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[OOC] Lost Mine of Phandelver 8 player
Here's the OOC for the Lost Mine of Phandelver 8 player game
Spoiler: Background
Show
Rockseeker Mining Company Looking for Freelancers:
"Looking for work? Got a strong back, good sword arm, or mystical might? The Rockseeker Mining Company needs you! These dwarven brothers are excavating a private claim near Phandalin and require a few discreet hands to share in the work and reward."
This is the notice that drew you to a small but comfortable tavern in Neverwinter, where Gundren Rockseeker requested you escort some supplies to the small community of Phandalin. In addition to the supplies, you'll be protecting his long-time ward Maria, a spellcasting teen prodigy, as he heads to Phandalin ahead of you to "take care of some business", with the promise of further employment and pay once you arrive
Players
Player Name |
Character |
Race |
Class |
Initiative |
Passive Perception |
JNAProductions |
Lonnie |
Half-Elf |
Druid |
-1 |
14 |
Lentrax |
Netish |
Tiefling |
Barbarian |
+2 |
13 |
onlie2005 |
Maria |
Human |
Wizard |
+2 |
14 |
Vorpal Blade |
Myrus |
Human |
Cleric |
+6 |
13 |
Infernally Clay |
Sigrún |
Goliath |
Barbarian |
+2 |
13 |
Matt4 |
Della Moore |
Human |
Monk |
+4 |
16 |
Phyzor |
Smelkie Greenhopper |
Halfling |
Rogue |
+5 |
14 |
NontheistCleric |
Yorrel |
Human |
Bard |
+2 |
13 |
Claim a speech color if you like. NPC speech will appear in Bold Black
IC Thread
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Re: [OOC] Lost Mine of Phandelver 8 player
At work so I’ll edit my stuff in later, but for now, I am claiming this color for speech.
Netish the tiefling barbarian.
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Re: [OOC] Lost Mine of Phandelver 8 player
I'll probably forget but for now let's just say Sigrún speaks in this colour.
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Re: [OOC] Lost Mine of Phandelver 8 player
Yorrel
Dead Rat Enchantress
AC: 15 | HP: 10/10
PP: 13 | PIv: 12 | PIs: 13
Conditions: -
Concentration: -
Bardic Inspiration: 2
L1 Spells: 1 |
Just keeping my status-tracker here...
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
JNAProductions
Lonnie is made!
Spoiler: Background
Show
Lonnie was born to half-elf parents. They were young, reckless, and not at all prepared to handle a child. So, they left her abandoned on a doorstep. Unbeknownst to her parents, the doorstep she was left at was an empty home.
Luckily for her, she was found by Velguardr-a druid of no small power, an experienced changer of forms, and a nice person. They took her in, and raised her as best they could.
Lonnie did not want for physical things, having plenty of food, water, and activities to do. She learned how to speak a wide variety of languages, as Velguardr wracked their brain for the words they hadn't used in quite a while. But she rarely had company of her own age. Velguardr was an isolated person, even for a druid, and so Lonnie has very little experience with people. As a caring parent, Velguardr was trying to find a way to socialize Lonnie (they know that they tehmself don't care about people, but their child deserves a chance to make her own decisions) and, when they heard of Gundren Rockseeker and their ward, decided that seemed as good a person as any to start with.
The two spoke about Lonnie leaving, and shared a tearful, temporary goodbye. Lonnie packed up her few belongings, grabbed some coinage from Velguardr's stash (they have a LOT of money-and never do anything with it) and left for Neverwinter.
It's Lonnie time! Who will speak in goldenrod.
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Re: [OOC] Lost Mine of Phandelver 8 player
Let's see.. Della will speak in brown.
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Re: [OOC] Lost Mine of Phandelver 8 player
Huzzah! Myrus is here and wearing blue.
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Re: [OOC] Lost Mine of Phandelver 8 player
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Re: [OOC] Lost Mine of Phandelver 8 player
Its only fitting that smelkie will take green
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Re: [OOC] Lost Mine of Phandelver 8 player
Good to see everybody here. The IC thread will be posted some time tomorrow and our adventure will begin. I'll wait for everyone's first post before moving on, but this is a reminder I'm going to try to keep the game moving afterward.
Don't worry if you don't get to respond to every post. If your turn in initiative comes up and you can't respond within a couple days, I'll have your PC take some helpful action. You can also just let me know if you don't think you'll be able to respond for that turn beforehand and we can keep moving earlier
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Re: [OOC] Lost Mine of Phandelver 8 player
That seems a great way to handle things, especially with so many people playing :smallsmile:
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Re: [OOC] Lost Mine of Phandelver 8 player
Looks great to me Luccan.
Lentrax I'm assuming Netish and Myrus are boon companions? Myrus would be impressed by her fearlessness while trying to protect her from getting conned by attractive scoundrels. Myrus has his Book of War (more like a Moleskin) where he recorded the "ethics and principles" of this god Tempus. He whips that out the way smokers whip out cigarettes always pointing out the "proper" manner warriors should behave. That and Myrus always talks down to non-warriors which Netish can help him with. Have any thoughts on this?
