attack you're making; all that's changing is the space it originates from. So all other rules for the attack, including reach, would remain the same.
D: The feature spells out the conditions under which you can make an opportunity attack with it: When a creature within 5' of the echo moves 5' away from it. Note that this does not even match the rules for a normal opportunity attack, since it's independent of reach. It doesn't say you can use Polearm Master to make an opportunity attack, so you can't. Sentinel never lets you make an opportunity attack when you otherwise couldn't (it sometimes allows you to attack as a reaction, but that attack is not an opportunity attack), and that reaction attack it grants is likewise not available to your echo. However, Sentinel also gives an additional benefit when making opportunity attacks (reducing the target's speed to 0), and that would apply to opportunity attacks made via the echo.
E, F: You can only make an attack originate from the echo when you are using the Attack action. Neither a bonus action attack nor the Booming Blade spell uses the Attack action.
G: It's never specified to be any of those, but it has stats as if it's a creature. It might also be an illusion: There's no rule that specifies that something can't be both a creature and an illusion.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q106
If I cast Polymorph on myself, I take on the ability scores of the form I take. Do I keep saving throw proficiencies or use those of the new form as well?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
da newt
Q105
G: Is the Echo a "creature," an "object," an "illusion," or something else?
Quote:
Originally Posted by
Chronos
105 A:
G: It's never specified to be any of those, but it has stats as if it's a creature. It might also be an illusion: There's no rule that specifies that something can't be both a creature and an illusion.
R105-G For what it is worth, Jeremy Crawford has ruled that the echo is an object.
Note that having hit points, an armor class and immunities is nothing new for an object, as seen in the PHB page 185.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Of course, the reasoning there is "It isn't a creature, so therefore it's an object", but one could just as easily rule "It isn't an object, so therefore it's a creature".
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q 107
Can I use action surge before I do anything else during my turn? Or do I have to take my action before using action surge? Thanks in advance.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Corran
Q 107
Can I use action surge before I do anything else during my turn? Or do I have to take my action before using action surge? Thanks in advance.
A107
The effect of action surge is to let you take an aditional action on your turn. If the first thing you do on your turn is attack or something similar, that wil take your normal action. If you then decide to take another action you will have to spend your action surge to do so.
Using your action surge first doesn't really make sense, given that it is identical to using your normal action first.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Millstone85
R105-G For what it is worth, Jeremy Crawford has ruled that the
echo is an object.
Note that having hit points, an armor class and immunities is nothing new for an object, as seen in the PHB page 185.
The wildemounte book refers to it as an "image"
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q108
If a Warlock is able to use shields (Hexblade or Moderately Armored feat), is there a reason they wouldn't be able to have their arcane focus attached to their shield? Assuming they can, would that satisfy the Material requirement of casting a spell without needing a "free hand"?
And if the answer to that is also yes, would they be able to use that same hand for the Somatic requirements? In the Material section, the PHB says:
Quote:
A spellcaster must have a hand free to access these components, but it can be the same hand that he or she uses to perform somatic components.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A108
Quote:
If a Warlock is able to use shields (Hexblade or Moderately Armored feat), is there a reason they wouldn't be able to have their arcane focus attached to their shield? Assuming they can, would that satisfy the Material requirement of casting a spell without needing a "free hand"?
The PHB says that a holy symbol can be used when it is borne on a shield, but makes no such statement for an arcane focus. This can be interpreted as meaning that only holy symbols offer this option.
Also of note is the Ruby of the War Mage in XGtE. You would think that integrating a crystal to a dagger would allow it to be used as an arcane focus, but that apparently requires a special crystal that you have to attune to.
Quote:
And if the answer to that is also yes, would they be able to use that same hand for the Somatic requirements?
If and only if the spell requires both M and S components. See the Sage Advice Compendium: "What’s the amount of interaction needed to use a spellcasting focus?"
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q109. What if my fighter wants to attack by throwing his 2handed maul...what does that look like regarding attack bonus, damage, range...
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A109: Unfortunately, since the maul does not have the Thrown property, it counts as an improvised weapon when thrown. Improvised weapons have a 1d4 hit die. So you would make the attack roll you normally make, but you would only deal 1d4+Str for damage.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
109 slight correction:
Improvised weapons do 1d4 damage if they don't resemble some other weapon enough to get that weapon's damage die instead.
That said, it doesn't matter in this case, because there's no thrown weapon that bears any particular resemblance to a maul.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Re 109
Well, there's the light hammer, but its damage is 1d4 even if that flies...lol
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
ByzantiumBhuka
A109: Unfortunately, since the maul does not have the Thrown property, it counts as an improvised weapon when thrown. Improvised weapons have a 1d4 hit die. So you would make the attack roll you normally make, but you would only deal 1d4+Str for damage.
R109: The section labeled "Improvised Weapons" (PHB p.148) states that, when a melee weapon without the Thrown property is used to make a ranged weapon attack, its damage die becomes a d4. That might not mean that it counts as an improvised weapon, but if it does, the attacker would only add his proficiency bonus to the attack roll if he were proficient with improvised weapons. Either way, he would add his Dexterity modifier, not his Strength, to the attack and damage rolls.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
This one is I think just simple enough maybe to not need its own thread.
