Divine Apothecary
You can cast
detect poison and disease at will, without expending a spell slot or material components.
Glittering Mist
You can cast
fog cloud at will, without expending a spell slot or material components.
Joyous Influence
You gain proficiency in the Performance and Persuasion skills.
Purveyor of Blessings
You can cast
bless without expending a spell slot. You can cast the spell twice with this feature, and regain all expended uses when you finish a long rest.
Rebuff the Wicked
You can cast
protection from evil and good without expending a spell slot. You can cast the spell twice with this feature, and regain all expended uses when you finish a long rest.
Tough Hide
Your natural armor now provides you a base AC of 16 (your Dexterity modifier doesn’t affect this number). At 7th level, this increases to 17. At 15th level, this increases to 18.
Transcendent Language
You can read all writing.
Trumpet of Disruption
You gain a new way to use your Trumpet. Each creature in the cone must make a Constitution saving throw. On a failed save, a target takes your Trumpet’s thunder damage, loses concentration on any spells or effects it is concentrating on, and can’t take reactions until the start of your next turn. On a successful save, a target takes half as much damage and is otherwise unaffected.
Trumpet of Repulsion
You gain a new way to use your Trumpet. Each creature in the cone must make a Constitution saving throw. On a failed save, a target takes your Trumpet’s thunder damage and is pushed 10 feet directly away from you. On a successful save, a target takes half as much damage and isn’t pushed.
Trumpet of Sparkles
You gain a new way to use your Trumpet. Each creature in the cone must make a Constitution saving throw. On a failed save, a target takes your Trumpet’s radiant damage, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.
Ward the Faithful
You can cast
alarm at will, without expending a spell slot or material components. You can only have one alarm active this way at a time.
Divine Stillness
Prerequisite: 5th level
If you do not move and don’t take any actions for 1 round, you can adjust or suppress both natural and supernatural signatures of your presence. Choose any number of the following benefits, which extend to you and any objects you are wearing so long as you do not move.
- You can make yourself or any object you are wearing appear nonmagical, or change your aura to match the background aura of other magical objects around you.
- You can suppress any sign of your creature type or alignment, as well as the types or alignments of objects you wear, from spells, senses, and magical effects that detect those properties, such as a paladin’s Divine Sense or the trigger of a symbol spell.
- You can suppress your body temperature and make your breathing undetectable, preventing detection from spells, senses, or magical effects that could detect you using heat, tremors, or the movement of air.
Fluttering Wings
Prerequisite: 5th level
Your flying speed increases to 120 feet. Your flying speed in War Form also increases to 120 feet.
Inspire Tenacity
Prerequisite: 5th level
Even in long days on the march, fatigue struggles to maintain its grip on you and your allies. After traveling for an hour, when you or anyone you are traveling with rolls a Constitution saving throw during overland travel, they can treat a d20 roll or 9 or lower as a 10.
Sanctify the Weave
Prerequisite: 5th level
You can cast
dispel magic without expending a spell slot. You regain the ability to do so when you finish a long rest. Your spellcasting ability for this spell is Charisma.
Telepathic Communion
Prerequisite: 5th level
You gain telepathy out to 120 feet.
Begone!
Prerequisite: 7th level
You can cast
banishment without expending a spell slot. You regain the ability to do so when you finish a long rest. Your spellcasting ability for this spell is Charisma.
Unyielding Vigor
Prerequisite: 7th level
The first time you would drop to 0 hit points as a result of taking damage, you instead drop to 1 hit point. When you use this feature, you can’t do so again until you finish a long rest.
Breath of Life
Prerequisite: 9th level
You can cast
raise dead without expending a spell slot, though you still need to expend costly material components. You regain the ability to do so when you finish a long rest.
Cleanse the Dark
Prerequisite: 9th level
As an action, you may touch a creature that is charmed, frightened, or possessed by an elemental, fiend, or undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
No Lies
Prerequisite: 15th level
You can cast
zone of truth at will, without expending a spell slot.
Sacred Healing
Prerequisite: 15th level
You can cast
heal without expending a spell slot, though you still need the expend costly material components. You regain the ability to do so when you finish a long rest.
See Beyond Shadows
Prerequisite: 15th level
You are aware of the location of any hidden or invisible creature within 10 feet of you.
Visions of Distant Realms
Prerequisite: 15th level
You can cast
arcane eye at will, without expending a spell slot.