is there any god that have the war domain that are like: i dont care what you do as long as you fight?
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is there any god that have the war domain that are like: i dont care what you do as long as you fight?
That's very much setting dependent.
Kingdoms of Kalamar, the Way of the Berserk.
Respectfully, Psyren, I disagree.
Faerun: Tempus fits better here. He values berserkers as well as cold tactics (Garagos is just the brutal savagery aspect). His one oddity is that he forbids his followers from harassing those of Eldath, goddess of peace, because he believes war is best highlighted and elevated by occasional (brief) periods of peace.
Wildly disagree on Eberron. The Fury is not a war deity. She is a deity of passion and emotion (and technically love). The Mockery is a war deity. And the Mockery most exemplifies the concept of victory over any other tenets of war. Some still worship him as Dol Azur, part of the Three Faces of War cult.
If you use pantheons from Greek or Roman mythology, Ares or Mars fills the bill.
Can be reskinned into almost any setting.
There was a Celtic mythos approximation a few editions back, which had a lady who was the war goddess and right now I can't seem to remember her name. Mabdah?
Both The Fury and The Mockery have war domains.
The fury is about passion, revenge, rage, despair.
The mockery is about treachery and terror, and victory through guile.
Both sorta fit, IMO Ms Fury is more of a barbarian/paladin(vengeance) themed and Mr Mockery is more assassin/fighter/paladin(conquest) theme.
The OP knows more details about their character, only they know which is a better fit.
You sort of made it your 'problem' when in essence you are defending what the PHB states.
People are not denying what is written in the PHB, those people are saying what is written in the PHB does not fit the personage being discussed.
Your comment about what is in the PHB, seems to be a snarky comment about the PHB being correct, and others being wrong.
This is where you, Psyren, will often respond that a DM is free to make whatever changes they wish to lore and details. (which is not incorrect)
This cycle plays out over and over again. You are a master at being snarky, and not touching the board conduct tripwires, (tip of the hat to you).
I am not familiar enough with the Fury, to have a useful opinion either way. Would you be willing Psyren, to post an argument in this thread about why the PHB is correct and the others in this thread are wrong?
Or is that not your position at all?
Heck, the Greek pantheon is part of Planescape, so you may not even need to reskin. Ares is a better fit here, for what it's worth; there are a bunch of differences between the Greek Ares and the Roman Mars. Mars is a protector deity, father of the people, and a bringer of war to secure peace and prosperity (Romans were big on not doing wars of conquest, which basically meant finding increasingly convoluted ways to cast their wars of conquest as defensive conflicts. Some thing never change!). In the Roman tradition, Mars is almost more akin to the aspects of Athena concerned with warfare and strategy. Ares is ravening, brutal, concerned with the physical elements of warfare. He's probably more like what the OP is looking for, though he might be a little too evil if OP wants something more like battle as a morally-neutral Platonic concept than battle as murder for glory and feeling the blood splash on your helmet as you tear the spear from your foe and grind him into the dust.
Other Greek options, if that pantheon is on the table, are Pallas and his daughter Bia, or Agon. Pallas was a Titan who is associated with warcraft. Bia is the personification of force or might, and is basically a blank slate; you can do whatever you want with her. Her only mythological depiction is in the binding of Prometheus. Agon was maybe more of a concept than a deity, but is the spirit of striving in conflict and seeking victory -- there was a statue to Agon at Olympia for the Olympic Games, and it's where the words protagonist and antagonist come from. Agon isn't associated with war, but I don't think you'd be going too far to ask for its worship to include the war domain.
If you want a DnD-lore deity, the 5e version of Kord could fit.
They did have to giver her "something", and really none of the existing cleric domains are a perfect fit.
Even in Exploring Eberron, KB lists War as the suggested domain, and he has this to say about the Fury:
Spoiler
The Fury is a silent whisper that can drive you to doubt or despair. She is reckless rage and all-consuming passion.
Instinct is the voice of the Fury, guiding us when rational thought fails. And she is the Sovereign of revenge, promising vengeance to those willing to surrender to her. Her father the Devourer embodies the devastating power of the storm outside us; the Fury is the storm that rages within us, the wild emotions we fi ght to control.