Q110: Does the war caster feat actually help you cast spells while holding weapons, or is it already possible to use spells with somatic components without getting caught without your weapon ready if you don't have the feat?
This is the feat:
Quote:
You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
So let's say you don't have the feat, you want to cast while holding two weapons or one weapon and a shield and you're using a spell with a somatic component but not a material one. You can drop your weapon (free), cast and then pick up your weapon again (your one free interaction with an object as part of your movement). It's cheesy, but seems RAW legal. If you're using a two handed weapon you can even do it without much cheese at all, since it doesn't seem like a stretch that you can let go of your weapon with one hand and put it back on after casting, where the putting back costs you your interaction with an object. Now in both of those cases you run into trouble if you have to use a material component, because now you need your interaction with an object to use your component pouch or focus. But the war caster feat specifically only works on somatic components, not material ones, so how does not needing to let your weapon go for a moment to use somatic components actually improve this situation? Both with and without the feat it feels like you can cast spells with somatic components but can't cast spells with material components without ever being caught without your weapon ready.
(The other two benefits of the feat are clear, and both very useful on at least some builds, but I feel like I'm missing something on the one about somatic components.)
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q111: Does a Yuan Ti Moon Druid retain her immunity to poison and magic resistance when Wild Shaped?
I assume yes, but have read no.
What's the RAW?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Erys
Q111: Does a Yuan Ti Moon Druid retain her immunity to poison and magic resistance when Wild Shaped?
I assume yes, but have read no.
What's the RAW?
A111: The section on Wild Shape in the PHB that's related to racial features reads thus:
Quote:
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.
IMO, the RAW is quite clear. The immunity to poison and magic resistance are racial features, and not senses by any reasonable measure. Thus they would apply.
Wild shape is much different than polymorph where the same may not be said.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q112 Can my monk 'chain stun'? My opponent is stunned until the end of my next turn. So, on the following round, just before my turn is over, can I try to stun him while he's already stunned, extending the stun time another round?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q113 If my character is under the influence of the Mind Blank spell, and thus immune to divination magic, can I still cast Detect Magic or other divination spells with range: self?
What if I wear an Amulet of Proof against Detection and Location?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
A 112:
For that brief moment at the end of your turn, the enemy has two stun effects on them, which don't stack: Only the stronger one has any effect (though I don't think it matters, for stun, which one you consider "stronger"). But both stun effects are still in place, each with its own duration. Just after that, when your turn ends, the first stun ends, but the second one is still in effect.
In other words, yes, you can use repeated Stunning Fists to keep an enemy locked down for multiple rounds, as long as they keep failing saves and you have the ki to spend.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Lvl 2 Expert
Q110: Does the war caster feat actually help you cast spells while holding weapons, or is it already possible to use spells with somatic components without getting caught without your weapon ready if you don't have the feat?
A110: Yes.
The war caster feat does make it easier to cast spells while holding weapons, even though it's already possible to do it under certain circumstances.
In particular, it lets you do it without letting go of your weapon, which can be an issue in cases where an enemy has readied an action to pick it up, or in which the spell effect affects unattended items, or in which the spell causes you to move away from it.
And yes, someone wielding a two-handed weapon is normally considered to be able to free a hand for spellcasting as needed.
Powers &8^]
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q114
Point of origin for AoE (spells, breath weapons, etc) projected out from the caster. by RAW Is the point of origin taken from the edge of the token or the centre of the token?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Zhorn
Q114
Point of origin for AoE (spells, breath weapons, etc) projected out from the caster. by RAW Is the point of origin taken from the edge of the token or the centre of the token?
A114
You, the caster, select the point of origin. That can be anywhere on your token, but it must be a single point.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Q115
Does a creature entering the area under Alarm through means like Etheralness or teleport triggers the Alarm?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Beezus
A114
You, the caster, select the point of origin. That can be anywhere on your token, but it must be a single point.
R114 rule page ref?
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
Quote:
Originally Posted by
Man on Fire
Q115
Does a creature entering the area under Alarm through means like Etheralness or teleport triggers the Alarm?
A115: As the Alarm spell says "whenever a tiny or larger creature touches or enters the warded area" and does not say anything about "crossing" or "crossing into" I would say that yes, teleporting in or "appearing" in the area from the ethereal plane counts as entering it.
That said, if they were on the ethereal plane, they are NOT on your plane of existence, so until they are on YOUR plane, they do not trigger it until they "pop out" to normal-space, thus "entering" it.
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Re: Simple RAW for 5e V: The Disadvantage Strikes Back
R114
PHB p.204: "A typical spell requires you to pick one or more targets[:] creatures, objects, or a point of origin", so the caster decides where the area originates. Later in the same section, the language is repeated: "You select a cube's point of origin", "You select a sphere's point of origin", etc. Further guidance for placing an AoE on a grid can be found on DMG p.251 and XGE p.86, where it appears the implicit suggestion is to pick a point on the edge of a token.