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Re: [OOC] Lost Mine of Phandelver 8 player
The IC Thread is ready! Let the game begin!
Please subscribe to both threads in some capacity so you can keep track of the game
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
Vorpal Glaive
Looks great to me Luccan.
Lentrax I'm assuming Netish and Myrus are boon companions? Myrus would be impressed by her fearlessness while trying to protect her from getting conned by attractive scoundrels. Myrus has his Book of War (more like a Moleskin) where he recorded the "ethics and principles" of this god Tempus. He whips that out the way smokers whip out cigarettes always pointing out the "proper" manner warriors should behave. That and Myrus always talks down to non-warriors which Netish can help him with. Have any thoughts on this?
I am thinking that for a while, it will mostly be Myrus trying to get Netish to overcome her prior relationship with the world. She'll have her own thoughts about things, but mostly trying to get her out of her old nature will probably be where the two of them are at to start?
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Re: [OOC] Lost Mine of Phandelver 8 player
Looks good, Lentrax. Should be a fun relationship. Perception check below:
[roll0]
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Re: [OOC] Lost Mine of Phandelver 8 player
Loving the roleplay so far!
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Re: [OOC] Lost Mine of Phandelver 8 player
How tightly are we adhering to the initiative order in posting during combat? Just asking because especially with a large group size, it might make things faster if we don't have to wait for the strictly next-in-line before posting.
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Re: [OOC] Lost Mine of Phandelver 8 player
I am 100% fine with you rolling Init for everyone. Saves a LOT of time.
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Re: [OOC] Lost Mine of Phandelver 8 player
Also on board with the DM rolling initiative.
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
NontheistCleric
How tightly are we adhering to the initiative order in posting during combat? Just asking because especially with a large group size, it might make things faster if we don't have to wait for the strictly next-in-line before posting.
I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
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Re: [OOC] Lost Mine of Phandelver 8 player
Wow! Those two GM posts came close together (less than three hours between them). I have a job and while I check the threads often sometimes I might not be able to reply for a few hours. Based on the recruitment thread I thought players would have at least 6-12 hours to respond to posts. Was I wrong?
Rolling for Myrus' damage:
[roll0]
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
Luccan
I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
The best way it's to be handled, in my experience, is to have everyone post their actions when they can.
Then, a GM post combining all the actions into one larger post, narrating results and enemy actions too. If something happens to radically change what's going on, then that needs to be taken into account, of course.
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
Luccan
I'd like to get everyone's input on this, but assuming you're roughly grouped together with no enemies between you, I don't mind a little leapfrogging Initiative. But again I want to see how everyone feels before we decide to do that
Well, the four people before me in initiative all posted out of order, and I'm okay with it too, so it looks like that's at least five in support.
What JNA said sounds about right.
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
Vorpal Glaive
Wow! Those two GM posts came close together (less than three hours between them). I have a job and while I check the threads often sometimes I might not be able to reply for a few hours. Based on the recruitment thread I thought players would have at least 6-12 hours to respond to posts. Was I wrong?
Rolling for Myrus' damage:
[roll0]
Fair, that's my bad, I was just excited to get us started. I do want to give you time to respond, so going forward I'll make sure to do that.
Quote:
Originally Posted by
JNAProductions
The best way it's to be handled, in my experience, is to have everyone post their actions when they can.
Then, a GM post combining all the actions into one larger post, narrating results and enemy actions too. If something happens to radically change what's going on, then that needs to be taken into account, of course.
Quote:
Originally Posted by
NontheistCleric
Well, the four people before me in initiative all posted out of order, and I'm okay with it too, so it looks like that's at least five in support.
What JNA said sounds about right.
Ah, good points. That works for me
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Re: [OOC] Lost Mine of Phandelver 8 player
Agreed with JNA and Cleric.
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Re: [OOC] Lost Mine of Phandelver 8 player
I support JNA's input on this.
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Re: [OOC] Lost Mine of Phandelver 8 player
Yeah. I am firmly in the "Everyone post your actions, and I as the DM can sort it all out in a end of round post," camp.
And if anything happens, like a spell drastically altering the battlefield or the number or locations of valid targets, you can always let the players whose actions are affected know.
It makes it way easier than waiting for one player to post, and then waiting for another, etc.
You can also, if it gets to be a problem, especially with so many of us in one group, make a time limit for us to get our actions in before you default us for the round.
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Re: [OOC] Lost Mine of Phandelver 8 player
Phyzor's roll didn't go through so I'll reroll for them here and then move the fight forward. For future reference, if you notice your roll messes up you can reroll in the OOC, just be sure you still note what the roll is for.
[roll0]
[roll1]
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Re: [OOC] Lost Mine of Phandelver 8 player
That was a truly pitiful Intimidate check. If that goblin wasn't going to flee already, I think I just gave it the idea.
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Re: [OOC] Lost Mine of Phandelver 8 player
Quote:
Originally Posted by
Luccan
Phyzor's roll didn't go through so I'll reroll for them here and then move the fight forward. For future reference, if you notice your roll messes up you can reroll in the OOC, just be sure you still note what the roll is for.
[roll0]
[roll1]
Thanks, noted :)