Devotees of the Fury generally follow one of two paths.
Revelers believe that suppressing emotion causes anguish, and that people should embrace their emotions fully and act on impulse and instinct. They hold wild, ecstatic celebrations as a way for participants to throw of f the chains of civilization for a moment and experience life and emotion fully. A player character who follows this path might be a Berserker barbarian or a bard using the College of Glamour (from Xanathar’s Guide to Everything)—either embracing their own primal emotion or inspiring it in others. A sorcerer might attribute their power to wild emotion; they can only access their magic when they let the Fury guide them.
The other path of the Fury is the road of revenge. People who have suf f ered grievously can call on the Fury to give them the will and strength to take vengeance into their own hands.
Or rather than seeking revenge themselves, one tradition calls for someone who has been wronged to place a red candle in a window, inscribed with the name of their tormentor. This is an invitation for the Fury to take vengeance on their behalf.
A player character following this path could be charged to investigate and fulf i ll these calls for revenge. While this could be the path of a cleric or paladin, it could just as easily suit an Assassin rogue, a bard of the College of Whispers, or a warlock.
So she's not a "deity of war" per se, but rushing headlong into conflict because of your passions is certainly part of her ethos.
Contrary wise, KB says this about The Mockery:
Spoiler
Dol Arrah will show you how to fi ght with honor, Dol Dorn will grant you courage, and when you die, at least you’ll know you did so bravely and honorably. The Mockery will drag you through mud and blood, drive you to betray your principles and employ tactics that horrify your allies and enemies alike—but at the end of the day, you’ll be standing over the corpse of your foe. Which path will you follow?
Those who despise the Dark Six condemn the Mockery as a villain, a monster who encourages cruel and treacherous behavior. This can be as simple as ambushing an enemy, using stealth instead of facing them openly. Or it can mean slaughtering innocents, torturing your foes, breaking a truce— anything to bring you victory. Those who embrace the path of the Mockery may say that such tactics are the only way to bring down a superior foe. Honor is a luxury for the strong; for those who are weak and oppressed, victory is all that truly matters.
Others who follow the Mockery assert that the very idea of honor in war is delusional. Pain, terror, and death are the inevitable results of violence; at least those who follow the Mockery acknowledge the truth others deny. The assassin who kills without warning, the barbarian who sees mercy as a weakness, the pirate who cultivates a terrifying reputation—all these might view the Mockery as an ally. While this can be a dark path for a player character to follow, a hero could use the techniques of the Mockery in pursuit of a noble cause. A grim vigilante who uses stealth and fear to terrify cowardly criminals into changing their ways could be guided by the Mockery.
So by an in-depth knowledge of the tenets of the actual deities themselves, The Mockery is more the kind of deity that the OP asked for than the Fury is. And that was why I disagreed with you, Psyren.
Dol Dorn isn't ENTIRELY inappropriate, as shown by what is referred to in the EE quote about The Mockery, as he's the deity of "courage in battle" and not "honor in battle". So, as long as one is not behaving in a cowardly manner, "I don't care what ypu do" philosophy can sort of apply. But since there's caveats to that and not The Mockery, I still maintain that such is the best answer, or even being a part of the Three Faces of War cult, worshipping Dol Arrah, Dol Dorn, and Dol Azur (The Mockery).
Spoiler
The Three Faces of War honors Dol Arrah, Dol Dorn, and Dol Azur (the Mockery). It was part of the united armies of Galifar, and cult chapters can be found in all of the armies of the Five Nations. Sect meetings provide a place for soldiers and veterans to interact as friends and equals, regardless of rank or nationality. The cult asserts that honor and courage are to be valued, but there is also a time and place for cunning and cruelty, even if it is never to be desired.
The Mod Ogre: Can y'all just stop nitpicking every gorram thing? Not every discontinuity in a person's post needs 37,000 posts as you argue the definition of "cheese". I don't want to start warning for "pedantic douchebaggery", but some of y'all seem to want it.